Maxim Kischine

From The Codex
Castlevania/Maxim Kischine
Jump to navigationJump to search


"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


“ The day you inherited the title of Vampire Hunter... I felt as if a wall had been erected between us... and for that reason I set out on my expedition. I wanted to be better than you and relieve you of your fate. „
~ Maxim Kischine to Juste Belmont

Background

After Dracula’s second defeat at the hands of Simon Belmont in 1698, the people viewed him as a hero and began gathering around him. Soon enough, a peaceful village formed around the Belmont household. Nearly 30 years passed and the village became home to the powerful Kischine Clan, and the newest member of the clan, Maxim Kischine. Maxim grew up as an aspiring vampire hunter, alongside his friends Juste Belmont and Lydie Erlanger.

Juste in particular was the grandson of Simon, and thus viewed as a prodigy. Maxim, wanting to become one of the greats, made himself Juste’s rival. The two eventually competed for who would inherit the Vampire Killer whip, but Juste outclassed Maxim in every competition they had; inheriting the whip over Maxim.

Maxim, frustrated and jealous by Juste’s victory, decided to leave on a training expedition, and Juste had not heard from him in two years; until one day, suddenly, Maxim reappeared in town with wounds all over his body, and told Juste that Lydie had been kidnapped and taken to Dracula’s Castle. Astonished that Dracula’s Castle had risen despite it not having been a century since his previous defeat, Juste rushed over to the castle as fast as he could.

Maxim’s training expedition was actually a journey to find Dracula’s body parts and resurrect him, so that he could prove himself by taking the Dark Lord down. However, Maxim was possessed by Dracula in the process, and stole Lydie himself.

Thus, Maxim had developed two separate personalities; Maxim (his regular self,) and Dark Maxim (his possessed form.) This created two alternate dimensional versions of Dracula’s Castle, Castle A and Castle B, which Juste was forced to traverse. After doing so, and conquering both entire castles, Juste finally confronted Dark Maxim in his chambers. However, during their duel, Maxim noticed his bracelet on Juste’s arm, and regained his mind.

There, it was discovered that the being that possessed Maxim was not Dracula himself, but an unknown Wraith who took over Dracula’s form and powers. After the Dracula Wraith fuses himself with the parts of Dracula’s body, he and Juste have one final duel, where Juste fortunately prevails.

Being taken by Juste, Maxim was able to escape the crumbling castle and slowly came to his senses. Maxim, ashamed by what he had done, apoligzed to Juste and Lydie, promising to put their friendship back on track and return peacefully to the village.

Maxim’s future is entirely unknown, although it is known that his Stellar Sword ends up in the hands of the legendary Eric Lecarde; who himself would then pass it onto the vampire hunter, Jonathan Morris.

Personality

General Information

Name: Maxim Kischine

Other Names: Dark Maxim (When possessed by Dracula Wraith)

Origin: Castlevania

First Appearance: Castlevania: Harmony of Dissonance

Company: Konami

Creator: Koji Igarashi

Actor: Takuo Kawamura

Gender: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: Unknown

Time Period: 1748

Timeline: Main Timeline

Homeworld: Earth

Residence: Unknown

Story Role: Supporting Protagonist, Hidden Villain, Controlled Villain

Legacy: Worldwide Legacy (Maxim is noted to be a legendary swordsman)

Influence: Event Influence (Through Dracula Wraith using his jealously and evil within him to create a separate personality, he was able to resurrect himself as a version of Dracula)

Language: English

Classification: Rival of Juste Belmont, Child of the Night[2] (When possessed by Dracula Wraith)

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[3]

Occupation: Vampire Hunter

Affiliations: Juste Belmont (Long time friends and rivals[4]), Lydie Erlanger (Childhood friend)

Enemies: Juste Belmont (While under the influence of the Castle, he views Juste as an enemy)

Height: Unknown

Weight: Unknown

Status:

Date of Death: 1748 in the bad ending, Unknown otherwise

Alignment: Neutral Good (Maxim is a vampire hunter and friend of Juste Belmont that helps Juste with rescuing their friend Lydie. He feels ashamed for being a big part of the reason of her kidnapping and would rather tell her the truth and face punishment[5]. Would rather be killed by Juste Belmont then become a pawn of Dracula's will[6]. Maxim notes he wanted to free Juste from his cursed fate against Dracula[7]), Chaotic Evil as Dark Maxim (Completely self-serving and wicked to the core, Dark Maxim goes to any lengths to be as wicked and unpredictable as possible, even kidnapping Lydie simply because of the wicked nature of it)

Protection Level: Global Protector (Maxim notes he wanted to free Juste from his cursed fate against Dracula[8], where he went and replicated Simon's journey of gathering all of Dracula's remains[9], as such Maxim is one that fights to stop Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[10], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[11])

Threat Level: Global Threat as Dark Maxim (Dark Maxim has Dracula's Wraith possessing him, who has the image of Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[12], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[13])

Codex Statistics

Key Regular | Possessed by Dracula's Wraith

Key Information

  • Regular: This key covers regular Maxim, without being controlled by Dark Maxim or Dracula's Wraith.
  • Possessed by Dracula's Wraith: This key covers Maxim during the events of Harmony of Dissonance where he's possessed by Draucla's Wraith.

