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User:Xero;Null/Sandbox

From The Codex

Kite

Background

Kite is the protagonist of the original .hack// Quadrilogy that consists of Infection, Mutation, Outbreak, and Quarantine. Kite is given the power of the Twilight Bracelet, something that has the power to create the future of The World or destroy The World in its entirety, that was meant for his friend Orca. He, along with several other players, investigate and deal with an outbreak of corruption across The World and fight off the Cursed Wave and Morganna. Through fighting the Cursed Wave, Kite faced off against the shadow of Twilight, Cubia.

Powers and Stats

Tier: 2-C, possibly 2-B. 2-A with Data Drain.

Name: Kite, Kite of the Azure Flames

Origin: .hack//

Gender: Male

Age: 14

Classification: Twin Blade, Data Drain user, .hacker

Attack Potency:  Low Macroverse level, possibly Macroverse level (Can harm the Phases who passively destroy many Fields with their existence. The death of a Phase causes destruction in most Fields in The World). Macroverse level+ with Data Drain (Data Drain is described as the power that could save or destroy The World at the whim of the user, The World contains countably infinite Fields which are considered their own space-times.)

Dimensionality: 3-D

Travel Speed: At least Superhuman

Combat Speed: At least Massively Hypersonic+ (Can use Lightning based magic as well as tag those who can dodge it), possibly Immeasurable (Should be comparable to the Phases and Cubia who can casually cross between Fields without the use of Chaos Gates or other means)

Reaction Speed: At least Massively Hypersonic+ (Can dodge lightning based magic), possibly Immeasurable (Can dodge attacks from the Phases and Cubia)

Lifting Strength: Unknown

Striking Strength: Low Macroverse level, possibly Macroverse level (Can harm the Phases who are this durable)

Durability: Macroverse level+ (Can be repeatedly Data Drained by the Phases and be able to come back from it within a few moments even without his Bracelet)

Stamina: Very High (Can continuously fight for several hours in a row without tiring)

Range: Standard Melee Range with Twin Blades, varies with spells (they are all based on his field of view) Macroversal+ with Data Drain

Powers and Abilities: 

Superhuman Physical Characteristics, Death Manipulation and One Hit Kill (Some Twin Blade Weapons have a chance of inflicting instant death on the target they are hitting), Healing (with items), Immortality (Type 4, will be protected and strengthened by Aura in times of need), Life Manipulation (can drain the opponent's life to heal himself), Damage Reduction (Can occasionally reduce damage to nothing), Hacking (is a somewhat skilled hacker from his time working as a .hacker), resistance to the effects of Data Drain (Can be repeatedly Data Drained and only take some damage and potentially get a status effect even without the Bracelet), Sound Manipulation and Mind Manipulation (Was unaffected after hearing A in C Major repeatedly, which would pull the minds of those who hear it further into The World), Corruption (He didn't get corrupted or fall into a coma when he was attacked by a Data Bug before he had the Bracelet)
Healing (With Repth spells), Status Effect Inducement (via Lei spells), Statistics Reduction (via Dek spells), Power Bestowal and Statistics Amplification (via Ap spells), Poison Manipulation (Can inflict poison on targets with Duk Lei), Fire Manipulation (with Vuk spells), Water Manipulation (with Rue spells), Electricity Manipulation (with Rai spells), Darkness Manipulation (with Ani spells), Earth Manipulation (with Gan spells), Summoning (with various summon-type spells), Can give himself and others Regeneration with Rip Saem,
Data Manipulation and Reality Warping (Can affect the data of The World and alter it however he pleases), Mind Manipulation (can send targets into a coma as well as send their conscious into The World), Memory Manipulation (Can cause memory loss if they don't fall into a coma), Existence Erasure (those who have their data drained are erased), Status Effect Inducement (Can inflict a random status effect on targets), Technological Manipulation (major changes to The World will affect most technology connected to the internet), Information Manipulation (Can rewrite the information of anything within The World), Hacking (Able to hack into things that are considered impossible for a normal person to do) Immortality (Type 8, the Bracelet will exist as long as Cubia does and will prevent the person with the Bracelet from dying)

Standard Equipment: Twin Blades, Twilight Bracelet or Daybreak

Intelligence: Above Average, possibly Gifted (Was able to quickly grasp the situation at hand and then begin to take charge in the taking down the Phases despite his young age)

Standard Tactics: Will use Data Drain at every possible opportunity, while waiting for Data Drain to be ready he will use physical skills or spam spells at a distance.

