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Leon Belmont

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Castlevania/Leon Belmont
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"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Granting my beloved's wish. That is all I can do to prove my love to Sara. Eternity without her would be nothing but emptiness.
~ Leon to Mathias Cronqvist
I see. Give him this message: You have become a cursed being and I will never forgive you. This whip and my kinsmen will destroy you someday. From this day on, the Belmont Clan will hunt the night.
~ Leon's message to Mathias Cronqvist

Background

Leon Belmont is a protagonist of the Castlevania series, specifically the main protagonist of Castlevania: Lament of Innocence. He is the first known member of the Belmont Clan, and the one to solidify the family as a Clan of Vampire Hunters. Once good friends of Mathias Cronqvist, Leon was secretly goaded by him into a castle in the woods in search of his beloved, Sara Trantoul. The secrets of the castle, and Mathias's plan, unfolded as soon as he arrived.

This dropdown contains the synopsis of Leon’s story. Read at your own risk as you may be spoiled otherwise!

Born in Europe, 1072, Leon Belmont grew up in a time where legendary knights fought against heretics in the name of God. At a very young age, Leon was orphaned, and then was knighted at 16 years old. Leon eventually proved his swordsmanship skills by joining a company of knights; a company of which was viewed as being nearly invincible. Within that platoon was Leon's brother-in-arms and very close friend, Mathias Cronqvist. However, Mathias soon left the company of knights and was bedridden, after the death of his wife.

Nearly a year later, Mathias came to Leon bringing news that Leon's betrothed, Sara Trantoul, had been kidnapped by a powerful vampire, and was taken to a castle in the Eternal Night forest. Distraught, Leon gave up his sword to the church and renounced his position, before travelling into the forest. There, the Belmont found a man named Rinaldo Gandolfi; an old alchemist who lived alone in the woods. Walter gave Leon plenty of advice and entrusted him with the Whip of Alchemy.

After fighting his way through the castle and making his way to Walter, however, he discovered that the whip did not hurt the vampire whatsoever. Furthermore, when he finally saw Sara, she appeared to be completely unresponsive. Leon took Sara and left Walter's castle, bringing her back to Rinaldo. Unfortunately, all Leon discovered was that Walter had turned Sara into a vampire, and that it wouldn't be long before she gave into her instincts.

Seeing no other option but ending her life, Rinaldo devised a plan. Through fusing Sara's vampiric soul with the Whip of Alchemy, he could create a much more powerful spell that would be able to harm vampires such as Walter. Agreeing to do so, Leon bound Sara's soul to the whip, transforming it into the deadly Vampire Killer. With his new whip in hand, Leon ventured back into Walter's castle, and was successful in striking him down.

At the last moment, during Walter's defeat, his soul was extracted and given to Mathias, who stepped out of the shadows and revealed himself to Leon as the puppet master behind everything. Leon, completely refusing to believe that his friend would abandon humanity in order to become a vampire, watched as Mathias summoned his servant, Death, and vanished into the night. Infuriated, Leon swore that the Belmont Clan would hunt down Mathias forevermore, and devote their days to defeating monsters of the night.

After winning his battle against Death, Leon escaped Walter's crumbling castle and left the Eternal Knight forest. From there, he went on to establish the Belmont Clan of vampire killers, and would search for Mathias until his dying days. Eventually, Leon's descendant, Trevor Belmont, would finally track down Mathias (now known as Count Dracula,) and slay him for the first time.

Personality

General Information

Name: Leon Belmont[7]

Nicknames: Lord Belmont[8] (Though he'll normally reject one calling him lord, viewing himself as equal to others[9])

Origin: Castlevania: Lament of Innocence

First Appearance: Castlevania: Lament of Innocence

Latest Appearance:

Company: Konami

Creator: Koji Igarashi

Actor

Gender: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 22 years old[10]

Birth Year: 1072 (The events of Lament of Innocence take place in 1094, with Leon being 22 in that game[11])

Time Period: 1094

Timeline: Main Timeline

Homeworld: Earth

Residence: Unknown

Story Role: Hero, Courageous Hero

Legacy: Worldwide Legacy (Leon started a legacy of the Belmont clan to hunting the night[12])

Influence: World-Changing Influence (By the 15th century, Dracula was so powerful that the church failed at attempting everything in its power to rid the world of him, having no choice but to turn to Trevor Belmont for salvation[13]), showing the Belmonts overall influence around the world, causing hope against the evil of the world)

Language: English

Classification: Knight[14], Vampire Hunter

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[15]

Occupation: Knight of the Church (Formerly), Vampire Hunter

Ranking: Baron (Formerly)[16]

Affiliations: Mathias Cronqvist (Formerly. Initially Leon and Mathias trustede each other completely, being bound by an old friendship[17]), Rinaldo Gandolfi, Sara Trantoul

Enemies: Walter Bernhard, Mathias Cronqvist (Due to Mathias becoming a creature of the night Leon would never forgive him, and swore his kinsmen will destroy Mathias and the night[18]) Death, Joachim, Medusa, Succubus, The Forgotten One

Height: Unknown

Weight: Unknown

Status

Date of Death: Unknown

Alignment: Neutral Good Leon was a knight, being a protector of the peace, valuing courage and honor, fighting heretics and heathens in God's name[19]. Leon is noted to be a courageous man who fears nothing[20]. Cast aside his fame and fortune to save his beloved Sara[21]. Renounced his name from the church when they refused to let him fight against monsters that were causing harm to society and instead focused on fighting heathens during the crusades[22]. Despite understanding how Mathias feels and being in the same situation, he refuses to become a creature of the night, and instead wishes to prevent others from suffering the same accursed fate[23])

Protection Level: Global Protector (Leon was a knight, being a protector of the peace, valuing courage and honor, fighting heretics and heathens in God's name, participating in the crusades which was a global event[24]. Leon started a legacy of the Belmont clan to hunting the night[25])

Codex Statistics

Key: With the Alchemy Whip | With the Vampire Killer

Grade: A | S (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[26], during and before Trevor's time[27], the Belmont's were feared because of their immense power[28])

Tier: 7-C, Far Higher with Sheer Will | 7-C, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Town level (Potency) (Can fight and defeat Joachim Armster[29] where vampires are considered far larger threats than standard creature of the night monsters[30], which would put her above creatures such as Golem, from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[31]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[32]. Can fight and defeat a golem[33] who should be relative to the Golem from Castlevania Judgment. Leon holding The Whip of Alchemy had it become more powerful than before, with Rinaldo stating that the whip fits Leon better than it fits him, despite him being the one to make the Whip of Alchemy[34]. Medusa even noted that it wasn't so powerful before believing the whip gained its complete form[35]. Can defeat a clone of himself[36]. Leon and Mathias were the reason a company of knights was said to be invincible[37]. Leon is revered as the most powerful of the land's knights[38]. Leon by himself made his company of knights still undefeated while Mathias was bedridden[39]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[40]) | Town level (Potency) (Fought and defeated the Forgotten One[41], a man-made monster eternally sealed away due to an enormous uncontrollable power[42], making it superior to Walter Bernhard), Far Higher with Sheer Will

Durability: Town level, Far Higher with Sheer Will | Town level, Far Higher with Sheer Will

Striking Strength: Town Class (Potency), Far Higher with Sheer Will | Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[43], during and before Trevor's time[44], the Belmont's were feared because of their immense power[45], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[46] where logs can weigh around 15 to 5 tons[47] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[48]), Far Higher with Sheer Will | At least Class 10, Far Higher with Sheer Will

