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User:MrWarnerTheGreat/Sandbox

From The Codex

Superhuman Speed, Acrobatics (Pikmin are very agile and should be more fit than the likes of Olimar), Small Size (Type 2. Pikmin are about 2.9 centimeters, or 1.14 inches, from head-to-stem), Stealth Mastery (Due to their small size, Pikmin can easily hide in small areas), Passive Mind Manipulation and Light Manipulation (A Pikmin's stem can compel people to pull it thanks to its light, which then causes the person to become friendly with the Pikmin. The light emitting from their sprout can be seen from large distances away), Combat Proficiency (Pikmin are highly adapt at fighting wildlife far larger than themselves. Red Pikmin in particular are superior fighters to already skilled Pikmin variants), Accelerated Development (Battle & Absorption. Physical Stats, Intelligence, and Productivity. Pikmin naturally mature overtime becoming faster, stronger and smarter when they go from leaf to bud to flower), Reactive Adaptation (Pikmin went from having electricity one-shot them to electricity harmlessly stunning them. They also went from all poisons killing them to some being completely unlethal in combat), Life Absorption and Biological Manipulation (Pikmin can absorb nutrients from the soil and even living creatures, allowing them to leech off of and highjack the minds of lifeforms), Resurrection (A Flower Pikmin that falls in battle will leave behind a sprout in their place), Regeneration (Low-Mid physically. Pikmin can regenerate from being impaled in the chest and stomach thanks to their rubber-like physiology. They can also survive and regenerate from being scorched for an extended period of time. Low-Godly through the Onion. After falling in battle, a Pikmin's soul will return to the onion and be reincarnated into a new body), Immortality & Elasticity (Types 3, 6, 8, and 9. The physiology of the Pikmin allows their bodies to bend rather easily like rubber and be pierced with no major repercussions. Thanks to the Onion, a Pikmin can simply resurrect back and be sprouted onto the field, even if a Pikmin extinction occurs the onion will spit out sprouts to preserve the species), Burrowing (Pikmin can dig up berried items in dirt mounts and dig through walls of dirt rather easily). Resistance to Fire Manipulation and Extreme Heats (Is immune to fire damage from natural fire geysers and from firey blowhogs), Extreme Colds (Can inhabit the Distant Tundra without any temperature issues), Electricity Manipulation and Poison Manipulation (Has adapted to both poison and electricity to where neither are lethal to the Pikmin anymore), Mind Manipulation and Madness Inducement (Type 3; Resists the Waterwraith's abilities that make one go fearful and insane upon laying eyes on it), One Hit Kill (Resists the effects of the Enemy Annihilator which instantly kills all enemies in the vicinity of a captain), Time Stop and Magnetism Manipulation (Is unaffected by the magnetic field which stops time in the underground dungeons)

Superhuman Speed, Acrobatics (Pikmin are very agile and should be more fit than the likes of Olimar), Small Size (Type 2. Pikmin are about 2.9 centimeters, or 1.14 inches, from head-to-stem), Stealth Mastery (Due to their small size, Pikmin can easily hide in small areas), Passive Mind Manipulation and Light Manipulation (A Pikmin's stem can compel people to pull it thanks to its light, which then causes the person to become friendly with the Pikmin. The light emitting from their sprout can be seen from large distances away), Combat Proficiency (Pikmin are highly adapt at fighting wildlife far larger than themselves), Accelerated Development (Battle & Absorption. Physical Stats, Intelligence, and Productivity. Pikmin naturally mature overtime becoming faster, stronger and smarter when they go from leaf to bud to flower), Reactive Adaptation (Pikmin went from having electricity one-shot them to electricity harmlessly stunning them. They also went from all poisons killing them to some being completely unlethal in combat), Life Absorption and Biological Manipulation (Pikmin can absorb nutrients from the soil and even living creatures, allowing them to leech off of and highjack the minds of lifeforms), Resurrection (A Flower Pikmin that falls in battle will leave behind a sprout in their place), Regeneration (Low-Mid physically. Pikmin can regenerate from being impaled in the chest and stomach thanks to their rubber-like physiology. They can also survive and regenerate from being scorched for an extended period of time. Low-Godly through the Onion. After falling in battle, a Pikmin's soul