Grade: A

Tier: At least 8-C, likely Far Higher, Higher with Double Spirit | At least 8-C, likely Far Higher, Higher with Double Spirit

Cardinality: Finite

Power Source: Chaos (All monsters and creatures are Creatures of Chaos[14], where they are empowered by Chaos, always rebirthing from Chaos with each rebirth, the creatures takes a new form[15])

Dimensionality: 3-D

Attack Potency: At least Building level (Potency), likely Far Higher (Went on a two-year training expedition after Juste inherited the title of Vampire Killer to be able to catch up to him[16], due to his want and training to try and reach the level of Juste Belmont, he should be far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[17]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see[18] . Monsters like Gergoth[19], can be fought by an era of hunter[20], where Gergoth's mere stomps breaks large portions of the castle apart causing them to crash through multiple floors due to its sheer weight and size[19]), Higher with Double Spirit (Maxim's super move has him move so fast that two afterimages of him clear and attack everything on the screen[21]) | At least Building level (Potency), likely Far Higher (Fought Juste Belmont, who was considered the fiercest and most prodigious hunter even among the other Belmont’s, making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[22]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see[23] . Monsters like Gergoth[19], can be fought by an era of hunter[20], where Gergoth's mere stomps breaks large portions of the castle apart causing them to crash through multiple floors due to its sheer weight and size[19]. . Monsters like Gergoth[19], can be fought by an era of hunter[20], where Gergoth's mere stomps breaks large portions of the castle apart causing them to crash through multiple floors due to its sheer weight and size[19]. Gained power he believed surpassed Juste[24]), Higher with Double Spirit

Durability: At least Building level, likely Far Higher | At least Building level, likely Far Higher

Striking Strength: At least Room Class (Potency), likely Far Higher | At least Room Class (Potency), likely Far Higher

Lifting Strength: At least Class 10 Went on a two-year training expedition after Juste inherited the title of Vampire Killer to be able to catch up to him[25], due to his want and training to try and reach the level of Juste Belmont, he should be far superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[26] where logs can weigh around 15 to 5 tons[27] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[28]) | At least Class 10 (As he has Dracula's Wraith possessing him, he should by this point have far surpassed the level of Hector's Battle-Type innocent devils)

Travel Speed: At least Superhuman regularly (Should be comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed[29]). At most Faster Than Light through full Aura (Maxim moves so fast that his very light projection cannot keep up with him enveloping a red aura around him[30]. Maxim's super move has him move so fast that two afterimages of him clear and attack everything on the screen, with him moving so fast it looks like he didn't even leave his initial starting place[31]) | At least Superhuman regularly. At most Faster Than Light through full Aura

Attack Speed: At most Faster Than Light | At most Faster Than Light (Can tag Juste Belmont, who can tag Dracula Wraith, who is an image of 1600s Dracula, who serves as the absolute evil, the opposite to God[32], where for God to be perfectly good, there must be a being of perfect darkness[33], being the entity opposite to God[34], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[35] and the White Demon, who can move at the speed of light at short distances[36])

Reaction Speed: At most Faster Than Light | At most Faster Than Light

Stamina: Superhuman (Should be similar to Juste Belmont. Maxim went on an entire expedition for two years searching for Dracula’s body parts. He then was able to travel home, raise Dracula’s Castle, and fight Juste Belmont, without rest)

Range: Standard Melee, Extended Melee with Stellar Sword, Tens of Meters with Shuriken and Maxim Mirage

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[37])

Knowledge: Master level (Could fight and pose a challenge to a reluctant Juste Belmont, showcasing incredible skill[38], Went on a two year training expedition after Juste inherited the title of Vampire Killer to be able to catch up to him[39], went and replicated Simon's journey of gathering all of Dracula's remains[40]. A skilled user of his sword and shurikens, being a master all on his own and being second only to Juste Belmont. Maxim's super move has him move so fast that two afterimages of him clear and attack everything on the screen, with him moving so fast it looks like he didn't even leave his initial starting place[41])


