Herculious Anchortus
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Herculious Anchus (ヘラクリウス・アンカトゥス Herakuriusu Ankatusu), also known as Herculious Anchortus, is the main boss of the Neo Arcadia Shrine, the first of the final stages from Mega Man Zero.
| Herculious Anchus | ||||||||
|---|---|---|---|---|---|---|---|---|
| ||||||||
| Origin | ||||||||
| Origin | Mega Man Zero | |||||||
| Characteristics | ||||||||
| Species | Reploid | |||||||
| Gender | Male | |||||||
| Age | Unknown | |||||||
| Status | Destroyed | |||||||
| Alignment | Lawful Evil | |||||||
| Occupation | None | |||||||
Background
Herculious is a Muto Reploid based on the hercules beetle, and is a member of Sage Harpuia's Strong Air Battalion. Zero encounters Herculious at the end of the Neo Arcadia Shrine and again in the Neo Arcadia Core. He uses electrical attacks and is vulnerable to ice attacks.
Herculious also appears alongside his brother Kuwagust Anchus in Yggdrasil, the final stage of Mega Man Zero 2, in the second teleporter room, in the bottom left teleporter. He meets his end when Zero tricks the two brothers into colliding with each other, which results in fatal damage to both of them.
General Information
Name: Herculious Anchus
Origin: Mega Man Zero
Gender: Male
Age: Unknown
Classification: Member of Sage Harpuia's Strong Air Battalion, Muto Reploid
Species: Reploid
Occupation: None
Status: Destroyed
Alignment: Lawful Evil (Serves the orders of Harpuia to fight and defeat Zero in order to protect Neo Arcadia. Later he followed Elpizo's orders after being resurrect to help him make a new world for him)
Codex Statistics
Tier: 7-B. Higher with Overdrive
Cardinality: Finite
Dimensionality: 3-D
Power Source: Solar Energy (Robot Masters[1][2][3] are built in with[4] usages of solar energy to charge their bodies and use their weapons essentially limitlessly[5])
Attack Potency: City level (Potency) (Can fight with Zero whose Elf Wars self was capable of fighting with Omega. With this he should be comparable to Zero 3 Era self, who tanked a missile[6] that was going to destroy the entirety of Area Z[7]). Higher with Overdrive (When reploids[8] are enraged[9], they enter a state called Overdrive[10] which[11] greatly[12] increases[13] their[14] power[15] and capabilities[16] through[17] their energy[18] and can even[19] become[20] temporarily[21] invulnerable[22])
Durability: City level (Can take hits from Zero). Higher with Overdrive
Striking Strength: City Class (Potency). Higher with Overdrive
Lifting Strength: Class G (Should be comparable to Zero, who in turn is far superior to Mega Man who was able to hold up Dr. Wily’s fortress at the end of Mega Man 5). Higher with Overdrive
Travel Speed: At least Massively Hypersonic (Can keep up with Zero and thus is far superior to Duo who can travel around the earth destroying evil energy around this timeframe)
Attack Speed: At least Massively Hypersonic (Comparable to Zero)
Reaction Speed: At least Massively Hypersonic Can react to Zero's attacks)
Stamina: Limitless
Range: Standard Melee, Several Meters with attacks
Intelligence: Unknown Intelligence
Knowledge: Master level (A skilled fighter with unique abilities who is capable of fighting with Zero thrice)
- Superhuman Physical Characteristics
- Self-Sustenance (All types; Is fine in space. Reploids naturally do not need to eat. They can also exist in water)
- Accelerated Development (All reploids made are all based off of X's design, making all reploids have limitless potential, which is also stated here)
- Inorganic Physiology (Non-Living Objects; Reploids are a new generation of robots which contain an innovative new feature, the ability to think, feel and make their own decisions)
- Rage Power (Physical Invulnerability; When Reploids are damaged to about half their health, they gain an extra attack)
- Limited Invulnerability (Mavericks can enter an invincible state where they can do stronger attacks. Superior to their previous models where when Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks)
- Teleportation (Pseudo; Reploids should have superior teleporters to the robot masters who naturally display teleportation through teleporters interplanetary distances[23])
- Transformation & Light Manipulation (They do this through transforming into a beam of light. Reploids also showcase this ability to transform into a beam of light to transform to specific places)
- Intangibility (Phasing/Elemental; They can use this in the middle of combat to turn intangible and phase through attacks)
- Consciousness Transferral (Reploids can have their data moved into other bodies essentially possessing multiple of them)
