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Dracula's Castle, also known as Demon Castle or Castlevania, is Count Dracula's lair and symbol of his magic, being one of the most primary areas in the Castlevania series. It houses an army of his supernatural minions and tends to collapse when Dracula is defeated. Yet, it can restore itself and reappear intact in later games, even those where Dracula has not yet revived himself.
The castle’s exact location is impossible to pinpoint since it’s an entity of chaos that can appear in various places whenever it reemerges. Most often, though, it has appeared in Europe, specifically in Transylvania.
If one considers the events in the original 1897 novel and historical locations linked to Vlad III Drăculea, the castle in the series may have once been situated in Transylvania or northern Wallachia, near Poenari Castle, one of Vlad's known residences.
Nevertheless, as a supernatural structure linked to Dracula's powers, the castle does not exist as a typical physical landmark but rather as a spiritual realm layered over another dimension. This explains why, after Dracula’s death, the castle usually collapses without a trace, aside from a rare exception in the late 1600s when only part of it fell.
The castle’s appearance changes frequently:
Characters like Maria Renard and Alucard note that it’s different each time, with Alucard suggesting it’s “a creature of chaos,” hinting at its shifting, unstable nature.
Some speculate that the castle once belonged to Walter Bernhard, whose stronghold shared features with Dracula’s. If true, Castlevania may date to the 11th century. However, the Lament of Innocence story leaves it unclear whether Dracula ever returned to Walter’s original castle, and the Japanese guide for Castlevania: The Adventure suggests Dracula built his own castle near Transylvania.
After Dracula’s defeat in 1999, his castle was sealed within a solar eclipse. It nearly returned in 2035, only to be resealed when Soma Cruz rejected his destiny to become Dracula. In 2036, a cult created a replica of the castle to summon a new Dark Lord, but it collapsed when their plans failed. The castle briefly returned through a new Dark Lord but was quickly sealed away by Arikado to prevent its reappearance.
Name: Castlevania[1] (The castle has been directly called this in some games such as Order of Shadows[2]), Dracula's Castle, Walter's Castle
Origin: Castlevania
First Appearance: Castlevania NES (Game release wise it's first appearance), Castlevania: Lament of Innocence (Chronologically its first appearance)
Latest Appearance: Castlevania: Grimoire of Souls
Company: Konami
Creator: Hitoshi Akamatsu, Koji Igarashi
Gender: None
Sexuality: None
Pronouns: It
Age: Over thousands of years old
Time Period: Irrelevant (As Dracula's Castle is an immortal, it has been through every time period in the Castlevania franchise after the 1000s)
Timeline: Main Timeline, Legends Timeline, & Circle of the Moon Timeline
Homeworld: Earth
Address: Unknown
Story Role: Exploration Area for the Hero, Home for Demons
Legacy: Worldwide Legacy (Dracula's Castle is famously known throughout the world, even to those who view Dracula as mere myth[3])
Influence: Cultural Influence (Dracula's Castle acts as a safe haven for those who turn their backs against God[4])
Language: None
Classification: Creature of Chaos[5], Castle of Hell[6], Child of the Night[7]
Species: Living Castle
State of Being: Regular
Physiology: Castle Physiology
In-Universe Creator: Dark Lords, most notable Dracula
Wielders: Walter Bernhard (Formerly), Richter Belmont, Shaft, Dracula, Maxim Kischine, Dracula Wraith, Graham Jones, Kid Dracula, Galamoth, Olrox
Size: Varies (The castle is a creature of Chaos, where with each rebirth it takes a new form[8])
Weight: Varies (The castle is a creature of Chaos, where with each rebirth it takes a new form[9])
Environment: Varies on area in castle
Resources: Endless amount of resources due to the infinite magic[10], along with an infinite supply of monsters and drawing it with their magic, spreading chaos across the world[11]
Status: Other (The Castle has been sealed within a Solar Eclipse by the year 1999, prior it would fall when Dracula dies and come back when a new Dark Lord comes)
Date of Seal: 1999
Alignment: Chaotic Evil (The castle is a creature of Chaos[12], creating an infinite supply of monsters and drawing it with their magic, spreading chaos across the world[13])
Threat Level: Global Threat (Creates an infinite supply of zombies and monsters drawn by the Castle's magic[14], all used by it's Dark Lord to rule the world)
Cardinality: Finite
Dimensionality: 3+1-D
Range: Varies through sheer size (The castle is a creature of Chaos, where with each rebirth it takes a new form[15]), up to Multi-Universal (The castle is directly steered by Mathias' power[16], which exist on top of another dimension[17]. The castle is directly steered by Dracula's power[18]. The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[19]. The castle can make glyphs that teleport one outside of the castle by standing over it[20]. A lot of these creatures are summoned from Hell[21]. The castle has magic energies that seal the gateway to hell[22])
Stamina: Limitless (The Castle has an infinte supply of zombies drawn by the castles magic[23])
Intelligence: Unknown Intelligence
Knowledge: Unknown level
Is a Creature of the Night, which gives:
The castle is directly steered by Dracula's power[78], and has these effects:
An infinite supply of zombies and monsters drawn by the Castle's magic[177], Olrox, Death, Medusa, The Creature,
The Castle's interior constantly shifts between games due to being a creature of chaos, some of the rooms include:
Issues
The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[182]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.
Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.
These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[183]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.
Big Battle base from Contra: Hard Corps.
Dark Castle from Boktai.
This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.
The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.
The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.
This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.
Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:
Now these seem like pretty clear-cut statements until you start to try to find where these come from.
They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.
There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.
Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.
He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.
There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.
Thus all of these quotes are merely hearsay until shown or proven otherwise.
This comes from an Iga quote that says:
Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.
Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[191], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[192], though it borrows a lot of elements from Castlevania NES.
Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[193] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[194].
There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.
A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.
This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[195]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.
Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[196], attempted to destroy the specific era of time[197], cause all beings everywhere to disappear, forever[198] and that the age was on the verge of collapse[199]?
A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[200], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[201], meaning this is an overtime feat that scales to no one physically.
Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[202]?
A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.
Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?
A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[203] Julia didn't come save him, and Isaac died within the castle[204]. In other cases the Castle does not collapse[205], but instead slowly fades away[206]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.
Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?
A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[207].