Superhuman Physical Characteristics, Expert Combatant (Maxim is able to dive kick while in the air, keeping the energy and strength from the kick[50]), Penetration Damage (Physical Penetration & Bladed Penetration) & Weapon Mastery (Sword Mastery; Maxim is able to swing his sword so fast, it looks like a streak of light[51]. Shuriken Mastery; Can throw his large shuriken deftly, having it always return to him no matter how he throws it[52]), Magic & Principle Manipulation(Maxim naturally has magic, where doing his continuous somersault takes up magic[53]. Where alchemy experiments with the principles of God's creation of the world[54], along with being said to be as great a task as recreating God's creation of the Earth[55]), Acrobatics & Multiple Jumps (Maxim is able to jump three times in the air[56], while jumping he can pull off acrobatic movements like a flip in the air[57]), Sheer Will (Maxim puts great resistance against his other side trying to take over his body, holding on to his true self until he reached his limit[58]. Through the help of Juste and their bracelets, Maxim was able to overpower the spirit within him[59]), Afterimage Creation (Can attack so fast he leaves behind a punch rush of afterimages[60]. Maxim moves so fast that his very light projection cannot keep up with him enveloping a red aura around him[61]. Maxim's super move has him move so fast that two afterimages of him clear and attack everything on the screen, with him moving so fast it looks like he didn't even leave his initial starting place[62]), Healing (Maxim is able to heal himself from injuries he sustained[63]), Energy Absorption (Maxim can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[64]).

Resistance to Dracula's Castle abilities (Without being possessed by Dracula's remains, Maxim is able to enter the castle without any adverse effects done to him[66]). The Castle Abilities Include: Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[67], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[68]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[69]), Possession (The castle possesses objects with its magic, such as a ouija table[70]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[71]. The Castle has doors sealed off without solving puzzles[72]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[73]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[74], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[75]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[76]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[77]. The castle increases one's dark desires, allowing Dracula to easily control them[78]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[79]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[80]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[81]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[82]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[83]), Curse Manipulation (The Curse status that spirits inflict[84] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[85]), Mortality Manipulation (The castle can bring inanimate statues to life to attack[86]. Can cause the glass murals to come to life and attack[87]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[88]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[89]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[90], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[91] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[92], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[93], or Charlotte fading from existence due to them messing with the history of the Grimoires[94], Maria starting to fade because Richter's history is being rewritten[95], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[96]. The text alterations also make the monsters stronger[97]. With the real world and world of grimoires being considered the same or "equal"[98], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[99]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[100]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[101], which alter grimoires, which do not adhere to the laws of reality[102]), Power Modification (The vital souls are noted to be apart of the Castle's power[103], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[104]. The Chaos of the Grimoire destabilized the magic of the others[105])

Is a Creature of the Night, which gives:



