This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
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A whip that destroys all that is associated with the dark creatures of the night. As a result of an ancient blood pact, it can only be used by a Belmont.
The Vampire Killer whip, also known as the Belmont Family Whip, Holy Whip, Mystical Whip, and formerly known as the Whip of Alchemy, is a recurring legendary whip in the Castlevania series.
Originally created as the Whip of Alchemy by an alchemist named Rinaldo Gandolfi, in order to slay the Vampire King Walter Bernhard, it was eventually passed down to Leon Belmont. The whip was fond of Leon and grew more powerful as a result of being wielded by him, but was still not powerful enough to defeat Walter.
Eventually, Leon found that Walter had transformed Leon’s betrothed, Sara Trantoul, into a vampire. Eager to preserve her soul in any way that he could, Leon turned to Rinaldo, who suggested that Sara’s vampiric soul be infused within the Whip of Alchemy before she died.
After doing so, the Whip of Alchemy grew a great hatred towards anything related to the creatures of the night, and became known as the Vampire Killer. Leon would go on to not only defeat Walter Bernhard, but spark up the feud with Count Dracula (then known as Mathias Cronqvist) that would last the next thousand years.
The Vampire Killer whip went on to be passed down through generations of Belmont’s, each wielding it to destroy creatures of the night. Eventually, however, Richter Belmont grew to believe that he was not worthy of the whip, and gave it away to the Morris Clan.
For a brief time, the Morris Clan was in possession of the Vampire Killer whip, although that clan was not recognized as worthy of the whip and thus it began to slowly drain their lifeforce. Come the 21st Century, the whip, was returned to the Belmont Clan in the hands of Julius Belmont, who is the last known wielder.
Name:The Whip of Alchemy[5] (formerly), The Vampire Killer[6], Belmont Family Whip
Origin:CastlevaniaFirst Appearance: Castlevania NES (Game release wise it's first appearance), Castlevania: Lament of Innocence (Chronologically its first appearance)
Latest Appearance: Castlevania: Grimoire of Souls, Castlevania: Nocturne (Non-Canon Netflix Adaptation)
Age: 964 years old
Time Period:1094 (During Lament of Innocence), 1476 (During Dracula's Curse), 1479 (During Curse of Darkness), 1576 (During The Adventure), 1591 (During Belmont's Revenge), Late 1600s (During Order of Shadows), 1691 (During Castlevania), 1698 (During Simon's Quest), 1748 (During Harmony of Dissonance), 1792 (During Rondo of Blood/The Dracula X Chronicles), 1797 (During Symphony of the Night), 1798 (During Nocturne of Recollection), 1830 (During Circle of the Moon), 1852 (During Castlevania (N64)), Late 1800s (During Order of Ecclesia), 1917 (During Castlevania: Bloodlines), 1944 (During Portrait of Ruin), 1999 (During the Big War), 2035 (During Aria of Sorrow), 2036 (During Dawn of Sorrow), 2037 (During Requiem of the Divine Abyss)
Timeline:Main Timeline, Legends Timeline, & Circle of the Moon TimelineLegacy:Worldwide Legacy (The Vampire Killer is well known throughout the world, with characters being able to instantly tell the whip and know who the vampire hunter is through it[7])
Influence:Event Influence (The whip gave Leon Belmont the power to fight against the creatures of the night)
Language: N/A
Classification: Legendary Whip
Creator:Created from a ceremony from[8] Rinaldo Gandolfi, Leon Belmont, and Sara
Wielders:
According to a statement made by the head director of the three Famicom Castlevania games, Hitoshi Akamatsu, the inclusion of the whip as the player's weapon of choice is a reference to Indiana Jones, a fictional action-adventure film character who is famously known to wield a bullwhip.
The first official instance in which the whip was referred to by the name "Vampire Killer" was in Castlevania: Bloodlines, where it appears as such in the instruction booklet and in the game itself of both the US and Japanese versions (the US version was actually released one day before the Japanese version, on March 17 and 18 of 1994, respectively).
However, technically, the very first time the name "Vampire Killer" was used to refer to the whip would be on a worldbuilding document sent to Electronic Gaming Monthly and other publications.
According to an internal document[136] shared by Konami's Chicago offices to Electronic Gaming Monthly as part of the prerelease of Castlevania: Bloodlines, the original intention was for there to be three whips throughout the series. The Vampire Killer would have been the Morris Clan's replica of the Belmont whip, here referred to as Excalibur in the document.
In Super Smash Bros. Ultimate, both hilts of Simon and Richter's Vampire Killers were redesigned to resemble their Lords of Shadow series counterpart, Gabriel's Combat Cross, while the chain whip part is the fully upgraded version of the whip from the main series.
Misconceptions
"Gaiden" means "Non-Canon" or "Alternate Timeline"
This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.
The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.
The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.
This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.
IGA Statements Quoted by a Fan
Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:
Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
IGA: Judgment is a work that surpasses space and time and brings them together.
Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.
Now these seem like pretty clear-cut statements until you start to try to find where these come from.
There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.
Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."
Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.
Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[139] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[140].
A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.
Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?
Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?
A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[153].
↑Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle. Perhaps, people who sought to resurrect Dracula had called upon those countless monsters. Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them. The dark lord Dracula’s confidant, Death His two demonic subordinates Slogra and Gaibon The demon with a fear inducing gaze, Balore
With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion The demon with mastery over time, Zephyr The cursed king of dolls, Puppet Master And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
↑Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!”
Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon. It was a whip that was soaked in blood in some places. “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.” Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon. “That’s great……! Curtis! With this your power-----“ In order to shake away the confusion she had a while ago, Michelle raised her voice, but----- “Sorry, but…… with my current self, I could not handle it.” “……? What are you talking about? Curtis……” was he still confused, Michelle made him grip his whip. Snap, some kind of popping sound rang and Michelle felt a light shock in her arm. “Uh……!?” What happened, she directed her eyes on the origin of the shock----- A part of the whip’s handle had a rotten like disintegration----- A part of Curtis’ hand was burned, and that skin immediately returned back to as before. ----- No way…… “Curtis……?” “……I am currently weak at holy magic.” “Eh……”"
↑Castlevania II: Belmont's Revenge Game Manual Page 4
↑Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.” “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?” Those were the emotionless words of Death. In response, Olrox laughed his bold answer. “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.” “……” “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.” Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions. “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.” With Death’s reply, an explosive murderous intent rose. Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head. Kill the distance----- Kill the sound----- Just, faster, soon, die. It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back. “……die.” That was said by the enemy who called on his servants. From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death.
However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes. The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
↑Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
↑Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to----- “……I know I am being rude……” Faster than he can remember, that husky voice rang in front of Soma----- From the shadow of the forest, a large shadow emerged. “……tch!”