
Join the Discord →
Learn More →
See Project →
See About page
Articles About Doctor Thomas Light
| |
|---|---|
| Games | Classic Series - Battle Network Series |
| Cartoons | 1994 Animated Series - Captain N: The Game Master - Mega Man: Upon a Star - Mega Man: Fully Charged |
| Comics | Mega Man Megamix - Archie Comics - Mega Man: Dreamwave Productions |
|
“ | Humans and robots living together in harmony and equality. That was my ultimate wish. | „ |
| ~ Dr. Light's hand writing, Mega Man X8 |
|
“ | Sometimes, peace cannot be achieved unless those who spread war are destroyed. | „ |
| ~ Dr. Light, Mega Man 2: The Power Fighters |
|
“ | X... X? X! It is I, Thomas Light. I created you, X. That's right. It's a variable. It represents limitless potential. You see, you are a new type of robot who can think for himself. You truly are just like us humans, X. That's why I'm afraid that mankind is not quite ready to accept you. We are not yet mature. They may very well view your limitless evolutionary potential as something to be feared. The name "X" also carries connotations of danger. I am sorry, X... I didn't have enough time to see you enter the world... I have given you the power to think... to worry and to grow and evolve as you fight, but... it is too soon for that power to be unleashed... Of course you will. I believe it to be so. X... I want you to use that conscience of yours to fight for the people of the future. (pushes a few buttons, sealing X in his capsule) They will need someone like you to guide them. Farewell, X. You are the world's one true hope. | „ |
| ~ Dr. Light to Mega Man X |
Doctor Thomas Light, known as Doctor Thomas Right in Japan, is a character from the Mega Man and Mega Man X series. He is Mega Man's father and creator.
His counterpart from the Mega Man Battle Network series is called Tadashi Hikari, and he is the inventor of the PET and the grandfather of Lan Hikari and Hub Hikari.
| This dropdown contains the synopsis of Dr. Light’s story. Read at your own risk as you may be spoiled otherwise! |
|---|
|
Background
Light and Wily graduated together with their doctorate degrees (PhDs) on electronic enginnering, although Light always received more credit than Wily. Dr. Light won the LIT Manual Design Contest four times in a row, the golden prize in the World Engineer Award, and the Nobel Prize in Physics. With his pride hurt and tired of being in second place, Wily vanished, and Dr. Light didn't see him again until the events of the first game. At an unknown time, Dr. Light (alongside Dr. Wily in some sources outside of Japan) founded his laboratory to further the development of computing and robotics technology for the benefit of mankind in the coming era. Light became a world-renowned scientist and the leading expert on robotics. Light built a series of household and civil service robots. Not long after that, he created a humanoid robot with a much more advanced A.I., DLN-000 Proto Man, the first "advanced robot", known as a Robot Master in some sources. However, Proto Man's dangerous imbalance in his energy core and having a strong sense of independence, went A.W.O.L. before his repairs were complete in fear that his personality would change in the process. Yet, in the year 200X (sometime in the first decade of the 21st century), Light would build on the successes and failures of the Proto Man project to build other Robot Masters, like Rock (a lab assistant, also known as Mega), Roll (a housekeeper), and a series of industrial robots. When Dr. Wily grew jealous of Dr. Light's works receiving credit and his works not (in USA sources he's jealous because Light received all the credit for the team's work), he stole and reprogrammed Light's industrial robots, attempting to take over the world. Rock, having a strong sense of justice, volunteered to be converted into the super robot known as Mega Man. Mega Man Games
In most games, Dr. Light only appears in scenes, some of them being brief. Below are all his appearances in the games: Mega Man
Mega Man Powered Up
Mega Man 2
Mega Man 3
Mega Man: The Wily Wars
Mega Man 4
Mega Man Soccer
Wily & Right's RockBoard: That's Paradise
Mega Man 5
Mega Man IV & V
Mega Man 6
Super Rockman Adventure
Mega Man 7
Mega Man Battle & Chase
Mega Man: The Power Battle
Mega Man 8
Mega Man 2: The Power Fighters
Rockman Strategy
Mega Man & Bass
Rockman & Forte: Mirai Kara no Chōsensha
Mega Man 9
Mega Man 10
Mega Man 11
Dragalia Lost
Rockman xover
Late Years
In Mega Man Maverick Hunter X, Dr. Light was shown to have been aging and becoming more sickly as he developed X, appearing weak and tired by the time X had been completed. He is presumed to have passed away in the near future after. Mega Man X Series
|
Name: Thomas Light, Thomas Right (In Japan)
Origin: Mega Man
Assigned Gender: Male
Age: Around 55 from Mega Man 1-3 (Takes place two years before Mega Man & Bass), Around 56 from Mega Man 4-5 (Takes place a year before Mega Man & Bass), Around 57 from Mega Man 6 and onward (Mega Man 6 takes place a year after Mega Man 5, Light should be around the same age as Dr. Wily, as they were both around the same age as students back when studying robotics, where Dr. Wily is 57 by the time of Mega Man & Bass), around 157 as a hologram in Mega Man X (Mega Man X is set about 100 years after the Classic Series, where he has stored himself as a hologram, who is shown to be sentient and able to interact with the future world, such as when he went to save Mega Man X in the bad ending and good ending of Mega Man X5, being able to speak with and recognize Zero even though he never even knew Dr. Wily was making a reploid like this in the past, and being aware of future events in the X series even as a hologram)
Classification: Doctor of Robotics
Species: Human
Occupation: Scientist, Roboticist, Doctor
Status: Alive in Classic Series, Other during Mega Man X (His physical body has died before the events of the X Series, however he has stored himself as a hologram, who is shown to be sentient and able to interact with the future world, such as when he went to save Mega Man X in the bad ending and good ending of Mega Man X5, being able to speak with and recognize Zero even though he never even knew Dr. Wily was making a reploid like this in the past, and being aware of future events in the X series even as a hologram), Unknown during Mega Man Z Mega Man ZX and onward (The fate of Light as a hologram is unknown past the X series, likely not appearing anymore as he has no more upgrades to give X)
Alignment: Lawful Good (Dr. Light's ultimate wish is human and robots living together in harmony and equality, noting in Mega Man X8 that this is the last time X will need to use weapons of war)
Tier: At least High 10-B physically. At most High 6-A with Robot Masters, Far Higher with Rage Power for Robot Masters. 5-B, Higher with Preparation
Cardinality: Finite
Dimensionality: 3-D
Power Source: Solar Energy for his Robot Masters (Robot Masters[1][2][3] are built in with[4] usages of solar energy to charge their bodies and use their weapons essentially limitlessly[5])
Attack Potency: At least Above Average Human level physically (Has shown in Mega Man X that Dr. Light has training in martial arts, being aware of moves such as the hadouken, and shoryuken, with game such as XDIVE even showing he's capable of using said moves). At most Multi-Continent level (Potency) with Robot Masters (Created all the Robot Masters from the original Mega Man, along with[6] Time Man and Oil Man, created Mega Man himself, who was able to fight on par with beings such as Duo, whose fight with Evil Robot caused a cloud explosion on Jupiter which was at this level. Fought and defeated Rockman Shadow who noted he modified his own power level and possessed enough power to annihilate the planet. Also made all the Robot Masters from Mega Man 9), Far Higher with Rage Power for Robot Masters (When Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks). Planet level (Potency) with Preparation (Shown in Mega Man X's intro that Doctor Light is the creator of Mega Man X, with it being noted in his notes that there is no force on earth that can stop him. Mega Man X Fought and defeated Optic Sunflower who used the data of the Final Weapon to perform his Earth Crush attack. Zero after gaining Optic Sunflower's weapon data can also use this attack with his Tenshouha technique. The Final Weapon was stated to be able to destroy the Earth and was going to be used by Sigma to do so. The data of things in Mega Man are portrayed as equal to their real world counterparts as shown consistently throughout the series multiple[7] times[8]. Optic Sunflower is also stated and shown to have control over data within cyberspace, being the root cause of the programs going haywire upon becoming Maverick. He also can download any data stored such as Cut Man's which was used to fight the Maverick Hunters. The Final Weapon's data should be stored as Mega Man Xtreme shows that the past data of entire stages is stored within cyberspaces), Higher with Giga Attacks, Armors, Chips, and Parts (X's Giga Attacks are strong enough to the degree of being able to one shot Sigma casually along with other Mavericks. Nova Strike is able to greatly harm Lumine. Several of X's armor's greatly enhance the strength of his attacks along with Parts and Chips)