will return to the onion and be reincarnated into a new body), Immortality & Elasticity (Types 3, 6, 8, and 9. The physiology of the Pikmin allows their bodies to bend rather easily like rubber and be pierced with no major repercussions. Thanks to the Onion, a Pikmin can simply resurrect back and be sprouted onto the field, even if a Pikmin extinction occurs the onion will spit out sprouts to preserve the species), Burrowing (Pikmin can dig up berried items in dirt mounts and dig through walls of dirt rather easily. Yellow Pikmin due to their lighter density, can dig far more quickly than any other variant of Pikmin), Electricity Manipulation & Electricity Absorption (Can conduct, channel, and absorb electricity to empower themselves and accelerate their growth process). Resistance to Electricity Manipulation (Is immune to electrical shocks, allowing them to interact with high voltage gates and survive lightning bolts with no ill side effects), Extreme Heats (Can enter caves with natural fire geysers and heat-based lifeforms with no ill side effect), Extreme Colds (Can inhabit the Distant Tundra without any temperature issues), Poison Manipulation (Has adapted to poison to where it's no longer lethal to the Pikmin anymore), Mind Manipulation and Madness Inducement (Type 3; Resists the Waterwraith's abilities that make one go fearful and insane upon laying eyes on it), One Hit Kill (Resists the effects of the Enemy Annihilator which instantly kills all enemies in the vicinity of a captain), Time Stop and Magnetism Manipulation (Is unaffected by the magnetic field which stops time in the underground dungeons)

Superhuman Speed, Acrobatics (Pikmin are very agile and should be more fit than the likes of Olimar), Small Size (Type 2. Pikmin are about 2.9 centimeters, or 1.14 inches, from head-to-stem), Stealth Mastery (Due to their small size, Pikmin can easily hide in small areas), Passive Mind Manipulation and Light Manipulation (A Pikmin's stem can compel people to pull it thanks to its light, which then causes the person to become friendly with the Pikmin. The light emitting from their sprout can be seen from large distances away), Combat Proficiency (Pikmin are highly adapt at fighting wildlife far larger than themselves), Accelerated Development (Battle & Absorption. Physical Stats, Intelligence, and Productivity. Pikmin naturally mature overtime becoming faster, stronger and smarter when they go from leaf to bud to flower), Reactive Adaptation (Pikmin went from having electricity one-shot them to electricity harmlessly stunning them. They also went from all poisons killing them to some being completely unlethal in combat), Life Absorption and Biological Manipulation (Pikmin can absorb nutrients from the soil and even living creatures, allowing them to leech off of and highjack the minds of lifeforms), Resurrection (A Flower Pikmin that falls in battle will leave behind a sprout in their place), Regeneration (Low-Mid physically. Pikmin can regenerate from being impaled in the chest and stomach thanks to their rubber-like physiology. They can also survive and regenerate from being scorched for an extended period of time. Low-Godly through the Onion. After falling in battle, a Pikmin's soul will return to the onion and be reincarnated into a new body), Immortality & Elasticity (Types 3, 6, 8, and 9. The physiology of the Pikmin allows their bodies to bend rather easily like rubber and be pierced with no major repercussions. Thanks to the Onion, a Pikmin can simply resurrect back and be sprouted onto the field, even if a Pikmin extinction occurs the onion will spit out sprouts to preserve the species), Burrowing (Pikmin can dig up berried items in dirt mounts and dig through walls of dirt rather easily), Aquatic Breathing and Limited Physics Manipulation (Due to their gills, Blue Pikmin can traverse and breathe completely fine underwater. They can also move through liquids as if they were on land). Resistance to Water Manipulation (Due to their gills, Blue Pikmin are immune to water-based damage from Watery Blowhogs), Acid Manipulation and Corrosion Inducement (The Blue Pikmin are resistant to Caustic Dweevil Acids, which are stomach acids capable of corroding normal spacesuits instantly), Extreme Heats (Can enter caves with natural fire geysers and heat-based lifeforms with no ill side effect), Extreme Colds (Can inhabit the Distant Tundra without any temperature issues), Electricity Manipulation and Poison Manipulation (Has adapted to both poison and electricity to where neither are lethal to the Pikmin anymore), Mind Manipulation and Madness Inducement (Type 3; Resists the Waterwraith's abilities that make one go fearful and insane upon laying eyes on it), One Hit Kill (Resists the effects of the Enemy Annihilator which instantly kills all enemies in the vicinity of a captain), Time Stop and Magnetism Manipulation (Is unaffected by the magnetic field which stops time in the underground dungeons)

