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Djimmi the Great is a character in Cuphead residing in Inkwell Isle Two as the first shoot-em'-up boss in that region. He is the main boss of Pyramid Peril, which is a desert with an Egyptian-themed city in the middle.
Key: Phase One and Four | Phase Two | Phase Three | Phase Five
Tier: 9-A | 9-A | 9-A | 9-A
Name: Djimmi the Great
Origin: Cuphead
Assigned Gender: Male
Age: Old enough to enter casinos, possibly far older
Classification: Genie
Dimensionality: 3-D
Attack Potency: Room level (On par with Cuphead and Mugman who are much stronger than they were at Inkwell Isle One and should scale to his durability. Copied Cuphead and Mugman's powers) | Room level (Larger than before) | Room level | Room level (Much larger than before)
Durability: Room level (Survived Cuphead's attacks which could violently fragment Djimmi's stone pillars) | Room level | Room level | Room level (Much larger than before)
Striking Strength: Room Class | Room Class | Room Class | Room Class
Lifting Strength: Unknown | Unknown | Unknown | Class 5 (He can sustain his own weight which should be comparable to smaller characters)
Travel Speed: Superhuman (Faster than Cuphead and Mugman who can move at speeds relative to sound. Copied Cuphead and Mugman's powers) | Immobile | Superhuman | Superhuman
Attack Speed: Supersonic (Should be comparable to Cuphead and Mugman who uses a minigun for their air battles. Should be superior to Hilda Berg) | Supersonic | Supersonic | Supersonic
Reaction Speed: Supersonic (Can dodge Cuphead and Mugman's attacks and is comparable to similar foes) | Supersonic | Supersonic | Supersonic
Stamina: High (Should be comparable to Cuphead and Mugman)
Range: Hundreds of Meters with various projectiles, Unknown with Pocket Reality Manipulation
Intelligence: Unknown (Implied to have gone to "Genie School")
Superhuman Physical Characteristics, Cartoon Physics, Flight, Regeneration (Mid; Can fire his skull as a projectile and reform it back), Dimensional Storage (Has a chest he can store various items in), Curtain Fire and Homing Attack (His projectiles can lock on and home in on foes), Teleportation, Stone Creation (can create stone walls and pillars around him), Mimicry (Physiology Mimicry) & Transformation (Shapeshifting; Can morph his body into an opponent he is copying. Can transform into various phases)
All previous base powers. Inorganic Physiology (Living Object; Is made out of stone pillars), Duplication (Can create multiple versions of himself while in this state), Metal Manipulation and Creation (Can create metal blades)
All previous base powers. Pocket Reality Manipulation (Has a pocket dimension inside his sarcophagus), Summoning (Can summon mummies from the sarcophagus)
All previous base powers. Large Size (Building Sized), Energy Projection (Can fire ring-like beams and eye-beams at his opponents)
Chest and Sarcophagus
Weaknesses: None Notable
Cuppet
Small Cuppet
None.
None.
None.