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Moogle (Mario Sports Mix)

From The Codex
Revision as of 20:06, 14 January 2024 by GiverOfThePeace (talk | contribs) (clean up and re-categorisation per CFD, replaced: Standard Equipment → Equipment, Hax|Powers and Abilities → Powers and Techniques)

Background

Moogle, along with the other Final Fantasy characters, returns in the game Mario Sports Mix, where it is classified as a Tricky character. It is unlocked by beating the Mushroom Cup Tournament of any sport. Moogle's power in this game is very weak, and its speed is below average, but it makes up for those weaknesses with a high technique stat. However, unlike most characters with high technique attributes, Moogle's full power throws do not have a curve added to them.

Codex Statistics

Tier: 2-C

Name: Moogle

Origin: Mario Sports Mix, Originally from Final Fantasy

Sex: Unknown

Age: Unknown

Classification: Moogle

Dimensionality: 3-D

Attack Potency: Universe level (Scale to other Final Fantasy characters like Ninja)

Durability: Universe level (Can tank attacks from Mario and friends)

Striking Strength: Universe Class

Lifting Strength: Unknown

Travel Speed: Faster Than Light

Combat Speed: Faster Than Light (Can keep up with Mario and friends in Sports)

Reaction Speed: Faster Than Light

Stamina: Unknown

Range: Standard Melee Range, Extended Melee Range with equipment, powers and items

Intelligence: Gifted (The Moogle is talented multiple sports)


Powers and Techniques

Superhuman Physical Characteristics, Self-Sustenance (Type 1, can breath in sapce), Human Achievements (Talented in multiple sports), Dimensional Storage (Can store items for later use) Weapon Creation (The cast of mario sport mix can create energy based hockey sticks), Flight (Naturally flies), Teleportation (Can teleport objects), Paint (Like everyone else can use paint which gives the following: Conceptual Manipulation (Like every other character Moogle can remove paint from anyone with any attack. The next set of the abilities are what paint makes up, and thus Moogle can remove them. See notes for extra information on paint), Life Manipulation & Death Manipulation (Paint makes up all of life), Mind Erasure & Memory Erasure (Paint makes up the mind and memory), Metaphysics Manipulation (Soul Manipulation; Paint makes up the souls), Empathic Manipulation (Paint can inflict anger, sadness, self-consciousness, and remove motivation. It can also remove said emotions), Poison Manipulation (Paint can inflict poison), Blood Manipulation (Paint makes up blood), Power Nullification (Paint can nullify abilities and forces you to use an ability that's the same color as the paint)), Resistance to Conceptual Manipulation (Can survive attacks from Mario which every one of his attacks are conceptual attacks that take away paint)

Equipment

Depends on the current sport they are participating in, otherwise none.

Optional Equipment

Various items.


Other

Weaknesses: None notable

Note 1 : Concerning Paint, even goombas can remove paint from attack without anything special.

Note 2 : In Paper Mario Color Splash, the main point of the game is paint. Paint is a concept. As shown in the game, paint encompasses everything. And I mean everything. Paint is shown to be all of land, liquid, life (Once bringing Toad back via paint, Huey states that paint gives life. Additionally, paint can return the blood, organs, and skin to an old fossil that's been dead years ago), mind (Paint can speak to your mind by coloring your thoughts. Paint was able to take over Bowser's body and freely act on their own. Big Paint Stars are also shown to be alive), memory (Toad couldn't remember anything with the loss of paint on his head. Returning paint gave his memories back), emotions, space (even simple holes require paint to function as holes) and souls. Removing any paint would stop making anything work. It's everything.

Battle Records

None.

None.

None.