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Roll

From The Codex
Articles About Roll
Games Classic Series - Battle Network Series - Mega Man Legends
Cartoons 1994 Animated Series - MegaMan NT Warrior
Comics Mega Man Megamix - Archie Comics
I still have cleaning and laundry to do, so let's make this quick!
~ Roll
Ta-da! All ready. Good luck out there, Mega!
~ Roll to Mega man
I still have cleaning and laundry to do, so let's make this quick!
~ Roll
For beginners. Jump and Spin Attack are available
~ Roll's description
I refuse to lose!
~ Roll after clearing a stage

I refuse to lose!
~ Roll after clearing a stage
Cute, huh? I really love this outfit! The big buttons are just adorable!
~ Roll
1, 2, 3, go! I may not look it, but I can run really fast!
~ Roll
Cool, huh? With this, I'm not afraid of Dr. Wily, ghouls, or even ghosts!
~ Roll
Who says rainy days have to be boring? Forget board games! I'm ready to rock!
~ Roll
This outfit's perfect for summer! No one gets away from me!
~ Roll
It's great to get away from the grind and while away the hours on the beach!
~ Roll
Bad kids better watch out for me! I'll teach 'em a lesson!
~ Roll
Trick or treat! Smell my feet! Just kidding, silly! Robot feet don't smell!
~ Roll
Little kitties might look adorable, but don't forget they have sharp claws!
~ Roll
Merry Christmas! What did you ask for this year? I hope you've been good!
~ Roll
Ninja style! I may be a ninja, but I don't hide! I run straight into battle!
~ Roll
Happy Valentine's Day! I wonder if my secret crush is obvious? Tee hee hee...
~ Roll

Theme of Roll - Kaze Yo Tsutaete
Theme of Roll - Kaze Yo Tsutaete (SNES Remix)

Background

Roll (ロール Rōru) is a kind-hearted humanoid robot created by Dr. Light to be a housekeeper, helping around Dr. Light's Laboratory by cleaning and cooking. Roll is like a younger sister to Mega Man. Her dream is to one day open a hospital to help people in need.

This dropdown contains the synopsis of Roll’s story. Read at your own risk as you may be spoiled otherwise!

Mega Man, Mega Man 3 & Mega Man 4 Roll has a small appearance in the ending of these three games, and is mentioned in the opening scene of Mega Man 4.

Mega Man V Roll appears in the opening scene.

Mega Man 7 Roll appears in the opening and ending scenes of the game, and will also appear randomly in the get weapon description in the Japanese version.

Mega Man 8 Roll exchanges gadgets in Dr. Light's Lab for Mega Man to use for the right prices of bolts. She appears in the opening scene, and in the intro she interrupts the battle between Mega Man and Bass via a hovering vehicle to head a distress signal by Dr. Light. In the ending scene, Roll hugs Mega Man, happy that he is alright.

Mega Man & Bass Roll uses a communicator to give tips on the stage and CD locations for the player. Roll also makes an appearance in Mega Man's ending, giving King's letter of an apology to Mega Man.

Mega Man 9 Roll appears in the opening and ending scenes, and with Auto in cutscenes during the game and the shop screen. Her dress changes to how it looked in Mega Man 8 when the player purchases certain items.

Mega Man 10 Roll winds up as a victim of the Roboenza virus which had caught on throughout the robotic world. Consequently, she remains sick throughout the events of the entire game. Mega Man himself later catches the disease and the medicine-making machine is stolen by Dr. Wily. Roll, in an effort to save his life, then gives Mega Man her medicine which she had saved for later, telling him that he is the only one who can stop Wily. She was later cured along with the other infected robots.

Mega Man 11 Roll is seen in the game's opening cutscene helping Dr. Light carry out the annual maintenance check-ups for all the robots. In the game, she assists Auto with running the shop, where she handles the Item/Support section. Additionally, Roll appears in the game's ending where she is the first to notice that Dr. Light had installed the Double Gear System into Auto, which Dr. Light admits he did so, but only while Auto repairs the eight Robot Masters so their abilities would not go to waste. Eventually, Auto starts slowing down as the Double Gear System's effect on his body wears off (which she teases him for) and claims that they will have to "pick up his pieces" if they make him go faster.