Durability: At least Above Average Human level, Unknown in his hologram form (As he has no true physical body). His ability to transfer his consciousness into a hologram makes him difficult to kill
Striking Strength: At least Above Average Human Class
Lifting Strength: Athletic Human. Class G with Robot Masters (The Robot Masters are normally made to be on par or superior to Mega Man, who was able to hold up Dr. Wily's fortress at end of Mega Man 5, with Robot Masters such as Guts Man being superior in strength and Robot Masters such as Splash Woman having comparable feats such as lifting entire ships from the ocean). At least Class G with Mega Man X (Scales far above the degree of Mega Man who was able to hold up Dr. Wily’s fortress at the end of Mega Man 5. X would also scale far above the Robot Masters such as Splash Woman who is able to lift entire ships from the ocean and Guts Man who is stronger than Mega Man naturally with his Super Arms)
Travel Speed: Athletic Human. Massively Hypersonic with Robot Masters (Mega Man can outrun black holes from Robot Masters such as Saturn and Galaxy Man), Faster Than Light with Teleporters (Robot Masters teleporters should scale to Mega Man and Proto Man’s teleportation, where they are able to travel planets and solar systems in a short time frame[9], reaching this levels of speed), Massively Hypersonic with Mega Man X (Scales far above Mega Man with Speed Gear. Scales far above Duo who is capable of traveling through galaxies and across the universe while doing his job to destroy the Evil Energy. He's also stated to be Intergalactic multiple times), Higher with Armors, Chips, and Parts (Several of X's Armors, Chips, and Parts can greatly amplify his speed)
Attack Speed: Massively Hypersonic (Should have similar combat and reactions to Doctor Mikhail Sergeyevich Cossack, who can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed), Higher with Mega Man X's Armors, Chips, and Parts
Reaction Speed: Massively Hypersonic Should have similar combat and reactions to Doctor Mikhail Sergeyevich Cossack, who can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed), Higher with Mega Man X's Armors, Chips, and Parts
Stamina: Above Average (Seems to have training in martial arts, meaning he should have above an average human's stamina), Essentially Limitless with Robot Masters as long as they are powered by solar energy and his machines (All Robot Masters bodies are powered by solar energy, effectively giving them limitless stamina and ammo[10][11][12][13])
Range: Standard Melee, Tens of Meters with Bomb Man (Bomb Man utilizes explosive weapons that reach this far), Hundreds of Meters (Has robots such as Mega Man, who with his arm cannon can shoot opponents an entire forest distance away. ), Kilometers with Elec Man's Electricity Manipulation (He uses his electricity to control the voltage of an entire power plant which are normally around a square mile in size[14]. Can cause thunder bolts), with Ice Man's Ice Manipulation (Shown during his stage that the entire jungle was in snow, which could've only be done by Ice Man), Interplanetary with Teleporters (All robot masters naturally display teleportation through teleporters interplanetary distances[15]), Galactic with Mega Man X's The Mother Elf (The Mother Elf wiped the Sigma Virus from existence which spread and threatened the whole galaxy), Unviersal with Time Man's Time Slow (Can slow down time[16]), with Mega Man X's Dark Hold (Dark Hold stops time)
Intelligence: Supergenius Intelligence (Dr. Light is a graduate from the Robert Institute of Technology, winning the LIT Manual Design Contest for four years in a row and receiving the World Engineer Award Gold Prize, Noble Prize in Physics, and many others[17]. In comparison to Wily who won the 2nd place in LIT Manual Deisgn Contest, Light is either equal or slightly smarter than Wily in intelligence[18]. Created all the Robot Masters from the original Mega Man, along with[19] Time Man and Oil Man, created Mega Man himself, Roll, and Proto Man. Also made all the Robot Masters from Mega Man 9. Each of his robot masters he built have abilities that surpass modern scientific abilities or built with bodies that surpass modern scientific equipment, such as Elec Man's ability to use electricity to control the voltage of an entire power plant, Bomb Man's ability to create hyper bombs from nothing, Eddie, being a small "cybernetic suitcase" robot used to deliver items to Mega Man in the field, Fire Man, who can wield flames as hot as 7000-8000 degrees, heat comparable to the surface of the sun, and Galaxy Man's ability to make minature black holes. Has designed robot such as Magma Man to withstand several thousands degrees temperatures. Created and designed a being known as Mega Man X, a being so powerful Dr. Light fears no being on earth can stop him. Mega Man X is a reploid[20], a model considered so advanced that it required minds on the level of Dr. Cain and Ciel to make similar models for and work out his schematics, genius scientists from centuries in the future of the Classic Era, showing Light's intelligence is centuries ahead of the era he's in. With even Cain admitting that unlike the other Reploids with the ability to think and feel, X is the only one who seems to worry and fret so deeply, with it being the source of his great potential, showing even with Cain's models of Reploids, Light's model of X is still superior, with X even being superior to the newer model Reploids who possess total immunities to viruses such as the Sigma virus. Light initially was unable to analyze someone like Zero to later on being able to enhance Zero. Dr. Light in the Mega Man X series transferred his consciousness into a hologram, who is shown to be sentient and able to interact with the future world, such as when he went to save Mega Man X in the bad ending and good ending of Mega Man X5, being able to speak with and recognize Zero even though he never even knew Dr. Wily was making a reploid like this in the past, and being aware of future events in the X series even as a hologram. To combat Dr. Wily making a time machine to go back in time and destroy Mega Man in the past, Light made his own time machine to have Mega Man go back into the past and stop him[21]. Has shown in Mega Man X that Dr. Light has training in martial arts, being aware of moves such as the hadouken, and shoryuken, with game such as XDIVE even showing he's capable of using said moves)
Superhuman Physical Characteristics, Genius Intelligence, Human Achievements (Dr. Light is a world renowned roboticist[22]), Martial Arts (Has shown in Mega Man X that Dr. Light has training in martial arts, being aware of moves such as the hadouken, and shoryuken, with game such as XDIVE even showing he's capable of using said moves. He even has noted that he told Roll he wishes to learn the hadouken and shoryuken), Preparation (Built and created the likes of Mega Man X in a short timeframe), Accelerated Development (Seemingly Passive; Intelligence; Light seems to get naturally smarter, going from being unable to analyze someone like Zero to later on being able to enhance Zero), Chi Manipulation & Energy Manipulation (Is capable of using the hadouken and taught X how to use it), Time Travel (To combat Dr. Wily making a time machine to go back in time and destroy Mega Man in the past, Light made his own time machine to have Mega Man go back into the past and stop him[23]), Consciousness Transferral (Dr. Light in the Mega Man X series transferred his consciousness into a hologram, who is shown to be sentient and able to interact with the future world, such as when he went to save Mega Man X in the bad ending and good ending of Mega Man X5, being able to speak with and recognize Zero even though he never even knew Dr. Wily was making a reploid like this in the past, and being aware of future events in the X series even as a hologram), Divine Protection (After defeating ViA■ and destroying the Robot Destroy Program within him, The Player was able to fully correct the Deep Log in its entirety. However, Via says The Player's story isn't over and RiCO repeats this and says that there will be future program errors in the Deep Log for them to correct and it would be insecure for her alone to manage it alone. Therefore to solve this problem that can happen in the future, RiCO will summon The Player in order to correct any irregular data in the Deep Log as she did in the start of the game).
