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Dracula's Castle

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Castlevania/Dracula's Castle
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"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Background

Dracula's Castle, also known as Demon Castle or Castlevania, is Count Dracula's lair and symbol of his magic, being one of the most primary areas in the Castlevania series. It houses an army of his supernatural minions and tends to collapse when Dracula is defeated. Yet, it can restore itself and reappear intact in later games, even those where Dracula has not yet revived himself.

The castle’s exact location is impossible to pinpoint since it’s an entity of chaos that can appear in various places whenever it reemerges. Most often, though, it has appeared in Europe, specifically in Transylvania.

If one considers the events in the original 1897 novel and historical locations linked to Vlad III Drăculea, the castle in the series may have once been situated in Transylvania or northern Wallachia, near Poenari Castle, one of Vlad's known residences.

Nevertheless, as a supernatural structure linked to Dracula's powers, the castle does not exist as a typical physical landmark but rather as a spiritual realm layered over another dimension. This explains why, after Dracula’s death, the castle usually collapses without a trace, aside from a rare exception in the late 1600s when only part of it fell.

The castle’s appearance changes frequently:

  • In the original Castlevania, it is atop a mountain.
  • In Symphony of the Night, it is by a lake.
  • In Curse of Darkness, it is near an ocean (possibly the Black Sea).

Characters like Maria Renard and Alucard note that it’s different each time, with Alucard suggesting it’s “a creature of chaos,” hinting at its shifting, unstable nature.

Some speculate that the castle once belonged to Walter Bernhard, whose stronghold shared features with Dracula’s. If true, Castlevania may date to the 11th century. However, the Lament of Innocence story leaves it unclear whether Dracula ever returned to Walter’s original castle, and the Japanese guide for Castlevania: The Adventure suggests Dracula built his own castle near Transylvania.

After Dracula’s defeat in 1999, his castle was sealed within a solar eclipse. It nearly returned in 2035, only to be resealed when Soma Cruz rejected his destiny to become Dracula. In 2036, a cult created a replica of the castle to summon a new Dark Lord, but it collapsed when their plans failed. The castle briefly returned through a new Dark Lord but was quickly sealed away by Arikado to prevent its reappearance.

General Information

Name: Castlevania[1] (The castle has been directly called this in some games such as Order of Shadows[2]), Dracula's Castle, Walter's Castle

Origin: Castlevania

First Appearance: Castlevania NES (Game release wise it's first appearance), Castlevania: Lament of Innocence (Chronologically its first appearance)

Latest Appearance: Castlevania: Grimoire of Souls

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Gender: None

Sexuality: None

Pronouns: It

Age: Over thousands of years old

Time Period: Irrelevant (As Dracula's Castle is an immortal, it has been through every time period in the Castlevania franchise after the 1000s)

Timeline: Main Timeline, Legends Timeline, & Circle of the Moon Timeline

Homeworld: Earth

Address: Unknown

Story Role: Exploration Area for the Hero, Home for Demons

Legacy: Worldwide Legacy (Dracula's Castle is famously known throughout the world, even to those who view Dracula as mere myth[3])

Influence: Cultural Influence (Dracula's Castle acts as a safe haven for those who turn their backs against God[4])

Language: None

Classification: Creature of Chaos[5], Castle of Hell[6], Child of the Night[7]

Species: Living Castle

State of Being: Regular

Physiology: Castle Physiology

In-Universe Creator: Dark Lords, most notable Dracula

Wielders: Walter Bernhard (Formerly), Richter Belmont, Shaft, Dracula, Maxim Kischine, Dracula Wraith, Graham Jones, Kid Dracula, Galamoth, Olrox

Size: Varies (The castle is a creature of Chaos, where with each rebirth it takes a new form[8])

Weight: Varies (The castle is a creature of Chaos, where with each rebirth it takes a new form[9])

Environment: Varies on area in castle

Resources: Endless amount of resources due to the infinite magic[10], along with an infinite supply of monsters and drawing it with their magic, spreading chaos across the world[11]