Rockman & Forte Mirai Kara no Chōsensha: Roll appears in the ending of the game. She is also the shopkeeper in Bass's story.

Mega Man: The Power Battle Roll appears in Mega Man's ending.

Mega Man 2: The Power Fighters Roll was kidnapped by Dr. Wily's robots and the player(s) must rescue her. After defeating a certain boss in the "Rescue Roll!" chapter, Roll will be rescued and she, to show her thanks for being saved, will give the player(s) the new parts that she stole from the Wily robot which will upgrade the energy of their Special Weapons. Depending on who rescued her, she'll apologize for causing worry (Mega Man), note that he'll always be there to save her (Proto Man), express glee at being saved (Duo) or ponder whether to trust her savior (Bass). In addition, with the exception of Bass, her supplying the new parts will have her expressing glee (with Bass, her facial expression is closer to that of bafflement). Upon the destruction of Wily's fortress, Roll can be seen flying on top of the Rush Jet in the left before each character ending, possibly signifying her rescue, and she supports Mega Man in his ending as well as his cooperative mode ending with Proto Man.

RockBoard Roll appears as a playable character for the first time. Her goal is to build a hospital to help all the sick and injured people in the world.[4]

Mega Man's Soccer Roll appears in the opening scene and shortly carrying a banner with Kalinka that says "congartulations" ("congratulations" misspelled) in the end of a match from Tournament Mode. In the unused Tournament Mode ending , accessible only by using a "Game Genie", she comes with a bouquet of red roses for the winning team leader while Kalinka comes with the trophy.

Mega Man: Battle & Chase Roll is a playable character. At first she only wanted to encourage Mega Man, but decided to participate in the Battle & Chase contest. In her ending she loses the prize money while saving a dog's life from a possible fate of being roadkilled. If Roll wins the Battle & Chase competition without losing a single race, a karaoke of her theme song Kaze yo Tsutaete will appear after her ending scene in the Japanese version.

Super Adventure Rockman Roll was affected by the electromagnetic field from Lanfront Ruins, and will shut down permanently if Mega Man can't stop Dr. Wily and his 16 revived Robot Masters from Mega Man 2 and Mega Man 3.

Mega Man Powered Up Roll is a playable character as a download. She also appears a lot more often than she did in her unnamed appearance in the original Mega Man, as she appears in every New Style Story of every playable character (including Proto Man), can be seen in the stage select screen of either the Old or New Style modes, and she appears as the host for the Construction Mode of the game, even going as far to give tutorials for first-time players who are constructing their own levels. When playing as Roll, one can battle the Copy Robot using her form, this being the closest she has come to being a boss in a classic-style game. Roll also has several downloadable clothes. This game also introduces an ability called Roll Swing, replacing the "Roll Buster" from spinoff titles. By default, she swings a broom, although she'll swing other objects if she is wearing a costume.

Mega Man: Anniversary Collection Roll appears as a navigator in the Navi Mode for Mega Man 2 of Mega Man: Anniversary Collection and Rockman Complete Works.

General Information

Name: Roll, DLN-002

Origin: Mega Man

Sex: Female

Age: Unknown

Classification: Robot Master

Species: Robot

Occupation: Lab Assistant for Doctor Thomas Light

Status: Alive, Unknown in the X Series (Takes place many years in the future where the fate of prior classic series characters are unknown, with it being implied their data still exists as Cut Man's data exists still)

Alignment: Lawful Good (Likes Mega Man upholds for peace and will follow the rules placed by the laws of robotics)