As he is possessed by Dracula's Wraith, he is the reason behind both of the castles and its effects, which should give him the natural abilities of Dracula's Castle, which include: Magic (The castle pulses with dark magical power[163]. The castle uses magic to do things like re-animate corpses[164], along with skeletons[165]), Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[166], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[167]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[168]), Save and Load (The castles magic has rooms where one can sit on a chair and is enveloped in the angelic wings of light, allowing them to save their progress[169], with these chairs being acknowledged in rooms in the castle with a description[170]), Possession (The castle possesses objects with its magic, such as a ouija table[171]), Bestowal (The castle enables one to keep their mind after dying, becoming a ghost[172]), Mind Bestowal (The castle can bestow a mind through its magic[173]), Soul Bestowal (The castle can bestow a soul through its magic[174]. Imbued the Mud Man with a tormented soul[175]), Power Bestowal (The castle grants enemies to attack under the power of magic[176]. The magic of Dracula's power that empowers the owl enemy[177]), Resurrection (Resurrection of Multiple Targets; The castle uses magic to return creatures of chaos back to life[178]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[179]. The Castle has doors sealed off without solving puzzles[180]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[181]), Telekinesis (The Castle can lift parts of levels apart[182]. The castle has blocks that float and levitate up and downards to crush opponents or send them into spikes[183]), Immersion (Can bring paintings to life and have them attack[184]), Mimicry (Physiology Mimicry; The castle contains mirror worlds where perfect clones of oneself can fight[185]. The Castle can also do this without mirror worlds[186], where they make a perfect copy that have all of their moves and sub-weapons, and can freely switch to a different person to copy their abilities[187]), Teleportation (The castle has access to the teleporter seat, the seat of a device that allows instant movement across Valachia[188]. The castle has objects that fade in and out while trying to platform on them[189]), Invisibility (Parts of Dracula's castle are invisible such as invisible stairs[190], and invisible platforms[191]), Necromancy (The castle can raise the dead to attack whoever enters a room[192]. The castle reanimates human bones as monsters by its evil magic[193]. The Castle created the Executioner from numerous dead bodies[194]), Fusionism (The Castle can create an abomination made from numerous dead bodies[195]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[196], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[197]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[198]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[199]. The castle increases one's dark desires, allowing Dracula to easily control them[200]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[201]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[202]), Elemental Manipulation & Chaos Manipulation (The castle infuses some enemies with chaos, giving it all elemental properties[203]), Blood Manipulation (The casle imbues blood all over a skeleton, making them always return to life no matter what damage is done to them[204]. The Castle has areas where its blood can form new enemies[205]), Acid Manipulation (The castle has areas of acid rain falling[206]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[207]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[208]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[209]), Perception Manipulation (The Castle is able to warp the users perceptions, making a room where it is split into three parts that do not operate under standard spatiality and directionality[210]), Poison Manipulation (The very waters of the castle are poisonous, killing one in an instant if they fall into it[211]), Gravity Manipulation (3-D; The castle has rooms with reverse gravity[212]), Curse Manipulation (The Curse status that spirits inflict[213] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[214]), Mortality Manipulation (The castle can bring inanimate statues to life to attack[215]. Can cause the glass murals to come to life and attack[216]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[217]), Plant Manipulation (The castle can cause even the trees to attack[218]. The castle can cause the plants and leaves to form a wraith[219]), Forcefield Manipulation (The castle set up a barrier seal outside of it to make people unable to enter[220]. Evil energy can create barriers blocking one until they defeat all enemies[221]), Fire Manipulation (Can cause fire across an entire room just from causing a chandelier with candles to fall, setting everything, even people on fire[222]), Portal Manipulation & Battlefield Removal (Application Based; The castle can create portals that send one to another dimension, where time is stopped[223]. Brought a wandering merchant in through swallowing him into a dense fog[224]. The castle has magic energies that seal the gateway to hell[225]), Summoning & Glyph Creation (The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[226]. The castle can make glyphs that teleport one outside of the castle by standing over it[227]. A lot of these creatures are summoned from Hell[228]), Water Manipulation (The Casles Waters seem to be very hazardous, as it instantly kills enemies upon touching them[229]), Spatial Manipulation (3-D; The castle can shift the room to make it where Trevor needs to escape upwards that will instantly kill him if it reaches him[230]. The castle can make blocks disappear and re-appear, making it difficult for one to traverse around the castle[231]. The Castle made it, where the stairway Soma was walking up with Mina, went longer hen usual, trying to keep Soma from going to the Shrine and instead bringing him to the castle[232]), Sense Manipulation (Caused Soma's senses to dim even entering the chaotic darkness near the Castle[233]), Weather Manipulation & Electricity Manipulation (The Castle is the reason for a massive cloud that covered the entire sky[234]. Can conjure thunderstorms around itself that can summon enemies during its flashes of lightning[235]. Can summon enemies through the lightning bolts it makes[236]), Dark Matter Manipulation (The castle contains dark matter within it that beings can use for weapon creation), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[237]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[238], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[239] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[240], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[241], or Charlotte fading from existence due to them messing with the history of the Grimoires[242], Maria starting to fade because Richter's history is being rewritten[243], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[244]. The text alterations also make the monsters stronger[245]. With the real world and world of grimoires being considered the same or "equal"[246], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[247]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[248]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[249], which alter grimoires, which do not adhere to the laws of reality[250]), Power Modification (The vital souls are noted to be apart of the Castle's power[251], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[252]. The Chaos of the Grimoire destabilized the magic of the others[253]).

Resistance to Time Stop (1-T; Areas in the Castle are unaffected by time being stopped, and blocks and objects will still fall[254]. Noted that the stop watch has no effect on moving platforms in the castle[255]. Christopher stopping time on an elevator does not stop the elevator from moving[256], machinery still moves along[257], and floating objects still float[258]. With time in Castlevania being so potent that not even eternity can withstand time[259], along with even artificial life being subject to the laws of time[260])


Whips

Stellar Sword

“ A sword with thin edges like five sheets that are overlapped and can be opened like a fan. The fully opened form shines like a star. „
~ Harmony of Dissonance Description
“ The blade of the legendary swordsman Maxim Kischine. „
~ Portrait of Ruin Description

An extremely powerful sword that attacks faster than the Vampire Killer whip, and is able to harm all enemies in the vicinity simultaneously.

Sub-Weapons

Shuriken (Stellar Sword (Opened Form)

“ A sword with thin edges like five sheets that are overlapped and can be opened like a fan. The fully opened form shines like a star. „
~ Harmony of Dissonance Description

A gigantic metal ninja star nearly as large as Maxim himself, which acts as a boomerang that returns after being thrown.


Notable Techniques

Somersault

A somersault Maxim can do while in midair, makes him invulnerable to attacks though it costs magic to use.

Double Spirit

Maxim's special move, he moves so fast that while his image can be seen in the center of the screen, two afterimages cross and attack everything on the screen, likely killing anything hit by this on screen.

Healing

Maxim bathes in a great amount of light around him as he recovers from any injuries he's sustained.


