Vampire Killer

Castlevania/Vampire Killer


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This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


A whip that destroys all that is associated with the dark creatures of the night. As a result of an ancient blood pact, it can only be used by a Belmont.
~ Dawn of Sorrow library entry

Background

The Vampire Killer whip, also known as the Belmont Family Whip, Holy Whip, Mystical Whip, and formerly known as the Whip of Alchemy, is a recurring legendary whip in the Castlevania series.

Originally created as the Whip of Alchemy by an alchemist named Rinaldo Gandolfi, in order to slay the Vampire King Walter Bernhard, it was eventually passed down to Leon Belmont. The whip was fond of Leon and grew more powerful as a result of being wielded by him, but was still not powerful enough to defeat Walter.

Eventually, Leon found that Walter had transformed Leon’s betrothed, Sara Trantoul, into a vampire. Eager to preserve her soul in any way that he could, Leon turned to Rinaldo, who suggested that Sara’s vampiric soul be infused within the Whip of Alchemy before she died.

After doing so, the Whip of Alchemy grew a great hatred towards anything related to the creatures of the night, and became known as the Vampire Killer. Leon would go on to not only defeat Walter Bernhard, but spark up the feud with Count Dracula (then known as Mathias Cronqvist) that would last the next thousand years.

The Vampire Killer whip went on to be passed down through generations of Belmont’s, each wielding it to destroy creatures of the night. Eventually, however, Richter Belmont grew to believe that he was not worthy of the whip, and gave it away to the Morris Clan.

For a brief time, the Morris Clan was in possession of the Vampire Killer whip, although that clan was not recognized as worthy of the whip and thus it began to slowly drain their lifeforce. Come the 21st Century, the whip, was returned to the Belmont Clan in the hands of Julius Belmont, who is the last known wielder.

General Information

Name: The Whip of Alchemy[1]

Origin: Castlevania: Lament of Innocence

First Appearance: Castlevania: Lament of Innocence

Latest Appearance: Castlevania: Lament of Innocence

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Age: Unknown

Time Period: 1094

Timeline: Main Timeline

Legacy: Unknown Legacy

Influence: Event Influence (The whip gave Leon Belmont the power to fight against the creatures of the night)

Language: N/A

Classification: Alchemy Whip[2]

In-Universe Creator: Rinaldo Gandolfi[3]

Wielders: Rinaldo Gandolfi, Leon Belmont

Height: Unknown

Weight: Unknown

Status: Other (The Whip of Alchemy was transformed into the Vampire Killer[4])

Protection Level: Global Protector (Used by Rinaldo and Leon Belmont to stop night creatures such as Walter Bernhard)

Name: The Whip of Alchemy[5] (formerly), The Vampire Killer[6], Belmont Family Whip Origin: Castlevania First Appearance: Castlevania NES (Game release wise it's first appearance), Castlevania: Lament of Innocence (Chronologically its first appearance) Latest Appearance: Castlevania: Grimoire of Souls, Castlevania: Nocturne (Non-Canon Netflix Adaptation) Age: 964 years old Time Period: 1094 (During Lament of Innocence), 1476 (During Dracula's Curse), 1479 (During Curse of Darkness), 1576 (During The Adventure), 1591 (During Belmont's Revenge), Late 1600s (During Order of Shadows), 1691 (During Castlevania), 1698 (During Simon's Quest), 1748 (During Harmony of Dissonance), 1792 (During Rondo of Blood/The Dracula X Chronicles), 1797 (During Symphony of the Night), 1798 (During Nocturne of Recollection), 1830 (During Circle of the Moon), 1852 (During Castlevania (N64)), Late 1800s (During Order of Ecclesia), 1917 (During Castlevania: Bloodlines), 1944 (During Portrait of Ruin), 1999 (During the Big War), 2035 (During Aria of Sorrow), 2036 (During Dawn of Sorrow), 2037 (During Requiem of the Divine Abyss) Timeline: Main Timeline, Legends Timeline, & Circle of the Moon Timeline Legacy: Worldwide Legacy (The Vampire Killer is well known throughout the world, with characters being able to instantly tell the whip and know who the vampire hunter is through it[7]) Influence: Event Influence (The whip gave Leon Belmont the power to fight against the creatures of the night) Language: N/A Classification: Legendary Whip Creator: Created from a ceremony from[8] Rinaldo Gandolfi, Leon Belmont, and Sara Wielders:

Height: Unknown

Weight: Unknown

Status: Active

Protection Level: Global Protector (The whip is used by the Belmont Clan to hunt the night and protect the world from Dracula)