Codex Statistics

Tier: At most High 6-A, Higher with Rage Power, Far Higher with Charge Shots

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At most Multi-Continent level (Potency) (Can defeat several Robot Masters, Yellow Devil, and Wily Machine Number 1 twice which can all harm Mega Man. Can deal more damage against bosses than Mega Man (Comparison). Mega Man was able to fight on par with beings such as Duo, whose fight with Evil Robot caused a cloud explosion on Jupiter which was at this level), Higher with Rage Power (When Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks), Far Higher with Charged Shots (Can destroy blocks that Mega Man can't and can do heavier damage to bosses)

Durability: At most Multi-Continent level (Can take hits from Robot Masters, Yellow Devil, and Wily Machine Number 1 who can all harm Mega Man. Scales to Mega Man)

Striking Strength: At most Multi-Continent Class (Potency), Higher with Rage Power

Lifting Strength: Class G (The Robot Masters are normally made to be on par or superior to Mega Man, who was able to hold up Dr. Wily's fortress at end of Mega Man 5, with Robot Masters such as Guts Man being superior in strength and Robot Masters such as Splash Woman having comparable feats such as lifting entire ships from the ocean)

Travel Speed: Massively Hypersonic (Is comparable to Mega Man, who can keep up with Duo, who can travel around the earth destroying evil energy around this timeframe), Faster Than Light with Teleporters (Robot Masters teleporters should scale to Mega Man and Proto Man’s teleportation, where they are able to travel planets and solar systems in a short time frame[1], reaching this levels of speed)

Attack Speed: Massively Hypersonic (Can keep up with several Robot Masters and Wily Machine Number 1. Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed)

Reaction Speed: Massively Hypersonic Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed)

Stamina: Essentially Limitless as long as they are powered by solar energy (All Robot Masters bodies are powered by solar energy, effectively giving them limitless stamina and ammo[2][3][4][5])

Range: Standard Melee, Extended Melee with attacks like broom, Hundreds of Meters with Roll-Buster and Items, Interplanetary with Teleporters (All robot masters naturally display teleportation through teleporters interplanetary distances[6])

Intelligence: Gifted Intelligence (Is able to defeat several robot masters and Dr. Wily in combat to save to world without even needing repairs. Is able to fight and defeat herself. She is a very skillful lab assistant made by Dr. Light)


Powers and Techniques

Superhuman Physical Characteristics, Self-Sustenance (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance; All Robot Masters can breathe in space just fine, with an entire game revolving around traveling through space[7] and as robots do not require food, sleep or sustenance), Inorganic Physiology (Non-Living Objects; Robot Masters are highly developed robots in the fields of robotics. Robot Masters have a "consciousness" though it is different from the standard humans consciousness as it's at the level of a "cognitive circuit" embedded inside each one of them[8]), Rage Power (When Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks), Limited Invulnerability & Forcefield Creation (When robots in Mega Man are hit, they have periods of invulnerability where they cannot take damage for a few seconds. This is shown to exist in verse as there are chips that amplify this ability such as Double Barrier and Extend), Absorption (Robot Masters[9][10][11] are built in with[12] usages of solar energy to charge their bodies and use their weapons essentially limitlessly[13]), pseudo-Teleportation, Transformation, Light Manipulation, Intangibility (Phasing/Elemental), Transmutation (Transformative Arsenal) & BFR (Application Based; All robot masters naturally display teleportation through teleporters interplanetary distances[14], they do this through transforming into a beam of light, they can use this in the middle of combat to turn intangible and phase through attacks. They can also transform others into a beam of light and send them to other places with the teleporter, essentially removing them from the battlefield), Consciousness Transferal (Robot Masters can transfer their consciousness into other bodies and machines, with characters like Doc Robots having the Robot Masters programs and data directly installed with them, essentially acting as a more powerful body[15][16]), Divine Protection (After defeating ViA■ and destroying the Robot Destroy Program within him, The Player was able to fully correct the Deep Log in its entirety. However, Via says The Player's story isnt over and RiCO repeats this and says that there will be future program errors in the Deep Log for them to correct and it would be insecure for her alone to manage it alone. Therefore to solve this problem that can happen in the future, RiCO will summon The Player in order to correct any irregular data in the Deep Log as she did in the start of the game), Supernatural Resilience (Robot Masters can survive wounds such as being cut in half, with ones such as Proto Man calling it merely "just a scratch", being able to come back just fine after teleporting away to be repaired), Immortality (Immortal Metaphysical Aspect; All robots "true existences" exist in their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here), Regeneration (Mid through Cartoon Physics; Can regenerate from being crushed by Mad Grinder. Should scale to all the other Robot Masters who all regenerate after being flattened in Mega Man Powered Up. Mid-Godly as their Data Forms; In Rockman & Forte: Mirai Kara no Chōsensha, Rockman Shadow's data comes out of his deceased body and regenerates a new body at the very end post-credits of the game. In Mega Man Xtreme, Sigma was trying to reproduce the past data of several mavericks in the mother computer to bring havoc to the world's peace and the only way the past data of previously defeated Mavericks from X1 and X2 could be stopped is if X goes inside as his data form. Inside the Mother Computer, X defeats Vile's data form along with the data forms of a bunch of mavericks he has previously defeated. However, despite defeating their data form, their data is still are able to come back for the rematches at the end of the game along with Vile being back in the hard mode's post game story. Despite destroying Vile's data twice, he was still able to come back and better then ever in Mega Man X8. In Mega Man ZX, Omega's soul data along with flashes of the past battle in Zero 3 are trapped in area O and even after defeat, he can come back without limit even after obtaining Model OX which contains his soul data. With data further being explored through here), Resurrection (Robots that are fought and defeated are able to be brought back as long as they still have their data, with this also extending to reploids being able to come back for rematches. With data further being explored through here), Non-Standard Interaction (Conceptual Interaction & Abstract Interaction; Can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here).