Other

Standard Tactics

  • Regular: Maxim will use his quick sword strikes along with his shurikens, acrobatic movement and special attacks such as double spirit.
  • Possessed by Dracula's Wraith: Maxim does much of the same strategy, with more vicious and bloodlusted intent.

Weaknesses

Note

Explanation

Usage of games like Castlevania Legends & Castlevania: Circle of the Moon

Castlevania Legends

The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[271]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.

Castlevania: Circle of the Moon

Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.

Why abilities from them are still usable for main timeline

These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[272]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.

Trivia

  • In the bad ending, Evil Maxim's portrait was utilized when he told Juste that he would have to force him to change his mind (referring to Juste putting Maxim out of his misery), implying that his true persona barely restrained his evil persona enough to yell that out. This was confirmed in the Futabasha Castlevania: Byakuya no Concerto Official Guide, citing that he retained his "true nature" despite already becoming dangerously close to succumbing to his evil self.
  • In Castlevania: Harmony of Dissonance, an item known as the War Fatigues strongly resembles Maxim's own coat he wears. This is implied to be the same one or an identical one due to the item's location: it is placed inside the Entrance's castle grounds of Castle B right beside the castle's main gate. This is the exact same spot Maxim was standing on in Castle A at the beginning of the game.
  • Maxim is the only boss in Harmony of Dissonance to not drop a Magic Crystal (if one does not also count Dracula Wraith's first form. However, Dracula Wraith's second form does drop a Magic Crystal).
  • The weapon is called the Stella Sword in Japan. Stella is Latin for "Star".
  • In Castlevania: Harmony of Dissonance, the weapon can be hacked in the sub-weapon slot for Juste Belmont and Simon Belmont, though they cannot utilize its attack. If Juste has the star sub-weapon and picks up another sub-weapon, the dropped star visually turns into a High Potion. Collecting this High Potion will make Juste obtain the unusable Star sub-weapon.
    • Reversibly, Maxim can use cheats to pick-up sub-weapons but is unable to utilize them except his own star sub-weapon.

Misconceptions

"Gaiden" means "Non-Canon" or "Alternate Timeline"

This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.

The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.

The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.

This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.

IGA Statements Quoted by a Fan

Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:

Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
IGA: Judgment is a work that surpasses space and time and brings them together.
Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.

Now these seem like pretty clear-cut statements until you start to try to find where these come from.

They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.

There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.

Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.

He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.

There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.

Thus all of these quotes are merely hearsay until shown or proven otherwise.

Remakes/Remasters Being Non-Canon

This comes from an Iga quote that says:

"IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."

Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.

Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[273], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[274], though it borrows a lot of elements from Castlevania NES.

Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[275] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[276].

Iga Only Allows Stuff He Works on To Be Canon

There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.

Iga is a Producer of Castlevania: Circle of the Moon

A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.

Elements and Statements can be used from Lords of Shadows for the main continuity

This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[277]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[278], attempted to destroy the specific era of time[279], cause all beings everywhere to disappear, forever[280] and that the age was on the verge of collapse[281]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[282], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[283], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[284]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[285] Julia didn't come save him, and Isaac died within the castle[286]. In other cases the Castle does not collapse[287], but instead slowly fades away[288]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[289].

