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Shrooom!

From The Codex
Revision as of 17:14, 13 November 2023 by GiverBot (talk | contribs) (re-categorisation per CFD, replaced: ===Powers and Abilities=== → ==Powers and Abilities==, ===Other=== → ==Other==, ==Statistics== → ==Codex Statistics==)
This mutant mushroom is the muscle of this area. It is joined in battle by the regular Walking Mushrooms that you have already come to fear. The first two mushrooms often get help from their sporlings.
~ Shrooom!’s EarthBound Player's Guide description


Background

Shrooom! is the fourth Sanctuary Boss in EarthBound. It guards the Rainy Circle, the fourth Your Sanctuary. Shrooom! does not have many damaging attacks, so it mostly relies on causing status conditions, such as the dangerous Mushroomization. Once Shrooom! is defeated, Ness and his friends may enter the Rainy Circle and record the fourth piece of the melody on the Sound Stone.

Jeff passes through Shrooom!'s cave on his way to join up with Ness and Paula in Threed, but he is unable to use the power of the Your Sanctuaries and therefore cannot fight Shrooom!.

The EarthBound Player's Guide erroneously states that Shrooom! is accompanied in battle by "Walking Mushrooms" when in fact it is fought alone.

Codex Statistics

Tier: At least Low 8-C

Name: Shrooom!

Origin: MOTHER 2

Sex: Male

Age: Unknown

Classification: Sanctuary Guardian, Mushroom

Status: Alive (Though defeated by Ness, he was merely pacified)

Alignment: Lawful Evil (Due to being corrupted by Giygas, he's a subservient soldier of Giygas' army)

Dimensionality: 3-D

Attack Potency: At least Small Building level (Absorbed all the energy from a sanctuary location which is a powerful spot that allows the user to perform “wondrous feats” according to Franky, can fight Ness, who can tank the crash landing of the Sky Runner)

Durability: At least Small Building level

Striking Strength: At least Small Building Class

Lifting Strength: Unknown

Travel Speed: Unknown

Combat Speed: Superhuman (Can tag Ness, who should be comparable to Ninten who can travel 700 meters in about 13 seconds)

Reaction Speed: Superhuman

Stamina: Unknown

Range: Standard Melee, possibly Higher with PSI

Intelligence: Genius (As the Shrooom! has drained the energy from the your sanctuary location and has shown to use PSI from it, they should naturally be this intelligent)


Powers and Abilities

Superhuman Physical Characteristics, Power Absorption (All “Your Sanctuary” bosses suck all of the energy out of each sanctuary spot), Healing (With lifeup alpha), Status Effect Inducement & Mind Manipulation (Can scatter spores, mushroomizing the opponent, making them attack themselves or allies), Power Nullification (Can disrupt one's senses making them unable to concentrate and use their abilities)

Resistance to Ice Manipulation, Light Manipulation, Paralysis Inducement, Mind Manipulation, and Sleep Manipulation (Has a 50% resistance to PSI Freeze, Flash, & Hypnosis. Has a high resistance to brainshock, and an immunity to paralysis)


Other

Standard Tactics: Will scatter spores and disrupt one’s concentration while bashing them and using PSI to heal itself.

Weaknesses: Weak to PSI Fire.

Battle Records

None.

None.

None.

Discussions (Link For Mobile Users):

Discussion threads involving Shrooom!