Travel Speed: Superhuman (Was able to escape Walter's Castle by running from the top floor to the entrance, before the entire structure collapsed[49]), Higher with Wolf's Foot (With Wolf's Foot[50], lets Leon run fast like a wolf[51]), Far Higher with Sheer Will | Superhuman, Higher with Wolf's Foot, Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag Walter, who like Dracula, serves as the absolute evil, the opposite to God[52], where for God to be perfectly good, there must be a being of perfect darkness[53], being the entity opposite to God[54], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[55] and the White Demon, who can move at the speed of light at short distances[56]), Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light (Can perfect guard against Medusa's flash of light petrification beam[57]), Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman (Was able to run all the way through the Eternal Night forest, conquer Walter Bernhard's entire castle, along with beating several ancient and divine behemoths, without showing any signs of fatigue), Higher with Heart Brooch (A brooch that decreases the amount of hearts used), Limitless energy consumption with Mobius' Brooch (A brooch that enables the use of sub-weapons without using hearts[58])

Range: Standard Melee, Extended Melee with The Whip of Alchemy, Vampire Killer and Sword (The typical whip is around 90 centimeters. Knightly Swords were typically around 15 centimeters with just their hilt alone), Tens of Meters with throwing knives and axes, Varies with Orb Combinations (Orb Combinations give him a different variety of abilities with different ranges), Up to Cross-Dimensional with Shatter Plane (With Shatter Plane, the Crystal + Purple Orb combination, has Leon do an attack that shatters the plane of existence an enemy is in, instantly kill them[59])

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[60]. Leon is able to use a whip in combat[61], along with using it to traverse and swing around areas[62] despite using a sword before and never a whip)

Knowledge: Grandmaster level (Leon is noted to have combat abilities that were second to none[63], along with he and Mathias being the reason a company of knights was said to be invincible[64]. Leon by himself made his company of knights still undefeated while Mathias was bedridden[65]. Leon's quick step is noted to be an excellent skill for negating an enemy attack and enabling a quick counterstrike[66]. Leon became a knight at 16, due to this, he is always calm even in the battle against mosnters[67]. Noted to be skilled in the use of weapons[68]. Can go through rooms where there are glyphs on the floor that will instantly attack anyone that stands over them[69]. Along with this he can solve various puzzles within the castle to proceed[70]. Traveled past this room requiring parkour and excellent timing[71]. Could navigate a room where he had to walk in specific ways and directions in order to not be shot by the enemies energy beams[72]. Could navigate a room with giant spikes falling from the ceiling[73])


Powers and Techniques

Is a member of the Belmont Bloodline, which gives him:



Resistances to Extreme Colds (Belmonts can walk in ice cold rooms without much worry[143]), Extreme Heats (Belmonts can travel in boiling hot rooms without much effect[144]. They can also fight enemies such as the Flame Elemental who emerges from the lavas of the room with the whole room being so hot it's colored red[145]. Richter showcases this where he moves around in a burning city without much effect or limitation to his movements[146]), Absorption (Belmonts can fight and take hits from the mist[147], a creature that swallows up the living[148]), Life-Force Absorption (Belmonts can take hits from the Spirit[149], which is an evil spirit that sucks up people's life energy[150]), Corruption (Belmonts can be bitten by vampires without instantly turning[151]), Helfire Attacks (Belmonts can take hits from the Flame Demon, a demon that wields the fires of Hell[152]), Status Effect Inducement, Poison Manipulation, & Curse Manipulation (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[153]), Paralysis Inducement (Belmonts can be paralyzed[154], and slowly recover from the effects of it[155]), Attack Reflection (Belmonts can[156] hit Dracula[157] with different[158] projectile[159] attacks[160], this extends to even Morrises'[161], where Dracula's mere rib bone reflects all projectiles back[162]), Petrification (Belmonts can[163] take hits[164], from Medusa heads[165] who can turn one into stone upon contacting them[166]. Belmonts can[167] can break out of[168], being petrified[169]), Erasure (Metaphysical Erasure; The blood of the Belmont Clan can keep one's spirit from being erased from Dracula's magic[170]), Time Stop (1-T; Belmonts are unaffected by time being stopped[171]. With time in Castlevania being so potent that not even eternity can withstand time[172], along with even artificial life being subject to the laws of time[173]), Poison Manipulation (Belmonts can take hits from the poison zombie[174], which spews a deadly poison that can rot flesh on contact[175]), Fear Manipulation (Belmonts can be within Dracula's presence along with holding and using Dracula's rib bone where Dracula's mere rib bone is enough to make[176] an ordinary hero feel like a spineless coward[177]), Light Manipulation & Holy Manipulation (Belmonts have a natural resistance to holy elemental attacks[178]), Absolute Zero (Belmonts can take ice from the frost demon[179], a demon that wields absolute cold[180] and a total command of cold[181], making it superior to the likes of Cyril who can wield absolute zero and is seen as a standard ability from a creature of the night[182]), Essence Manipulation (Belmonts can take hits from Succubus[183], who can suck up a person's essence[184]), Sleep Manipulation (Belmonts are able to resist sleep based abilities, such as Leon resisting Walter's attempt to put him to sleep[185]), Death Manipulation & Fate Manipulation (Temporal Fate; Belmonts cannot[186] be killed[187] by the[188] likes of[189] Death and his scythes[190], who is noted to govern the fate of death[191], being noted to have the power to govern the end of all living things[192], and can use his scythes to kill abstractions such as distance and sound[193]. Death decides who lives and who dies[194]), Law Manipulation (Belmonts are unaffected by contracts, where Renon had Reinhardt unknowingly agree to a contract with Satan where if he spends over 30 thousand gold pieces, his soul is forfeit, with Reinhardt being able to kill Renon and negate the contract altogether[195], where contracts are made to be absolute and bind one to it's agreements[196])

Resistance to Dracula's Castle's Abilities (Belmonts are able to travel in or around Dracula's Castle without feeling any of the adverse effects from the castle) The Castle Abilities Include: Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[197], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[198]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[199]), Possession (The castle possesses objects with its magic, such as a ouija table[200]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[201]. The Castle has doors sealed off without solving puzzles[202]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[203]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[204], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[205]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[206]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[207]. The castle increases one's dark desires, allowing Dracula to easily control them[208]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[209]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[210]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[211]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[212]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[213]), Curse Manipulation (The Curse status that spirits inflict[214] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[215]), Life Manipulation (The castle can bring inanimate statues to life to attack[216]. Can cause the glass murals to come to life and attack[217]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[218]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[219]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[220], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[221] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[222], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[223], or Charlotte fading from existence due to them messing with the history of the Grimoires[224], Maria starting to fade because Richter's history is being rewritten[225], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[226]. The text alterations also make the monsters stronger[227]. With the real world and world of grimoires being considered the same or "equal"[228], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[229]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[230]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[231], which alter grimoires, which do not adhere to the laws of reality[232]), Power Modification (The vital souls are noted to be apart of the Castle's power[233], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[234]. The Chaos of the Grimoire destabilized the magic of the others[235])


Social Influencing (Social Status & Strength; Leon is a baron revered as the most powerful of the land's knights, granting him fame and fortune[244]. His strength made many believe his company of knights were invincible[245]. Noted to be famous as a knight[246]. Leon was known just from his first name alone[247]), Weapon Mastery (Whip Mastery; Leon is able to use a whip in combat despite never using one beforehand[248]. Sword Mastery; Used to wield and use a sword in combat before having to give it back to the company after he gave up his title[249]. Dagger Mastery; Able to use and throw a dagger at blinding speeds with pinpoint accuracy[250]. Axe Mastery; Can throw two axes at once having them clear through all enemies in the way[251]), Multiple Jumps & Acrobatics (Leon is capable of jumping[252] again while he's jumping to execute a double jump[253]. Leon can use his whip to traverse and swing around areas[254]. Had to navigate and parkour around a large amount of blocks in a short timeframe before they returned back[255]), Accelerated Development (Battle, Skills and Techniques; The more Leon uses different types of attacks and techniques, the more he learns new and different techniques to utilize in combat, this can also be done through guarding attacks[256]), Perfect Guard (Leon can guard from an attack at the last possible[257] instant to gain magic and hearts[258]), Supernatural Luck (Leon's luck statecan influence the likelihood of enemies dropping valuable or important items[259]), Sheer Will (Leon's constitution dictates and influences how fast he can recover from status effects such as poison or curse[260]. Leon's courage had him run into the Eternal Forest to fight against Walter and save Sara despite possessing no weapon[261]), Information Analysis (Leon is able to learn an enemy's name from attacking them[262], along with their strengths and weaknesses[263]. Where seeing the amount of damage[264], names of enemies[265], and their data[266] are normally done through special items[267]), Energy Absorption (Leon can get hearts out of objects and enemies[268], where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[269]), Save & Load (Leon is able to save his progress at holy sanctums within the castle[270]), Fire Manipulation (Able to kick down with his foot, lighting it on fire[271]).

