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Castlevania/Belmont Bloodline

Background
The Belmont Clan is a Clan of Vampire Hunters, who are featured at the forefront of the Castlevania series. Beginning with Leon Belmont in 1072, the Belmont lineage has existed for nearly one thousand years, with their sole purpose being to slay Count Dracula after each one of his resurrections.
When Leon Belmont first met the alchemist, Rinaldo Gandolfi, he was blessed with the ability to harness magical power. It was through this event that the Belmont Clan developed abilities unseen in any other family, as the ability to harness magic became an inborn power of all Belmonts after Leon.
Upon their 15th or 16th birthdays, the members of the Belmont Clan go through a ceremony that denotes their transition into adulthood; this ceremony blesses them with extremely powerful sacred powers, which further sets them apart from other families. As such, the magic passed through their family tree, and the sacred power bestowed upon them, lead to each of the Belmonts possessing the same abilities/resistances.
The physiology of the Belmonts is constantly referenced in the series as being a generalized thing, further confirming that all Belmonts are born with the same abilities. During the events of Castlevania Judgment, Simon Belmont constantly refers to the powers of the Belmont family, as well as confirming that his abilities spawn from more than just the legendary Belmont whip.
Uses
- Superhuman Physical Characteristics: The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[1]. During and before Trevor's time[2], the Belmont's were feared because of their immense power[3].
- Acrobatics: Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, examples include Richter easily flipping over Death's scythe attack while also jumping around and fighting Death while on a moving horse carriage[4]. Richter also showcases this with his boss fight in Dracula X where he must jump across platforms while also fighting against Dracula[5]. Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge[6].
- Genius Intelligence: Belmonts are trained and some of the best users of various sub-weapons, which in Castlevania requires one to have a high intelligence to be able to do[7].
- Martial Arts: Striking Arts; Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member[8].
- Weapon Mastery: No matter the Belmont, they have all showcase a natural gift in using weapons, with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch[9]. Many of the famous Belmont weapons were left behind by Trevor[10], with him noting them to be the axe, dagger, cross, holy water, and stop watch[11].
- Sheer Will: The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[12]. Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history[13]. Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[14]. The Belmonts will should be greater than even the likes of the Fernandez/Belnades Clan, including Camilla Fernandez, where its noted she had great spirit and struggled mightily against the curse before she became a vampire[15].
- Non-Standard Interaction:
- Metaphysical Interaction: Belmonts can interact with ghosts with their whips and sub-weapons[18].
- Elemental Interaction: Belmonts can interact with enemies that are the mist itself with their whips and sub-weapons[19]. Belmonts can interact with creatures of the night made of sand[20]. Can interact with creatures of the night made of fire[21]. Can fully disperse and destroy water bubbles instead of the attack just going through it[22].
- Blood Interaction: Can harm and kill enemies made of blood[23].
- Abstract Interaction: Belmonts can interact with and kill Death[24], where Death is death, being the absolute presence, the awe, the religion, and the dark god[25]. He refers to death itself as him[26]. Noting that he is completely death and human death is only a part of Chaos[27]. Olrox when seeing Death fight serious notes that he senses the overwhelming existence of death and states that death really exists[28].
- Nullification:
- Pain Immunity Nullification: The Belmonts can make the White Dragon visibly react to pain[29] and scream out in pain, where it is an immortal being immune to pain and suffering[30].
- Abstract Nullification: The Belmonts can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[31]. Death decides who lives and who dies[32].
- Immortality Negation: Ageless & Life and Death Immunity; The Belmonts can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[33]. The Belmonts can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[34]. Death is a being unconstrained by mortality[35].
- Resurrection Bypassing: The Belmonts can kill zombies[36], who are corpses brought back to life from the power of hate[37].
- Enhanced Senses: Belmonts such as Trevor could sense the power of a Belmont within Simon and also could tell he did not seem to grasp the fundamentals of combat in Judgment's time rift[38].
- Extrasensory Perception: Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift[39]. Leon could sense and feel that Joachim Armster was a vampire[40]. Leon could sense the rage from a Vampire Killer[41]. Trevor could sense a bad omen approaching[42]. Christopher Belmont felt a "chill" upon Dracula's return[43]. Belmonts such as Juste could sense Death's overwhelming power[44]. Belmonts such as Juste could sense the aura of the two different layers of the castles[45]. Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians[46]. Julius could sense the dark powers within Soma Cruz[47]. Julius could sense Dracula's powers at work within Graham, though could tell from sensing Graham that he very likely was not Dracula[48]. Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit[49]. Belmonts have the ability to sense the presence of beings physical and spiritual that cannot be seen by ordinary humans[50].
