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Machinegun Kid
“ | I'm the Machinegun Kid! This is the end of the line for you! | „ |
Background
Machinegun Kid is a former SAS solider and later Outer Heaven mercenary, who is skilled with machine guns. During his time at Outer Heaven he guarded the corridors of Building 1 until he fought Solid Snake in an attempt to stop him from passing, but he would be defeated and killed by him.
Codex Statistics
Tier: 9-A, Higher with Machine Gun
Name: Machinegun Kid (Codename), Real Name Unknown
Origin: Metal Gear
Sex: Male
Age: Unknown
Classification: Outer Heaven Mercenary
Species: Human
Occupation: Mercenary, Former SAS Solider
Status: Deceased (Was killed by Solid Snake)
Alignment: Lawful Neutral (Is a the under command of Big Boss and will follow his orders whether they be good or bad)
Dimensionality: 3-D
Attack Potency: Room level (Can harm a rookie Solid Snake, who destroyed a wall in 3 punches, broke down a door, on two occasions, can fully kill armed soldiers in 3 punches, tanked a long fall of several floors with no damage, and can tank the destruction of Metal Gear D, from a distance, which even the distant explosion burned all of his equipment and destroyed the room he was in), Higher with his Machine Gun (Guns in Metal Gear are able to do things regular guns can't do such as taking down tanks, helicopters, and massive armored tanks such as Pupa, Chrysalis, Cocoon, Peace Walker, and Metal Gear ZEKE).
Durability: Room level
Striking Strength: Room Class
Lifting Strength: Class K (Comparable to Solid Snake, who is a clone of Big Boss, which should give him comparable lifting strength to him, who halted the cocoon, which is a tank larger than Peace Walker which is 500 tons. Big Boss can also halt and slightly push Peace Walker backwards)
Travel Speed: Superhuman (Comparable to Solid Snake, who escaped the destruction of Outer Heaven in under 30 seconds)
Combat Speed: Massively Hypersonic (Can tag Solid Snake, who has consistently avoided bullets, missiles, and can tag Big Boss, who fight and tag Revolver Ocelot, who can fight Snake's older self, who can tag Cyborg Gray Fox, who can deflect point-blank gunfire, which results in these speeds, can fight alongside Raiden, who can dodge Fortune's railgun, which results in these speeds, and can dodge Crying Wolf's railgun, which results in these speeds)
Reaction Speed: Massively Hypersonic
Stamina: Athletic Human
Range: Standard Melee Range, Hundreds of Meters to Kilometers with Machine Gun (Due to formerly being in the SAS, he is likely using some type of British machine gun, which can have a firing range anywhere between 300-2,200 meters)
Powers and Techniques
Superhuman Physical Characteristics, Martial Arts (Should have some combat training do to being in the SAS), Weapon Mastery (Marksmanship; Stated to be skillful with his machine gun), Superhuman Precision (Can tag Solid Snake who can tag Revolver Ocelot, who can block electricity by firing bullets at it and can tag Gray Fox, who can casually deflect bullets), Penetration Damage (Physical Penetration; Uses a machine gun)
Equipment
Machine Gun.
None Notable.
None Notable.
None Notable.
Other
Standard Tactics: He will usually fire at the enemy with his machine gun and then run to cover and then pop out again to attack.
Weaknesses: None notable.
Gallery
-
Artwork of Machinegun Kid in the Metal Gear Solid 4 Database
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Artwork of Machinegun Kid and other Outer Heaven mercenaries in the Metal Gear manual
Explanations
Explanation of why Snake and other Metal Gear/Metal Gear Solid characters are not Tier 8 and above.
Battle Records
0-1-0
None.
- Solid Snake - Fight
- Conditions: None.
- Location: Outer Heaven.
None.