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Mor'du (Disney Sorcerer's Arena)

From The Codex
Revision as of 23:09, 22 October 2024 by GiverOfThePeace (talk | contribs) (→‎Battle Records: clean up and re-categorisation per CFD)
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Articles About Mor'du
Main Series Brave
Games Brave the video game
Non-Canon Disney Sorcerer's Arena

Background

Mor'du is a villain that can be summoned by The Sorcerer in order to assit them in challenging the arena as they wish to become a master sorcerer. He is a defense unit and belongs to the wild and forest grouping.

Codex Statistics

Tier: 9-A

Name: Mor'du

Origin: Disney Sorcerer's Arena (Originally from Brave)

Sex: Male

Age: Unknown

Classification: Former Prince, Bear

Status: Alive

Alignment: Unknown (While Mor'du is noted as a villan by the game, he is still a summon of The Sorcerer and is merely used by them in order to challenge the arena as they wish to become a master sorcerer)

Dimensionality: 3-D

Attack Potency: Room level (Mor'du can fight summoned characters such as Maui who should be comparable to his Moana counterpart, who Tanked a large explosion of this size))

Durability: Room level

Striking Strength: Room Class

Lifting Strength: Unknown

Travel Speed: Unknown

Attack Speed: At most Relativistic+ (Can dodge attacks such as Jack-Jack's Jack-Jack Attack which shoots a laser)

Reaction Speed: At most Relativistic+

Stamina: High (Capable of fighting through waves of enemies along his teammates)

Range: Standard Melee, Several Meters with Savage Howl

Intelligence: Unknown (Mor'du is assisted in combat by The Sorcerer thus making his intelligence hard to determine)


Powers and Techniques

Superhuman Physical Characteristics, Natural Weaponry (With claws and fangs), Enhanced Senses Damage Boost (Mor'du can hit a critical hit), Divine Protection (Mor'du is helped by The Sorcerer, who can cast spell in order to assist him in combat), Non-Standard Interaction and Metaphysics Manipulation (Soul Manipulation; Mor'du can harm ghosts), Power Scream and Statistics Reduction (With Savage Howl in which Mor'du attacks with a loud roar which inflicts Offense down), Summoning and Stun Inducement (With Ruinous in which Mor'du summons a large rocks which falls on his opponent, which stuns them along with possibly causing Slow), Empowerment, Statistics Amplification and Purification (With Ancient Rage, when Mor'du's health drops below 40% he cleanse all harmful effects, Gain Empowered which causes bonus damage on both Savage Howl and Ruinous along with granting him Offense Up).


Resistance to Status Effect Inducement (The Tenacity stat is the chance that a character resist harmful effects), Metaphysics Manipulation (Soul Manipulation; Mor'du can survive his soul being ripped out from his body)
Summoning (The Sorcerer can summon Trigger's Tower, Bucket O' Soldiers, Conjuring Cauldron, Peter's Shadow and a Magical Meteor), Status Effect Inducement (With Sugar Rush, which grants haste, Snowgies which can induce stun and Slow, Duke Caboom which can induce Vulnerable, Fairy Slumber which induce Slow, Hunny Pot which induce Sweetened and Slow, Peanut Pummel which induce Blind, Wild Imagination which induce heal block and Infinity sided dice which grant 3.0 to 4.0 random Helpful effects for 2.0 turns to random teammatesand Inflict 3.0 to 4.0 random Harmful effects for 1.0 turn to random opponents), Statistics Amplification (With Spirit Mufasa), Sleep Manipulation (With Fairy Slumber which induce Sleep), Fear Manipulation (With The Headless Horseman and Wild Imagination which induce Fear), Power Nullification (With The Headless Horseman and Dad Moves which induce silence along with Fowl Play, which purges an helpful effect and copies it to give to a random teammate), Transmutation (With Clock Tower), Electricity Manipulation (With Zap), Explosion Manipulation (With Thunder Mountain Boom), Resurrection (With Golden Hammer if the teammate that was revived is a downtown hero, grant them Undefeatable for one turn), Healing (With Gramma Tala), Water Manipulation (With Splash Mountain Soak), Purification (With Blue Fairy Magic), Power Modification Blue Fairy Magic and Mortal Poison), Damage Boost (With The Claw which deals more damage to summoned enemies)

Equipment

Nothing Notable


Notable Techniques

Name Description
Wild Swipe Deals up to x damage to target opponent. When Empowered, perform a follow up attack for x damage. Deal 30% bonus damage
Savage Howl Deal up to x damage to all opponents. inflict Offense Down for 1 turn on target opponent. 30% chance to inflict Offense Down on adjacent opponents for 1 turn. Gain taunt for 1 turn.
Ruinous Deal up to x damage to target opponent inflict stun for 1 turn. Deal up to x damage to adjacent opponents. Inflict Slow on adjacent opponents for 1 turn. When Empowered deals 30% bonus damage
Ancient Rage The first time Mor'du's health drops below 40%, perform the followings: Cleanse all harmful effects. Gain Empowered. Gain Offense up for 1 turn and a number of counterattacks dependent of wilds teammates

Other

Standard Tactics: Wildcard, as Mor'du is never seen acting on his own

Weaknesses: His special skills need to be recharged after being used

Battle Records

None.

None.

None.