Codex Statistics

Key: Before Being Held by Leon Belmont | After Being Held by Leon Belmont

Key Information

Grade: A | A

Tier: 7-C | 7-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Town level (Potency) (Noted to be stronger than any dead man's discarded sword[10], wielded by a Rinaldo Gandolfi who managed to use it to defeat his daughter while she was a vampire, where vampires are considered far larger threats than standard creature of the night monsters[11], which would put her above creatures such as Golem, from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[12]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[13]) | Town level (Potency) (The Whip became more powerful due to Leon holding it[14] to the point that Medusa noted that it wasn't so powerful before believing the whip gained its complete form[15]. Leon with it can fight and defeat Joachim Armster[16] where vampires are considered far larger threats than standard creature of the night monsters[17], which would put her above creatures such as Golem, from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[18]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[19]. Can fight and defeat a golem[20] who should be relative to the Golem from Castlevania Judgment)

Durability: Town level (Unable to be broken) | Town level

Range: Extended Melee (The typical whip is around 90 centimeters). At least Tens of Meters with Elemental attacks (The Elemental Attacks create massive AoE attacks[21] massive iciciles[22]. being able to freeze stone solid with a single touch[23] and create thunder attacks from the sky[24])

Key: Leather Whip | Vampire Killer Key Information

Grade: S (Can harm anything related to vampires, even if they are a divine being[27]. A whip that is the bane of the children of the night[28]) Tier: 7-C | 7-C, Higher with each new wielder Cardinality: Finite Dimensionality: 3-D Attack Potency: Town level (Potency) (For more inexperienced users, the whip takes the form of a leather whip, being a weaker form[29], though wielders such as Desmond Belmont can fight the likes of Dracula's minions such as Medusa[30], who serves as one of the four pillars that guard the castle, being ranked by her prevailing magic powers[31], with such ranking putting her above the likes of Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[32]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[33]) | Town level (Potency) (Once turned into the Vampire Killer, it became a whip that was a bane of the children of the night[34]. Leon could use it to fight and defeat the Forgotten One[35], a man-made monster eternally sealed away due to an enormous uncontrollable power[36], making it superior to Walter Bernhard. Can harm enemies stronger than characters who can take hits from neutron bomb[37], that have a yield range of 1-10 kilotons of TNT), Higher with each new wielder (As Dracula grows stronger each time he revives, the Belmonts have had to keep up, meaning that the Vampire Killer also grew stronger overtime[38]) Durability: Town level (Unable to be broken) | Town level Range: Extended Melee (The typical whip is around 90 centimeters). At least Tens of Meters with Elemental attacks (The Elemental Attacks create massive AoE attacks[39] massive iciciles[40]. being able to freeze stone solid with a single touch[41] and create thunder attacks from the sky[42])


Powers and Techniques




All previous powers and abilities to a greater extent.






Other

Weaknesses: Inexperienced Belmonts cannot draw the full power from the Vampire Killer, with it taking a weaker form for them[125]. Can only be wielded by those it deems worthy, anyone who it deems unworthy, will have their lifeforce, slowly drained from them[126]. One will have a harder time using the whip to strike theose who carry the Lecarde family[127].

Note

Explanation

Usage of games like Castlevania Legends & Castlevania: Circle of the Moon

Castlevania Legends

The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[134]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.

Castlevania: Circle of the Moon

Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.

Why abilities from them are still usable for main timeline

These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[135]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.

Trivia

  • According to a statement made by the head director of the three Famicom Castlevania games, Hitoshi Akamatsu, the inclusion of the whip as the player's weapon of choice is a reference to Indiana Jones, a fictional action-adventure film character who is famously known to wield a bullwhip.
  • The first official instance in which the whip was referred to by the name "Vampire Killer" was in Castlevania: Bloodlines, where it appears as such in the instruction booklet and in the game itself of both the US and Japanese versions (the US version was actually released one day before the Japanese version, on March 17 and 18 of 1994, respectively).
    • However, technically, the very first time the name "Vampire Killer" was used to refer to the whip would be on a worldbuilding document sent to Electronic Gaming Monthly and other publications.
  • According to an internal document[136] shared by Konami's Chicago offices to Electronic Gaming Monthly as part of the prerelease of Castlevania: Bloodlines, the original intention was for there to be three whips throughout the series. The Vampire Killer would have been the Morris Clan's replica of the Belmont whip, here referred to as Excalibur in the document.
  • In Super Smash Bros. Ultimate, both hilts of Simon and Richter's Vampire Killers were redesigned to resemble their Lords of Shadow series counterpart, Gabriel's Combat Cross, while the chain whip part is the fully upgraded version of the whip from the main series.

Misconceptions

"Gaiden" means "Non-Canon" or "Alternate Timeline"

This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.