All previous powers and abilities. Incorporeality (Mega Man X is set about 100 years after the Classic Series, where he has stored himself as a hologram, who is shown to be sentient and able to interact with the future world, such as when he went to save Mega Man X in the bad ending and good ending of Mega Man X5, being able to speak with and recognize Zero even though he never even knew Dr. Wily was making a reploid like this in the past, and being aware of future events in the X series even as a hologram), Limited Memory Manipulation (Light in the bad ending of Mega Man X5 wiped X of all of his memories of Zero)
Human Achievements (Skilled soccer player, defeating all of the teams including Wily's team), Vehicular Mastery (Land Vehicles; Can maneuver around in a high speed vehicle and win races. Air Vehicles; With Rush Jet, able to maneuver and fly around enemies and projectiles with it), Acrobatics (Has displayed acrobatic flips and leaps against various of his fights with the Robot Masters), Natural Weaponry (Has a natural arm cannon attached to his arm called the "Mega Buster", that fires "Solar Bullets"[142][143]), Enhanced Senses (Able to fight in pitch black areas just fine), Precognition (Type 2; Mega Man is able to tell the exact location of Flash Man once he gets out of time stop), Accelerated Development (Battle; Physical Stats & Abilities; Fought and defeated Copy Robot, who is a superior and perfect clone of him. Has defeated Quint, his future counterpart, and defeated Rockman Shadow his other future counterpart. Went from fighting a weakened King, to defeating a version of him where Dr. Wily raised his combat levels, in the span of a single fight), Time Paradox Immunity (Alternate Timeline & Grandfather Paradox; Can see, interact, and fight his future version Quint without any repercussions along with interact with his future version Rockman Shadow without any repercussions, along with this, both of them coming to the past did not create any paradoxes for Mega Man), Consciousness Transferral (Whenever Mega Man dies, he uses one of his "lives" which is a spare body that his consciousness transfers into when his previous body is destroyed), Save & Load (As characters save their data they can back it up as long as their data stays stored and saved. With data further being explored through here), Fusionism (Can fuse with other robots such as Rush to gain new abilities, a new form, and become far more powerful), Energy Projection (With the mega buster, a powerful arm cannon that is utilized by Mega Man that can shoot out energy beams, that fires "Solar Bullets"[144][145]. Can also charge the mega buster to shoot out a far more powerful attack. With the Spark Chaser, a laser weapon that can change direction, homing in on the nearest enemy, and can hit multiple times), Mimicry (Power Mimicry & Technique Mimicry), Power Absorption, Data Manipulation, & Weapon Creation (Mega Man can mimic the technology and techniques of robot masters he fights. Being directly noted by Dr. Light that he's adapted his arm cannon so that he can acquire his opponents abilities, having them become his own), Summoning (Can summon his robot helpers, such as Rush to help him in various scenarios), Empowerment (In the final battle against New Yellow Devil, Mega Man asks every Robot Master from Mega Man 2 and 3 to lend him the last of their energy. Mega Man absorbs their energy and with this empowerment, he is able to one shot new Yellow Devil. A perfect version of Dr. Wily's original Yellow Devil that is able to absorb all the attacks from every Robot Master at once), Absorption Negation (The New Yellow Devil could absorb all of the attacks from all Robot Masters but Mega Man in his empowered state was able to negate his absorption).
Acrobatics (With the top spin, a system that integrates offense and defense by rotating one's body at high speed), Weapon Mastery (With Rolling Cutter, a versatile cutter made of ceratanium that can cut anything in half. It has the form of a large pair of extremely sharp scissor blades that are thrown like boomerangs, flying in front of the user in a teardrop-shaped pattern, before returning to the person that used it. With Quick Boomerang, a small boomerang-shaped cutter that can be fired at high speed, but has short range. Mega Man can fire a couple of boomerangs with a small amount of energy. With Metal Blade, a devastating razor-edged circular saw blade made of Ceratanium that can go through multiple enemies and can be rapidly thrown in eight directions. With search snake, uses an improved version of Bubble Lead's search program and releases snake-like missiles that crawl across floors and up and down walls. With Shadow Blade, a large hira shuriken that can be thrown to attack. When used by Mega Man, the Shadow Blade is smaller in size, can only throw one at a time, and has a relatively short range. However, the blade boomerangs back to where it was thrown from, and he can throw it in five different directions. With Gyro Attack, a green propeller-shaped cutter that is fired forward and can change direction, up or down, once per shot. With Crystal Eye, shoot a large artificial crystal orb. When it hits a wall, it splits into three smaller orbs that bounce about for a while before disappearing. They disappear after hitting an enemy. Only one Crystal Eye can be on the screen at one time. With Super Arrow, an item from Mega Man 5 that can be used to attack and create platforms, as it sticks to walls for a short time. With Yamato Spear, fire small spearheads forward at a high speed. The spearheads are able to pierce through the shields of Shield Attacker GTR and Knight Man. With Knight Crusher, shoots a spiked ball that moves straightforward until a certain distance, moves in an arch and boomerangs back. With Silver Tomahawk, sends a fast tomahawk that drops low at first, and then spirals upward. This weapon possesses strong penetration and attack power, and moves like the Air Shooter, in an upward-curving arc, though the Silver Tomahawk has a slight downward dip in its trajectory. If fired so the projectile hits a Tatebo or Shield Attacker GTR from below or behind, it will ignore the shield and destroy them in a single hit. With Ring Boomerang, has a somewhat limited range and, as its name implies, boomerangs back, but it can do multiple hits if aimed correctly. With Screw Crusher, throws the saw in a parabolic arc, moving up for a while and then looping down. With Photon Missiles, sends out a missile that delays for a second before launching. Each missile also has the ability to pierce through enemies. With Slash Claw, allows the user to swing his arm to generate a crescent-shaped beam of energy straight forward. With Wild Coil, sends one spring forward, and one backward. It is one of the two Special Weapons in Mega Man 7, that can be charged up. When charged, the springs jump higher and cause more damage, and their bounces can also be made higher. With the Mega Ball, generates an explosive bouncing ball that can be kicked at enemies. With Spread Drill, shoots out a big drill missile, which upon pressing the FIRE Button again, will split into two smaller drills. With Tengu Blade, a multitasking sword weapon that can send out a projectile as well as being used as a slashing weapon. It can bounce off of walls, and can also be used as a dashing weapon. With Magic Card, a card that can be shot straight forward or upward and come back to the user like a boomerang unless it hits an enemy. It can also pass through walls. As a bonus, it can snatch items dropped by enemies and that are out of reach, whether too high, too far away, too dangerous to reach for, or unreachable by other means, can also be used to steal health from another. With Wheel Cutter, attaches a spinning blade to his arm to dart at enemies, and by releasing the attack button it is launched at enemies, following the contours of the landscape. With Triple Blade, fires three blades that move in three different directions, being able to attack multiple enemies at one time. With Pile Driver, allows him to attack foes he rams into which shoves them off into an explosion. The Power Gears grant a larger explosion. With Bounce Ball, can fire a volley of three bouncy balls that can be tilted up or down; each ball ricochets off of walls and enemies a few times before exploding in a burst of confetti, the power gear amplifies it to launch six balls to Mega Man's left and right. With Centaur Arrow, randomly