Battle Records

0 - 1 - 0

None


None

References

Expand here.
  1. ↑ Castlevania: Harmony of Dissonance
  2. ↑ Castlevania Judgment Carmilla Story Mode
  3. ↑ Castlevania Lament of Innocence
  4. ↑ Castlevania: Harmony of Dissonance Game Manual Page 22
  5. ↑ Castlevania: Harmony of Dissonance
  6. ↑ Castlevania: Harmony of Dissonance
  7. ↑ Castlevania: Harmony of Dissonance
  8. ↑ Castlevania: Harmony of Dissonance
  9. ↑ Castlevania: Harmony of Dissonance
  10. ↑ Akumajou Densetsu Famicon Intro English Patch
  11. ↑ Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  12. ↑ Akumajou Densetsu Famicon Intro English Patch
  13. ↑ Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  14. ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  15. ↑ Castlevania: Symphony of the Night
  16. ↑ Castlevania: Harmony of Dissonance Game Manual Page 22
  17. ↑ Castlevania Judgment: True Story Mode, Golem
  18. ↑ Castlevania Judgment Golem Ultimate Attack
  19. ↑ 19.0 19.1 19.2 19.3 19.4 19.5 Castlevania Dawn of Sorrow Gergoth Boss
  20. ↑ 20.0 20.1 20.2 Castlevania Harmony of Despair Gergoth Boss
  21. ↑ Castlevania: Harmony of Dissonance Maxim Playthrough
  22. ↑ Castlevania Judgment: True Story Mode, Golem
  23. ↑ Castlevania Judgment Golem Ultimate Attack
  24. ↑ Castlevania: Harmony of Dissonance
  25. ↑ Castlevania: Harmony of Dissonance Game Manual Page 22
  26. ↑ Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  27. ↑ Estimating Weight of Logs and Standing Timber Page 2
  28. ↑ Castlevania: Curse of Darkness
  29. ↑ Castlevania: Lament of Innocence Ending
  30. ↑ Castlevania: Harmony of Dissonance Maxim Playthrough
  31. ↑ Castlevania: Harmony of Dissonance Maxim Playthrough
  32. ↑ Castlevania: Aria of Sorrow Ending
  33. ↑ Castlevania: Dawn of Sorrow Dark Lord Candidates
  34. ↑ Castlevania: Dawn of Sorrow Ending
  35. ↑ Castlevania Aria of Sorrows
  36. ↑ Castlevania Grimoire of Souls Enemy Compendium Showcase
  37. ↑ Castlevania: Lament of Innocence Game Manual Page 10
  38. ↑ Castlevania: Harmony of Dissonance
  39. ↑ Castlevania: Harmony of Dissonance Game Manual Page 22
  40. ↑ Castlevania: Harmony of Dissonance
  41. ↑ Castlevania: Harmony of Dissonance Maxim Playthrough
  42. ↑ Castlevania: Portrait of Ruin
  43. ↑ Castlevania: Lament of Innocent
  44. ↑ Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  45. ↑ Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  46. ↑ Konami of Europe's Camilla Fernandez profile
  47. ↑ Castlevania: Portrait of Ruin
  48. ↑ Castlevania: Grimoire of Souls Prologue Stage 1
  49. ↑ Castlevania: Dawn of Sorrow Yoko's Shop
  50. ↑ Castlevania: Harmony of Dissonance Maxim Mode
  51. ↑ Castlevania: Harmony of Dissonance Maxim Mode
  52. ↑ Castlevania: Harmony of Dissonance Maxim Mode
  53. ↑ Castlevania: Harmony of Dissonance Maxim Mode
  54. ↑ Castlevania: Lament of Innocent
  55. ↑ Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  56. ↑ Castlevania: Harmony of Dissonance Maxim Mode
  57. ↑ Castlevania: Harmony of Dissonance Maxim Mode
  58. ↑ Castlevania: Harmony of Dissonance
  59. ↑ Castlevania: Harmony of Dissonance Final Boss Best Ending
  60. ↑ Castlevania: Harmony of Dissonance Maxim Boss
  61. ↑ Castlevania: Harmony of Dissonance Maxim Playthrough
  62. ↑ Castlevania: Harmony of Dissonance Maxim Playthrough
  63. ↑ Castlevania: Harmony of Dissonance Maxim Mode
  64. ↑ Castlevania: Lament of Innocence Game Manual Page 10
  65. ↑ Castlevania: Harmony of Dissonance
  66. ↑ Castlevania: Harmony of Dissonance Maxim Mode
  67. ↑ Castlevania: Harmony of Dissonance
  68. ↑ Castlevania: Harmony of Dissonance
  69. ↑ Castlevania: Symphony of the Night Bestiary No. 40
  70. ↑ Castlevania: Symphony of the Night Bestiary No. 16
  71. ↑ Castlevania: Portrait of Ruin Bestiary No. 133
  72. ↑ Castlevania: Lament of Innocence
  73. ↑ Castlevania (N64)
  74. ↑ Castlevania: Portrait of Ruin
  75. ↑ Castlevania: Portrait of Ruin
  76. ↑ Castlevania: Harmony of Dissonance
  77. ↑ Castlevania: Circle of the Moon
  78. ↑ Castlevania: Circle of the Moon
  79. ↑ Castlevania: Order of Ecclesia Bestiary No. 061
  80. ↑ Castlevania: Portrait of Ruin Bestiary No. 131
  81. ↑ Castlevania: Symphony of the Night Bestiary No. 44
  82. ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  83. ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  84. ↑ Castlevania: Grimoire of Souls
  85. ↑ Castlevania (N64)
  86. ↑ Castlevania Chronicles
  87. ↑ Castlevania Chronicles
  88. ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  89. ↑ Castlevania: Curse of Darkness Bestiary No. 115
  90. ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  91. ↑ Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  92. ↑ Castlevania: Grimoire of Souls Prologue Stage 4
  93. ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  94. ↑ Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  95. ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  96. ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  97. ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  98. ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  99. ↑ Castlevania: Portrait of Ruin