Resistance to Extreme Heats (Can travel in the boiling hot rooms of the anti-soul mysteries lab without any real repercussions[272]. Can fight the Flame Elemental who emerges from the lavas of the room with the whole room being so hot it's colored red[273]), Poison Manipulation (If Leon is poisoned, he will slowly recover from the effects of the poison[274]. Can take hits from the poison zombie[275], which spews a deadly poison that can rot flesh on contact[276]), Curse Manipulation (If Leon is cursed[277], he will slowly recover from the effects of the curse[278]), Petrification (If Leon is turned the stone[279], he will be able to break out of it[280]), Paralysis Inducement (If Leon is paralyzed[281], he will slowly recover from the effects of it[282]), Absorption (Can fight and take hits from the mist[283], a creature that swallows up the living[284]), Life-Force Absorption (Can take hits from the Spirit[285], which is an evil spirit that sucks up people's life energy[286]), Hellfire Manipulation (Can take hits from the Flame Demon, a demon that wields the fires of Hell[287]), Absolute Zero (Can take ice from the frost demon[288], a demon that wields absolute cold[289] and a total command of cold[290], making it superior to the likes of Cyril who can wield absolute zero and is seen as a standard ability from a creature of the night[291]), Essence Manipulation (Can take hits from Succubus[292], who can suck up a person's essence[293]), Sleep Manipulation (Leon resisted Walter's attempt to put him to sleep[294])

Wields the Whip of Alchemy and later the Vampire Killer, which grants:




All previous powers and abilities to a greater extent.



Absorption (Power Absorption) & Transmutation (Rinaldo granted him a magic amulet that allows him to gather power used form enemies releasing a special power[355]. Where he can accumulate MP by guarding against their special attacks[356]. Leon's gauntlet can guard against special attacks, absorbing it into the gauntlet and storing them as MP[357]), Nullification (Status Nullification; Blocking with the Amulet allows Leon to block and absorb status effect moves, such as the gargoyles petrification beams along with Medusa's petrification light[358])

Leon has a glove that uses up a jewel in his possession and unleashes a special effect, which includes: Transmutation (With Zircon, converts it into money for Leon[359]), Power Modification (With Turquoise, switches Leon's sub-weapon[360]), Explosion Manipulation (With Opal, deals minimal damage but blows away the enemy from the explosion[361]), Life Force Absorption (With Sapphire, absorbs the enemies energy[362]), Damage Inducement (With Ruby, causes damage on all targets on the screen[363]), Purification (Material), Restoration, & Healing (With Diamond, totally recovers all status afflictions and health[364])

Nullification (Poison Nullification; With Anti-Poison Ring, has a 75% chance of nullifying special effects of poison attacks[370]. Curse Nullification; With Cleric's Ring, has a 75% chance of nullifying special effects of curse attacks[371]. Petrification Nullification; With Perseus' Ring, has a 75% chance of nullifying special effects of petrification attacks[372]. Damage Nullification; With Talisman, a talisman that sometimes negates damamge from enemy attacks[373]), Death Transferral (With Bloody Cape, converts any damage Leon takes into hearts[374]. With Sacrificial Doll, it will die instead of Leon if he is hit with a killing attack[375]), Statistics Boost (With Aroma Earring, a wonderful scene that calms the mind and increases intelligence[376]. With Assassin Necklace, critical hit for more damage than normal attacks[377]. With Brisingamen, increases the usage time of relics[378]. With Draupnir, an arm ring with magic to improve attack power[379]. With Megingjord, the less health Leon has, the greater damage he inflicts[380]. With Qigong Belt, by controlling the flow of chi, increases Leon's constitution[381]), Magnetism Manipulation (With Magnetic Necklace, scattered money will be gathered automatically[382]), Sound Manipulation (With Piko-Piko Hammer, improves the sound effect of Leon's whip[383]), Supernatural Luck (With Raccoon Charm, a charm that brings great fortune[384]).

Resistance to Ice Manipulation & Absolute Zero (With Artic Ring[385], a ring with magic to make Leon more resistance to ice attacks[386]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[387]), Fire Manipulation & Heat Manipulation (With Ring of Fire, a ring that makes Leon more resistant to fire attacks[388]), Electricity Manipulation (With Ring of Thunder, a ring that makes Leon more resistant to lightning attacks[389])

Holy Fire Manipulation (With Holy Water, unleashes sacred flames that burns away evil[390]), Deconstruction (Macroscopic; The Holy Water is capable of disintegrating walls and floors[391], due to them being made from evil beings[392]), Weapon Control, Holy Manipulation & Contact Damage (Holy Magic; With the cross, Leon has two crosses circle around him and damage any enemy that comes into contact with them[393]), Weapon Creation (With Crystal, Leon creates crystals that detonate once an enemy gets close to it[394]), Penetration Damage (Physical Penetration; Able to use and throw a dagger at blinding speeds with pinpoint accuracy that pierces through enemies[395]. Bladed Penetration; Can throw two axes at once having them clear through all enemies in the way[396])

Power Modification (Orbs can combine with the sub-weapon in question to create completely new abilities from them they would not have otherwise[397])

Weapon Creation (With Triple Dagger, the Dagger + Red Orb combination, allows Leon to throw three daggers at once[398]), Holy Fire Manipulation (With Roaring Flame, the Holy Water + Red Orb combination, creates a fast pillar of fire that circles around Leon[399]), Weapon Control, Holy Manipulation & Contact Damage (Holy Magic; With Double Cross, the Cross + Red Orb combiantion, has Leon create double the amount of crosses he usually makes, that spin around him faster[400]), Weapon Creation (With Massive Crystal, the Crystal + Red Orb combination, has Leon make a larger crystal with a larger detonation radius[401]), Summoning (With Spiral Axe, the Axe + Red Orb Combination, has Leon summon axes around him and shoots them outward[402])

Weapon Creation & Lock-On (With Magic Missile, the Dagger + Purple Orb combination, has Leon create several missiles that home in on all targets[403]), Holy Fire Manipulation (With Cross Blazer, the Holy Water + Purple Orb combination, has Leon hit the ground and shoot out a pillar of holy fire in a cross shape[404]), Holy Manipulation & Energy Projection (With Michael's Sword, the Cross + Purple Orb combination, has Leon shoot out an energy orb into the sky that once it lands it creates a massive cross projection of holy energy that kills any enemy near it[405]), Destruction (Metaphysical Destruction; With Shatter Plane, the Crystal + Purple Orb combination, has Leon do an attack that shatters the plane of existence an enemy is in, instantly kill them[406]), Air Manipulation (With Axe Tornado, the Axe + Purple Orb combination, causes a tornado to spawn with a bunch of axes around it spinning in it, shredding any enemy that comes into contact[407])