Weaknesses: Overuse of the Twilight Bracelet can have adverse affects on Kite, however this is not a problem with Daybreak. Kite is easily tricked into doing things if it means helping others.

Feats: Defeated the Cursed Wave with the help of the other .hackers, was able to fight Cubia to a standstill

Notable Attacks/Techniques: 

*Vak Don: A level 1 drop-type Fire spell. AoE

  • GiVak Don: a level 2 drop-type Fire spell. AoE
  • RaVak Don: a level 3 drop-type Fire spell. AoE
  • PhaVak Don: a level 4 drop-type Fire spell. AoE
  • Vak Rom: a level 1 tornado-type Fire spell. AoE
  • BiVak Rom: a level 2 tornado-type Fire spell. AoE
  • OrVak Rom: a level 3 tornado-type Fire spell. AoE
  • PhaVak Rom: a level 4 tornado-type Fire spell. AoE
  • Vak Kruz: a level 1 converge-type Fire spell. Single target
  • GiVak Kruz: a level 2 converge-type Fire spell. Single target
  • MeVak Kruz: a level 3 converge-type Fire spell. Single target
  • PhaVak Kruz: a level 4 converge-type Fire spell. Single target
  • Vulcan: a level 1 summon-type Fire spell. AoE
  • Vulcan Ch: a level 2 summon-type Fire spell. AoE
  • Vulcan Rf: a level 3 summon-type Fire spell. AoE
  • Vulcan Pha: a level 4 summon-type Fire spell. AoE

*Gan Don: A level 1 drop-type Earth spell. AoE

  • GiGan Don: a level 2 drop-type Earth spell. AoE
  • OrGan Don: a level 3 drop-type Earth spell. AoE
  • PhaGan Don: a level 4 drop-type Earth spell. AoE
  • Gan Rom: a level 1 tornado-type Earth spell. AoE
  • MeGan Rom: a level 2 tornado-type Earth spell. AoE
  • OrGan Rom: a level 3 tornado-type Earth spell. AoE
  • PhaGan Rom: a level 4 tornado-type Earth spell. AoE
  • Gan Zot: a level 1 raise-type Earth spell. AoE
  • GiGan Zot: a level 2 raise-type Earth spell. AoE
  • OrGan Zot: a level 3 raise-type Earth spell. AoE
  • PhaGan Zot: a level 4 raise-type Earth spell. AoE
  • Yarthkins: a level 1 summon-type Earth spell. AoE
  • Yarthkins Ch: a level 2 summon-type Earth spell. AoE
  • Yarthkins Rf: a level 3 summon-type Earth spell. AoE
  • Yarthkins Pha: a level 4 summon-type Earth spell. AoE

  • *Rue Rom: a level 1 tornado-type Water spell. AoE

  • MeRue Rom: a level 2 tornado-type Water spell. AoE
  • OrRue Rom: a level 3 tornado-type Water spell. AoE
  • PhaRue Rom: a level 4 tornado-type Water spell. AoE
  • Rue Zot: a level 1 raise-type Water spell. AoE
  • MeRue Zot: a level 2 raise-type Water spell. AoE
  • LaRue Zot: a level 3 raise-type Water spell. AoE
  • PhaRue Zot: a level 4 raise-type Water spell. AoE
  • Rue Kruz: a level 1 converge-type Water spell. Single target
  • GiRue Kruz: a level 2 converge-type Water spell. Single target
  • OrRue Kruz: a level 3 converge-type Water spell. Single target
  • PhaRue Kruz: a level 4 converge-type Water spell. Single target
  • Merrows: a level 1 summon-type Water spell. AoE
  • Merrows Ch: a level 2 summon-type Water spell. AoE
  • Merrows Rf: a level 3 summon-type Water spell. AoE
  • Merrows Pha: a level 4 summon-type Water spell. AoE

