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Knight (Candies n' Curses)

From The Codex
Revision as of 19:14, 27 July 2024 by GiverOfThePeace (talk | contribs) (→‎Codex Statistics: clean up and re-categorisation per CFD, replaced: Combat Speed → Attack Speed)
A noble knight who's pledged his loyalty to the Phantom King. His only friend is the trusty steed he rides upon. They love to confuse their opponents by teleporting between floors. Hit them where it hurts when they're recovering from their charge attack!
A Knight experimented upon by the Pyromancers. When destroyed, its spirit remains in the form of an invincible ball of fire, dancing around the room until it musters enough strength to reform its cursed body. Be cautious of the flames it leaves behind after a charge attack!
A Knight who's been unnaturally enhanced by a Toxomancer. She leaves a trail of poison along the ground as she charges forward. Although vulnerable after a steed charge, be cautious of its lingering spirit that takes the form of a poisonous gas cloud when defeated.
A powerful warrior who wields a hexed candy cane lance. He's quite fond of explosives, and carries a near-endless supply of blast sugar bombs with him, not hesitating to leave them around the mansion in hopes of catching an unsuspecting visitor off-guard. He's fast, tough, and mean - so be extra careful around this dastardly devil. Watch out for his final, bombastic attack if you manage to slay one of these demons!

Background

Knights are a common enemy within Candies 'n Curses. They come in 4 different forms being Spectre Knight, Miasma Knight, Inferno Knight, and Blast Banneret

General Information

Name: Spectre Knight, Miasma Knight, Inferno Knight, Blast Banneret

Origin: Candies 'n Curses

Sex: Varies (SK and BB are male, Mk is female, and IK is Sexless)

Age: Unknown

Classification: Knight, Enemy, ghost

Status: Deceased (After the curse was broken, all enemies died)

Alignment: Lawful Evil (Knights pledged their loyalty to the Phantom King)

Codex Statistics

Tier: 9-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level (Can harm Molli Pop who can tank the explosion of jack's bombs)

Durability: Wall level

Striking Strength: Wall Class

Lifting Strength: Unknown

Travel Speed: Unknown

Attack Speed: At most Relativistic (Can keep up with Molli Pop)

Reaction Speed: At most Relativistic

Stamina: Unknown

Range: Standard Melee Extended Melee with their weapons


Powers and Techniques


Equipment

Their sword (SK, IK and MK), his lance and bombs (BB)


Standard Tactics:

Teleports around to confuse his opponents, before charging at them

Teleports around to confuse its opponents, before charging at them leaving behind a fire trail, will float around to regain strength to reform its body.

Teleports around to confuse her opponents, before charging at them leaving behind a poison trail.

Teleports around to confuse his opponents, before charging at them leaving behind bombs.

Weakness: If he hits a wall he will be stunned / if she hits a wall she will be stunned / if it hits a wall it will be stunned / Nothing Notable

Note: For versus threads one should notify which subtype of the knight they are using, if none is given, a composite is assumed.

Battle Records

None.

None.

None.