Spike Manipulation (With Needle Claws, the Dagger + Blue Orb combination, turns the daggers into needle claws that petrude spikes that come out of the ground[408]), Energy Manipulation (With Energy Gazer, the Holy Water + Blue Orb combination, allows Leon to create large energy pillars that shoot out of the ground and attack enemies[409]), Weapon Control (With Spinning Edge, the Axe + Blue Orb combination, has Leon conjure a giant spinning axe that acts as a boomerang and returns to Leon[410]), Holy Manipulation, & Contact Damage (Holy Magic; With Divine Cross, the Cross + Blue Orb combiantion, has Leon project a large giant cross in front of him that damages any enemy that comes into contact with it[411]), Paralysis Inducement (With Hail Crystal, the Crystal + Blue Orb, combination has Leon bring down a crystal that stuns the enemy briefly[412])

Air Manipulation (With Force Cannon, the Dagger + Green Orb combination, has a propulsion of force shoot out of Leon's hand, damaging enemies in the trajectory[413]), Holy Fire Manipulation (With Flame Sparks, the Holy Water + Green orb combination, has Leon throw out a blue orb that explodes into 5 different flame projectiles that cause fire pillars when they spread and hit the ground[414]), Holy Manipulation & Light Manipulation (With Holy Light, the Cross + Green Orb combination, has Leon create a holy light projection of a cross that shoots out at fast speeds to attack enemies[415]), Life-Force Absorption (With Drain Stone, the Crystal + Green Orb combination, has Leon steal an enemies life force to heal himself[416]), Penetration Damage (Bladed Penetration) & Air Manipulation (With Hi-Speed Edge, the Axe + Green Orb combination, has Leon dash forward quickly creating large gusts of wind that slice through enemies he encounters along with his large axe blade[417])

Glyph Creation & Homing Attack (With Astral Knife, the Dagger + Yellow Orb combination, has Leon create glyphs around him of knives from the astral plane that follow Leon and home in on any enemies around him[418]), Holy Manipulation & Glyph Manipulation (With Holy Symbol, the Holy Water + Yellow Orb combination, has Leon create a holy symbol on the ground that shoots out a pillar of holy energy and also strikes the instant a creature walks over the symbol[419]), Summoning & Curtain Fire (With Grand Cross, the Cross + Yellow Orb combination, has Leon summon a multitude of Crosses that all appear out at fast speeds, destroying any enemies nearby[420]. With Spirit Ripper, the Axe + Yellow Orb combination, has Leon summong three spinning shuriken-like porjectiles that move erratically and home in on enemies to shred them[421]), Weapon Control & Contact Damage (With Satellite, the Crystal + Yellow Orb combination, has Leon summon a bunch of crystals that circle around him and harm any enemy that comes into contact with them[422])

Energy Projection & Explosion Manipulation (With Spread Gun, the Dagger + White Orb combination, has Leon shoot out an energy projectile that causes a large explosion when it comes into contact with an enemy[423]), Water Manipulation (With Aqua Disk, the Holy Water + White Orb combination, creates a disk of holy water around Leon that harms any enemy that comes into contact with it[424]), Electricity Manipulation & Homing Attack (With Agnea, the Cross + White Orb combination, has Leon form an electricity orb that shoots out around him, killing or damage enemies in his path, along with homes in on enemies[425]), Curtain Fire (With Judgment, the Crystal + White Orb combination, has Leon summon energy projectiles from the sky covering the entire battlefield[426]), Weapon Creation & Weapon Control (With Axe Trap, the Axe + White Orb combination, has Leon create several axes that circle around him and protect him from attacks[427])

Weapon Creation & Weapon Control (With Blade Serpent, the Dagger + Black Orb combination, creates a myriad of blades that Leon can control to go around and attack enemies[428]), Energy Manipulation (With Energy Wave, the Holy Water + Black Orb combination, has Leon shoot out an energy wave that circles around the enemy once it hits them[429]), Homing Attack & Curtain Fire (With Six Saints, the Cross + Black Orb combination, has Leon create 6 crosses around him that shoot out a multitude of energy projectiles that all home in on enemies[430]), Weather Manipulation (With Vanishing Storm, the Crystal + Black Orb combination, has Leon make a massive storm of mist and snowflakes, traveling forward and killing every enemy in its path[431]), Statistics Boost & Air Manipulation (With Rapid Slash, the Axe + Black Orb combination, amplifies Leon's speed to where he unleashes a frenzy of three slashing kicks, creating massive wind blades from them[432])

Statistics Boost (With Black Bishop[433], a chess piece that increases Leon's attack temporarily[434]. With White Bishop[435], a chess piece that increases Leon's defense temporarily[436]. With Wolf's Foot[437], lets Leon run fast like a wolf[438]), Contact Damage (Aura; With Lucifer Sword, creates an aura around Leon that damages any enemies that come into contact with him[439]), Light Manipulation & Invisibility (With Crystal Skull[440], unbelievable technology allowing Leon to disappear by bending light[441]), Perception Manipulation (With Crystal Skull, enemies cannot detect Leon while he's invisible even if he attacks them they will not notice[442]), Creation (With Little Hammer[443], produces money everytime it hits[444]), Restoration (With Meditative Incense[445], the incesne burned by magic gradually recovers Leon's hearts[446]), Fire Manipulation (With Svarog Statue[447], flames sprout from Leon's footsteps[448]), Invulnerability (With Invincible Jar[449], invincible to all enemy attacks[450]), Regeneration (With Saisei Incense[451], the incense burned by magic gradually recovers Leon's health[452])

Healing (With potion, medine that recovers 50 health[453]. With High Potion, medicine that recovers 100 heath[454]. With Super Potion, medicine that recovers health fully[455]. With Big Meat, recovers health[456]. With Neapolitan, recovers health[457]. With Shortcake, restores health[458]. With Small Meat, restores health[459]. With Tomato Juice, recovers health[460]), Restoration (With Heart Repair, medicine that recovers hearts[461]. With Mana Prism, recovers magic[462]), Statistics Boost (With HP Max Up, increases the amount of Leon's maximum health[463]. With Heart Max Up, increases the amount of Leon's maximum heart count[464]. With MP Max Up, increases the amount of Leon's maximum magic[465]), Purification (With Serum, recovers from poison[466]. With Uncurse Potion, medicine that purges curses[467]), Holy Manipulation & One Hit KO (With Rosario, a holy item that instantly destroys all enemies on screen[468]), Teleportation (With Magical Ticket, enables Leon to transport to the front of Rinaldo's house[469]. With Memorial Ticket, will teleport Leon back to the last save point he accessed[470]), Light Manipulation (With Marker Stones, can place a mark on the map with a magical stone that shines a color depending on the specific marker stone[471])


Equipment

Whips

  • Whip of Alchemy: A whip forged by and formerly wielded by Rinaldo Gandolfi, using alchemy learned from the Cronqvist Family's alchemic books.
  • Whip of Flames: The Whip of Alchemy infused with the element of fire.
  • Whip of Ice: The Whip of Alchemy infused with the element of ice.
  • Whip of Lightning: The Whip of Alchemy infused with the element of lightning.
  • Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires, including gods such as Death. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.

Sub-Weapons

  • Axe: An axe made with silver, which Leon uses to throw at his enemies.
  • Cross: This is a cross that has been infused with a prayer. Two crosses will circle Leon, providing protection to him.
  • Crystal: A crystal housing holy power, which will explode on enemies much like a bomb would.
  • Holy Water: A jar of water, which has been purified at the church. This water erupts into a pillar flames when released from its container.
  • Knife: This knife was made from silver, and can be thrown at enemies. This was the only weapon Leon had when he entered the Eternal Night forest.
  • Sword: A longsword Leon was given when he became a knight, which he is incredibly proficient with. He was forced to return his blade to the church before starting his journey.