Resistance to Extreme Heats, Extreme Colds, & Weather Manipulation (Robot Masters are made to withstand extreme terrains and weather conditions), Mind Manipulation and Metaphysics Manipulation (Soul Manipulation; Despite how active Robot Masters are they do not actually possess the feeling to think, feel, and make decisions of their own as this level of technology wasn't realized until the reploids of the X era. Along with Reploids having something closer to a human soul then any robot Robot Master has. Robot Masters have a "consciousness" though it is different from the standard humans consciousness as it's at the level of a "cognitive circuit" embedded inside each one of them[17]), Cosmic Radiations (All Robot Masters can breathe and survive in space just fine, with an entire game revolving around traveling through space[18]), Information Manipulation & Conceptual Manipulation (Can take hits from characters that can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here), Plot Manipulation (As data determines one's canonicity in reality and all universes are made of data, one would need to fully change one's data in order to change their narrative. With data further being explored through here), Electricity Manipulation (Robot Masters are able to tank and survive attacks from electricity based Robot Masters attacks, even those with a weakness can survive hits from it), Heat Manipulation & Fire Manipulation (Robot Masters are able to tank and survive attacks from heat and fire based Robot Masters attacks, even those with a weakness can survive hits from it and survive the intense heats), Magma Manipulation (Robot Masters are able to tank and survive attacks from magma based Robot Masters attacks, even those with a weakness can survive hits from it), Ice Manipulation & Absolute Zero (Robot Masters are able to tank and survive attacks from ice based Robot Masters attacks, even those with a weakness can survive hits from it, even with ice as cold as absolute zero), Gravity Manipulation (Robot Masters are able to tank and survive attacks from gravity based Robot Masters attacks, even those with a weakness can survive hits from it), Black Holes (Robot Masters are able to tank and survive attacks from black hole based Robot Masters attacks, even those with a weakness can survive hits from it), Petrification (Robot Masters are able to tank and survive attacks from petrification based Robot Masters attacks, even those with a weakness can survive hits from it, with the petrification being potent enough to effect black holes), Acid Manipulation & Corrosion Inducement (Robot Masters are able to tank and survive attacks from acid & corrosive based Robot Masters attacks, even those with a weakness can survive hits from it), Transmutation (Robot Masters and others are unaffected by the effects of the the mystery tank, which turns all weak enemies on screen into extra lives), Space-Time Manipulation & BFR (Robot masters are able to tank and survive attacks from the likes of Centaur Flash, which creates a dimensional distortion where he warps space and sends an opponent into a black hole, with even Robot Masters that have a weakness to it surviving its hits and not being sent into a black hole. Robot Masters can also take hits from Cut Man who can cut through space itself and leave dimensional tears that he can jump in)