Status: Other (The Castle has been sealed within a Solar Eclipse by the year 1999, prior it would fall when Dracula dies and come back when a new Dark Lord comes)

Date of Seal: 1999

Alignment: Chaotic Evil (The castle is a creature of Chaos[12], creating an infinite supply of monsters and drawing it with their magic, spreading chaos across the world[13])

Threat Level: Global Threat (Creates an infinite supply of zombies and monsters drawn by the Castle's magic[14], all used by it's Dark Lord to rule the world)


Codex Statistics

Cardinality: Finite

Dimensionality: 3+1-D

Range: Varies through sheer size (The castle is a creature of Chaos, where with each rebirth it takes a new form[15]), up to Multi-Universal (The castle is directly steered by Mathias' power[16], which exist on top of another dimension[17]. The castle is directly steered by Dracula's power[18]. The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[19]. The castle can make glyphs that teleport one outside of the castle by standing over it[20]. A lot of these creatures are summoned from Hell[21]. The castle has magic energies that seal the gateway to hell[22])

Stamina: Limitless (The Castle has an infinte supply of zombies drawn by the castles magic[23])

Intelligence: Unknown Intelligence

Knowledge: Unknown level


Effects

Is a Creature of the Night, which gives:




The castle is directly steered by Dracula's power[78], and has these effects:




Notable Features

Inhabitants

An infinite supply of zombies and monsters drawn by the Castle's magic[177], Olrox, Death, Medusa, The Creature,

Areas

Rooms and features

The Castle's interior constantly shifts between games due to being a creature of chaos, some of the rooms include:

  • Entrance
  • Bridges
  • Castle Keep
  • Ceremonial Room
  • Chapel
  • Clock Tower
  • Courtyard
  • Guest Rooms
  • Great Stairway
  • Halls
  • Kitchen and Storage Area
  • Mansion/Villa
  • Marble Corridor
  • Outer Wall
  • Throne Room
  • Top Floor
  • Towers

Recreation

  • Arena
  • Ballroom
  • Garden
  • Library
  • Theater

Research

  • Laboratory

Underground

  • Armory
  • Catacomb
  • Caves
  • Dungeon
  • Waterway

Objects

  • Fountains
  • Hallways
  • Waterfalls
  • Ferries
  • Stairs

Other

Issues

Explanation

Usage of games like Castlevania Legends & Castlevania: Circle of the Moon

Castlevania Legends

The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[182]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.

Castlevania: Circle of the Moon

Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.

Why abilities from them are still usable for main timeline

These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[183]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.

Trivia

  • The word "Castlevania" was created by Emil Heidkamp, Konami of America's senior vice president at the time, who believed the game's Japanese name was translated as "Dracula's Satanic Castle", and therefore he chose to change it out of potential religious sensibilities[184].
  • In the first game, only the keep portion of the castle collapses, while later games had the entire castle collapsing. This was because it was originally intended that the keep area (more specifically the clock tower gears) acted as Dracula's metaphorical heart and could only remain standing as long as Dracula himself remained alive[185].
  • Several real life castles have served as inspiration in Dracula's design over the games[186]:
  • In real life, Poenari Castle was Vlad Ţepeş' most prominent outposts. Poenari was chosen for its strategic location: built high atop a precipice to gauge properly the lands of southern Romania all around, with a bottlenecked path in and out of its domain, making it hard to infiltrate, and large enough to accommodate a small army, making it difficult to siege. Long after his reign, Poenari Castle is reported to have hauntings and unusual phenomena within its grounds by visitors. While based upon more lavish and grandiose real world castles, Castlevania itself appears to take its geographical and even strategic aspects from Poenari, from its seaside/lakeside position, elevation upon natural mountains and structures, and to be used as a fortification for an army.
  • The castle is referred to as "Dracula's Tower" in an American commercial for Super Castlevania IV.
  • Aside from the Demon Castle that frequently acted as the setting of the series, Soma Cruz in Aria of Sorrow twice alluded to a castle that Count Dracula owned in Europe[189][190], which was presumably referring to either Bran Castle, Poenari Castle, Hunyad Castle, or Mount Izvorul Câlimanului from the novel.
  • The stage Big Battle from Contra: Hard Corps (also from Konami), when seen from the outside, bears a resemblance to Dracula's Castle, with the ending of the stage emulating the classic 'castle crumbling while the hero stares at a distance' ending from Castlevania titles. The interior also bears a long walkway upward to the base's center.
  • The Dark Castle from the Boktai series (also by Konami) is probably a reference to Dracula's Castle. It is a castle that can travel in space by the combined powers of the Count and Carmilla (themselves also being Castlevania references), along with other enemies.
    • The castle itself bears some resemblance to the Reverse Castle from Castlevania: Symphony of the Night, mainly from the cutscene where it is introduced.