Orbs

  • Black Orb: A glowing magical black orb dropped by the Forgotten one, Leon can combine this with his sub-weapons for special attacks.
  • Blue Orb: A glowing magical blue orb dropped by the Undead Parasite, Leon can combine this with his sub-weapons for special attacks.
  • Green Orb: A glowing magical green orb dropped by Joachim, Leon can combine this with his sub-weapons for special attacks.
  • Purple Orb: A glowing magical purple orb dropped by Medusa, Leon can combine this with his sub-weapons for special attacks.
  • Red Orb: A glowing magical red orb dropped by Golem, Leon can combine this with his sub-weapons for special attacks.
  • Yellow Orb: A glowing magical yellow orb dropped by Succubus, Leon can combine this with his sub-weapons for special attacks.
  • White Orb: A glowing magical white orb found in the Anti-Soul Mysteries Lab, Leon can combine this with his sub-weapons for special attacks.

Clothing

  • Earth Plate: Armor plating blessed by the earth. It reduces all damage received by 5%.
  • Meteor Plate: A starlight plate that reduces enemy damage by 10%.
  • Moonlight Plate: A beautiful plate of armor that reduces enemy damage by 20%.
  • Solar Plate: Leon's best plate of armor, which reduces all damage received by 30%.
  • Anti-Poison Ring: A green ring that protects Leon by nullifying 75% of poison damage.
  • Arctic Ring: A blue ring that increases resistances to ice attacks.
  • Cleric's Ring: A purple ring that protects Leon by nullifying 75% of a curse.
  • Perseus's Ring: A grey ring that reduces the chances of petrification by 75%.
  • Ring of Fire: A red ring that increases resistances to fire attacks.
  • Ring of Thunder: A yellow ring that increases resistances to electric attacks.

Items

  • Potion: Restores Leon's a small amount of health.
  • High Potion: Restores Leon's a large amount of health.
  • Super Potion: Completely restores Leon's health.
  • Serum: Medicine that completely cures poison.
  • Uncurse Potion: Medicine that completely purges a curse.
  • Aroma Earring: Earrings that release a pleasant scent, which calms the mind and increases intelligence.
  • Magnetic Necklace: A necklace that draws in metal (specifically coins) scattered around. It also improves blood circulation.
  • Megingjord: The less health Leon has when wearing this, the more power he outputs on enemies.
  • Sacrificial Doll: When Leon is defeated, this doll will keep him alive and take his place in death.

Relics

  • Black Bishop: A chess piece carved in detail out of ebony. It will increase your attack temporarily. Found in the first floor of the House of Sacred Remains.
  • Crystal Skull: Unbelievable technology that allows you to disappear by bending light. Dropped by the Phantom.
  • Invincible Jar: Invincible for a time, dropped by Mirage Skeleton.
  • Little Hammer: Little hammer that grants wishes. Producers money every time it hits. Found in the second basement of the Dark Palace of Waterfalls.
  • Lucifer's Sword: Unleashes an attack wave. Ornamental piece not suited for battle. Found in the second floor of the Ghostly Theater.
  • Meditative Incense: This incense burned by magic gradually recovers your hearts. Found in the Dark Palace of Waterfalls (coin-collecting mine shaft ride).
  • Saisei Incense: The incense burned by magic gradually recovers your health. Found in the second floor of the Garden Forgotten by Time.
  • Svarog Statue: A statue in the image of the fire god. Flames sprout in your footsteps. Found in the first floor of the Castle Entrance.
  • White Bishop: A chess piece carved in detail out of ivory. It will increase your defense temporarily. Found in Rinaldo's Shop.
  • Wolf's Foot: Lets you run fast like a wolf. Also allows you to jump farther than normal. Found in the third floor of the Anti-Soul Mysteries Lab.


Notable Techniques


  • Triple Dagger: The Dagger + Red Orb combination, allows Leon to throw three daggers at once.
  • Roaring Flame: The Holy Water + Red Orb combination, creates a fast pillar of fire that circles around Leon.
  • Double Cross: The Cross + Red Orb combiantion, has Leon create double the amount of crosses he usually makes, that spin around him faster.
  • Massive Crystal: The Crystal + Red Orb combination, has Leon make a larger crystal with a larger detonation radius.
  • Spiral Axe: The Axe + Red Orb Combination, has Leon summon axes around him and shoots them outward.


  • Magic Missile: The Dagger + Purple Orb combination, has Leon create several missiles that home in on all targets.
  • Cross Blazer: The Holy Water + Purple Orb combination, has Leon hit the ground and shoot out a pillar of holy fire in a cross shape.
  • Michael's Sword: The Cross + Purple Orb combination, has Leon shoot out an energy orb into the sky that once it lands it creates a massive cross projection of holy energy that kills any enemy near it.
  • Shatter Plane: The Crystal + Purple Orb combination, has Leon do an attack that shatters the plane of existence an enemy is in, instantly kill them.
  • Axe Tornado: The Axe + Purple Orb combination, causes a tornado to spawn with a bunch of axes around it spinning in it, shredding any enemy that comes into contact.


  • Needle Claws: The Dagger + Blue Orb combination, turns the daggers into needle claws that petrude spikes that come out of the ground.
  • Energy Gazer: The Holy Water + Blue Orb combination, allows Leon to create large energy pillars that shoot out of the ground and attack enemies.
  • Spinning Edge: The Axe + Blue Orb combination, has Leon conjure a giant spinning axe that acts as a boomerang and returns to Leon.
  • Divine Cross: The Cross + Blue Orb combiantion, has Leon project a large giant cross in front of him that damages any enemy that comes into contact with it.
  • Hail Crystal: The Crystal + Blue Orb, combination has Leon bring down a crystal that stuns the enemy briefly.


  • Force Cannon: The Dagger + Green Orb combination, has a propulsion of force shoot out of Leon's hand, damaging enemies in the trajectory.
  • Flame Sparks: The Holy Water + Green orb combination, has Leon throw out a blue orb that explodes into 5 different flame projectiles that cause fire pillars when they spread and hit the ground.
  • Holy Light: The Cross + Green Orb combination, has Leon create a holy light projection of a cross that shoots out at fast speeds to attack enemies.
  • Drain Stone: The Crystal + Green Orb combination, has Leon steal an enemies life force to heal himself.
  • Hi-Speed Edge: The Axe + Green Orb combination, has Leon dash forward quickly creating large gusts of wind that slice through enemies he encounters along with his large axe blade.


  • Astral Knife: The Dagger + Yellow Orb combination, has Leon create glyphs around him of knives from the astral plane that follow Leon and home in on any enemies around him.
  • Holy Symbol: The Holy Water + Yellow Orb combination, has Leon create a holy symbol on the ground that shoots out a pillar of holy energy and also strikes the instant a creature walks over the symbol.
  • Grand Cross: The Cross + Yellow Orb combination, has Leon summon a multitude of Crosses that all appear out at fast speeds, destroying any enemies nearby.
  • Spirit Ripper: The Axe + Yellow Orb combination, has Leon summong three spinning shuriken-like porjectiles that move erratically and home in on enemies to shred them.
  • Satellite: The Crystal + Yellow Orb combination, has Leon summon a bunch of crystals that circle around him and harm any enemy that comes into contact with them.


  • Spread Gun: The Dagger + White Orb combination, has Leon shoot out an energy projectile that causes a large explosion when it comes into contact with an enemy.
  • Aqua Disk: The Holy Water + White Orb combination, creates a disk of holy water around Leon that harms any enemy that comes into contact with it.
  • Agnea: The Cross + White Orb combination, has Leon form an electricity orb that shoots out around him, killing or damage enemies in his path, along with homes in on enemies.
  • Judgment: The Crystal + White Orb combination, has Leon summon energy projectiles from the sky covering the entire battlefield.
  • Axe Trap: The Axe + White Orb combination, has Leon create several axes that circle around him and protect him from attacks.