Superhuman Speed, Acrobatics, Small Size (Type 2), Accelerated Development (Pikmin naturally mature overtime becoming faster, stronger and smarter when they go from leaf to bud to flower), Absorption (Pikmin can absorb nutrients from the soil and even living creatures), Regeneration (High-Low, Pikmin can regenerate from being impaled in the chest area), Resurrection (Flower Pikmin can leave sprouts upon death), Passive Mind Manipulation (A Pikmin can attract people to their aid and assistance unintentionally), Reactive Adaptation (Pikmin went from having electricity one-shot them to electricity only somewhat stunning them. They also went from all poisons instantly killing them to some being completely ineffective), Explosion Manipulation and Paralysis Inducement with Bomb Rocks), Poison Manipulation & Acid Manipulation (White Pikmin are toxic and can shoot acid to melt large objects nigh-instantly), Enhanced Senses (White Pikmin can sense buried treasure), Resistance to Poison Manipulation & Acid Manipulation (Naturally resist these affects), Extreme Heats & Extreme Colds (Can inhabit the tundras without any temperature issues and survive below the earth's crust), Electricity Manipulation (Has adapted to this over time to not be affected much by it), Mind Manipulation & Madness Inducement (Type 3; Resists the Waterwraith's abilities that make one go fearful and insane upon sight), One Hit Kill (Resist the effects of the Enemy Annihilator), Time Stop and Magnetism Manipulation (All enemies on PNF-404 are immune to the magnetic field which stops time in the underground dungeons)
Superhuman Speed, Acrobatics, Small Size (Type 2), Accelerated Development (Pikmin naturally mature overtime becoming faster, stronger and smarter when they go from leaf to bud to flower), Absorption (Pikmin can absorb nutrients from the soil and even living creatures), Regeneration (High-Low, Pikmin can regenerate from being impaled in the chest area), Resurrection (Flower Pikmin can leave sprouts upon death), Passive Mind Manipulation (A Pikmin can attract people to their aid and assistance unintentionally), Reactive Adaptation (Pikmin went from having electricity one-shot them to electricity only somewhat stunning them. They also went from all poisons instantly killing them to some being completely ineffective), Explosion Manipulation and Paralysis Inducement with Bomb Rocks), Non-Physical Interaction & Fear Inducement (Purple Pikmin can bring the Waterwraith into their dimension), Vibration Manipulation, Sound Manipulation, and Paralysis Inducement (If thrown, will land with a shockwave-creating thud that damages and paralyzes enemies. Even to ones anchored in other dimensions), Resistance to Air Manipulation (Purple Pikmin cannot be blown away), Extreme Heats & Extreme Colds (Can inhabit the tundras without any temperature issues and survive below the earth's crust), Electricity Manipulation and Poison Manipulation (Has adapted to these over time to not be affected much by them), Mind Manipulation & Madness Inducement (Type 3; Resists the Waterwraith's abilities that make one go fearful and insane upon sight), One Hit Kill (Resist the effects of the Enemy Annihilator), Time Stop and Magnetism Manipulation (All enemies on PNF-404 are immune to the magnetic field which stops time in the underground dungeons)
Superhuman Speed, Acrobatics, Small Size (Type 2), Accelerated Development (Pikmin naturally mature overtime becoming faster, stronger and smarter when they go from leaf to bud to flower), Absorption (Pikmin can absorb nutrients from the soil and even living creatures), Regeneration (High-Low. Possibly Low-Godly, Pikmin can regenerate from being impaled in the chest area. In Bingo battles for Pikmin 3, a Pikmin's soul will return to the onion and regain a physical form), Immortality (Types 3, 6, and 8, Most Pikmin are reliant on the onion and will endlessly be resurrected or regenerate.Even after a pikmin extinction occurs the onion will spit out 3 sprouts. Can survive lethal damage from stab wounds), Resurrection (Flower Pikmin can leave sprouts upon death), Passive Mind Manipulation (A Pikmin can attract people to their aid and assistance unintentionally), Reactive Adaptation (Pikmin went from having electricity one-shot them to electricity only somewhat stunning them. They also went from