Misconceptions

"Gaiden" means "Non-Canon" or "Alternate Timeline"

This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.

The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.

The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.

This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.

IGA Statements Quoted by a Fan

Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:

Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
IGA: Judgment is a work that surpasses space and time and brings them together.
Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.

Now these seem like pretty clear-cut statements until you start to try to find where these come from.

They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.

There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.

Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.

He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.

There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.

Thus all of these quotes are merely hearsay until shown or proven otherwise.

Remakes/Remasters Being Non-Canon

This comes from an Iga quote that says:

"IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."

Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.

Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[191], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[192], though it borrows a lot of elements from Castlevania NES.

Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[193] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[194].

Iga Only Allows Stuff He Works on To Be Canon

There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.

Iga is a Producer of Castlevania: Circle of the Moon

A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.

Elements and Statements can be used from Lords of Shadows for the main continuity

This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[195]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[196], attempted to destroy the specific era of time[197], cause all beings everywhere to disappear, forever[198] and that the age was on the verge of collapse[199]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[200], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[201], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[202]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[203] Julia didn't come save him, and Isaac died within the castle[204]. In other cases the Castle does not collapse[205], but instead slowly fades away[206]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[207].

References

  1. Castlevania: Lament of Innocence
  2. Castlevania: Order of Shadows
  3. Castlevania: Aria of Sorrow Prologue Scene
  4. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  5. Castlevania: Symphony of the Night
  6. Castlevania (N64)
  7. Castlevania Judgment Carmilla Story Mode
  8. Castlevania: Symphony of the Night
  9. Castlevania: Symphony of the Night
  10. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Needless to say, there were dark priests who served Dracula and witches who were attracted by infinite magic. Then in recent years, there were stories about 2 religious groups that were planning for the resurrection of Dracula."
  11. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle."
  12. Castlevania: Symphony of the Night
  13. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle."
  14. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle."
  15. Castlevania: Symphony of the Night
  16. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  17. Akumajo Dracula: Kabuchi no Tsuisoukyoku "It was said that there are areas in the castle where teleporters instantly allow you to return to the entrance even from the farthest side of the castle. It was then discovered that the castle exists on top of another dimension."
  18. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  19. Castlevania: Lament of Innocence
  20. Castlevania: Lament of Innocence
  21. Castlevania: Symphony of the Night Bestiary No. 21
  22. Castlevania: Order of Ecclesia
  23. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle."
  24. Super Castlevania IV Stage B-1
  25. Castlevania: Circle of the Moon
  26. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  27. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  28. Haunted Castle Revisited Dominus Collection
  29. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  30. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  31. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  32. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  33. Castlevania: Curse of Darkness Manga Volume 1