  • Blade Serpent: The Dagger + Black Orb combination, creates a myriad of blades that Leon can control to go around and attack enemies.
  • Energy Wave: The Holy Water + Black Orb combination, has Leon shoot out an energy wave that circles around the enemy once it hits them.
  • Six Saints: The Cross + Black Orb combination, has Leon create 6 crosses around him that shoot out a multitude of energy projectiles that all home in on enemies.
  • Vanishing Storm: The Crystal + Black Orb combination, has Leon make a massive storm of mist and snowflakes, traveling forward and killing every enemy in its path,
  • Rapid Slash: The Axe + Black Orb combination, amplifies Leon's speed to where he unleashes a frenzy of three slashing kicks, creating massive wind blades from them.

Other

Standard Tactics: Leon uses his whip in combat along with his sub-weapons, and extra items, using the comboination best suited for the battle.

Weaknesses: Nothing notable.

Note

Miscellaneous Feats

Explanation

Usage of games like Castlevania Legends & Castlevania: Circle of the Moon

Castlevania Legends

The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[480]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.

Castlevania: Circle of the Moon

Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.

Why abilities from them are still usable for main timeline

These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[481]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.

Trivia

Misconceptions

"Gaiden" means "Non-Canon" or "Alternate Timeline"

This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.

The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.

The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.

This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.

IGA Statements Quoted by a Fan

Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:

Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
IGA: Judgment is a work that surpasses space and time and brings them together.
Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.

Now these seem like pretty clear-cut statements until you start to try to find where these come from.

They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.

There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.

Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.

He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.

There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.

Thus all of these quotes are merely hearsay until shown or proven otherwise.

Remakes/Remasters Being Non-Canon

This comes from an Iga quote that says:

"IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."

Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.

Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[485], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[486], though it borrows a lot of elements from Castlevania NES.

Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[487] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[488].

Iga Only Allows Stuff He Works on To Be Canon

There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.

Iga is a Producer of Castlevania: Circle of the Moon

A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.

Elements and Statements can be used from Lords of Shadows for the main continuity

This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[489]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[490], attempted to destroy the specific era of time[491], cause all beings everywhere to disappear, forever[492] and that the age was on the verge of collapse[493]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[494], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[495], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[496]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[497] Julia didn't come save him, and Isaac died within the castle[498]. In other cases the Castle does not collapse[499], but instead slowly fades away[500]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[501].

Battle Records

13-1-0


  • Undead Parasite - Fight[502]
    • Conditions: None.
    • Location: House of Sacred Remains
  • Flame Elemental - Fight[503]
    • Conditions: None.
    • Location: Anti-Soul Mysteries Lab
  • Frost Elemental - Fight[505]
    • Conditions: None.
    • Location: Dark Palace of Waterfalls
  • Thunder Elemental - Fight[508]
    • Conditions: None.
    • Location: Garden Forgotten By Time
  • Succubus - Fight[510]
    • Conditions: None.
    • Location: Ghostly Theatre
  • Forgotten One - Fight[512]
    • Conditions: None.
    • Location: Prison of Eternal Torture

