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Dusk Dude
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Dusk Dude is the main protagonist of Dusk. In the game he collects treasures while exploring facilities and barns in the town of Dusk, eventually navigating his way to the Nameless City where he faces Jakob and Nyarlathotep.
General Information
Name: Dusk Dude
Other Names: Duskdude, Intruder, Interloper, Dusk Guy, Duskguy
Origin: Dusk
Gender: Male
Age: Unknown, adult
Classification: Eldritch Treasure Hunter
Codex Statistics
Tier: 9-B, likely higher after attaining Nyarlathotep's power
Cardinality: Finite
Dimensionality: 3-D
Power Source: Nyarlathotep when obtaining his powers
Attack Potency: Wall level (Potency) (He can chuck barrels and boulders with ease. He can carve through metal turrets with his Sickles. He destroyed an unholy altar with his firearms. He could one-shot a table with the Sword. He can blast apart large conglomerates of bone. He blew up a car with his firearms. He can slice up Leathernecks, which can tank gas can explosions capable of destroying walls. He can harm enemies capable of damaging him), likely higher after attaining Nyarlathotep's power
Durability: Wall level (He can tank all of these falls and endure gas can explosions. He can roam near lava unaffected, which requires this much energy), likely higher after attaining Nyarlathotep's power
Striking Strength: Wall Class (Potency)
Lifting Strength: Superhuman Class (He can casually lift and throw both barrels and boulders)
Travel Speed: Transonic (He can outrun Mama's missiles)
Combat Speed: Transonic. Higher with the Fast Fire Totem
Reaction Speed: Transonic
Stamina: Superhuman (He ran through a town, a city and large Lovecraftian constructs sequentially without issue)
Range: Standard Melee, Extended Melee (sword), Tens of Meters (Crystal of Madness, gas can), Kilometers (firearms)
Intelligence: Average Intelligence
Knowledge: Master level (He's much more skilled in athleticism and weapon usage than average humans. Upon finding a digging site suiting his needs for treasure-searching, he found the possessed and the cultists. He made his way through barns, mines and forests after discovering their secrets and made his way into corrupted towns and entire military facilities corrupted by Nyarlathotep. He cleared out an entire city, further uncovering the scheme until he made his way into an eldritch realm filled with maddening horrors. He still fought his way through this and made it to the chosen leader of the corrupted armies, Jakob. He defeated him and was taken to the godlike being responsible, Nyarlathotep, and after defeating him he inherited his eldritch powers for himself)
Powers and Techniques
- Superhuman Physical Characteristics
- Human Achievements
- Self-Sustenance
- Respiratory: He can remain underwater or in outer space indefinitely.
- Genius Intelligence
- Weapon Usage
- Stealth Mastery (He's required to infiltrate some bases)
- Pain Tolerance (He shrugged off meathook wounds in his back and impaled himself to fight Nyarlathotep)
- Enhanced Senses (He can see ghosts and look upon Nyarlathotep. Nyarlathotep is inconceivable, a horror beyond imagination)
- Acrobatics (He can regularly perform flips and bunny hop)
- Surface Scaling (He can scale walls with the Climbing Thing power-up)
- Supernatural Resilience (He impaled himself to fight Nyarlathotep but was fine afterward)
- Healing (The Cigar recovers his health. He can heal himself with health packs or a Hallowed Health)
- Attack Reflection (The Sickles and the Sword can reflect enemy projectiles)
- Magic (The Crossbow has magical properties)
- Nullification (The Crossbow magically shoots through walls and enemies)
- Explosion Manipulation (The Mortar fires bombs. The Riveter fires rockets. The gas can can create gas explosions)
- Time Manipulation (Passive. With the Serum of Blistering Heat he passively moves time via his own movements like SUPERHOT characters)
- Statistics Amplification (With the Fast Fire Totem he increases his attacking speed)
- Madness Manipulation (The Crystal of Madness releases a gas causing possessed enemies to attack each other. The enemies being possessed in the first place and acting evil means is a result of their souls being owned by Nyarlathotep. It also works on robots)
- Invisibility Nullification (By damaging Wendigos he makes them visible)
- Resistance to
- Space (He can traverse space unprotected with no effects)
- Magma Manipulation (Via the Lava Suit)
- Air Manipulation (He wasn't sucked up by a tornado)
- Time Manipulation (One of Nyarlathotep's powers is moving time with his own movements, whereas Dusk Dude didn't notice any effects in his fight with him)
- Mind Manipulation (After Jakob gave him tormenting visions he over time adapted to and overcame them)
- Biological Manipulation, Poison Manipulation (He was unaffected by tens of injections)
Dusk Dude gained Nyarlathotep's powers, additionally granting him:
- Immortality
- Biological Immortality: Nyarlathotep is implied to have ageless immortality.
- Invulnerability (Dusk Dude couldn't harm Nyarlathotep unless he was exposed to light, and even then he regained invulnerability after a short time, requiring further exposure to light to be harmed)
- Eldritch Physiology (After attaining Nyarlathotep's powers he became inconceivable, a horror beyond imagination)
- Time Manipulation (PUsers of the Serum of Blistering Heat passively move time with their movements like SUPERHOT characters, however, this was said to be a power of Nyarlathotep)
- Mind Manipulation
- Possession
- Corruption
- Soul Manipulation The corrupted, possessed enemies are that way because they sold their souls to Nyarlathotep. They can also be possessed by force)
- Portal Manipulation (Nyarlathotep can sustain portals)
- Mind Manipulation (Jakob used an extension of Nyarlathotep's powers to give him tormenting visions, however he gained Nyarlathotep's powers directly, as he was more worthy than Jakob)
- Energy Manipulation (Nyarlathotep permeated energy in the arena he fought him in)
- Darkness Manipulation
- Spatial Manipulation (Nyarlathotep darkened the area and teleported him into an arena. The area was so dark that lights couldn't provide illumination)
- Bestowal (Nyarlathotep gave him his powers. All of the cultists are empowered by him)
- Sealing (After determining Dusk Dude was useful, he sealed him beneath Dusk until he was ready to use him again. Realistically he could have "frozen" and sealed off Dusk Dude at any time during their fight)
- Power Nullification (He sealed off Dusk Dude in a way he couldn't adapt to)
Equipment
Cigar, Sickles, Sword, Pistols, Shotguns, Super Shotgun, Assault Rifle, Hunting Rifle, Crossbow, Mortar, Riveter, Climbing Thing, Fast Fire Totem, Crystal of Madness, Health Packs, Hallowed Health
Optional Equipment
Serum of Blistering Heat
Other
Standard Tactics: He uses his firearms, primarily his shotgun weapons, until he runs out of ammo. Then he'll resort to his bare hands. He'll use the Crystal of Madness, Climbing Thing and Fast Fire Totem power-ups when they're beneficial.
Weaknesses: Because he attained the same form of Invulnerability as Nyarlathotep, he should have the same weakness of light temporarily disabling his invulnerability.
Battle Records
None.
None.
None.
References
Versus Threads
None.
None.
None.
Forum discussions about Dusk Dude
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