  34. Castlevania II: Simon's Quest Night Transition
  35. Castlevania II: Simon's Quest Online Game Manual Page 4
  36. Castlevania: Lament of Innocence Bestiary No. 058
  37. Castlevania: Lament of Innocence Bestiary No. 059
  38. Castlevania: Curse of Darkness Bestiary No. 009
  39. Castlevania: Curse of Darkness Bestiary No. 005
  40. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  41. Castlevania: Symphony of the Night
  42. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  43. Castlevania: Lament of Innocence Bestiary No. 064
  44. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  45. Castlevania: Grimoire of Souls Prologue
  46. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  47. Castlevania: Portrait of Ruin
  48. Castlevania: Grimoire of Souls Prologue Stage 4
  49. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  50. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  51. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  52. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  53. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  54. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  55. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  56. Castlevania: Portrait of Ruin
  57. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  58. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  59. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  60. Castlevania III: Dracula's Quest
  61. Castlevania: Curse of Darkness Absolute Zero Ring Description
  62. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  63. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  64. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  65. Castlevania Judgment Aeon's Hyper Attack on Golem
  66. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  67. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  68. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  69. Castlevania Judgment Aeon Hyper Attack on Death
  70. Castlevania: Portrait of Ruin
  71. Castlevania: Lament of Innocent
  72. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  73. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  74. Konami of Europe's Camilla Fernandez profile
  75. Castlevania: Portrait of Ruin
  76. Castlevania: Grimoire of Souls Prologue Stage 1
  77. Castlevania: Dawn of Sorrow Yoko's Shop
  78. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  79. Castlevania: Portrait of Ruin
  80. Castlevania: Lament of Innocence Bestiary No. 003
  81. Castlevania: Lament of Innocence Bestiary No. 004
  82. Castlevania: Harmony of Dissonance
  83. Castlevania: Harmony of Dissonance
  84. Castlevania: Symphony of the Night Bestiary No. 40
  85. Castlevania: Curse of Darkness
  86. Castlevania: Curse of Darkness Save Room Chair
  87. Castlevania: Symphony of the Night Bestiary No. 16
  88. Castlevania: Portrait of Ruin
  89. Castlevania: Curse of Darkness Bestiary No. 014
  90. Castlevania: Curse of Darkness Bestiary No. 025
  91. Castlevania: Portrait of Ruin Bestiary No. 10
  92. Castlevania: Lament of Innocence Bestiary No. 029
  93. Castlevania: Order of Ecclesia Bestiary No. 061
  94. Castlevania: Lament of Innocence Bestiary No. 046
  95. Castlevania: Portrait of Ruin Bestiary No. 133
  96. Castlevania: Lament of Innocence
  97. Castlevania (N64)
  98. Castlevania Chronicles
  99. Super Castlevania IV
  100. Super Castlevania IV
  101. Castlevania Chronicles
  102. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  103. Castlevania III: Dracula's Curse Doppelganger Boss Fight
  104. Castlevania: Curse of Darkness Chair Room
  105. Castlevania: Legacy of Darkness Tower of Sorcery
  106. Castlevania: The Adventure ReBirth
  107. Super Castlevania IV
  108. Castlevania: Lament of Innocence
  109. Castlevania: Curse of Darkness Bestiary No. 001 Skeleton
  110. Castlevania: Curse of Darkness Bestiary No. 002 Executioner
  111. Castlevania Curse of Darkness Bestiary No. 002
  112. Castlevania: Portrait of Ruin
  113. Castlevania: Portrait of Ruin
  114. Castlevania: Harmony of Dissonance
  115. Castlevania: Circle of the Moon
  116. Castlevania: Circle of the Moon
  117. Castlevania: Order of Ecclesia Bestiary No. 061
  118. Castlevania: Portrait of Ruin Bestiary No. 131
  119. Castlevania: Lament of Innocence Bestiary No. 051
  120. Castlevania: Curse of Darkness Bestiary No. 008
  121. Castlevania (N64)
  122. Castlevania III: Dracula's Curse Castle Dungeon