Weapon Mastery (Skilled with using her broom, with a technique called "Roll Swing, can use other items as well based off the costume she wears, such as Flag, Lance, Umbrella, Butterfly Net, Parasol, Mallet, Witches Broom, Fish, Candy Stick, Ninjatō, Box of Chocolates), Vehicular Mastery, Stealth Mastery (Was able to steal parts from Dr. Wily's Robots when she was captured), Save & Load (As characters save their data they can back it up as long as their data stays stored and saved. With data further being explored through here), Energy Projection (With Roll-Buster), Power Absorption and Power Bestowal (Can absorb the abilities of Robot Masters and gives abilities she gets to Mega Man), Accelerated Development (Roll was just Dr. Light's helper robot and shocked Dr. Light when she said she wanted to help with even Dr. Wily being underwhelmed. Despite this and her not really fighting previously, she was able to defeat all the robot masters and Dr. Wily himself), Fire Manipulation Negation (Shown here and here).

Resistance to Extreme Cold and Heat (Is fine while being in colds and in heats)

Air Manipulation (With Spin Attack), Transmutation (Smaller characters are turned into mines that can explode), Power Nullification (Blocker prevents an opponent from using Special Attacks. Count Up destroys any items an opponent has and forces them to destroy 10 things before they can get new items), Explosion Manipulation (With Remote Controlled Bombs), Statistics Amplification and Invulnerability (Threefold Chance greatly amplifies the affects of items. Power Nitro greatly increases your power and speed as you can casually ram through opponents like the Super-Star in Mario Kart as well as making you invulnerable to attacks), Electricity Manipulation, Statistics Reduction, and Invulnerability Negation (Lightning bolt hits all opponents no matter where they are on a race-track it slows their speed and negates the affects of Power Nitro)