- Precognition: Premonitions; Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one[51].
- Magic: Due to coming into contact with Rinaldo and gaining the whip, Rinaldo granted him a magic amulet[52]. where Leon gained magical energy that would naturally be passed down to all of his descendants[53]. Belmonts such as Julius naturally have magical powers due to this[54], along with Juste having magical powers deriving from the Fernandez (Belnades) family[55].
- Afterimage Creation: Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up[57].
- Empowerment & Holy Manipulation: Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before, with Rinaldo stating that the whip fits Leon better than it fits him, despite him being the one to make the Whip of Alchemy[60]. Medusa even noted that it wasn't so powerful before believing the whip gained its complete form[61]. Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster[62], this is also shown with Trevor Belmont's ultimate in Castlevania Judgment[63]. The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them[64].
- Invulnerability: Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level[65].
- Reactive Power Level: As Dracula grows stronger each time he revives, the Belmonts have had to keep up, evolving to be powerful even without the strength of the Vampire Killer[67].
- Sealing: Metaphysical Sealing; Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul[68].
- Nullification: Sealing Nullification; Belmonts such as Julius can completely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight[69].
Resistances
- Extreme Heats: Belmonts can travel in boiling hot rooms without much effect[71]. They can also fight enemies such as the Flame Elemental who emerges from the lavas of the room with the whole room being so hot it's colored red[72]. Richter showcases this where he moves around in a burning city without much effect or limitation to his movements[73].
- Absorption: Belmonts can fight and take hits from the mist[74], a creature that swallows up the living[75].
- Life-Force Absorption: Belmonts can take hits from the Spirit[76], which is an evil spirit that sucks up people's life energy[77].
- Helfire Attacks: (Belmonts can take hits from the Flame Demon, a demon that wields the fires of Hell[79].
- Status Effect Inducement, Poison Manipulation, & Curse Manipulation: The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[80].
- Attack Reflection: Belmonts can[83] hit Dracula[84] with different[85] projectile[86] attacks[87], this extends to even Morrises'[88], where Dracula's mere rib bone reflects all projectiles back[89].
- Petrification: Belmonts can[90] take hits[91], from Medusa heads[92] who can turn one into stone upon contacting them[93]. Belmonts can[94] can break out of[95], being petrified[96].
- Erasure: Metaphysical Erasure; The blood of the Belmont Clan can keep one's spirit from being erased from Dracula's magic[97].
- Time Stop: Belmonts are unaffected by time being stopped[98]. With time in Castlevania being so potent that not even eternity can withstand time[99], along with even artificial life being subject to the laws of time[100].
- Poison Manipulation: Belmonts can take hits from the poison zombie[101], which spews a deadly poison that can rot flesh on contact[102].
- Fear Manipulation: (Belmonts can be within Dracula's presence along with holding and using Dracula's rib bone where Dracula's mere rib bone is enough to make[103] an ordinary hero feel like a spineless coward[104].
- Light Manipulation & Holy Manipulation: Belmonts have a natural resistance to holy elemental attacks[105].
- Absolute Zero: Belmonts can take ice from the frost demon[106], a demon that wields absolute cold[107] and a total command of cold[108], making it superior to the likes of Cyril who can wield absolute zero and is seen as a standard ability from a creature of the night[109].
- Essence Manipulation: Belmonts can take hits from Succubus[110], who can suck up a person's essence[111].
- Sleep Manipulation: Belmonts are able to resist sleep based abilities, such as Leon resisting Walter's attempt to put him to sleep[112].
- Death Manipulation & Fate Manipulation: Belmonts cannot[113] be killed[114] by the[115] likes of[116] Death and his scythes[117], who is noted to govern the fate of death[118], being noted to have the power to govern the end of all living things[119], and can use his scythes to kill abstractions such as distance and sound[120]. Death decides who lives and who dies[121].
- Law Manipulation: Belmonts are unaffected by contracts, where Renon had Reinhardt unknowingly agree to a contract with Satan where if he spends over 30 thousand gold pieces, his soul is forfeit, with Reinhardt being able to kill Renon and negate the contract altogether[122], where contracts are made to be absolute and bind one to it's agreements[123].
- Dracula's Castle's Abilities: Belmonts are able to travel in or around Dracula's Castle without feeling any of the adverse effects from the castle.
The Castle Abilities Include:
References
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