- Divine Protection (After defeating ViA■[24] and destroying the Robot Destroy Program within him[25], The Player was able to[26] fully correct the Deep Log in its entirety[27]. However, Via says The Player's story isn't over[28] and RiCO repeats this and says that there will be future program errors in the Deep Log for them to correct[29] and it would be insecure for her alone to manage it alone[30]. Therefore to solve this problem that can happen in the future[31], RiCO will summon[32] The Player in order to correct any irregular data in the Deep Log[33] as she did in the start of the game[34])
- Supernatural Resilience (Reploids can survive after being severely destroyed. All reploids souls are able to posses a new body if their old one is destroyed or return to their old one if separated. Robot Masters can survive wounds such as being cut in half, with ones such as Proto Man calling it merely "a flesh wound", being able to come back just fine after teleporting away to be repaired)
- Immortality (Immortal Metaphysical Aspect; All robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here)
- Impact Resistance
- Regeneration
- Type: Conditional
- Source: Metaphysical Regeneration
- Capabilities: Through specific scenarios, one's data can restore their body throughout the Classic Era all the way to the ZX era. In Rockman & Forte: Mirai Kara no Chōsensha, Rockman Shadow's data comes out of his deceased body[41] and regenerates a new body at the very end post-credits of the game[42]. In Mega Man Xtreme, Sigma was trying to reproduce the past data of several mavericks in the mother computer to bring havoc to the world's peace[43] and the only way the past data of previously defeated Mavericks from X1 and X2 could be stopped is if X goes inside as his data form[44]. Inside the Mother Computer, X defeats Vile's data form along with the data forms of a bunch of mavericks he has previously defeated[45]. However, despite defeating their data form, their data is still are able to come back for the rematches at the end of the game along with Vile being back in the hard mode's post game story. Despite destroying Vile's data twice, he was still able to come back and better than ever in Mega Man X8. In Mega Man ZX, Omega's soul data along with flashes of the past battle in Zero 3 are trapped in area O and even after defeat, he can come back without limit even after obtaining Model OX which contains his soul data[46]. With data further being explored through here.
- Resurrection (Repeated Resurrection, Resurrection of the Deceased; Robots that are fought and defeated[47] are able to be brought back[48] as long as they still have their data[49], with this also[50] extending to reploids[51] being able to come back for rematches[52]. With data further being explored through here)
- Non-Standard Interaction (Abstract Interaction; Can directly interact with[53], harm[54], and destroy[55] a robots data[56], which all robots[57] "true existences"[58] rely on[59] their data[60], thus as long as their[61][62] data is stored they can be remade or come back if their data is specifically "SAVED"[63]. All data resides in the deep log[64] of each game's data[65] and information of the Mega Man Franchise[66] and many other Capcom franchises[67], with it being stated that data makes up the characters' personality[68], memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters[69], their data is even what determines their own canonicity in reality[70], with all characters being considered[71] data[72] alongside all universes[73] being made of[74] data[75]. With data further being explored through here)
- Possession (Reploid Souls can go back to their hollow bodies after being separated, however they cannot return if their body is destroyed)
- Resistance to
- Extreme Heats, Extreme Colds, & Weather Manipulation (Can fight inside of a volcano near lava. Can navigate through cold areas. Robot Masters[76] are made[77] to[78] withstand[79] extreme[80] terrains[81] and weather conditions)
- Cosmic Radiations (Is fine in space. All Robot Masters can breathe and survive in space just fine, with an entire game revolving around traveling through space[82])
- Mind Manipulation and Soul Manipulation (Despite how active Robot Masters are they do not actually possess the feeling to think, feel, and make decisions of their own as this level of technology wasn't realized until the reploids of the X era. Along with Reploids having something closer to a human soul then any robot Robot Master has. Robot Masters have a "consciousness" though it is different from the standard humans consciousness as it's at the level of a "cognitive circuit" embedded inside each one of them[83])
- Information Manipulation & Conceptual Manipulation (Can take hits from characters that can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here)
- Plot Manipulation (As data determines one's canonicity in reality and all universes are made of data, one would need to fully change one's data in order to change their narrative. With data further being explored through here)
- Electricity Manipulation (At least 10,000,000 Watts; Robot Masters are able to tank and survive attacks from electricity-based Robot Masters attacks, even those with a weakness can survive hits from it, with Robot Masters like Bright Man, unleashing 10 million watts)