Equipment

Pop 'n Beat
Vehicle
Pop 'n Beat (ポップンビート?)
Game description
For beginners. Jump and Spin Attack are available.
Maximum speed
440 km/h (1st place on normal roads)
488 km/h (2nd place or lower on normal roads)
Parts Game description
Body Beat Body Has the ability to jump and spin attack. This is controllable in the air.
Engine Follow Engine The maximum speed automatically increases when you are behind.
Wing Feather Wing A wing that enhances your handling ability.
Tire Non-drift Tire Same performance is available both on-road and off-road. Drifting is not possible with these tires.
  • Broom: With the "Roll Swing" by default, she swings a broom, although she'll swing other objects if she is wearing a costume.
  • Flag: With the "Roll Swing", when wearing the sports outfit she will swing a flag at full force.
  • Lance: With the "Roll Swing", when wearing the knight outfit, she will swing a lance at full force.
  • Umbrella: With the "Roll Swing", when wearing the rainy day outfit, she will swing an umbrella at full force.
  • Butterfly Net: With the "Roll Swing", when wearing the straw outfit, she will swing a butterfly net at full force.
  • Parasol: With the "Roll Swing", when wearing the vacation outfit, she will swing a parasol at full force.
  • Mallet: With the "Roll Swing", when wearing the summer outfit, she will swing a mallet at full force.
  • Witches Broom: With the "Roll Swing", when wearing the halloween outfit, she will swing a witches broom at full force.
  • Fish: With the "Roll Swing", when wearing the alley cat outfit, she will swing a fish at full force.
  • Candy Stick: With the "Roll Swing", when wearing the Roll Claus outfit, she will swing a candy cane at full force.
  • Ninjatō: With the "Roll Swing", when wearing the ninja outfit, she will swing a Ninjatō at full force.
  • Box of Chocolates: With the "Roll Swing", when wearing the valentine outfit, she will swing a box of chocolates at full force.
  • Blocker: Prevents the opponent from using their special abilities for a short time. If this is done to oneself, they will hear a sound effect and their meter will take on the appearance of the icon of the Blocker item. Their character’s face will also change expressions.
  • Count-Up: Adds 10 points to the opponent’s counter, meaning he has to destroy an additional 10 obstacles before he can get an item. A nasty side effect is that this also destroys any items or roulettes the target had at that moment, thus robbing them of the chance to use them.
  • Lightning Bolt: This hits all other racers on the track and causes them to spark for a brief span. During this time their speed is reduced. Note that this effect is similar to driving over deceleration zones, or getting hit by a Shadow Blade.
  • Mine Transformer: All small Mets and traffic cones turn into mines for a short while. This one is risky to use as it is often hard to avoid hitting the very mines one created. It also means one can’t get as many points for the duration of this item.
  • Power Nitro: Makes one invincible, and increases their speed and acceleration and handling. One generally will not spin out while using this, but some attacks can still harm them. Note that a Lightning Bolt will cancel a Power Nitro completely, but the reverse is not true. A Power Nitro activated after a Lightning Bolt will override the Lightning Bolt, thus negating it, but only for as long as the Nitro lasts. If the Nitro wears off before the Bolt (such as in the case where a Threefold Chance was used), one will still be hit by the lightning bolt afterward.
  • Remote Controlled Bomb: Pyramid-shaped mines. Press Circle to release the bombs, then Circle again to detonate. Tricky to aim and use intelligently.
  • Threefold Chance: The next item one gets will be three times as powerful. For most items this means their effective time span is increased. Other items such as the power nitro will essentially allow the user to boost forever.
  • Pop'n Beat: Roll's car used in Mega Man Battle & Chase, it is for beginners with jump and spin attacks available.

Notable Techniques

Roll CD data card


  • Charged Shot: Roll charged up her Roll-Buster and shoots out a strong energy projection.
  • Roll Swing: Roll swings her weapon at opponents and it can be used twice in succession
    • Broom: With the "Roll Swing" by default, she swings a broom, although she'll swing other objects if she is wearing a costume.
    • Flag: With the "Roll Swing", when wearing the sports outfit she will swing a flag at full force.
    • Lance: With the "Roll Swing", when wearing the knight outfit, she will swing a lance at full force.
    • Umbrella: With the "Roll Swing", when wearing the rainy day outfit, she will swing an umbrella at full force.
    • Butterfly Net: With the "Roll Swing", when wearing the straw outfit, she will swing a butterfly net at full force.
    • Parasol: With the "Roll Swing", when wearing the vacation outfit, she will swing a parasol at full force.
    • Mallet: With the "Roll Swing", when wearing the summer outfit, she will swing a mallet at full force.
    • Witches Broom: With the "Roll Swing", when wearing the halloween outfit, she will swing a witches broom at full force.
    • Fish: With the "Roll Swing", when wearing the alley cat outfit, she will swing a fish at full force.
    • Candy Stick: With the "Roll Swing", when wearing the Roll Claus outfit, she will swing a candy cane at full force.
    • Ninjatō: With the "Roll Swing", when wearing the ninja outfit, she will swing a Ninjatō at full force.
    • Box of Chocolates: With the "Roll Swing", when wearing the valentine outfit, she will swing a box of chocolates at full force.

Other

Standard Tactics: Roll swings her weapon at her opponent and shoots with her Roll-Buster. She can also use items at her advantage against opponents.

Weaknesses: If her data is corrupted, she will be incapable of coming back.