  100. ↑ Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  101. ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  102. ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  103. ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  104. ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  105. ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  106. ↑ Castlevania: Harmony of Dissonance
  107. ↑ Castlevania: Harmony of Dissonance Rib of Vlad Description
  108. ↑ Castlevania II: Simon's Quest
  109. ↑ Castlevania: Harmony of Dissonance Eye of Vlad Description
  110. ↑ Castlevania: Harmony of Dissonance Heart of Vlad Description
  111. ↑ Castlevania: Harmony of Dissonance Rib of Vlad Description
  112. ↑ Castlevania: Harmony of Dissonance Nail of Vlad Description
  113. ↑ Castlevania: Harmony of Dissonance Fang of Vlad Description
  114. ↑ Castlevania: Harmony of Dissonance Vlad's Ring Description
  115. ↑ Super Castlevania IV Stage B-1
  116. ↑ Castlevania: Circle of the Moon
  117. ↑ Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  118. ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  119. ↑ Haunted Castle Revisited Dominus Collection
  120. ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  121. ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  122. ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  123. ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  124. ↑ Castlevania: Curse of Darkness Manga Volume 1
  125. ↑ Castlevania II: Simon's Quest Night Transition
  126. ↑ Castlevania II: Simon's Quest Online Game Manual Page 4
  127. ↑ Castlevania: Lament of Innocence Bestiary No. 058
  128. ↑ Castlevania: Lament of Innocence Bestiary No. 059
  129. ↑ Castlevania: Curse of Darkness Bestiary No. 009
  130. ↑ Castlevania: Curse of Darkness Bestiary No. 005
  131. ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  132. ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  133. ↑ Castlevania: Symphony of the Night
  134. ↑ Castlevnaia: Harmony of Dissonance Good Ending
  135. ↑ Castlevania: Lament of Innocence Bestiary No. 064
  136. ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  137. ↑ Castlevania: Grimoire of Souls Prologue
  138. ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  139. ↑ Castlevania: Portrait of Ruin
  140. ↑ Castlevania: Grimoire of Souls Prologue Stage 4
  141. ↑ Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  142. ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  143. ↑ Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  144. ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  145. ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  146. ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  147. ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  148. ↑ Castlevania: Portrait of Ruin
  149. ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  150. ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  151. ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  152. ↑ Castlevania III: Dracula's Quest
  153. ↑ Castlevania: Curse of Darkness Absolute Zero Ring Description
  154. ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  155. ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  156. ↑ Castlevania Judgment Aeon's Hyper Attack on Carmilla
  157. ↑ Castlevania Judgment Aeon's Hyper Attack on Golem
  158. ↑ Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  159. ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  160. ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  161. ↑ Castlevania Judgment Aeon Hyper Attack on Death
  162. ↑ Castlevania: Harmony of Dissonance
  163. ↑ Castlevania: Portrait of Ruin
  164. ↑ Castlevania: Lament of Innocence Bestiary No. 003
  165. ↑ Castlevania: Lament of Innocence Bestiary No. 004
  166. ↑ Castlevania: Harmony of Dissonance
  167. ↑ Castlevania: Harmony of Dissonance
  168. ↑ Castlevania: Symphony of the Night Bestiary No. 40
  169. ↑ Castlevania: Curse of Darkness
  170. ↑ Castlevania: Curse of Darkness Save Room Chair
  171. ↑ Castlevania: Symphony of the Night Bestiary No. 16
  172. ↑ Castlevania: Portrait of Ruin
  173. ↑ Castlevania: Curse of Darkness Bestiary No. 014
  174. ↑ Castlevania: Curse of Darkness Bestiary No. 025
  175. ↑ Castlevania: Portrait of Ruin Bestiary No. 10
  176. ↑ Castlevania: Lament of Innocence Bestiary No. 029
  177. ↑ Castlevania: Order of Ecclesia Bestiary No. 061
  178. ↑ Castlevania: Lament of Innocence Bestiary No. 046
  179. ↑ Castlevania: Portrait of Ruin Bestiary No. 133
  180. ↑ Castlevania: Lament of Innocence
  181. ↑ Castlevania (N64)
  182. ↑ Castlevania Chronicles
  183. ↑ Super Castlevania IV
  184. ↑ Super Castlevania IV
  185. ↑ Castlevania Chronicles
  186. ↑ Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  187. ↑ Castlevania III: Dracula's Curse Doppelganger Boss Fight
  188. ↑ Castlevania: Curse of Darkness Chair Room
  189. ↑ Castlevania: Legacy of Darkness Tower of Sorcery
  190. ↑ Castlevania: The Adventure ReBirth
  191. ↑ Super Castlevania IV