- Heat Manipulation & Fire Manipulation (7000-8000 degrees Farenheit (?)[84]; Robot Masters are able to tank and survive attacks from heat and fire-based Robot Masters attacks, even those with a weakness can survive hits from it and survive the intense heats, with Robot Masters like Fire Man, having heat that reaches 7000 to 8000 degrees)
- Magma Manipulation (Robot Masters are able to tank and survive attacks from magma based Robot Masters attacks, even those with a weakness can survive hits from it)
- Ice Manipulation & Absolute Zero (0 K; Can take ice attacks from Lumine, who uses ice comparable to Drift Diamond. Robot Masters are able to tank and survive attacks from ice based Robot Masters attacks, even those with a weakness can survive hits from it, even with ice as cold as absolute zero)
- Gravity Manipulation (3-D; Robot Masters are able to tank and survive attacks from gravity based Robot Masters attacks, even those with a weakness can survive hits from it)
- Black Holes (Unaffected by Gravity Antonion's black hole. Robot Masters are able to tank and survive attacks from black hole based Robot Masters attacks, even those with a weakness can survive hits from it)
- Petrification (Robot Masters are able to tank and survive attacks from petrification based Robot Masters attacks, even those with a weakness can survive hits from it, with the petrification being potent enough to effect black holes), Acid Manipulation & Corrosion Inducement (Robot Masters are able to tank and survive attacks from acid & corrosive based Robot Masters attacks, even those with a weakness can survive hits from it)
- Transmutation (Robot Masters and others are unaffected by the effects of the[85] the mystery tank, which turns all weak enemies on screen into extra lives[86])
- Space-Time Manipulation (3+1-D) & Battlefield Removal (Dimensional Removal (3+1-D); Robot masters are able to tank and survive attacks from the likes of Centaur Flash[87], which creates a dimensional distortion where he warps space and sends an opponent into a black hole[88], with even Robot Masters that have a weakness to it surviving its hits and not being sent into a black hole[89]. Robot Masters can also take hits from Cut Man who can cut through space itself and leave dimensional tears that he can jump in[90])
- Martial Arts
- Genius Intelligence
- Flight (Shown here)
- Electricity Manipulation, Energy Manipulation and Energy Projection (Is able to fire out electric sparks of energy to attack Zero)
- Plasma Manipulation (Can spit out plasma bullets)
- Natural Weaponry & Weapon Mastery (Can use his horns to attack Zero)
- Vibration Manipulation (Can create shockwaves)
- Curtain Fire (Can spit out many attacks at once).
His horns and arms
Notable Techniques
| Attack | Description | Notes |
|---|---|---|
| Beet Tackle | Herculious Anchus charges at Zero. | He always starts off with this attack in both battles. |
| Beet Anchor | Herculious Anchus launches two of his arms to block and barricade the player (on the ground or in midair) and creates a electric fence. He then charges at Zero. | |
| Beet Plasma | Herculious Anchus fires four energy orbs from his horn. | After losing enough health, he will also fire a large orb that slowly moves towards Zero. |
| EX Skill: All Range Attack | Herculious goes to the center of the screen, outstreches his arms, and shoots four bullets in Zero's direction. | In Mega Man Zero 2, this is the only attack he uses other than his charge attacks, which he does alongside his brother. |
Other
Standard Tactics: Herculious will launch at it's enemy with his horns and will spit out plasma attacks as well
Weaknesses: Ice Chip. If his data is corrupted, he will be incapable of coming back.
Trivia
- Herculious and Kuwagust have the same second name in Japan, but Herculious' name was originally translated as Anchortus in Mega Man Zero, while Kuwagust was translated as Anchus in Mega Man Zero 2. Both are named Anchus in Mega Man Zero Collection.
- While Herculious is named after the Hercules Beetle, design-wise, he appears more like a beetle from the Chalcosoma genus.
- Herculious Anchus is the only a fortress boss that can be rematch (Z1). And also the only boss who that appear on the rematch but did not fight before. (Z2)
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Battle Records
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References
- ↑ Dr. "I’m Always" Right Breaks It Down Q. What kind of foods does Rockman like to eat?
A. Well… Actually, Rockman’s body is powered by “Solar Energy.” Therefore, he doesn’t really eat, but there are some things that are okay for his consumption… Around the lab, he enjoys drinking “Energy Juice.” As responsibly as he behaves, he’s still a kid after all. - ↑ Q. The shots that the Rockbuster fires from the hand, what are those exactly?
