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Travis Touchdown (Death Drive Mk II Clone)
"Mature Content" | |
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
Articles About Travis Touchdown
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No More Heroes | Mainline - Death Drive Clone |
Other Media | Super Smash Bros. |
“ | People ask me, "What is the meaning of killing if you're risking your own life?" It doesn't 'mean' shit. It's about instinct, not meaning. That spark lights up in your brain. And that sweet, sweet dopamine starts to flow... | „ |
~ Travis |
Background
Travis Touchdown is the main protagonist of the No More Heroes franchise. During the events of Travis Strikes Again: No More Heroes, he and Badman get sucked into the Death Drive Mk II, creating a clone of the two within the Game World. Shortly after entering the Death Drive Mk II, they meet White Sheepman (Also known as Dr. Juvenile) acting as, both the tutorial, and also the central character and major antagonist of the story. Forced to cooperate, both Travis and Badman begrudgingly work together to play through the Death Drive Mk II. Eradicating entire hoards of digital bugs, defeating each game world's bosses and collecting all six Death Balls in hopes to earn a wish, and resurrect Bad Girl. In which both would partially succeed, reviving her but only as a dog (Due to one of the Death Drives being a pirated version). Travis would shortly find the legitimate and final “Death Ball” after retrieving it from Sylvia in which they would defeat Silver Case. Turning Bad Girl back to her human form. As the final credits roll, it ends cutting back to Travis in a completely different area. In which Travis would remark to the player that both he and them are in “development”. Hinting at the sequel “No More Heroes 3”.
General Information
Name: Travis Touchdown
Origin: Travis Strikes Again: No More Heroes
Sex: Male
Age: 37
Classification: Human, Genetic Clone, Professional Assassin, Otaku
Codex Statistics
Tier: 2-B
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Multi-Universe level (Fought and defeated White Sheepman who created and has control over the Death Drive Mk II, along with every videogame world and the creations that exist within the Death Drive Mk II. The game worlds themselves house their own civilizations, planets, star systems, and several worlds such as Hell and YOJOHAN, a world where time flows backwards. It's noted that clones within the Death Drive Mk II are stronger than their original counterparts), Higher when leveling up (Can grow in power and level up with enough exp)
Durability: Multi-Universe level (Could fight and survive direct attacks from White Sheepman)
Striking Strength: Multi-Universal
Lifting Strength: At least Class G, possibly Higher (Suplexed DeaDri with little effort, who in sheer size dwarfed over Santa Destroy)
Travel Speed: Unknown (Can move within YOJOHAN, which is a realm where time flows backwards)
Attack Speed: Unknown (Can fight opponents within YOJOHAN and White Sheepman herself)
Reaction Speed: Unknown (Can keep up with Eight Hearts)
Stamina: Very High (Can fight his way through multiple waves of enemies, get back up even after "dying", has a massive pain tolerance and rarely ever shows exhaustion even when fighting opponents within his league of strength. Able to shrug off or completely ignore powerful or even fatal attacks, under status afflictions, internal damage such as having his heart impaled, and extreme amounts of pain such as being violently electrocuted, even for long periods of time. or just completely ignoring being caught on fire multiple times. Swam from Japan to Texas. Superior to Uehara who is comparable to Ulti-Mondo, whom in his base form can absorb all of Davids and Moons Malice into himself, cut-up his arm and gets back up completely fine, outpaced even far superior characters such as The Eight Hearts and White Sheepman)
Range: Standard Melee physically, Extended Melee with Beam Katana, Tens of Meters with Death Abilities and Skill Chips, Multi-Universal with Dimensional Travel
Intelligence: Above Average Intelligence normally (The conception of Travis having low intelligence is mostly untrue. Travis despite his crude nature, isn't dumb. The occasions he was tricked as seen in his battles with Holly Summers and Destroyman. Were mostly due to the fact that he was completely unaware of Holly preparing traps before the fight, or his own honor getting in the way, which is why Destroyman was able to trick Travis twice. However he quickly gets over this and was able to quickly adapt. Despite his attitude and arrogance, Travis always takes his battles seriously and always adapts on the fly), at least Genius Intelligence in combat (Has several years of combative experience and formal training under several different "swords masters" and "pro wrestlers". Fought and bested several powerful and unique opponents, that vary from other professional assassins, mixed martial artists genius superheroes with an IQ over 400, mad scientists, demolition experts expert marksmen, several different sword masters, deranged serial killers, mech pilots, ghosts, demons, and even White Sheepman/Dr. Juvenile. A Supergenius, who was able to create a console capable of altering time and space, storing entire multiverses. He was able operate both a spaceship, and can pilot The Glastonbury with little difficulty, is able to use other Beam Katanas with great amounts of skill and is able to utilize both the Death Drive and Death Glove to its fullest extent)
Powers and Techniques
Equipment
Beam Katana, the Death Glove, and various Skill Chips
Notable Techniques
Death Drive Mk II Chips:
Icon | Chip Name | Description |
---|---|---|
Shoots a savage electric attack in a straight line. Affects area around targeted characters. | ||
Pulls in and attacks enemies with a special wire. | ||
Creates a doppelganger to draw in enemies. Disappears after a set amount of time or after taking a set amount of damage. | ||
Fires a guided laser from an orbiting satellite. Laser can be aimed using the stick after activation. | ||
Throws a capsule spewing gas in four directions. Gas can be ignited to cause a huge explosion. | ||
Calls upon a skull-shaped machine gun turret. Disappears after a set amount of time or after taking a set amount of damage. | ||
Sucks energy from nearby characters and converts it to attack energy. Hold button to suck energy, then release to fire. | ||
Bind characters and blow them away freely. Hold the button down to bind a character, then release it to blow them away. | ||
Generates an area within which enemies will be slowed down. | ||
Generates an area within which enemies will be pulled toward the center. | ||
Generates an area within which players will recover power. | ||
Makes you invisible to enemies. Wears off after a set time or upon attacking. | ||
Throws a bomb that sticks to enemies or walls. Explodes after a set amount of time. | ||
Sucks life from surrounding enemies. | ||
Sets a special bomb that sends enemies up and knocks them away when hit. | ||
Sets a wall blocking attacks and advancement. Dissipates after a set amount of time or after taking a set amount of damage. | ||
Spin like a top while unleashing mobile rapid-fire attacks. | ||
Fires multiple shots from the Death Glove. Temporarily immobilizes characters hit. | ||
Performs a quick dash. | ||
Blueberry Cheese Brownie: Temporarily enter Dark Rage mode; movement is restricted but attack power increases. | ||
Nuts Berry Milk Blancmange: Temporarily causes normal attacks to release a shock wave. |
Other
Standard Tactics: Travis will rely mainly on his Beam Katana within the Death Drive games, while also utilizing various Skill Chips in combat.
Weaknesses: Travis Needs to continuously recharge his Beam Katana. The effects of Dark rage Mode are only temporary and can only be activated after activating the BCB Chip.
Battle Records
None.
None.
None.