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User:SuperSaiyan2Link/CV Pages

From The Codex

You ain't seen one quick as me before.
~ Grant Danasty

Background

Grant Danasty was

Statistics

Key: Judgement | Castlevania III

Tier: 2-C | 2-C

Name: Sypha Belnades

Origin: Castlevania

Sex: Female

Age: Around 20 years old

Classification: Witch, One of the Three Legendary Warriors

Dimensionality: 3-D

Attack Potency: At least Complex Universe level, likely far higher (Could directly defeat the Time Reaper by herself) | Complex Universe level (Sypha has directly killed Count Dracula; Dracula is above Galamoth, let alone the Time Reaper, who Galamoth controls. The Time Reaper was going to destroy the entire Castlevania Timeline)

Durability: At least Complex Universe level, likely far higher (Could take hits from the Time Reaper directly) | Complex Universal level (Could take hits from Death, who should be above the Time Reaper; the Time Reaper's power was going to destroy the Castlevania Timeline)

Striking Strength: Complex Universal Class | Complex Universal Class

Lifting Strength: Unknown

Travel Speed: Superhuman (Should scale to Leon Belmont, who was able to escape Walter's Castle by running from the top floor to the entrance, before the entire structure collapsed) | At least Superhuman, likely far higher (Should be faster than before)

Combat Speed: FTL | FTL

Reaction Speed: FTL (Can keep up with Trevor Belmont, who was able to outpace Nuculais, a being composed entirely of light, as well as Dracula, who generated a light beam. Scales to Leon Belmont, who outpaced Medusa, who could produce beams from her eyes on several occasions; these beams were confirmed to be comprised of light. Should scale to Soma Cruz, who could outpace Paranoia; Paranoia can generate beams of energy from its hands, confirmed to be comprised of light. Defeating Death should put him about Count Olrox as well, who could generate a beam, which was confirmed to be light-based) | FTL (Should be around as fast as before)

Stamina: Superhuman (Alongside Trevor, Sypha travelled the entire Transylvanian countryside for several days fighting against Dracula's forces, without any rest)

Range: Standard Melee, Extended Melee with Belnades Staff, Tens of Meters with magic spells

Intelligence: Genius (Sypha is an incredibly intelligent woman, able to preform incredibly complex spells after years of practice. Alongside Trevor, Grant, and Alucard, Sypha was able to defeat Count Dracula, who had several decades of fighting experience at that point in the timeline)


Powers and Abilities

Superhuman Physical Characteristics, Genius Intelligence, Magic, Death Manipulation & Elemental Manipulation (Sypha harnesses the power of the dead to control the elements), Extrasensory Perception (Sypha can sense the energy of others), Fire Manipulation (Via the Flames spell), Ice Manipulation (Via the Frozen Crystals spell), Air Manipulation (Via the Gale Force spell), Earth Manipulation (Via the Jagged Earth spell), Electricity Manipulation & Homing Attack (Via the Goodness Gracious Great Bolts of Lightning spell), Blessed (The Holy Water was blessed by the church), Healing (The Belnades Staff heals Sypha every time it strikes an enemy), Time Manipulation (Can briefly slow time with the Stopwatch), Summoning (Summons a magical book to preform her spells), Non-Physical Interaction (Sypha can harm Death), Immortality Negation (Type 7; Sypha can kill the undead), Resistance to Death Manipulation (Can take hits from Death, who brought death to the living using his Gold Knife)


Standard Equipment

*Belnades Staff: A treasure of the Belnades Clan, which functions as Sypha's main weapon. It can be used for melee attacks, though she normally uses it to channel through her magic spells.

  • Holy Water: A jar of water that was purified and blessed by the Church. When it shatters out of its container, the water erupts into powerful flames.

*Flames: Sypha launches a ball of fire at her enemies.

  • Frozen Crystals: Six icicles form around Sypha, and spread outwards as dangerous projectiles. If they collide with an enemy, they will be frozen in place.
  • Goodness Gracious Great Bolts of Lightning: Sypha forms three spheres of electricity that home-in on her opponents.
  • Jagged Earth: A large and sharp formation of rocks appears in front of Sypha, acting as a sort of shield.
  • Gale Force: Sypha launches a powerful green gust of wind to damage opponents.
  • Disintegrate: Summoning a gigantic spell book, Sypha preforms an incantation that traps the enemy in a barrier of energy. Spheres of fire, ice, and electricity then surround them, before the entire barrier explodes with them within it.


  • Other

    Weaknesses: None notable.

    Battle Records

    <tabber> |-|Victories= None

    |-|Losses= None

    |-|Inconclusive= None