A. The Rockbuster on the arm fires something called a “Solar Bullet”, essentially emitting a compressed form of solar energy that’s very powerful. - ↑ Weapon: Transforming Rockbuster, fires a solar bullet
- ↑ Power Source/ R.S. Power Reactor (Micro-sized) Right Solar Power Pile Dr. Right-made Solar Energy Generator
- ↑ Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
Regarding their energy systems, many of them do utilize “solar energy” in some way. - ↑ Mega Man Zero 3 Missile Factory
- ↑ Mega Man Zero 3 Missile Factory
- ↑ Mega Man X8 Boss Fights
- ↑ Mega Man X8 Boss Fights
- ↑ Mega Man X: Maverick Hunter Field Guide - Pages 10, 14, 25, 37, 45, 59, 61, & 90
- ↑ Mega Man X8 Boss Fights
- ↑ Mega Man X8 Boss Fights
- ↑ Mega Man X8 Boss Fights
- ↑ Mega Man X8 Boss Fights
- ↑ Mega Man X8 Boss Fights
- ↑ Mega Man X8 Boss Fights
- ↑ Mega Man X8 Boss Fights
- ↑ Mega Man X8 Boss Fights
- ↑ Mega Man X3 Boss Fights
- ↑ Mega Man X2 Boss Fights
- ↑ Mega Man X3 Boss Fights
- ↑ Mega Man X3 Boss Fights
- ↑ PEACE HAS COME TO THE WORLD.
Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
“GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
–However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!! - ↑ Mega Man XDIVE Chapter 20 - 6 Deep Log
- ↑ Mega Man X DiVE: Story Stage 20 - Deep Log
- ↑ Mega Man XDIVE Chapter 20 - 6 Deep Log
- ↑ Mega Man XDIVE Offline Ending
- ↑ Mega Man XDIVE Chapter 20 - 6 Deep Log
- ↑ Mega Man XDIVE Offline Ending
- ↑ 《ROCKMAN X DiVE》來自於深層記錄檔的消息
- ↑ 《ROCKMAN X DiVE》來自於深層記錄檔的消息
- ↑ 《ROCKMAN X DiVE》來自於深層記錄檔的消息
- ↑ 《ROCKMAN X DiVE》來自於深層記錄檔的消息
- ↑ Mega Man X Dive Offline
- ↑ Mega Man 2: The Power Fighters
- ↑ Mega Man Powered Up Oil Man
- ↑ Mega Man Powered Up Ice Man
- ↑ Mega Man Powered Up Elec Man
- ↑ Mega Man Powered Up Elec Man
- ↑ Mega Man Powered Up Cut Man
- ↑ Rockman & Forte: Mirai Kara no Chōsensha Ending
- ↑ Rockman & Forte: Mirai Kara no Chōsensha Ending
- ↑ Mega Man Xtreme
- ↑ Mega Man Xtreme
- ↑ Mega Man Xtreme
- ↑ Mega Man Xtreme
- ↑ Mega Man NES
- ↑ Mega Man NES Wily's Castle Robot Masters Rematches
- ↑ Mega Man X8 Cut Man Secret
- ↑ Mega Man XTreme
- ↑ Mega Man XTreme
- ↑ Mega Man XTreme
- ↑ Mega Man X8 Cut Man Boss
- ↑ Mega Man Zero 3 Hidden Phantom and Baby Elves 2nd Encounter: Sub Arcadia
- ↑ Mega Man ZX Omega Boss
- ↑ Mega Man X8 Cut Man Boss
- ↑ Mega Man Xtreme
- ↑ Mega Man Xtreme 2
- ↑ Mega Man X6
- ↑ Mega Man ZX
- ↑ Mega Man Legends Official Prima Strategy Guide Page 11
- ↑ Mega Man Legends Game Manual
- ↑ Mega Man Zero 3 Hidden Phantom and Baby Elves 2nd Encounter: Sub Arcadia
- ↑ MEGAMAN X DiVE
- ↑ MEGAMAN X DiVE
- ↑ MEGAMAN X DiVE
- ↑ MEGAMAN X DiVE
- ↑ MEGAMAN X DiVE
- ↑ MEGAMAN X DiVE
- ↑ MEGAMAN X DiVE
- ↑ MEGAMAN X DiVE
- ↑ MEGAMAN X DiVE
- ↑ MEGAMAN X DiVE
- ↑ MEGAMAN X DiVE
- ↑ MEGAMAN X DiVE
- ↑ Mega Man Robot Master Field Guide Cut Man
- ↑ Mega Man Robot Master Field Guide Magma Man
- ↑ Mega Man Robot Master Field Guy Pages 40-41
- ↑ Mega Man Powered Up Ice Man Stage
- ↑ Mega Man Powered Up Fire Man Stage
- ↑ Mega Man Robot Master Field Guy Pages 98-99
- ↑ PEACE HAS COME TO THE WORLD.
Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
“GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
–However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!! - ↑ Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
Regarding their energy systems, many of them do utilize “solar energy” in some way. - ↑ The exact type of degree isn't noted, but due to it being an American manual, it's likely referring to Farenheit
- ↑ Mega Man 11
- ↑ Mega Man 11
- ↑ Mega Man 6
- ↑ Mega Man & Bass Data Base Centuar Man File
- ↑ Mega Man 6 Wind Man
- ↑ Megaman 2 The Power Fighters Cut Man
Versus Threads
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