shoots up to two arrows straight forward or diagonally up. With Rock'N Vulcan, fires three missiles that separate after a short distance, one continuing straight forward while the other two move in arc to the top and bottom of the screen), Damage Boost (With Rebound Striker, will throw a rubber super ball either straight forward or diagonally up or down that bounces off of surfaces. As it gets faster and stronger with each successive bounce, it builds up power to inflict more damage to the target. It can bounce up to five times), Flight (With Jet Adaptor, can fly in the air), Body Control (With hard knuckle, when utilized, there is a short delay before the knuckle starts moving forward. It is somewhat slow, but has great strength. Mega Man can slightly guide the knuckle up or down once it is moving), Statistics Amplification (With Break Dash, Mega Man will dash forward with a short burst of speed, damaging enemies in his path. When the B Button is held down longer until Break Dash is fully charged, Mega Man's dash will be considerably longer. With Deep Digger, can pick up large blocks he could not pick up previously), Sound Manipulation (With Noise Crush, fires a powerful sound wave to damage enemies. If the wave hits a wall, it will bounce off it. If it comes in contact with Mega Man, he will charge automatically, and he can then discharge a powerful wave. The charged wave is larger and will do more damage to enemies), Attack Reflection & Absorption (With Mirror Buster, an energy shield is created in front of him while the attack button is held down. The shield itself does not cause damage, but it can absorb an enemy's shots and reflect it back at the one who shot it in the same direction), Forcefield Creation (With Skull Barrier, creates a skull-shaped energy shield that rotates around the user, protecting him from attacks. With Star Crash, creates a star-shaped energy barrier that rotates at high speed around the user for protection, and it can be thrown at enemies in the direction the user is facing, being useful for both offense and defense. With Plant Barrier, a barrier of condensed energy shaped like flower petals that spins around the user and protects him from some attacks), Weather Manipulation, Acid Manipulation, Forcefield Negation, & Burrowing Negation (With Rain Flush, was originally created to cause rain for agricultural purposes, but the water was replaced with powerful chemicals to be used as a weapon against Mega Man in Mega Man 4. It fires a capsule into the sky, which then creates an acid rainstorm that covers a wide area and can't be avoided. The rain affects all things on the screen, including shielded enemies like Mets and Pakatto 24, and it can hit several times before disappearing. The weapon can hit Drill Man while he is underground and pierces Skull Man's Skull Barrier. With Acid Barrier, generates an acid barrier and blocks incoming shots, the power gears amplifies it to become a super-corrosive barrier that melts enemies), Earth Manipulation & Telekinesis (With Power Stone, releases three stones that spiral about by using the force of attraction on each other to crush enemies with their circumferential orbit), Gravity Manipulation & Battlefield Removal (Type 2; With Gravity Hold, he increases the gravity of all enemies on the screen to 20G, damaging them, then reverses the gravity, sending enemies that were defeated flying upward), Shockwave Generation (With Charge Kick, by incorporating Charge Man's power to his slide, Mega Man causes a strong shockwave while sliding. To activate this power, Mega Man must slide while the weapon is active, causing damage with his slide and being immune to some attacks and traps while using it), Summoning (With Sakugarne, Mega man summons a modified and remodeled jackhammer robot, Sakugarne is able to smash solid rock to pieces. With Astro Crush, creates a meteor storm that hits all enemies on the screen, and Mega Man himself is invincible for a short time when using it. With Hornet Chaser, shoots out robotic hornet drones to sting enemies for low damage or to retrieve items. With Block Dropper, summon heavy stone blocks that drop down to crush enemies), Spike Manipulation (With the needle cannon, a rapid fire weapon that fires needles that slightly alternate heights), Magnetism Manipulation & Homing Attack (With the magnet missile, a magnet-shaped missile that tracks its target with a magnetic force. With the dive missile, fires amphibious homing missiles that can lock onto nearby targets, chasing them down before striking. With Homing Snipers, a single Homing Sniper will travel in a straight line across the screen, but if an enemy is present, a cross-hair will appear over it and the Homing Sniper will follow the cross-hair. Homing Sniper can also be charged, enabling it to lock on and fire at several enemies in one shot), Statistics Amplification (With the Super Arm, Mega Man is able to lift objects he couldn't prior), Energy Projection (With Gemini Laser, shoots a blue energy beam that reacts to the opponent's thoughts, and it reflects when it hits substances that do not have thoughts, like walls. With Laser Trident, shoots out trident head-like lasers that deal two points of damage. With Pharaoh Waves, it releases two waves, one forward and one backwards), Light Manipulation (With Flash Stopper, emits an intense light that activates a safety device in the camera eyes of robots, blinding them for a short period, which makes them unable to move and open for attacks), Explosion Manipulation (With the hyper bomb, throws bombs in a small arc there's a small time delay between when a bomb is thrown and when it explodes, but it has a decent-sized explosion that damages or destroys anything within the blast. With atomic fire, it uses a compression type blaster that generates explosive energy hotter then the surface of the sun. With Crash Bomber, a "flight type injection time bomb" that is launched and gets stuck to a target with a sharp point, detonating after a short delay. With Drill Bomb, can pierce barriers and Mega Man can set the explosion off early when pressing the attack button after a drill is fired. With Dust Crusher, takes the form of a bomb encased in a ball of scrap metal, that explodes and splits into four pieces of shrapnel when it hits something solid. With Napalm Bomb, sends out a bomb that bounces about on the ground, explodes if it kills an enemy on contact, or after a few seconds of no activity. With Ballade Cracker, can be shot in seven directions, and explodes on impact. With Danger Wrap, releases a bomb inside a bubble that travels upwards, which can trap certain enemies in the bubble while the bomb inside it explodes. With Flash Bomb, fires out a bomb, which upon hitting a wall or an enemy will cause it to explode. With Remote Mine, fires a remote mine that can be controlled by using the D-Pad and can be detonated by the player at any time. With Commando Bomb, will fire out a missile that travels in a straight path. With Chain Blast, throw bombs that float across the screen, sticking to enemies along the way. Up to four bombs can be chained together and detonated at once to create bigger explosions that deal more damage. The Power Gear unleashes massive bombs), Organic Manipulation (With the oil slider, shoots out a blob of oil that flattens on the ground if it doesn't hit a target. While on the ground, it can be ridden by Mega Man and Oil Man like a snowboard), Air Manipulation (With air shooter, causes air to become tornadoes, being used to fire several small whirlwinds that spread out and rise upward, making it an effective weapon against airborne enemies. With Wind Storm, sends out a grey tornado that creeps along the floor. Up to three tornadoes can be used at the same time. The tornadoes disappear when they hit an obstacle. Enemies defeated by it are sent flying up into the air. It also ignores the defenses of Flame Man's Flame Blast. With Tornado Hold, drops a fan on the ground that creates a tornado that can trap and damage enemies. Mega Man can also use this to levitate to some areas or as an actual barrier against enemy projectiles. With Tornado Blow, a weapon that reaches all over the screen, blowing away enemies with low health as well as some projectiles, or damaging stronger, larger enemies for four units of damage. The wind it creates also allows Mega Man to jump higher and activates air-based platforms. With Barrier Wind, fires a powerful wind barrier forward that