all poisons instantly killing them to some being completely ineffective), Explosion Manipulation and Paralysis Inducement with Bomb Rocks), Possible Air Manipulation and Flight (They naturally can fly and have shown to be similar to that of blowhogs), Possible Enhanced Senses (have eyes similar to that of White Pikmin), Resistance to Air Manipulation (Naturally able to fly and negate such hazards), Extreme Heats & Extreme Colds (Can inhabit the tundras without any temperature issues and survive below the earth's crust), Electricity Manipulation and Poison Manipulation (Has adapted to these over time to not be affected much by them), Mind Manipulation & Madness Inducement (Type 3; Scales to other Pikmin, who are unaffected by the Waterwraith's abilities that make one go fearful and insane upon sight), One Hit Kill (Resist the effects of the Enemy Annihilator), Time Stop and Magnetism Manipulation (All enemies on PNF-404 are immune to the magnetic field which stops time in the underground dungeons)
Superhuman Speed, Acrobatics, Small Size (Type 2. Pikmin are about 2.9 centimeters, or 1.14 inches, from head-to-tip), Accelerated Development (Pikmin naturally mature overtime becoming faster, stronger and smarter when they go from leaf to bud to flower), Absorption (Pikmin can absorb nutrients from the soil and even living creatures), Regeneration (High-Low. Possibly Low-Godly, Pikmin can regenerate from being impaled in the chest area. In Bingo battles for Pikmin 3, a Pikmin's soul will return to the onion and regain a physical form), Immortality & Elasticity (Types 3, 6, 8, and 9. The physiology of the Pikmin allows their bodies to bend rather easily like rubber and be [ pierced with no major repercussions].), Resurrection (Flower Pikmin can leave sprouts upon death), Passive Mind Manipulation (A Pikmin can attract people to their aid and assistance unintentionally), Reactive Adaptation (Pikmin went from having electricity one-shot them to electricity only somewhat stunning them. They also went from all poisons instantly killing them to some being completely ineffective), Explosion Manipulation and Paralysis Inducement with Bomb Rocks), Paralysis Inducement (Can stun an enemy with a direct hit to them), Resistance to Blunt Force Trauma (Rock Pikmin can't be crushed or stomped on), Absorption (Plasm Wraith couldn't consume and absorb the Rock Pikmin), Extreme Heats & Extreme Colds (Can inhabit the tundras without any temperature issues and survive below the earth's crust), Electricity Manipulation, and Poison Manipulation (Has adapted to these over time to not be affected much by them), Mind Manipulation & Madness Inducement (Type 3; Scales to other Pikmin, who are unaffected by the Waterwraith's abilities that make one go fearful and insane upon sight), One Hit Kill (Resist the effects of the Enemy Annihilator), Time Stop and Magnetism Manipulation (All enemies on PNF-404 are immune to the magnetic field which stops time in the underground dungeons)
Superhuman Speed, Acrobatics, Small Size (Type 2), Accelerated Development (Pikmin naturally mature overtime becoming faster, stronger and smarter when they go from leaf to bud to flower), Absorption (Pikmin can absorb nutrients from the soil and even living creatures), Regeneration (High-Low, Pikmin can regenerate from being impaled in the chest area), Resurrection (Flower Pikmin can leave sprouts upon death), Passive Mind Manipulation (A Pikmin can attract people to their aid and assistance unintentionally), Reactive Adaptation (Pikmin went from having electricity one-shot them to electricity only somewhat stunning them. They also went from all poisons instantly killing them to some being completely ineffective), Explosion Manipulation and Paralysis Inducement with Bomb Rocks), Life Absorption, Biological Manipulation, & Mind Manipulation (Bulbmin are Parasitic Pikmin that leech their roots into the body and mind of the Bulborb causing them to fall under the control of the Pikmin and coexist peacefully with other Pikmin), Resistance to Fire Manipulation, Water Manipulation, Electricity Manipulation, and Poison Manipulation (Resist all of these naturally), Extreme Heats & Extreme Colds (Can inhabit the tundras without any temperature issues and survive below the earth's crust), Mind Manipulation & Madness Inducement (Type 3; Resists the Waterwraith's abilities that make one go fearful and insane upon sight), Life Absorption and Biological Manipulation (Can negate other forces like this within the Bulborb), Time Stop and Magnetism Manipulation (All enemies on PNF-404 are immune to the magnetic field which stops time in the underground dungeons)