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Monster 2

From The Codex
Revision as of 06:44, 17 December 2024 by GiverOfThePeace (talk | contribs) (→‎Battle Records: re-categorisation per CFD)
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"Mature Content"
Hold up soldier! This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. Scare safely!

Background

Monster 2 is one of the monsters found inside the Karamari Hospital in Spooky's Mansion. It's a corpse in the morgue that chases the player once the pickup the medallion .

General Information

Name: Monster 2

Origin: Spooky's Jumpscare Mansion

Company: Lag Studios

Creator: Akuma Kira and AMG Sheena

Sex: Unknown

Age: Unknown

Story Role: Chasing Enemy

Classification: Monster

Species: Corpse

State of Being: Regular

Occupation: None

Status: Undead (is a corpse)

Physiology: Humanoid

Alignment: Unknown (Seemingly attacks with no real reason)

Codex Statistics

Key: DLC | Endless Mode

Tier: 9-B | 9-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level (Should be comparable to Specimen 3, who can burrow holes through the roof) | Wall level (Same as before)

Durability: Wall level (Can take hits from The Protagonist) | Wall level (same as before)

Striking Strength: Wall Class | Wall Class

Lifting Strength: Unknown, Peak Human with Telekinesis (able to lift up multiple corpse filled body bags at once) | Unknown, Peak Human with Telekinesis (Same as before)

Travel Speed: Average Human (5 m/s) Faster while charging (slowly gets faster) | Average Human, Faster while charging (same as before)

Attack Speed: Athletic Human (Should be comparable to The Protagonist) | Athletic Human

Reaction Speed: Athletic Human | Athletic Human

Stamina: Limitless (As a corpse, it should not feel exhaustion)

Range: Standard Meelee Range, Higher with Hax

Intelligence: Average Intelligence (Can speak in some of its Perception view blocks)


Powers and Techniques


Other

Standard Tactics: Will charge at the opponent, Likely to warp the area around it and use its perception manipulation to blind the opponent.

Weaknesses: None notable

Battle Records

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