can pass through multiple enemies if it is not reflected), Plant Manipulation, Electromagnetism Manipulation & pseudo-Forcefield Creation (With Leaf Shield, by using electromagnetic waves, it makes four leaf-shaped units with a special coating circle around the user as a shield. It can also be thrown to damage opponents. With Junk Shield, uses electromagnetism to summon large chunks of scrap metal, which orbit around the user for protection and can hit enemies multiple times, but disappearing as they hit objects. With Jewel Satellite, summons four jewels that orbit Mega Man. When the shield is up, it can be launched as a projectile in the direction the user is facing), Fire Manipulation (With fire storm, shoots a fireball forward and causes a small flaming orb to circle the user, providing a brief shield effect, reaching 8000 degrees Celsius. With Flame Blast, shoots out a fireball at a low arc. If it hits a wall or the ground, it creates a pillar of flame. With Scorch Wheel, creates a wheel of fire that surrounds him before sending it forward, and it rolls on the ground like a normal wheel until it hits a wall or an enemy. With Flame Sword, a close-ranged fire-based weapon, capable of igniting things that are highly flammable, Flame Sword can be executed on the ground and in the air, and even underwater. On the ground, Mega Man will perform a horizontal outward slash, and in the air, he will perform a downward slash. With the wave burner, a short-ranged flamethrower that can hit enemies multiple times while active. With Solar Blaze, a fire projectile that splits apart and launches two fire waves to the left and right after a set period of time or after hitting an enemy or surface. With Blazing Torch, launches a ball of red-hot fire diagonally into the air, the power gear boosts the fire power of this weapon. Reaches up to 12,000°C. With flame shower, acts as a short-ranged flamethrower with three lined flames, causing continuous damage. Mega Man can walk while using the weapon, but if he is not in the ground or if the attack button is released, the three flames will be released and fly upward, damaging enemies in the way), Heat Manipulation (With Pharaoh Shot, quickly charges solar energy in small amounts, eventually accumulating a large amount of energy that can be release as a destructive energy sphere), Magma Manipulation (With Magma Bazooka, fires three compressed balls of extremely hot magma in three different directions: one diagonally up, one diagonally down and one straight forward. It can also be charged, increasing the size and power of the shots), Ice Manipulation (With the ice slasher, it takes the form of an arrowhead-shaped blade of ice that can freeze enemies with a temperature of 200 degrees below zero. With Blizzard Attack, four snowflakes will materialize behind him and be released in the direction he is facing—two straight forward, one diagonally upward, and one diagonally downward. With Freeze Cracker, Mega Man fires a shard of ice. If it hits a wall, it splits into six smaller shots. It can also be shot diagonally upwards or downwards. With Ice Wave, fires an icicle, which upon hitting the ground, will send a flow of ice along the floor until it hits a wall. It can freeze enemies, and it can even freeze the lava fountains in Sword Man's stage. With Ice Wall, creates an ice column that can be pushed to attack enemies. With Chill Spike, launches a special freezing gel which flies in a parabolic trajectory, one hit by this will instantly freeze. With Tundra Storm, create a absolute zero blizzard around himself, damaging any enemies inside. The Power Gears amplify the range of the blizzard to cover the entire screen), Water Manipulation (With bubble lead, shoots a heavy bubble that rolls around on the ground. These bubbles have high attack power and can be used to locate traps in the ground. With Water Wave, uses high pressure to inject compressed water in one direction with enough power to pierce through steel. With Bubble Bomb, fires out a bubble that slowly floats upward in a weaving pattern, then rolls across the ceiling before exploding after a set time. If it touches an enemy or wall, the bomb will explode instantly. With Salt Water, sends out a large orb of water that, when it hits an object, will split and bounce into three smaller orbs. With Water Balloon, shoots a sphere of water at a low arc. Unlike most Special Weapons in this game, there is no limit as to how many Water Balloons are allowed on the screen: the player can shoot a stream of as many Water Balloons as they wish as long as it has enough Weapon Energy to do so. With Water Shield, a rotating shield of water surrounds the user. Unlike other shields the Water Shield isn't all together, but instead 8 water droplets slowly form around the user. Pressing the attack button once more deactivates the Water Shield and hurls the water out at high-speeds that spiral outward), Petrification (With Concrete Shot, fires a large glob of concrete that solidifies into a solid concrete block when it comes into contact with the ground, a wall, or an enemy with low health, which will then crack and disintegrate in a matter of seconds along with the enemy inside it, this can even petrify things such as black holes), Absolute Zero (The ice weapons tend to attack with temperatures near or at absolute zero itself, such as tundra storm, which generates an absolute zero blizzard), Space-Time Manipulation & Dimension Manipulation (With the Time Stopper, which has the ability to stop time for a limited time. With Centaur Flash, creates a dimensional distortion in a flash of light that distorts space in an effort to freeze time, along with creates a dimensional distortion where he warps space and sends an opponent into a black hole; it can actually be used to damage and strike all enemies on the screen, also hitting destroyable projectiles and ignoring the defenses of enemies like Shield Attacker GTR and Ben K, noted in the Mega Man & Bass CD that the Centaur Flash can bend the dimensions. With the time slow, temporarily slows down time, even when the area of the stage changes. With Time Switch, completely stops time for 4 seconds), Intangibility (Temporal; With Time Switch, can stop time for four seconds. While active Mega Man can't shoot, but he can walk through stopped enemies and their attacks without suffering damage), Electricity Manipulation & Durability Negation (With the thunder beam, three high power electric energy beams are shot in different directions, one forward, one straight up, and one straight down, it also has the ability to go through enemies and hit multiple times, making it a powerful weapon. With Electric Shock, sends out a short-range electrical bolt from his hand, damaging anything that gets in its way. With Thunder Bolt, shoots a ball of electricity straight forward, it travels through walls and splits on impact with an enemy, traveling upwards and downwards. With Thunder Claw, launches an "elastic" beam of electricity that can not only attack, but is tensile enough to swing from certain hooks. With Lightning Bolt, user will hover in the air and summon a rain of powerful lightning bolts that cover the entire battlefield. With Plug Ball, shoots out spark balls that travel along the terrain to shock enemies, dealing two points of damage. With Thunder Whool, launches a thunder wool-cloud that slowly rises, and a lightning bolt shoots straight down from the cloud. Pairing two clouds together will increase the lightning strike area and power. With Scramble Thunder, unleash crackling bolts of electricity that speed along the ground. With the Power Gear active, it ups the voltage, making shots pierce multiple enemies), Technology Manipulation & Paralysis Inducement (With Spark Shot, generates an energy ball that can short-circuit electronic components, temporarily paralyzing enemies. With search snake, uses an improved version of Bubble Lead's search program and releases snake-like missiles that crawl across floors and up and down walls. With the Shadow Blade, coated in a liquid that throws off mechanical functions), Life Absorption (With Grab Buster, sends a shot straight forward that can steal energy from the enemy to heal two units of health), Black Hole Creation (With black hole, a large black hole is created above his head, which sucks enemies weak enough into the black hole. It then sends out a damaging deluge of projectiles spiraling across the screen. Using the Black Hole stops time for a brief moment before the hole expands, making it useful to stop Mega Man's momentum when falling to scout the area below for hazards. With Black Hole Bomb, fires a small orb that can be controlled with the directional pad up and down. It can be detonated by using the fire button, which creates a black hole that pulls nearby enemies and enemy projectiles to it. It can suck in almost any small or medium-sized enemy, regardless of if they're invulnerable to the Mega Buster or are temporarily invulnerable), Black Hole Negation (Electric Shock can cancel out Saturn's black hole attack), Illusion Creation & pseudo-Duplication (Type 3; With Copy Vision, a holographic copy of Mega Man appears forward their current position to shoot at enemies), Invulnerability (With Doppel Crash, cause Mega Man to attack dashing forward with a blade, damaging even shielded enemies in his path. Mega Man is invincible while dashing)