The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.

The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.

This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.

IGA Statements Quoted by a Fan

Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:

Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
IGA: Judgment is a work that surpasses space and time and brings them together.
Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.

Now these seem like pretty clear-cut statements until you start to try to find where these come from.

They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.

There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.

Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.

He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.

There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.

Thus all of these quotes are merely hearsay until shown or proven otherwise.

Remakes/Remasters Being Non-Canon

This comes from an Iga quote that says:

"IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."

Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.

Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[137], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[138], though it borrows a lot of elements from Castlevania NES.

Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[139] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[140].

Iga Only Allows Stuff He Works on To Be Canon

There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.

Iga is a Producer of Castlevania: Circle of the Moon

A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.

Elements and Statements can be used from Lords of Shadows for the main continuity

This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[141]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[142], attempted to destroy the specific era of time[143], cause all beings everywhere to disappear, forever[144] and that the age was on the verge of collapse[145]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[146], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[147], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[148]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[149] Julia didn't come save him, and Isaac died within the castle[150]. In other cases the Castle does not collapse[151], but instead slowly fades away[152]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[153].

References

  1. Castlevania: Lament of Innocence
  2. Castlevania: Lament of Innocence
  3. Castlevania: Lament of Innocence
  4. Castlevania: Lament of Innocence
  5. Castlevania: Lament of Innocence
  6. Castlevania Judgment Simon Belmont Story Mode
  7. Castlevania: Portrait of Ruin Intro Scene
  8. Castlevania: Lament of Innocence
  9. Castlevania: Lament of Innocence Pumpkin Mode
  10. Castlevania: Lament of Innocence
  11. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  12. Castlevania Judgement: True Story Mode, Golem
  13. Castlevania Judgment Golem Ultimate Attack
  14. Castlevania: Lament of Innocence
  15. Castlevania: Lament of Innocence Garden Forgotten By Time
  16. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  17. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  18. Castlevania Judgement: True Story Mode, Golem
  19. Castlevania Judgment Golem Ultimate Attack
  20. Castlevania: Lament of Innocence
  21. Castlevania: Lament of Innocence
  22. Castlevania: Lament of Innocence
  23. Castlevania: Lament of Innocence Anti-Soul Mysteries Lab
  24. Castlevania: Lament of Innocence Page 17
  25. Castlevania: Order of Shadows
  26. Castlevania: Order of Shadows
  27. Castlevania: Lament of Innocence Final Boss
  28. Castlevania: Lament of Innocence
  29. Castlevania: Order of Shadows
  30. Castlevania: Order of Shadows
  31. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  32. Castlevania Judgement: True Story Mode, Golem
  33. Castlevania Judgment Golem Ultimate Attack
  34. Castlevania: Lament of Innocence
  35. Castlevania: Lament of Innocence Prison of Eternal Torture
  36. Castlevania: Lament of Innocence Bestiary No. 079
  37. Castlevania: Symphony of the Night
  38. Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
  39. Castlevania: Lament of Innocence
  40. Castlevania: Lament of Innocence
  41. Castlevania: Lament of Innocence Anti-Soul Mysteries Lab
  42. Castlevania: Lament of Innocence Page 17
  43. Castlevania: Lament of Innocence
  44. Castlevania: Lament of Innocence
  45. Castlevania: Lament of Innocence
  46. Castlevania: Lament of Innocence
  47. Castlevania: Lament of Innocence
  48. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!” Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
    It was a whip that was soaked in blood in some places.
    “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
    Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
    “That’s great……! Curtis! With this your power-----“
    In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
    “Sorry, but…… with my current self, I could not handle it.”
    “……? What are you talking about? Curtis……”
    was he still confused, Michelle made him grip his whip.
    Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
    “Uh……!?”
    What happened, she directed her eyes on the origin of the shock-----