None

References

  1. Castlevania: Lament of Innocence
  2. Lament of Innocence Perfect Guide Book
  3. Castlevania: Lament of Innocence
  4. Castlevania: Lament of Innocence
  5. Castlevania: Lament of Innocence
  6. Castlevania: Lament of Innocence
  7. Castlevania: Lament of Innocence Intro
  8. Castlevania: Lament of Innocence
  9. Castlevania: Lament of Innocence
  10. Lament of Innocence Perfect Guide Book
  11. Lament of Innocence Perfect Guide Book
  12. Castlevania: Lament of Innocence Ending
  13. History of Castlevania - Crescent of the Moon Pages 16-17
  14. Lament of Innocence Perfect Guide Book
  15. Castlevania Lament of Innocence
  16. Castlevania: Lament of Innocence
  17. Castlevania Lament of Innocence Intro
  18. Castlevania: Lament of Innocence Final Boss
  19. Castlevania: Lament of Innocence Intro
  20. Castlevania: Lament of Innocence Intro
  21. Castlevania: Lament of Innocence Game Manual Page 27
  22. Castlevania: Lament of Innocence Intro
  23. Castlevania: Lament of Innocence
  24. Castlevania: Lament of Innocence Intro
  25. Castlevania: Lament of Innocence Ending
  26. History of Castlevania - Crescent of the Moon Pages 40-41
  27. History of Castlevania - Crescent of the Moon Pages 40-41
  28. Akumajou Densetsu Famicon Intro English Patch
  29. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  30. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  31. Castlevania Judgement: True Story Mode, Golem
  32. Castlevania Judgment Golem Ultimate Attack
  33. Castlevania: Lament of Innocence
  34. Castlevania: Lament of Innocence
  35. Castlevania: Lament of Innocence Garden Forgotten By Time
  36. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  37. Castlevania: Lament of Innocence Intro
  38. Castlevania: Lament of Innocence Game Manual Page 27
  39. Castlevania: Lament of Innocence Intro
  40. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  41. Castlevania: Lament of Innocence Prison of Eternal Torture
  42. Castlevania: Lament of Innocence Bestiary No. 079
  43. History of Castlevania - Crescent of the Moon Pages 40-41
  44. History of Castlevania - Crescent of the Moon Pages 40-41
  45. Akumajou Densetsu Famicon Intro English Patch
  46. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  47. Estimating Weight of Logs and Standing Timber Page 2
  48. Castlevania: Curse of Darkness
  49. Castlevania: Lament of Innocence Ending
  50. Castlevania: Lament of Innocence Game Manual Page 20
  51. Castlevania: Lament of Innocence
  52. Castlevania: Aria of Sorrow Ending
  53. Castlevania: Dawn of Sorrow Dark Lord Candidates
  54. Castlevania: Dawn of Sorrow Ending
  55. Castlevania Aria of Sorrows
  56. Castlevania Grimoire of Souls Enemy Compendium Showcase
  57. Castlevania: Lament of Innocence Garden Forgotten By Time
  58. Castlevania: Lament of Innocence
  59. Castlevania: Lament of Innocence
  60. Castlevania: Lament of Innocence Game Manual Page 10
  61. Castlevania: Lament of Innocence Tutorial Room
  62. Castlevania: Lament of Innocence Tutorial Room
  63. Castlevania: Lament of Innocence Intro
  64. Castlevania: Lament of Innocence Intro
  65. Castlevania: Lament of Innocence Intro
  66. Castlevania: Lament of Innocence Game Manual Page 7
  67. Lament of Innocence Perfect Guide Book
  68. Lament of Innocence Perfect Guide Book
  69. Castlevania: Lament of Innocence
  70. Castlevania: Lament of Innocence
  71. Castlevania: Lament of Innocence
  72. Castlevania: Lament of Innocence
  73. Castlevania: Lament of Innocence
  74. History of Castlevania - Crescent of the Moon Pages 40-41
  75. History of Castlevania - Crescent of the Moon Pages 40-41
  76. Akumajou Densetsu Famicon Intro English Patch
  77. Castlevania: The Dracula X Chronicles Intro
  78. Castlevania: Dracula X Final Boss
  79. Castlevania: Dawn of Sorrow Meeting Yoko & Julius
  80. Castlevania: Lament of Innocence Game Manual Page 10
  81. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  82. Castlevania: The Belmont's Legacy Issue 1
  83. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  84. Castlevania Judgment
  85. Castlevania: Lament of Innocence Game Manual Page 10
  86. Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium
  87. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  88. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  89. Castlevania: Curse of Darkness Trevor Boss Fight
  90. Castlevania: Harmony of Dissonance
  91. Castlevania: Lament of Innocence
  92. Castlevania: Lament of Innocence
  93. Haunted Castle Revisited Dominus Collection
  94. Castlevania III: Dracula's Curse
  95. Castlevania: The Adventure ReBirth
  96. Castlevania (N64)
  97. Castlevania: Lament of Innocence Final Boss
  98. Castlevania: The Arcade Death Boss Fight
  99. Castlevania Judgment Death True Story Mode
  100. Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”
    “What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”
  101. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.
    Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.
    “This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”
    Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.
    “interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].”
  102. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  103. Castlevania: The Arcade White Dragon Boss
  104. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  105. Castlevania Judgment Death True Story Mode
  106. Castlevania: Rondo of Blood Death Boss
  107. Castlevania: Lament of Innocence Ending
  108. Castlevania Judgment Death True Story Mode Ending
  109. Castlevania: Harmony of Dissonance
  110. Castlevania: Curse of Darkness Bestiary No. 009
  111. Castlevania Judgment Tutorial
  112. Castlevania Judgment Simon Belmont Story Mode
  113. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  114. Castlevania: Lament of Innocence
  115. Castlevania: Curse of Darkness Volume 2 Chapter 3
  116. Castlevania: The Belmont Legacy #2
  117. Castlevania: Harmony of Dissonance
  118. Castlevania: Harmony of Dissonance
  119. Castlevania: Symphony of the Night Bestiary No. 106
  120. Castlevania: Aria of Sorrow
  121. Castlevania: Aria of Sorrow
  122. Castlevania: Aria of Sorrow Julius Boss
  123. Castlevania Legends Game Manual Page 12
  124. Castlevania: The Belmont Legacy #1
  125. Castlevania: Lament of Innocence
  126. Castlevania: Lament of Innocence Page 10
  127. Castlevania: Aria of Sorrow
  128. Castlevania: Harmony of Dissonance Game Manual Page 22
  129. Castlevania: Lament of Innocent
  130. Castlevania: Harmony of Dissonance
  131. Castlevania: Curse of Darkness Trevor Second Boss Fight
  132. Castlevania: Curse of Darkness Infinite Corridor
  133. Castlevania: Lament of Innocence
  134. Castlevania: Lament of Innocence Garden Forgotten By Time
  135. Castlevania Judgment Simon Belmont Ultimate Attack
  136. Castlevania Judgment Trevor Belmont Ultimate Attack
  137. Castlevania: Lament of Innocence Game Manual Page 10
  138. Castlevania: Legends Game Manual Page 8
  139. Castlevania: Lament of Innocence
  140. Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
  141. Castlevania Legends Game Manual Page 9
  142. Castlevania: Dawn of Sorrow
  143. Castlevania Chronicles
  144. Castlevania: Lament of Innocence
  145. Castlevania: Lament of Innocence
  146. Castlevania: The Dracula X Chronicles Stage 1
  147. Castlevania: Lament of Innocence
  148. Castlevania: Lament of Innocence Bestiary No. 031
  149. Castlevania: Lament of Innocence
  150. Castlevania: Lament of Innocence Bestiary No. 010
  151. Castlevania (N64)
  152. Castlevania: Lament of Innocence Bestiary No. 016
  153. Castlevania: Lament of Innocence Game Manual Page 10
  154. Castlevania: Lament of Innocence Game Manual Page 11
  155. Castlevania: Lament of Innocence
  156. Castlevania NES Final Boss
  157. Castlevania III: Dracula's Curse Final Boss
  158. Castlevania: Dracula X Final Boss
  159. Castlevania (N64) Final Boss
  160. Castlevania Adventure Rebirth Final Boss
  161. Castlevania: Bloodlines Final Boss
  162. Castlevania II: Simon's Quest
  163. Castlevania: Order of Shadows
  164. Super Castlevania IV
  165. Castlevania III: Dracula's Curse
  166. Castlevania Harmony of Despair
  167. Castlevania: Order of Shadows
  168. Castlevania Chronicles
  169. Castlevania: Lament of Innocence
  170. Castlevania: Order of Ecclesia
  171. Castlevania: Curse of Darkness Trevor Boss Fight
  172. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  173. Castlevania Judgment Aeon's Hyper Attack on Golem
  174. Castlevania: Lament of Innocence
  175. Castlevania: Lament of Innocence Bestiary No. 030
  176. Castlevania II: Simon's Quest
  177. Castlevania II: Simon's Quest Game Manual Page 9
  178. Castlevania: Curse of Darkness Bestiary No. 112
  179. Castlevania: Lament of Innocence
  180. Castlevania: Lament of Innocence Bestiary No. 040
  181. Castlevania: Curse of Darkness Bestiary No. 065
  182. Castlevania Nocturne of Recollection
  183. Castlevania: Lament of Innocence
  184. Castlevania: Lament of Innocence Bestiary No. 076
  185. Castlevania: Lament Innocence
  186. Castlevania III: Dracula's Curse Death Boss
  187. Castlevania Death Boss
  188. Castlevania: Rondo of Blood Death Boss
  189. Castlevania: Harmony of Dissonance Death Boss
  190. Castlevania (N64) Death Boss
  191. Castlevania Judgment Aeon's Hyper Attack Sequences
  192. Castlevania Judgment Aeon's Hyper Attack on Death
  193. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  194. Castlevania Judgment Death True Story Mode
  195. Castlevania (N64) Renon Boss
  196. Castlevania (N64) Carrie Fernandez Bad Ending
  197. Castlevania: Harmony of Dissonance
  198. Castlevania: Harmony of Dissonance
  199. Castlevania: Symphony of the Night Bestiary No. 40
  200. Castlevania: Symphony of the Night Bestiary No. 16
  201. Castlevania: Portrait of Ruin Bestiary No. 133
  202. Castlevania: Lament of Innocence
  203. Castlevania (N64)
  204. Castlevania: Portrait of Ruin
  205. Castlevania: Portrait of Ruin
  206. Castlevania: Harmony of Dissonance
  207. Castlevania: Circle of the Moon
  208. Castlevania: Circle of the Moon
  209. Castlevania: Order of Ecclesia Bestiary No. 061
  210. Castlevania: Portrait of Ruin Bestiary No. 131
  211. Castlevania: Symphony of the Night Bestiary No. 44
  212. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  213. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  214. Castlevania: Grimoire of Souls
  215. Castlevania (N64)