Trivia

  • Roll was named to match her counterpart's name ("Rock" 'n' "Roll"), with Rockman being Mega Man's Japanese name.
  • Roll wears a simple red dress in most classic series games she appeared in, but her design was changed in Mega Man 8, making her look older. This older look was her retained design up until the release of Mega Man 9, where she has reverted to her younger design. However, for the cost of 200 screws, her dress can be changed into the one seen in Mega Man 8, and her entire Mega Man 8 design is one of her alternative costumes in Mega Man: Powered Up. Roll received a new design in Mega Man 11, which adds a white hoodie to her dress in addition to a black shirt, a different bow and a new hairstyle. She retains the youthful appearance of her original design in this new design as opposed to her older 8 design.
Kaze yo Tsutaete karaoke in Mega Man: Battle & Chase.
  • Roll's music theme is Where The Wind Blows, known in Japan as Kaze yo Tsutaete (風よ伝えて, roughly "Oh Wind, Convey it to me"). The song first appeared in the 1997 game Mega Man: Battle & Chase, and is also featured in Marvel vs. Capcom, the Rockman Complete Works version of Mega Man 6, and the two versions of Tatsunoko vs. Capcom. The soundtrack Chiptuned Rockman has a chiptuned version of the music. The song was translated to English in the 2010 game Tatsunoko vs. Capcom: Ultimate All-Stars.
  • In Mega Man Powered Up, Roll is hinted to have a crush on Mega Man, as Copy Roll makes note of this in her pre-battle taunt, using it to intimidate the original.[19] The description of her "Valentine Roll" costume may be a reference to this.
  • According to an interview with the developers, Roll was going to be the damsel in distress that Mega Man would have to save from Wily, and she was going to appear as a giant Roll robot that would shoot pseudo-lasers.[20]
  • Roll is one of only two female characters to appear in the first 6 Mega Man games, the other being Kalinka.
  • Roll's nickname for Mega Man known as "Mega" from the Ruby-Spears cartoon would later be used in Mega Man 11.

References

  1. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  2. Q. What kind of foods does Rockman like to eat?
    A. Well… Actually, Rockman’s body is powered by “Solar Energy.” Therefore, he doesn’t really eat, but there are some things that are okay for his consumption… Around the lab, he enjoys drinking “Energy Juice.” As responsibly as he behaves, he’s still a kid after all.
  3. Q. The shots that the Rockbuster fires from the hand, what are those exactly?
    A. The Rockbuster on the arm fires something called a “Solar Bullet”, essentially emitting a compressed form of solar energy that’s very powerful.
  4. Weapon: Transforming Rockbuster, fires a solar bullet
  5. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  6. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  7. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  8. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  9. Q. What kind of foods does Rockman like to eat?
    A. Well… Actually, Rockman’s body is powered by “Solar Energy.” Therefore, he doesn’t really eat, but there are some things that are okay for his consumption… Around the lab, he enjoys drinking “Energy Juice.” As responsibly as he behaves, he’s still a kid after all.
  10. Q. The shots that the Rockbuster fires from the hand, what are those exactly?
    A. The Rockbuster on the arm fires something called a “Solar Bullet”, essentially emitting a compressed form of solar energy that’s very powerful.
  11. Weapon: Transforming Rockbuster, fires a solar bullet
  12. Power Source/ R.S. Power Reactor (Micro-sized) Right Solar Power Pile Dr. Right-made Solar Energy Generator
  13. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  14. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  15. By swapping out the program data of all the robots Dr. Wily has constructed, this robot is able to adapt other robots’ moves as its own. With the powers of all robots combined into one, this is truly one dreadful robot.
  16. This all-purpose robot can take on the same abilities of every other robot merely by switching its program data. Still, if it just copies the powers of robots that Rockman has already been able to defeat, one might expect for Rockman to overcome them again…
  17. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  18. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  19. Mega Man Powered Up Script (Vs. Copy Roll)
  20. The Reploid Research Lavatory: Think About Your Troubles (Rockman Character Collection)

Explanations

Explanation of data in the Mega Man series.

Gallery

Battle Records

None.

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None.