  • *Rue Rom: a level 1 tornado-type Wood spell. AoE

  • MeRue Rom: a level 2 tornado-type Wood spell. AoE
  • OrRue Rom: a level 3 tornado-type Wood spell. AoE
  • PhaRue Rom: a level 4 tornado-type Wood spell. AoE
  • Rue Kruz: a level 1 converge-type Wood spell. Single target
  • GiRue Kruz: a level 2 converge-type Wood spell. Single target
  • OrRue Kruz: a level 3 converge-type Wood spell. Single target
  • PhaRue Kruz: a level 4 converge-type Wood spell. Single target
  • Rue Zot: a level 1 raise-type Wood spell. AoE
  • MeRue Zot: a level 2 raise-type Wood spell. AoE
  • LaRue Zot: a level 3 raise-type Wood spell. AoE
  • PhaRue Zot: a level 4 raise-type Wood spell. AoE
  • Krake: a level 1 summon-type Wood spell. AoE
  • Krake Ch: a level 2 summon-type Wood spell. AoE
  • Krake Rf: a level 3 summon-type Wood spell. AoE
  • Krake Pha: a level 4 summon-type Wood spell. AoE

  • *Rai Don: A level 1 drop-type Thunder spell. AoE

  • MeRai Don: a level 2 drop-type Thunder spell. AoE
  • GiRai Don: a level 3 drop-type Thunder spell. AoE
  • PhaRai Don: a level 4 drop-type Thunder spell. AoE
  • Rai Rom: a level 1 tornado-type Thunder spell. AoE
  • GiRai Rom: a level 2 tornado-type Thunder spell. AoE
  • MeRai Rom: a level 3 tornado-type Thunder spell. AoE
  • PhaRai Rom: a level 4 tornado-type Thunder spell. AoE
  • Rai Kruz: a level 1 converge-type Thunder spell. Single target
  • MeRai Kruz: a level 2 converge-type Thunder spell. Single target
  • OrmRai Kruz: a level 3 converge-type Thunder spell. Single target
  • PhaRai Kruz: a level 4 converge-type Thunder spell. Single target
  • Lanceor: a level 1 summon-type Thunder spell. AoE
  • Lanceor Ch: a level 2 summon-type Thunder spell. AoE
  • Lanceor Rf: a level 3 summon-type Thunder spell. AoE
  • Lanceor Pha: a level 4 summon-type Thunder spell. AoE

  • *Ani Don: A level 1 drop-type Darkness spell. AoE

  • BiAni Don: a level 2 drop-type Darkness spell. AoE
  • OrbiAni Don: a level 3 drop-type Darkness spell. AoE
  • PhAni Don: a level 4 drop-type Darkness spell. AoE
  • Ani Zot: a level 1 raise-type Darkness spell. AoE
  • MeAni Zot: a level 2 raise-type Darkness spell. AoE
  • OrmeAni Zot: a level 3 raise-type Darkness spell. AoE
  • PhAni Zot: a level 4 raise-type Darkness spell. AoE
  • Ani Kruz: a level 1 converge-type Darkness spell. Single target
  • MeAni Kruz: a level 2 converge-type Darkness spell. Single target
  • OrmeAni Kruz: a level 3 converge-type Darkness spell. Single target
  • PhAni Kruz: a level 4 converge-type Darkness spell. Single target
  • Wryneck: a level 1 summon-type Darkness spell. AoE
  • Wryneck Ch: a level 2 summon-type Darkness spell. AoE
  • Wryneck Rf: a level 3 summon-type Darkness spell. AoE
  • Wryneck Pha: a level 4 summon-type Darkness spell. AoE

  • *Summon Goblin: a level 1 summon-type non-elemental spell. AoE

  • More Goblins : a level 2 summon-type non-elemental spell. AoE
  • Goblin King: a level 3 summon-type non-elemental spell. AoE
  • King of Goblins: a level 4 summon-type non-elemental spell. AoE
  • Stuck?: a level 4 summon-type non-elemental spell. AoE

  • *Repth: A single target heal that recovers a small amount of health

  • Ol Repth: A single target heal that recovers a medium amount of health
  • Pha Repth: A single target heal that recovers the target fully
  • La Repth: A party wide heal that recovers a small amount of health
  • Ola Repth: A party wide heal that recovers a medium amount of health
  • Phal Repth: A party wide heal that recovers all targets fully
  • Rip Teyn: Cures poison, paralysis, speed down, physical and elemental down (ailments of the body) on a target
  • Rip Synk: Cure curse, charm, confusion, sleep and magical down (ailments of the mind) on a target
  • Rip Maen: Revives the target's ghost to full life