Statistics Amplification (Via Double Gear System, amplifies Mega Man's speed and power to far greater then before), Power Modification (The Power Gear amplifies the various robot master weapons into far more powerful variations of the weapons), Perception Manipulation & Afterimage Creation (The speed gear system raises his perceptions to the point where everything is slow to him, along with making afterimages)
Power-Nullification (Blocker prevents an opponent from using Special Attacks. Count Up destroys any items an opponent has and forces them to destroy 10 things before they can get new items), Explosion Manipulation (With Remote Controlled Bombs), Statistics Amplification and Invulnerability (Threefold Chance greatly amplifies the affects of items. Power Nitro greatly increases your power and speed as you can casually ram through opponents like the Super-Star in Mario Kart as well as making you invulnerable to attacks), Electricity Manipulation, Statistics Reduction, and Invulnerability Negation (Lightning bolt hits all opponents no matter where they are on a race-track it slows their speed and negates the affects of Power Nitro), Transmutation (Smaller characters are turned into mines that can explode)
Healing (With energy tank, fully recovers the health of Mega Man. The Super Tank, recovers all the energy from Mega Man's health and all weapons. With the Mystery Tank, recovers the energy from Mega Man's health and all weapons. With L Tank, a Tank Proto Man gives to Mega Man before the battle against Dark Man 4 to recover all his energy lost from Dark Man 4's attack), Restoration & Energy Manipulation (With Weapon Tank, recovers the energy of all Special Weapons at once. The Super Tank, recovers all the energy from Mega Man's health and all weapons. With the Mystery Tank, recovers the energy from Mega Man's health and all weapons), Transmutation (With the Mystery Tank, if the M Tank is used when the health and all weapons are with full energy, it will turn all weak enemies on screen into extra lives, or give the player one extra life if no weak enemies are near), Information Analysis (With E. Analyze, analyzing the enemy data and uncovers their weak points), Summoning (With Eddie Call, calls Eddie who will bring him an item. With Beat Call, calls Beat to save him when he falls in a hole. With Tango, summons Tango to appear and roll to attack enemies), Damage Reduction (With S. Armor, reduces the amount of damage inflicted. With Guard Power Up, takes half the usual damage for a stage), Creation & Flight (With Item-1, one of the three transport items from Mega Man 2. It is a levitating platform that Dr. Light created to assist Mega Man, finishing and giving it to him after Heat Man is defeated. It is possible to have three platforms on screen at once. With Item-2, one of the three transport items from Mega Man 2. It is a red jet sled that Dr. Light created to assist Mega Man, finishing and giving it to him after Air Man's defeat. It can be used to pass by long gaps, like the area with Appearing Blocks in Heat Man's stage), Surface Scaling (With Item-3, a crawling platform that can be used as an elevator once it is latched onto a wall), Energy Manipulation & Glyph Creation (With the magnet beam, an item from the first Mega Man game that can temporarily create beams that can be used as platforms), Statistics Amplification (With Hyper Shot, normal shots move faster. With Hyper Charge Shot, charge shots move faster. With Power Shot, increases Mega Man's attack power. With Counter Attacker, increases Mega Man's offensive power when his health is low. With C. Attack, makes offensive power increase in a tight situation. With Step Booster, will be able to climb a ladder faster. With Speed Up & Speed Up EX, increases speed by +1 & +2. With Power Hit and Power Hit EX, increases shot, with regular power hit increasing shot by +1. With Power Serve and Power Serve EX, increases serve, with regular power server increasing serve by +1. With Energy Boost and Energy Boost EX, special gauge fills faster), Regeneration (With A. Recover, makes Mega Man's life energy recover slowly), Instinctive Reaction (With Auto Charger, the Mega Buster charges automatically. With A. Charger, allows the buster to be charged without holding the B button down), Damage Transferal (With damage absorber, damage is converted into energy for special weapons), Awakening & Unlimited Ammo (With Awakener Chip, unlocks some of Mega Man's hidden potential allowing all weapons to be used without expending weapon energy).
Resistance to Heats (With Cooling System, provides more efficent heat removal so the gear gauge recharges faster), Penetration Damage (With Shock Guard, item protects Mega Man if he makes contact with any spikes)
Healing & Restoration (With Big Fish, 6% of energy is instantly filled. With Petit Goblin, 11% of energy is instantly filled. With Telly, health recovery rate increases by 3%), One Hit KO (With Batton, destroys all nearby enemies. With Claw, avoid actions to destroy enemies), Transmutation (With Neo Metall, turns all nearby enemies into coins), Limited Probability Manipulation (With Pierobot, increases item drop rate by 2%. With Changkey Maker, item drop rate increases by 6%. With Bolton and Nutton, buster capsule drop rate increases by 2%. With Wily Machine 2, buster capsule drop rate increases by 6%. With Wily Machine 3, energy capsule drop rate increases by 6%), Statistics Amplification (With Pipi, grants a speed boost that passively increases speed. With Shotman, grants a 20% attack boost for 2 seconds. With New Shotman, grants a 40% attack boost for 2 seconds. With Guts Tank, grants a 60% attack boost for 3 seconds. With Springer, enhances jump power for 6 seconds. With Giant Springer, enhances jump power for 9 seconds), Time Stop (With Picopico-kun, stops time for 2 seconds), Invulnerability (With Bikky, invincible for 2 seconds. With Gutsman "Dispatch", invincible for 3 seconds. With Gutsman++, invincible for 7 seconds. With Pickelman Bull, invulnerable dash for 2 seconds), Magnetism Manipulation (With Mag Fly, magnetically attracts coins for 2 seconds)
Human Achievements (Skilled soccer player, being one of the harder opponents to face), Vehicular Mastery (Land Vehicles; Can maneuver around in a high speed vehicle and win races), Natural Weaponry (Has the "Blues Buster" connected to his arm, having fire power comparable to Mega Man[146]), Weapon Mastery (Able to naturally use his Proto Shield to compensate for his weaker defense in battle), Attack Reflection (Proto Man's shield can deflect frontal attacks), Save & Load (As characters save their data they can back it up as long as their data stays stored and saved. With data further being explored through here), Self-Destruction (Attacking Proto's unstable nuclear core will cause a massive self-destruct that will vaporize Proto along with the target), Mimicry (Power Mimicry & Technique Mimicry), Power Absorption, Data Manipulation, & Weapon Creation (Proto Man can absorb the data and powers of defeated Robot Masters, getting new weapons and abilities. It should be similar to Dr. Light's explanation of Mega Man's ability where he adapted his arm cannon so that he can acquire his opponents abilities, having them become his own), Energy Projection (Can shoot energy projectiles out of his Proto Buster, and charge them for stronger energy projectile attacks), Summoning, Invulnerability, & Forcefield Creation (Can summon helpers such as Beat, who will make an invincible forcefield around him that protects from all damage).