  192. ↑ Castlevania: Lament of Innocence
  193. ↑ Castlevania: Curse of Darkness Bestiary No. 001 Skeleton
  194. ↑ Castlevania: Curse of Darkness Bestiary No. 002 Executioner
  195. ↑ Castlevania Curse of Darkness Bestiary No. 002
  196. ↑ Castlevania: Portrait of Ruin
  197. ↑ Castlevania: Portrait of Ruin
  198. ↑ Castlevania: Harmony of Dissonance
  199. ↑ Castlevania: Circle of the Moon
  200. ↑ Castlevania: Circle of the Moon
  201. ↑ Castlevania: Order of Ecclesia Bestiary No. 061
  202. ↑ Castlevania: Portrait of Ruin Bestiary No. 131
  203. ↑ Castlevania: Lament of Innocence Bestiary No. 051
  204. ↑ Castlevania: Curse of Darkness Bestiary No. 008
  205. ↑ Castlevania (N64)
  206. ↑ Castlevania III: Dracula's Curse Castle Dungeon
  207. ↑ Castlevania: Symphony of the Night Bestiary No. 44
  208. ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  209. ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  210. ↑ Castlevania: Bloodlines Stage 6-2 First Room
  211. ↑ Castlevania: Legacy of Darkness Carrie Mode Undergound Waterway Entrance Cutscene
  212. ↑ Castlevania: Bloodlines Stage 6-3 First Room
  213. ↑ Castlevania: Grimoire of Souls
  214. ↑ Castlevania (N64)
  215. ↑ Castlevania Chronicles
  216. ↑ Castlevania Chronicles
  217. ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  218. ↑ Haunted Castle Revisited Dominus Collection
  219. ↑ Super Castlevania IV
  220. ↑ Haunted Castle Revisited Dominus Collection
  221. ↑ Castlevania: Grimoire of Souls Prologue level
  222. ↑ Castlevania Chronicles
  223. ↑ Haunted Castle Arcade Stage 03
  224. ↑ Castlevania: Harmony of Dissonance
  225. ↑ Castlevania: Order of Ecclesia
  226. ↑ Castlevania: Lament of Innocence
  227. ↑ Castlevania: Lament of Innocence
  228. ↑ Castlevania: Symphony of the Night Bestiary No. 21
  229. ↑ Castlevania: Symphony of the Night Underground Caverns
  230. ↑ Castlevania III: Dracula's Curse
  231. ↑ Super Castlevania IV
  232. ↑ Castlevania: Aria of Sorrow Prologue
  233. ↑ Castlevania: Aria of Sorrow Prologue
  234. ↑ Castlevania: Harmony of Dissonance Ending
  235. ↑ Castlevania: Lament of Innocence
  236. ↑ Castlevania III: Dracula's Curse
  237. ↑ Castlevania: Curse of Darkness Bestiary No. 115
  238. ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  239. ↑ Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  240. ↑ Castlevania: Grimoire of Souls Prologue Stage 4
  241. ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  242. ↑ Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  243. ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  244. ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  245. ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  246. ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  247. ↑ Castlevania: Portrait of Ruin
  248. ↑ Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  249. ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  250. ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  251. ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  252. ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  253. ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  254. ↑ Super Castlevania IV Stage 8-1
  255. ↑ History of Castlevania - Crescent of the Moon Pages 12-13
  256. ↑ Castlevania: The Adventure ReBirth
  257. ↑ Castlevania: The Adventure ReBirth
  258. ↑ Castlevania: The Adventure ReBirth
  259. ↑ Castlevania Judgment Aeon's Hyper Attack on Carmilla
  260. ↑ Castlevania Judgment Aeon's Hyper Attack on Golem
  261. ↑ Castlevania II: Simon's Quest Day Transition
  262. ↑ Castlevania II: Simon's Quest Day Game Manual Page 11
  263. ↑ Castlevania II: Simon's Quest
  264. ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  265. ↑ Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  266. ↑ Castlevania: Circle of the Moon
  267. ↑ Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  268. ↑ Castlevania (N64) Charlie Vincent Boss
  269. ↑ Castlevania: Portrait of Ruin Holy Mail Description
  270. ↑ Castlevania Aria of Sorrows
  271. ↑ Castlevania Legends Game Manual Pages 2 & 12
  272. ↑ History of Castlevania - Crescent of the Moon Pages 34 - 37
  273. ↑ Castlevania Chronicles
  274. ↑ Castlevania Chronicles
  275. ↑ Castlevania Chronicles
  276. ↑ Castlevania Anniversary Collection Bonus Book Pages 29-30
  277. ↑ History of Castlevania - Crescent of the Moon Pages 34 - 37
  278. ↑ Castlevania Judgment Aeon True Story Mode Intro
  279. ↑ Castlevania Judgment Sypha Belnades True Story Mode
  280. ↑ Castlevania Judgment Golem True Story Mode
  281. ↑ Castlevania Judgment Death True Story Mode
  282. ↑ Castlevania Judgment Golem True Story Mode
  283. ↑ Castlevania Judgment Aeon True Story Mode Intro
  284. ↑ Castlevania: Curse of Darkness Ending
  285. ↑ Castlevania: Curse of Darkness Ending
  286. ↑ Castlevania: Curse of Darkness Ending
  287. ↑ Castlevania: Symphony of the Night Ending
  288. ↑ Castlevania: The Adventure Rebirth Ending
  289. ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  290. ↑ Castlevania: Harmony of Dissonance


Versus Threads


None.


None.


None.