    A part of the whip’s handle had a rotten like disintegration-----
    A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
    ----- No way……
    “Curtis……?”
    “……I am currently weak at holy magic.”
    “Eh……”"
  49. Castlevania: Lament of Innocence Bestiary No. 72
  50. Castlevania: Lament of Innocence Final Boss
  51. Castlevania: Lament of Innocence
  52. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
  53. Castlevania NES Game Manual Page 4
  54. Super Castlevania IV
  55. Castlevania NES
  56. Castlevania NES Game Manual Page 4
  57. Castlevania NES Game Manual Pages 7-9
  58. Haunted Castle Revisited Dominus Collection
  59. Castlevania Judgment Simon Belmont Story Mode
  60. Haunted Castle Revisited Dominus Collection
  61. Castlevania III: Dracula's Curse
  62. Castlevania: The Adventure ReBirth
  63. Castlevania (N64)
  64. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  65. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  66. Castlevania: Lament of Innocence
  67. Castlevania: Aria of Sorrow
  68. Castlevania: The Arcade Dracula Boss
  69. Castlevania NES
  70. Castlevania NES
  71. Castlevania Chronicles
  72. Castlevania: The Adventure ReBirth
  73. Haunted Castle Revisited Dominus Collection
  74. Castlevania II: Belmont's Revenge Game Manual Page 4
  75. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  76. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  77. Castlevania: The Arcade White Dragon Boss
  78. Castlevania II: Belmont's Revenge Game Manual Page 4
  79. Castlevania: Harmony of Dissonance Final Boss
  80. Castlevania: Rondo of Blood Death Boss
  81. Castlevania: Lament of Innocence Ending
  82. Castlevania Judgment Death True Story Mode Ending
  83. Castlevania: Lament of Innocence Final Boss
  84. Castlevania: Harmony of Dissonance
  85. Castlevania: Curse of Darkness Bestiary No. 009
  86. Castlevania III: Dracula's Curse
  87. Castlevania II: Belmont's Revenge Soleil Boss
  88. Haunted Castle Revisited Dominus Collection
  89. Super Castlevania IV
  90. Super Castlevania IV
  91. Super Castlevania IV
  92. Castlevania: Lament of Innocence
  93. Castlevania: The Belmonts Legacy #3
  94. Castlevania: Curse of Darkness
  95. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  96. Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
  97. Castlevania: Portrait of Ruin
  98. Haunted Castle Revisited Dominus Collection
  99. Castlevania: Lament of Innocence
  100. Castlevania II: Simon's Quest
  101. Castlevania: Lament of Innocence
  102. Castlevania: Lament of Innocence Bestiary No. 073
  103. Castlevania: Lament of Innocence Page 17
  104. Castlevania: Lament of Innocence Anti-Soul Mysteries Lab
  105. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  106. Castlevania: Lament of Innocence Anti-Soul Mysteries Lab
  107. Castlevania: Lament of Innocence Game Manual Page 17
  108. Castlevania: Lament of Innocence
  109. Castlevania: Lament of Innocence Anti-Soul Mysteries Lab
  110. Castlevania: Lament of Innocence Bestiary No. 070
  111. Castlevania: Lament of Innocence Bestiary No. 040
  112. Castlevania: Curse of Darkness Bestiary No. 065
  113. Castlevania Nocturne of Recollection
  114. Castlevania: Curse of Darkness Absolute Zero Ring Description
  115. Castlevania: Lament of Innocence Page 17
  116. Castlevania: Harmony of Dissonance Blue Stone Description
  117. Castlevania: Harmony of Dissonance Green Stone Description
  118. Castlevania: Harmony of Dissonance Red Stone Description
  119. Castlevania: Harmony of Dissonance Yellow Stone Description
  120. Castlevania: Harmony of Dissonance Bullet Tip Description
  121. Castlevania: Harmony of Dissonance
  122. The Japanese Name for this item translates to "Christopher's Soul" and uses the same fireball attack Christopher has
  123. Castlevania: Harmony of Dissonance Crushing Stone Description
  124. Castlevania: Harmony of Dissonance
  125. Castlevania: Order of Shadows
  126. Castlevania: Portrait of Ruin
  127. Castlevania: Portrait of Ruin
  128. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  129. Castlevania: Circle of the Moon
  130. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  131. Castlevania (N64) Charlie Vincent Boss
  132. Castlevania: Portrait of Ruin Holy Mail Description
  133. Castlevania Aria of Sorrows
  134. Castlevania Legends Game Manual Pages 2 & 12
  135. History of Castlevania - Crescent of the Moon Pages 34 - 37
  136. EGM Bloodlines
  137. Castlevania Chronicles
  138. Castlevania Chronicles
  139. Castlevania Chronicles
  140. Castlevania Anniversary Collection Bonus Book Pages 29-30
  141. History of Castlevania - Crescent of the Moon Pages 34 - 37
  142. Castlevania Judgment Aeon True Story Mode Intro
  143. Castlevania Judgment Sypha Belnades True Story Mode
  144. Castlevania Judgment Golem True Story Mode
  145. Castlevania Judgment Death True Story Mode
  146. Castlevania Judgment Golem True Story Mode
  147. Castlevania Judgment Aeon True Story Mode Intro
  148. Castlevania: Curse of Darkness Ending
  149. Castlevania: Curse of Darkness Ending
  150. Castlevania: Curse of Darkness Ending
  151. Castlevania: Symphony of the Night Ending
  152. Castlevania: The Adventure Rebirth Ending
  153. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”