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Ninja (Mario Sports Mix)

From The Codex
Revision as of 19:33, 14 January 2024 by GiverOfThePeace (talk | contribs) (clean up and re-categorisation per CFD, replaced: Standard Equipment → Equipment, Hax|Powers and Abilities → Powers and Techniques)

Background

Ninja is one of the five Final Fantasy characters who first appears in the game Mario Hoops 3-on-3. His traits and appearance are based on the Ninja job class from the Final Fantasy games. He is the leader of the Final Fantasy team in both games. He is dressed in a red Ninja uniform, and his special abilities deal with Ninjutsu. Ninja has most recently appeared, again as a playable character, in Mario Sports Mix.

Codex Statistics

Tier: 2-C

Name: Ninja

Origin: Mario Sports Mix, Originally from Final Fantasy

Sex: Male

Age: Unknown

Classification: Human, Ninja

Dimensionality: 3-D

Attack Potency: Universe level (Can harm Mario and those comparable to him)

Durability: Universe level (Can tank attacks from Mario and friends)

Striking Strength: Universe Class

Lifting Strength: Unknown

Travel Speed: Faster Than Light

Combat Speed: Faster Than Light (Can keep up with Mario and friends in Sports)

Reaction Speed: Faster Than Light

Stamina: Unknown

Range: Standard Melee Range, Extended Melee Range with equipment, powers and items

Intelligence: Gifted (The ninja is talented in Ninjutsu and multiple sports and he is the leader of the Final Fantasy Team)


Powers and Techniques

Superhuman Physical Characteristics, Self-Sustenance (Type 1; Can breath in sapce), Human Achievements (Talented in Ninjutsu and multiple sports), Dimensional Storage (Can store items for later use), Weapon Creation (The cast of Mario Sport Mix can create energy based hockey sticks), Glyph Creation (Seen here), Teleportation (Can teleport), Fire Manipulation (Can summon a spiral of flames), Duplication (Can create two copies of himself), Paint (Like everyone else can use paint which gives the following: Conceptual Manipulation (Like every other character Ninja can remove paint from anyone with any attack. The next set of the abilities are what paint makes up, and thus Ninja can remove them. See notes for extra information on paint), Life Manipulation & Death Manipulation (Paint makes up all of life), Mind Erasure & Memory Erasure (Paint makes up the mind and memory), Metaphysics Manipulation (Soul Manipulation; Paint makes up the souls), Empathic Manipulation (Paint can inflict anger, sadness, self-consciousness, and remove motivation. It can also remove said emotions), Poison Manipulation (Paint can inflict poison), Blood Manipulation (Paint makes up blood), Power Nullification (Paint can nullify abilities and forces you to use an ability that's the same color as the paint)), Resistance to Conceptual Manipulation (Can survive attacks from Mario which every one of his attacks are conceptual attacks that take away paint)

Equipment

Depends on the current sport he is participating in, otherwise none.


Optional Equipment

Various items


Other

Weaknesses: None notable

Note 1 : Concerning Paint, even goombas can remove paint from attack without anything special.

Note 2 : In Paper Mario Color Splash, the main point of the game is paint. Paint is a concept. As shown in the game, paint encompasses everything. And I mean everything. Paint is shown to be all of land, liquid, life (Once bringing Toad back via paint, Huey states that paint gives life. Additionally, paint can return the blood, organs, and skin to an old fossil that's been dead years ago), mind (Paint can speak to your mind by coloring your thoughts. Paint was able to take over Bowser's body and freely act on their own. Big Paint Stars are also shown to be alive), memory (Toad couldn't remember anything with the loss of paint on his head. Returning paint gave his memories back), emotions, space (even simple holes require paint to function as holes) and souls. Removing any paint would stop making anything work. It's everything.

Battle Records

None.

None.