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Plushtrap

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Articles About William Afton
William Afton Games - Novels - Fazbear Frights - Nightmare Variant
FNaF World Plushtrap - Springtrap - Spring Bonnie - Purpleguy

He will appear on a specific screen and sit in his chair. If you don't scare him out of his chair fast enough, he will jumpscare you.
~ Ultimate Custom Night Description

Background

Plushtrap is a major antagonist and one of the nightmare animatronics of the Five Nights at Freddy's series, first appearing in Five Nights at Freddy's 4. He is a "nightmarish" variant of a Spring Bonnie plush toy. He first appeared in Five Nights at Freddy's 4 as the first antagonist of his own minigame, "Fun with Plushtrap", the second being Nightmare Balloon Boy, and does not make appearances elsewhere (other than the after-night minigames).

This dropdown contains the synopsis of Plushtrap’s story. Read at your own risk as you may be spoiled otherwise!

Physical Appearance

Plushtrap is a smaller, plush version of Spring Bonnie. He is similar in design to Springtrap, albeit much more cartoonish and less damaged. He also seems to be less menacing in appearance than most other nightmare animatronics. Plushtrap is colored brown-green with a brownish shade on his belly and pair of three-jointed ears. He also has four fingers and three toes, which is noticeably different from most of the other nightmare animatronics, seeing as they all have five fingers and four toes (three for Nightmare Chica), making his design more similar to the original animatronics from Five Nights at Freddy's.

Plushtrap's head appears to be much larger than his body in comparison to the other animatronics, supporting the fact he is a plush. He also has many razor sharp teeth, and beady eyes. Unlike Springtrap, his ears are completely intact, and does not have any missing fingertips. He appears to be in decent condition compared to the other nightmare animatronics, except for a few darker brown spots on his belly, and a few small rips on each part of his body.

In Five Nights at Freddy's: Help Wanted, Plushtrap appears to be more yellowish in color. He also lacks the green tint on the roots of his teeth, and now has 5 fingers per hand (which are now segmented).

In Five Nights at Freddy's AR: Special Delivery he seems a lot more detailed. His eyes are now gray with black irises, with a patchwork design to the body's suit.

Personality

While the majority of Plushtrap's personality is unknown and undetermined, due to the fact that he lacks a voice among other things, it's obvious that he shares the same vicious and aggressive behavior the rest of the nightmare animatronics have.

General Information

Name: Plushtrap

Origin: Five Nights at Freddy's 4

Sex: None. Built to be Male.

Age: Unknown

Classification: Nightmare Animatronic

Species: Animatronic

State of Being: Mental Construct in Five Night's at Freddy's 4 (Plushtrap is a nightmare made from a child, not actually existing in reality), Regular in Five Night's at Freddy's Ultimate Custom Night (Plushtrap is a creation of The One You Shouldn't Have Killed, who's meant to take revenge and kill William Afton for all of eternity)

Occupation: None

Status: Active

Alignment: Chaotic Evil (Plushtrap is a creation of The One You Shouldn't Have Killed, who's meant to take revenge and kill William Afton for all of eternity)

Codex Statistics

Tier: 9-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level (Potency) (Can easily kill William Afton. Should be comparable to the other animatronics, who can crush[1] skulls[2], survive[3] collapsing buildings[4], and are unharmed by a car crash that broke through a billboard[5]. Can one-shot the security guard[6]. They should scale to their novel counterparts due to being just as canon to the games, and are noted as alternate continuities[7]. The animatronics in the novels can tear off bathroom doors, destroy other animatronics their size, break open hinged doors, casually snap people's necks, break open a ceiling, break through a slide, and punch holes through people[8])

Durability: Wall level (Comparable to other animatronics who can survive collapsing buildings and car crashes)

Striking Strength: Wall Class (Potency)

Lifting Strength: Superhuman (In The Silver Eyes, it is stated that the animatronics are capable of lifting and tossing large arcade cabinets as if they were toys. The animatronics can tear apart William Afton)

Travel Speed: Superhuman (Comprable to Freddy Fazbear, who can run across from the right end of Fazbear's Pizza to the left end in seconds. Comparable to Mangle, who can climb from the lower vent to the ceiling seemingly in a second)

Attack Speed: Superhuman

Reaction Speed: Superhuman

Stamina: Limitless by the virtue of being a robot

Range: Standard Melee

Intelligence: Unknown (While patrolling as an ordinary animatronic, Plushtrap has shown to be well aware of his surroundings and even attempt to trick the night guard in question)


Powers and Techniques

Superhuman Physical Characteristics, Supernatural Protection & Resurrection (Plushtrap can be killed by the Death Coin, but come back due to always being revived by The One You Shouldn't Have Killed), Body Control (Animatronics are able to be dismantled, such as Mangle and move around despite that), Enhanced Senses (Can see and move around in the dark), Stealth Mastery (All animatronics are capable of hiding within the cameras, requiring the night guard to use the technology of the building to find them. Can quickly leave out of sight once a room goes dark), Inorganic Physiology (Non-living Object), Self-Sustenance (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance), Invisibility (Can turn invisible via cloaking), Illusion Creation (Standard Illusions; The animatronics at times can make the building change), Passive Technological Manipulation (An animatronic's mere appearance causes the technology to flicker and turn off, all animatronics upon entering a room causes the camera to go static).

Resistance to Electricity Manipulation (Every animatronic in Pizzeria Simulator can be shocked without much damage[9]. Sister Location animatronics can take controlled shocks[10])


Equipment

None


Other

Standard Tactics:

Plushtrap starts in a chair at the end of a dark corridor and moves towards the player, usually entering the four rooms near him. The only way to stop him is to shine the flashlight, which will make him rapidly go back to his starting location or hide in a close room or, if he's in the middle of the hallway or on the "X", he will stop and sit.

Plushtrap's chair will appear on CAM06 next to the Funtime Cove. If Plushtrap is seen sitting on the chair, the player must watch him for three seconds to make him run away. Failing to do so will cause the game-ending jumpscare.

Weaknesses: Stops moving when flashed by a light.

Note

  • This version of Plushtrap is primarily using Ultimate Custom Night as its basis due to being a creation made by Golden Freddy, being noted to be given flesh.

Battle Records

None.

None.

None.

References

  1. Five Nights at Freddy's Night 1 Phone Call
  2. Five Nights at Freddy's 4 Post-Night 5 Minigame
  3. Five Nights at Freddy's 3 Night 6 Ending
  4. Five Nights at Freddy's Sister Location Custom Night Secret Final Cutscene
  5. Five Nights At Freddy's: Security Breach Good Ending
  6. Five Nights at Freddy's Freddy Fazbear Jumpscares
  7. "The truth is that after a while lore can become so dense that there isn't room for a story anymore. Another truth is that what makes for a good game doesn't necessarily make for a good book. Sometimes a timeline gets so full that the only way to tell a real story is have the story set in a different timeline, an alternate universe, a different location, or perhaps from a vantage point that isn't entirely what it appears to be."
  8. Five Nights at Freddy's The Silver Eyes Graphic Novel
  9. Five Nights at Freddy's Pizzeria Simulator Salvage Minigames
  10. Five Nights at Freddy's Pizzeria Simulator Night 1