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Lunatic Cultist

From The Codex
Revision as of 16:35, 4 October 2022 by Myrox123 (talk | contribs)

Background

Lunatic Cultist is a hardmore, Post-Golem boss found in the Dungeon in Terraria, it can be summoned by killing the Cultists, The Lunatic will then proceed to destroy the Mysterious Tablet before fighting the player. Lunatic Cultist is the zealot who seeks to revive Cthulhu to its former power by fixing his broken organs into mechanical parts by kidnapping the Mechanic to repair them and to finally bring chaos to the world of Terraria. Upon defeat, the Lunar Event will initiate to reveal the four Celestial Pillars.

Statistics

Tier: 5-C

Name: Lunatic Cultist

Origin: Terraria

Sex: Male

Age: Unknown

Classification: Lunatic Cultist, The Cultist, Fanatical Zealot

Dimensionality: 3-D

Attack Potency: Moon Level (Scales to the Terrarian, who was able to fight the Pillars, with each Pillars destroying a moon upon being defeated)

Durability: Moon Level (Can tank multiple hits from the Terrarian)

Striking Strength: Moon Class

Lifting Strength: Above Average Human (Can hold an Ancient Manipulator)

Travel Speed: Massively Hypersonic (Scales to the Terrarian who can travel to the point of escape velocity)

Combat Speed: Massively FTL (Scales to the Starfury who is forged with the furry of heaven who is a power of the universe, is also called a power of the cosmos, this should make starfall exist accross the universe, knowing the Terraria is able to freely summon them whenever he wants, they are most likely moving across the universe.)

Reaction Speed: Massively FTL (Should be comparable to the Terrarian who can dodge stars from the Starfury)

Stamina: Superhuman

Range: Hundred of meters with projectiles attack, Kilometers with curses

Intelligence: Extraordinary Genius (Is the Leader of a cult who seeks to revive Cthulhu therefore should know about ancient mythology, is knowledgeable on mechanics and humans organs as his goal is to restore Cthulhu's full power, knows how to use magical attack and can use the Ancient Manipulator to craft ancient equipements made out of the Pillars), Possibly Cosmic (As the original planner of the reconstruction of the mechanical bosses, he should be more knowledgeable than the Twins who holds the essence of omniscient watchers)


Powers and Abilities

Superhuman Physical Characteristics, Magic, Weapon Creation (Can use the Ancient Manipulator), Teleportation (Seen here), Flight (Flies through the entire battle), Ice Manipulation (With Ice Shards), Fire Manipulation (With Fireballs), Darkness Manipulation (With Ancient Doom), Summoning and Illusion Creation (Can creates fake clones in order to help him with Rituals), Light Manipulation (With Ancient Light), Electricity Manipulation (With Lighting Orb), Curse Manipulation, Madness Manipulation, Death Manipulation (The Cultist can put an entire city under a curse to bring them mad, killing them and making him his mindless servants), Possibly Essence Manipulation and Soul Manipulation (As the one that formed the mechanical bosses, he should be able to manipulate the essence of sight, fright and might), Non-Physical Interaction (Can interact with the Spectre Armor), Regeneration Negation (Can cause the On Fire effect who prevents natural healing)
Absorbtion, Corruption (Resist the effect of the Crimson that consumes what falls into it and the Corruption that transforms things into creatures of hate), Purification (Resist the effect of the Hallow who purifies what comes into it), Fire Manipulation (Can resist multiple fire weapons such as the Solar Eruption who "strikes with the fury of the sun), Ice Manipulation (Can resist multiple hits from ice weapons such as the Frostbrand who can shoot ice bolt), Energy Projection (Can resist multiple weapon that shoots energy such as the Lunar Portal Staff who shoots lasers at targets), Electricity Manipulation (Can survive hits from the Storm Spear), Water Manipulation (Can resist hits from weapon such as the Tempest Staff), Poison Manipulation (Is fine within the area of Toxic Flask), Plant Manipulation (Can resist hits from Vilethorn), Light Manipulation (Can survive hits from the Rainbow Rod), Sound Manipulation (Can survive hits from the Magical Hard), Earth Manipulation (Can resist hits from the Staff of Earth), Soul Manipulation (Can resist getting hit from the Spectre Staff) Air Manipulation (Can resist whirlwind from the Tome of Infinite Wisdom), Magnetism Manipulation (Can survive attacks from the Magnet Sphere), Regeneration Negation (Is immune to the debuff that negates the healing factor such as Bleeding), Power Nullification (Is immune to the debuff such as Silenced, Cursed who prevents the Terrarian from using any item and Creative Shock who prevents the Terrarian to build or destroy blocks, is also immune to the Moon Leech Clot debuff who prevents life absorbtion), Darkness Manipulation (Is immune to the Darkness, Obstructed and Blackout who reduces the vision of the Terrarian), Poison Manipulation (Is immune to the Poisoned and Acid Venom debuff), Statistics Reduction (Is immune to the Slow, Oozed, Weak, Broken Armor, Withered Armor, and Withered Weapon debuffs who lowers the targets speed, damage output, defense and overall physical), Fear Manipulation and Death Manipulation (Is immune to the Horrified debuff who instantly kills the player if they try to leave Hell), Thread Manipulation (Is immune to the Webbed debuff), Transmutation (Is immune to the Stoned debuff), Gravity Manipulation (Is immune to the Disorted effect), Cold Manipulation (Is immune to the Frostburn, Chilled, and Frozen debuffs), Heat Manipulation (Is immune to the Burning debuff), Damage Reduction (Is immune to the Mana Sickness debuff who reduces overall magic damage), Life Absorbtion (Should be immune to the Chaos State debuff who absorbs the life energy upon teleporting), Empathic Manipulation (Cannot be affected by the Love potion), Paralysis Inducement (Is immune to Heart Arrows who paralyze the enemy by love), Cold Manipulation and Heat Manipulation (Should be completely fine in the Underworld and Snow Biomes), Possibly Fear Inducement (As the creator of the mechanical bosses, he should be able to resist the Soul of Fright who contain the essence of pure terror), Transmutation, Power Nullification and Existence Erasure (Type 2. Bosses are immune to the Shimmer liquid)

Standard Equipment

  • The Ancient Manipulator
  • Greater Healing Potions

Notable Techniques

  • Fireball: Shoots four fireballs at the opponent and explodes on impact, fireballs have a small homing effect.
  • Shadow Fireball: An enhanced version of the classic fireball, has a better homing and damage output.
  • Ice Mist: Creates a star shaped ice structure that rapidly shoots ice shard in multiple directions.
  • Lighting Orb: Summons a lighting orb that shoots a few thunderbolt at the opponent.
  • Ancient Light: Fires five shar shaped light at the target.
  • Ancient Doom: The Ancient Doom will continuously fire "Prophecy's End" in the four-cardinal direction. It will continue until it's destruction.
  • Ancient Ritual: The Cultist duplicates itself into other variant to make a ritual, if the player tries to attack the fake Cultist or doesn't do anything, it will proceed to summon a Phantasm Dragon. If another ritual is made while the Phantasm Dragon is still alive, it will summon an Ancient Vision.

Other

Weaknesses: None Notable

Note: The Lunatic Cultist, like many other bosses is immune to every single debuff in Terraria, which is why we grant him resistance for every debuff in the game

Gallery

Gallery

Battle Records

None.

None.

None.

Discussions (Link For Mobile Users):

Discussion threads involving Lunatic Cultist