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Hedgewolf

From The Codex
Revision as of 14:51, 13 June 2024 by GiverOfThePeace (talk | contribs) (clean up and re-categorisation per CFD, replaced: Peak Human level → Bone level (2), Peak Human Class → Bone Class)

Background

Hedgewolf are Earth-type monsters in Vulpin Adventure. they can be encountered in Woods. They are grey-brown, bipedal creatures with a hunched back. They have short front and back limbs, and they are covered in big, shaggy fur that lengthens to quills in a mane around their neck and shoulders. their tail is also covered in quills, but their underside, limbs, and head are clear of them. their head is shaped like a wolf's, with pointy ears and a shaggy face, and they have a pair of reddish-brown eyebrows that lend them a disgruntled look. They have a pair of fangs that protrude from their lower jaw.

Codex Statistics

Tier: 9-C

Name: Hedgewolf

Origin: Vulpin Adventure

Sex: likely varies

Age: Unknown

Classification: Earth Type Monster

Status: Active

Alignment: Unaligned (Animals have no real moral compass asides from very primitive ones, thus they fall under no true alignment as they're not inherently evil, good, or neutral)

Dimensionality: 3-D

Attack Potency: Bone level (Hedgewolf can fight Vulpin)

Durability: Bone level

Striking Strength: Bone Class

Lifting Strength: Unknown

Travel Speed: Superhuman (Should be comparable to normal wolves who can run 36 to 38 miles per hour)

Combat Speed: Superhuman

Reaction Speed: Superhuman

Stamina: Unknown

Range: Standard Melee

Intelligence: Animalistic


Powers and Techniques

Superhuman Physical Characteristics, Enhanced Senses, Natural Weaponry and Penetration Damage (Via Fangs, Claws and quills).
Resistance to Water Manipulation and Ice Manipulation (Hedewolves take less damage from Water-type moves)


Equipment

Nothing Notable


Other

Standard Tactics: Hedgewolf goes for physical combat

Weaknesses: They are weak to Air Manipulation and Electricity Manipulation

Battle Records

None.

None.

None.