  • *Rig Saem: Improves life regeneration speed

  • Rig Geam: Improves SP regeneration speed
  • Ap Do: Temporarily raises speed
  • Ap Corv: Temporarily raises physical strength
  • Ap Vorv: Temporarily raises physical defense
  • Ap Torv: Temporarily raises physical accuracy
  • Ap Corma: Temporarily raises magical strength
  • Ap Vorma: Temporarily raises magical defense
  • Ap Torma: Temporarily raises magical accuracy
  • Ap Ganz: Temporarily raises Earth based damage done and reduces Earth damage taken
  • Ap Ruem: Temporarily raises Water based damage done and reduces Water damage taken
  • Ap Vakz: Temporarily raises Fire based damage done and reduces Fire damage taken
  • Ap Juka: Temporarily raises Wood based damage done and reduces Wood damage taken
  • Ap Raio: Temporarily raises Thunder based damage done and reduces Thunder damage taken
  • Ap Anid: Temporarily raises Darkness based damage done and reduces Darkness damage taken

  • *Duk Lei: Inflicts Poison on a target, drains a fraction of the target's life over time

  • Suvi Lei: Inflicts Paralysis on a target, prevents the target from reacting for a short period of time
  • Dek Do: Drastically lowers a target's speed for period of time
  • Miu Lei: Charms a target, Charmed targets attack allies but if no allies are present the target does nothing
  • Mumyn Lei: Puts a target to sleep
  • Ranki Lei: Confuses a target, confused targets attack both allies and enemies
  • Maj Lei: Curses a target, Cursed targets lose SP over time
  • Dek Corv: Lowers a target's physical attack
  • Dek Vorv: Lowers a target's physical defense, negates physical tolerance if any
  • Dek Torv: Lowers a target's physical accuracy
  • Dek Corma: Lowers a target's magical attack
  • Dek Vorma: Lowers a target's magical defense, negates magical tolerance if any
  • Dek Torma: Lowers a target's magical accuracy
  • Dek Ganz: Lowers the damage of Earth based attacks and defense against them to an area of enemies, will negate tolerance if any
  • Dek Ruem: Lowers the damage of Water based attacks and defense against them to an area of enemies, will negate tolerance if any
  • Dek Vakz: Lowers the damage of Fire based attacks and defense against them to an area of enemies, will negate tolerance if any
  • Dek Juka: Lowers the damage of Wood based attacks and defense against them to an area of enemies, will negate tolerance if any
  • Dek Raio: Lowers the damage of Thunder based attacks and defense against them to an area of enemies, will negate tolerance if any
  • Dek Anid: Lowers the damage of Darkness based attacks and defense against them to an area of enemies, will negate tolerance if any

  • *Staccato (Lv. 1) - Light, 15 hit combo on a single target

  • Twin Dragons (Fire, Lv. 2)
  • Dragon Rage (Fire, Lv. 3)
  • Gale of Swords (Wood, Lv. 2)
  • Typhoon Blade (Wood, Lv. 3)
  • Lightning Rage (Thunder, Lv. 2)
  • Storm Rage (Thunder, Lv. 3)
  • Twin Darkness (Dark, Lv. 2)
  • Evil Twin (Dark, Lv. 3)
  • Tiger Claws (Lv. 1) - medium, 5 hit combo on an area
  • Blazing Wheel (Fire, Lv. 2)
  • Flame Vortex (Fire, Lv. 3)
  • Splinter Slash (Wood, Lv. 2)
  • Wildflower (Wood, Lv. 3)
  • Thunder Coil (Thunder, Lv. 2)
  • Tempest Strike (Thunder, Lv. 3)
  • Swirling Dark (Dark, Lv. 2)
  • Terror Cyclone (Dark, Lv. 3)
  • Saber Dance (Lv. 1) - Heavy, 4 hit combo on a single target
  • Flame Dance (Fire, Lv.2)
  • Red Flame (Fire, Lv. 3)
  • Orchid Dance (Wood, Lv. 2)
  • Orchid Strike (Wood, Lv. 3)
  • Thunder Dance (Thunder, Lv. 2)
  • Storm Strike (Thunder, Lv. 3)
  • Dark Dance (Dark, Lv. 2)
  • Darkness Slash (Dark, Lv. 3)

  • Data Drain
    • Data Drain: A single target Data Drain
    • Drain Arc: An AoE version of Data Drain that is centered on him and expands outwards
    • 2128 Drain: A more powerful version of Data Drain with more potent effects
    • Drain Heart: 2128 Drain equivalent of Drain Arc

  • Note: The list of effects Infection can give Kite can be found here | The main difference between the Twilight Bracelet and Daybreak is that Daybreak doesn't infect Kite's PC so he can continuously use it with no problems, this is a minor enough difference that it does not warrant a different key as it has the same powers otherwise.