  216. Castlevania Chronicles
  217. Castlevania Chronicles
  218. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  219. Castlevania: Curse of Darkness Bestiary No. 115
  220. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  221. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  222. Castlevania: Grimoire of Souls Prologue Stage 4
  223. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  224. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  225. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  226. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  227. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  228. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  229. Castlevania: Portrait of Ruin
  230. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  231. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  232. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  233. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  234. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  235. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  236. Castlevania: Portrait of Ruin
  237. Castlevania: Lament of Innocent
  238. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  239. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  240. Konami of Europe's Camilla Fernandez profile
  241. Castlevania: Portrait of Ruin
  242. Castlevania: Grimoire of Souls Prologue Stage 1
  243. Castlevania: Dawn of Sorrow Yoko's Shop
  244. Castlevania: Lament of Innocence Game Manual Page 27
  245. Castlevania: Lament of Innocence Intro
  246. Lament of Innocence Perfect Guide Book
  247. Castlevania: Lament of Innocence
  248. Castlevania: Lament of Innocence Tutorial Room
  249. Castlevania: Lament of Innocence
  250. Castlevania: Lament of Innocence
  251. Castlevania: Lament of Innocence
  252. Castlevania: Lament of Innocence Game Manual Page 7
  253. Castlevania: Lament of Innocence Tutorial Room
  254. Castlevania: Lament of Innocence Tutorial Room
  255. Castlevania: Lament of Innocence Anti-Soul Mysteries Lab
  256. Castlevania: Lament of Innocence Tutorial Room
  257. Castlevania: Lament of Innocence Game Manual Page 7
  258. Castlevania: Lament of Innocence
  259. Castlevania: Lament of Innocence Game Manual Page 11
  260. Castlevania: Lament of Innocence Game Manual Page 10
  261. Castlevania: Lament of Innocence
  262. Castlevania: Lament of Innocence
  263. Castlevania: Lament of Innocence Bestiary
  264. Castlevania: Harmony of Dissonance Soul Orb Description
  265. Castlevania: Harmony of Dissonance Fairy Journal Description
  266. Castlevania: Harmony of Dissonance Monster Tome Description
  267. Castlevania: Portrait of Ruin
  268. Castlevania: Lament of Innocence Tutorial Room
  269. Castlevania: Lament of Innocence Game Manual Page 10
  270. Castlevania: Lament of Innocence
  271. Castlevania: Lament of Innocence
  272. Castlevania: Lament of Innocence
  273. Castlevania: Lament of Innocence
  274. Castlevania: Lament of Innocence Game Manual Page 11
  275. Castlevania: Lament of Innocence
  276. Castlevania: Lament of Innocence Bestiary No. 030
  277. Castlevania: Lament of Innocence Game Manual Page 11
  278. Castlevania: Lament of Innocence
  279. Castlevania: Lament of Innocence Game Manual Page 11
  280. Castlevania: Lament of Innocence
  281. Castlevania: Lament of Innocence Game Manual Page 11
  282. Castlevania: Lament of Innocence
  283. Castlevania: Lament of Innocence
  284. Castlevania: Lament of Innocence Bestiary No. 031
  285. Castlevania: Lament of Innocence
  286. Castlevania: Lament of Innocence Bestiary No. 010
  287. Castlevania: Lament of Innocence Bestiary No. 016
  288. Castlevania: Lament of Innocence
  289. Castlevania: Lament of Innocence Bestiary No. 040
  290. Castlevania: Curse of Darkness Bestiary No. 065
  291. Castlevania Nocturne of Recollection
  292. Castlevania: Lament of Innocence
  293. Castlevania: Lament of Innocence Bestiary No. 076
  294. Castlevania: Lament Innocence
  295. Castlevania: Lament of Innocence
  296. Castlevania: Lament of Innocence
  297. Castlevania: Lament of Innocence
  298. Castlevania: Lament of Innocence
  299. Castlevania: Lament of Innocence
  300. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!” Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
    It was a whip that was soaked in blood in some places.
    “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
    Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
    “That’s great……! Curtis! With this your power-----“
    In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
    “Sorry, but…… with my current self, I could not handle it.”
    “……? What are you talking about? Curtis……”
    was he still confused, Michelle made him grip his whip.
    Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
    “Uh……!?”
    What happened, she directed her eyes on the origin of the shock-----
    A part of the whip’s handle had a rotten like disintegration-----
    A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
    ----- No way……
    “Curtis……?”
    “……I am currently weak at holy magic.”
    “Eh……”"
  301. Castlevania: Lament of Innocence Bestiary No. 72
  302. Castlevania: Lament of Innocence Final Boss
  303. Castlevania: Lament of Innocence
  304. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
  305. Castlevania NES Game Manual Page 4
  306. Super Castlevania IV
  307. Castlevania NES
  308. Castlevania NES Game Manual Page 4
  309. Castlevania NES Game Manual Pages 7-9
  310. Haunted Castle Revisited Dominus Collection
  311. Castlevania Judgment Simon Belmont Story Mode
  312. Haunted Castle Revisited Dominus Collection
  313. Castlevania III: Dracula's Curse
  314. Castlevania: The Adventure ReBirth
  315. Castlevania (N64)
  316. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  317. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  318. Castlevania: Lament of Innocence
  319. Castlevania: Aria of Sorrow
  320. Castlevania: The Arcade Dracula Boss
  321. Castlevania NES
  322. Castlevania NES
  323. Castlevania Chronicles
  324. Castlevania: The Adventure ReBirth
  325. Haunted Castle Revisited Dominus Collection
  326. Castlevania II: Belmont's Revenge Game Manual Page 4
  327. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  328. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  329. Castlevania: The Arcade White Dragon Boss
  330. Castlevania II: Belmont's Revenge Game Manual Page 4
  331. Castlevania: Harmony of Dissonance Final Boss
  332. Castlevania: Rondo of Blood Death Boss
  333. Castlevania: Lament of Innocence Ending
  334. Castlevania Judgment Death True Story Mode Ending
  335. Castlevania: Lament of Innocence Final Boss
  336. Castlevania: Harmony of Dissonance
  337. Castlevania: Curse of Darkness Bestiary No. 009
  338. Castlevania III: Dracula's Curse
  339. Castlevania II: Belmont's Revenge Soleil Boss
  340. Haunted Castle Revisited Dominus Collection
  341. Super Castlevania IV
  342. Super Castlevania IV
  343. Super Castlevania IV
  344. Castlevania: Lament of Innocence
  345. Castlevania: The Belmonts Legacy #3
  346. Castlevania: Curse of Darkness
  347. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  348. Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
  349. Castlevania: Portrait of Ruin
  350. Haunted Castle Revisited Dominus Collection
  351. Castlevania: Lament of Innocence
  352. Castlevania II: Simon's Quest
  353. Castlevania: Lament of Innocence
  354. Castlevania: Lament of Innocence Bestiary No. 073
  355. Castlevania: Lament of Innocence
  356. Castlevania: Lament of Innocence Tutorial Room
  357. Castlevania: Lament of Innocence Page 7
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  365. Castlevania: Lament of Innocence Game Manual Page 18
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  387. Castlevania: Curse of Darkness Absolute Zero Ring Description
  388. Castlevania: Lament of Innocence
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  390. Castlevania: Lament of Innocence
  391. Castlevania II: Simon's Quest Page 11
  392. Castlevania II: Simon's Quest
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  433. Castlevania: Lament of Innocence Game Manual Page 20
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  471. Castlevania: Lament of Innocence Tutorial Room
  472. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  473. Castlevania: Circle of the Moon
  474. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  475. Castlevania (N64) Charlie Vincent Boss
  476. Castlevania: Portrait of Ruin Holy Mail Description
  477. Castlevania Aria of Sorrows
  478. Castlevania: Lament of Innocence
  479. Castlevania: Lament of Innocence Bestiary No. 024
  480. Castlevania Legends Game Manual Pages 2 & 12
  481. History of Castlevania - Crescent of the Moon Pages 34 - 37
  482. Lament of Innocence Perfect Guide Book
  483. Lament of Innocence Perfect Guide Book
  484. Lament of Innocence Perfect Guide Book
  485. Castlevania Chronicles
  486. Castlevania Chronicles
  487. Castlevania Chronicles
  488. Castlevania Anniversary Collection Bonus Book Pages 29-30
  489. History of Castlevania - Crescent of the Moon Pages 34 - 37
  490. Castlevania Judgment Aeon True Story Mode Intro
  491. Castlevania Judgment Sypha Belnades True Story Mode
  492. Castlevania Judgment Golem True Story Mode
  493. Castlevania Judgment Death True Story Mode
  494. Castlevania Judgment Golem True Story Mode
  495. Castlevania Judgment Aeon True Story Mode Intro
  496. Castlevania: Curse of Darkness Ending
  497. Castlevania: Curse of Darkness Ending
  498. Castlevania: Curse of Darkness Ending
  499. Castlevania: Symphony of the Night Ending
  500. Castlevania: The Adventure Rebirth Ending
  501. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
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  506. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
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  508. Castlevania: Lament of Innocence Garden Forgotten By Time
  509. Castlevania: Lament of Innocence Garden Forgotten By Time
  510. Castlevania: Lament of Innocence Ghostly Theatre
  511. Castlevania: Lament of Innocence Pagoda Of The Misty Moon
  512. Castlevania: Lament of Innocence Prison of Eternal Torture
  513. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  514. Castlevania: Lament of Innocence Pagoda of the Misty Moon
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