Weapon Mastery (With Wheel Cutter, the user attaches a spinning blade to his arm to dart at enemies, and by releasing the attack button it is launched at enemies, following the contours of the landscape, up to three Wheel Cutters can be launched at a time and it's effective for attacking distant enemies. With Triple Blade, the player fires three blades that move in three different directions, being able to attack multiple enemies at one time. With the Rolling Cutter, a versatile cutter made of ceratanium that can cut anything in half. It has the form of a large pair of extremely sharp scissor blades that are thrown like boomerangs, flying in front of the user in a teardrop-shaped pattern, before returning to the person that used it. With Gyro Attack, a green propeller-shaped cutter that is fired forward and can change direction, up or down, once per shot. With Slash Claw, allows the user to swing his arm to generate a crescent-shaped beam of energy straight forward. With Shadow Blade, a large hira shuriken that can be thrown to attack. When used by Proto Man, the Shadow Blade is smaller in size, can only throw one at a time, and has a relatively short range. However, the blade boomerangs back to where it was thrown from, and he can throw it in five different directions. With Centaur Arrow, randomly shoots up to two arrows straight forward or diagonally up. With Quick Boomerang, a small boomerang-shaped cutter that can be fired at high speed, but has short range. Mega Man can fire a couple of boomerangs with a small amount of energy), Damage Boost (With Rebound Striker, will throw a rubber super ball either straight forward or diagonally up or down that bounces off of surfaces. As it gets faster and stronger with each successive bounce, it builds up power to inflict more damage to the target. It can bounce up to five times), Creation (With Jewel Satellite, creates four jewels that orbit Proto Man. When the shield is up, it can be launched as a projectile in the direction the user is facing), Plant Manipulation (With Leaf Shield, Proto Man summons a barrier of leaves which can be used offensively against an enemy. With Plant Barrier, a barrier of condensed energy shaped like flower petals that spins around the user and protects him from some attacks), pseudo-Forcefield Creation (As the Jewel Satellite, leaf shield, junk shield, and plant barrier act as protective barriers), Summoning (With Hornet Chaser, shoots out robotic hornet drones to sting enemies for low damage or to retrieve items), Black Hole (With Black Hole Bomb, fires a small orb that can be controlled with the directional pad up and down. It can be detonated by using the fire button, which creates a black hole that pulls nearby enemies and enemy projectiles to it. It can suck in almost any small or medium-sized enemy, regardless of if they're invulnerable to the Mega Buster or are temporarily invulnerable), Energy Projection & Reflection Manipulation (With Laser Trident, shoots out trident head-like lasers that deal two points of damage. With Gemini Laser, shoots a blue energy beam that reacts to the opponent's thoughts, and it reflects when it hits substances that do not have thoughts, like walls. With Pharaoh Waves, it releases two waves, one forward and one backwards), Air Manipulation (With Tornado Blow, a weapon that reaches all over the screen, blowing away enemies with low health as well as some projectiles, or damaging stronger, larger enemies for four units of damage. The wind it creates also allows Mega Man to jump higher and activates air-based platforms. With Air Shooter, causes air to become tornadoes, being used to fire several small whirlwinds that spread out and rise upward, making it an effective weapon against airborne enemies), Magnetism Manipulation & Homing Attack (With Magnet Missile, can shoot out magnetic missiles that home in on the target. With Dive Missile, fires amphibious homing missiles that can lock onto nearby targets, chasing them down before striking), Electricity Manipulation (With Plug Ball, shoots out spark balls that travel along the terrain to shock enemies, dealing two points of damage. With Thunder Wool, launches a thunder wool-cloud that slowly rises, and a lightning bolt shoots straight down from the cloud. With Thunder Strike, shoots a ball of electricity straight forward, it travels through walls and splits on impact with an enemy, traveling upwards and downwards. With Thunder Beam, three high power electric energy beams are shot in different directions, one forward, one straight up, and one straight down, it also has the ability to go through enemies and hit multiple times, making it a powerful weapon), Water Manipulation (With Water Shield, a rotating shield of water surrounds the user. With Bubble Lead, shoots a heavy bubble that rolls around on the ground. These bubbles have high attack power and can be used to locate traps in the ground), Magma Manipulation (With Magma Bazooka, fires three compressed balls of extremely hot magma in three different directions: one diagonally up, one diagonally down and one straight forward. It can also be charged, increasing the size and power of the shots), Fire Manipulation (With Solar Blaze, a fire projectile that splits apart and launches two fire waves to the left and right after a set period of time or after hitting an enemy or surface. With Atomic Fire, it uses a compression type blaster that generates explosive energy hotter then the surface of the sun. With Burning Wheel, creates a wheel of fire that surrounds him before sending it forward, and it rolls on the ground like a normal wheel until it hits a wall or an enemy), Ice Manipulation (With Chill Spike, launches a special freezing gel which flies in a parabolic trajectory, an enemy hit by this liquid may freeze and become unable to move. With Ice Slasher, it takes the form of an arrowhead-shaped blade of ice that can freeze enemies with a temperature of 200 degrees below zero. With Freeze Cracker, fires a shard of ice if it hits a wall, it splits into six smaller shots), Earth Manipulation & Telekinesis (With Power Stone, releases three stones that spiral about by using the force of attraction on each other to crush enemies with their circumferential orbit), Explosion Manipulation (With Commando Bomb, when it impacts a wall, ceiling, or floor, it will produce a large blast which spreads horizontally or vertically, and follows the contours of the landscape. With the Crash Bomb, shoots out an explosive that attaches to the surface it lands on and eventually explodes. With Napalm Bomb, a bomb sent out that explodes upon contact. With Dust Crasher, takes the form of a bomb encased in a ball of scrap metal, that explodes and splits into four pieces of shrapnel (diagonally) when it hits something solid), Sound Manipulation (With Crash Noise, fires a powerful sound wave to damage enemies), Petrification (With Concrete Shot, fires a large glob of concrete that solidifies into a solid concrete block when it comes into contact with the ground, a wall, or an enemy with low health, which will then crack and disintegrate in a matter of seconds along with the enemy inside it, this can even petrify things such as black holes), Technology Manipulation & Paralysis Inducement (With the Shadow Blade, coated in a liquid that throws off mechanical functions)
Power-Nullification (Blocker prevents an opponent from using Special Attacks. Count Up destroys any items an opponent has and forces them to destroy 10 things before they can get new items), Explosion Manipulation (With Remote Controlled Bombs), Statistics Amplification and Invulnerability (Threefold Chance greatly amplifies the affects of items. Power Nitro greatly increases your power and speed as you can casually ram through opponents like the Super-Star in Mario Kart as well as making you invulnerable to attacks), Electricity Manipulation, Statistics Reduction, and Invulnerability Negation (Lightning bolt hits all opponents no matter where they are on a race-track it slows their speed and negates the affects of Power Nitro)
Healing (With energy tank, fully recovers the health of Proto Man. The Super Tank, recovers all the energy from Proto Man's health and all weapons. With the Mystery Tank, recovers the energy from Proto Man's health and all weapons. With L Tank, a Tank Proto Man gives to Mega Man before the battle against Dark Man 4 to recover all his energy lost from Dark Man 4's attack), Restoration & Energy Manipulation (With Weapon Tank, recovers the energy of all Special Weapons at once. The Super Tank, recovers all the energy from Proto Man's health and all weapons. With the Mystery Tank, recovers the energy from Proto Man's health and all weapons), Transmutation (With the Mystery Tank, if the M Tank is used when the health and all weapons are with full energy, it will turn all weak enemies on screen into extra lives, or give the player one extra life if no weak enemies are near), Statistics Amplification (Can steal energy from Dr. Wily's robots to enhance his own power)
Weapon Mastery (Skilled with using her broom, with a technique called "Roll Swing, can use other items as well based off the costume she wears, such as Flag, Lance, Umbrella, Butterfly Net, Parasol, Mallet, Witches Broom, Fish, Candy Stick, Ninjatō, Box of Chocolates), Vehicular Mastery, Stealth Mastery (Was able to steal parts from Dr. Wily's Robots when she was captured), Save & Load (As characters save their data they can back it up as long as their data stays stored and saved. With data further being explored through here), Energy Projection (With Roll-Buster), Power Absorption and Power Bestowal (Can absorb the abilities of Robot Masters and gives abilities she gets to Mega Man), Accelerated Development (Roll was just Dr. Light's helper robot and shocked Dr. Light when she said she wanted to help with even Dr. Wily being underwhelmed. Despite this and her not really fighting previously, she was able to defeat all the robot masters and Dr. Wily himself), Fire Manipulation Negation (Shown here and here).
Air Manipulation (With Spin Attack), Transmutation (Smaller characters are turned into mines that can explode), Power Nullification (Blocker prevents an opponent from using Special Attacks. Count Up destroys any items an opponent has and forces them to destroy 10 things before they can get new items), Explosion Manipulation (With Remote Controlled Bombs), Statistics Amplification and Invulnerability (Threefold Chance greatly amplifies the affects of items. Power Nitro greatly increases your power and speed as you can casually ram through opponents like the Super-Star in Mario Kart as well as making you invulnerable to attacks), Electricity Manipulation, Statistics Reduction, and Invulnerability Negation (Lightning bolt hits all opponents no matter where they are on a race-track it slows their speed and negates the affects of Power Nitro)
Save & Load (As characters save their data they can back it up as long as their data stays stored and saved. With data further being explored through here), Weapon Creation & Explosion Manipulation (Enters in a big explosive bomb. Throws bombs that cause massive explosions, being referred to as "Hyper Bombs", which he creates that can "blow just about anything to smithereens"[147]), Size Manipulation (Can increase the size of his bombs for much larger explosions in his critical state).