  123. Castlevania: Symphony of the Night Bestiary No. 44
  124. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  125. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  126. Castlevania: Bloodlines Stage 6-2 First Room
  127. Castlevania: Legacy of Darkness Carrie Mode Underground Waterway Entrance Cutscene
  128. Castlevania: Bloodlines Stage 6-3 First Room
  129. Castlevania: Grimoire of Souls
  130. Castlevania (N64)
  131. Castlevania Chronicles
  132. Castlevania Chronicles
  133. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  134. Haunted Castle Revisited Dominus Collection
  135. Super Castlevania IV
  136. Haunted Castle Revisited Dominus Collection
  137. Castlevania: Grimoire of Souls Prologue level
  138. Castlevania Chronicles
  139. Haunted Castle Arcade Stage 03
  140. Castlevania: Harmony of Dissonance
  141. Castlevania: Order of Ecclesia
  142. Castlevania: Lament of Innocence
  143. Castlevania: Lament of Innocence
  144. Castlevania: Symphony of the Night Bestiary No. 21
  145. Castlevania: Symphony of the Night Underground Caverns
  146. Castlevania III: Dracula's Curse
  147. Super Castlevania IV
  148. Castlevania: Aria of Sorrow Prologue
  149. Castlevania: Aria of Sorrow Prologue
  150. Castlevania: Harmony of Dissonance Ending
  151. Castlevania: Lament of Innocence
  152. Castlevania III: Dracula's Curse
  153. Castlevania: Curse of Darkness Bestiary No. 115
  154. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  155. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  156. Castlevania: Grimoire of Souls Prologue Stage 4
  157. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  158. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  159. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  160. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  161. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  162. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  163. Castlevania: Portrait of Ruin
  164. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  165. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  166. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  167. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  168. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  169. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  170. Super Castlevania IV Stage 8-1
  171. History of Castlevania - Crescent of the Moon Pages 12-13
  172. Castlevania: The Adventure ReBirth
  173. Castlevania: The Adventure ReBirth
  174. Castlevania: The Adventure ReBirth
  175. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  176. Castlevania Judgment Aeon's Hyper Attack on Golem
  177. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle."
  178. Castlevania II: Simon's Quest Day Transition
  179. Castlevania II: Simon's Quest Day Game Manual Page 11
  180. Castlevania II: Simon's Quest
  181. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  182. Castlevania Legends Game Manual Pages 2 & 12
  183. History of Castlevania - Crescent of the Moon Pages 34 - 37
  184. Console Wars: Sega, Nintendo and a Battle that Defined a Generation by Blake J. Harris.
  185. Castlevania – Developer Commentary at Shmuplations.
  186. Real life castles article at the Castlevania Dungeon
  187. Akumajō Dracula (X68000) instruction booklet
  188. Castlevania: Symphony of the Night instruction booklet
  189. Castlevania: Aria of Sorrow
    Genya Arikado: "We're in Dracula's Castle."
    Soma Cruz: "Huh? Dracula's Castle? Are you telling me we are in Europe?"
  190. Castlevania: Aria of Sorrow
    Soma Cruz: "Is it true that this is Dracula's castle?"
    Graham Jones: "It most certainly is."
    Soma Cruz: "But, isn't Dracula's castle in Europe somewhere?"
  191. Castlevania Chronicles
  192. Castlevania Chronicles
  193. Castlevania Chronicles
  194. Castlevania Anniversary Collection Bonus Book Pages 29-30
  195. History of Castlevania - Crescent of the Moon Pages 34 - 37
  196. Castlevania Judgment Aeon True Story Mode Intro
  197. Castlevania Judgment Sypha Belnades True Story Mode
  198. Castlevania Judgment Golem True Story Mode
  199. Castlevania Judgment Death True Story Mode
  200. Castlevania Judgment Golem True Story Mode
  201. Castlevania Judgment Aeon True Story Mode Intro
  202. Castlevania: Curse of Darkness Ending
  203. Castlevania: Curse of Darkness Ending
  204. Castlevania: Curse of Darkness Ending
  205. Castlevania: Symphony of the Night Ending
  206. Castlevania: The Adventure Rebirth Ending
  207. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”