Healing & Restoration (With Big Fish, 6% of energy is instantly filled. With Petit Goblin, 11% of energy is instantly filled. With Telly, health recovery rate increases by 3%), One Hit KO (With Batton, destroys all nearby enemies. With Claw, avoid actions to destroy enemies), Transmutation (With Neo Metall, turns all nearby enemies into coins), Limited Probability Manipulation (With Pierobot, increases item drop rate by 2%. With Changkey Maker, item drop rate increases by 6%. With Bolton and Nutton, buster capsule drop rate increases by 2%. With Wily Machine 2, buster capsule drop rate increases by 6%. With Wily Machine 3, energy capsule drop rate increases by 6%), Statistics Amplification (With Pipi, grants a speed boost that passively increases speed. With Shotman, grants a 20% attack boost for 2 seconds. With New Shotman, grants a 40% attack boost for 2 seconds. With Guts Tank, grants a 60% attack boost for 3 seconds. With Springer, enhances jump power for 6 seconds. With Giant Springer, enhances jump power for 9 seconds), Time Stop (With Picopico-kun, stops time for 2 seconds), Invulnerability (With Bikky, invincible for 2 seconds. With Gutsman "Dispatch", invincible for 3 seconds. With Gutsman++, invincible for 7 seconds. With Pickelman Bull, invulnerable dash for 2 seconds), Magnetism Manipulation (With Mag Fly, magnetically attracts coins for 2 seconds)
Human Achievements (Is a skilled Soccer and Tennis player), Acrobatics (Is noted to have high mobility which is also shown in his fights and can platform through the many Robot Master and Dr. Wily stages. Can wall jump to help him reach higher areas and to dodge attacks as shown here) Surface Scaling (Can stick on walls to help him perform an even higher jump), Body Control (Can pop out the Scissors on his head to attack with like a boomerang), Weapon Mastery (Can skillfully use his Rolling Cutter in combat and to perform other abilities as shown here), Weapon Control (Can control and manipulate several of his scissor shears that he creates to do multiple different things at once), Afterimage Creation (Can create after images with his Rolling Cutter), Save & Load (As characters save their data they can back it up as long as their data stays stored and saved. With data further being explored through here), Creation & Unlimited Ammo (Can create multiple scissors to throw at once without a limit on how many he can make. He can also create several Tsuranattori to attack), Size Manipulation (Can make the scissors on his head bigger to deal a much stronger attack when enraged), Fire Manipulation (Can shoots fireballs from his hands), Ice Manipulation & Absolute Zero (With his Ice Akuma attack. Ice in the Mega Man series is consistently Absolute Zero), Attack Reflection (Can make attacks bounce off him by crouching), Homing Attack (With his Yashichi), Fire Manipulation Negation (Can completely negate the fire of a fireball), Dimensional Storage (Can carry multiple E-Tanks, Pumpkins, Yashichi, and tiny robots for him to throw), Spatial Manipulation & Dimensional Travel (Cut Man can cut through space itself and create several dimensional tears that he can jump in and hide in to follow up with a sneak attack from inside), Restoration (Can restore the areas that he spatially cut out), Healing (With E-Tanks).
Healing & Restoration (With Big Fish, 6% of energy is instantly filled. With Petit Goblin, 11% of energy is instantly filled. With Telly, health recovery rate increases by 3%), One Hit KO (With Batton, destroys all nearby enemies. With Claw, avoid actions to destroy enemies), Transmutation (With Neo Metall, turns all nearby enemies into coins), Limited Probability Manipulation (With Pierobot, increases item drop rate by 2%. With Changkey Maker, item drop rate increases by 6%. With Bolton and Nutton, buster capsule drop rate increases by 2%. With Wily Machine 2, buster capsule drop rate increases by 6%. With Wily Machine 3, energy capsule drop rate increases by 6%), Statistics Amplification (With Pipi, grants a speed boost that passively increases speed. With Shotman, grants a 20% attack boost for 2 seconds. With New Shotman, grants a 40% attack boost for 2 seconds. With Guts Tank, grants a 60% attack boost for 3 seconds. With Springer, enhances jump power for 6 seconds. With Giant Springer, enhances jump power for 9 seconds), Time Stop (With Picopico-kun, stops time for 2 seconds), Invulnerability (With Bikky, invincible for 2 seconds. With Gutsman "Dispatch", invincible for 3 seconds. With Gutsman++, invincible for 7 seconds. With Pickelman Bull, invulnerable dash for 2 seconds), Magnetism Manipulation (With Mag Fly, magnetically attracts coins for 2 seconds)
Statistics Amplification (With Speed Up & Speed Up EX, increases speed by +1 & +2. With Power Hit and Power Hit EX, increases shot, with regular power hit increasing shot by +1. With Power Serve and Power Serve EX, increases serve, with regular power server increasing serve by +1. With Energy Boost and Energy Boost EX, special gauge fills faster)
Save & Load (As characters save their data they can back it up as long as their data stays stored and saved. With data further being explored through here), Electricity Manipulation (Can shoot out a thunder beam electrical attack, noted to produce half the voltage of Spark Man. Due to his thunder beam being one of the most dangerous weapons Mega Man has ever faced, it should be in the same voltage league as Bright Man's 10 million watts. He uses his electricity to control the voltage of an entire power plant).
Healing & Restoration (With Big Fish, 6% of energy is instantly filled. With Petit Goblin, 11% of energy is instantly filled. With Telly, health recovery rate increases by 3%), One Hit KO (With Batton, destroys all nearby enemies. With Claw, avoid actions to destroy enemies), Transmutation (With Neo Metall, turns all nearby enemies into coins), Limited Probability Manipulation (With Pierobot, increases item drop rate by 2%. With Changkey Maker, item drop rate increases by 6%. With Bolton and Nutton, buster capsule drop rate increases by 2%. With Wily Machine 2, buster capsule drop rate increases by 6%. With Wily Machine 3, energy capsule drop rate increases by 6%), Statistics Amplification (With Pipi, grants a speed boost that passively increases speed. With Shotman, grants a 20% attack boost for 2 seconds. With New Shotman, grants a 40% attack boost for 2 seconds. With Guts Tank, grants a 60% attack boost for 3 seconds. With Springer, enhances jump power for 6 seconds. With Giant Springer, enhances jump power for 9 seconds), Time Stop (With Picopico-kun, stops time for 2 seconds), Invulnerability (With Bikky, invincible for 2 seconds. With Gutsman "Dispatch", invincible for 3 seconds. With Gutsman++, invincible for 7 seconds. With Pickelman Bull, invulnerable dash for 2 seconds), Magnetism Manipulation (With Mag Fly, magnetically attracts coins for 2 seconds)
Save & Load (As characters save their data they can back it up as long as their data stays stored and saved. With data further being explored through here), Fire Manipulation (Can shoot out fire-based projectiles called Fire Storm, these flames reach 7000-8000 degrees[148]).
Healing & Restoration (With Big Fish, 6% of energy is instantly filled. With Petit Goblin, 11% of energy is instantly filled. With Telly, health recovery rate increases by 3%), One Hit KO (With Batton, destroys all nearby enemies. With Claw, avoid actions to destroy enemies), Transmutation (With Neo Metall, turns all nearby enemies into coins), Limited Probability Manipulation (With Pierobot, increases item drop rate by 2%. With Changkey Maker, item drop rate increases by 6%. With Bolton and Nutton, buster capsule drop rate increases by 2%. With Wily Machine 2, buster capsule drop rate increases by 6%. With Wily Machine 3, energy capsule drop rate increases by 6%), Statistics Amplification (With Pipi, grants a speed boost that passively increases speed. With Shotman, grants a 20% attack boost for 2 seconds. With New Shotman, grants a 40% attack boost for 2 seconds. With Guts Tank, grants a 60% attack boost for 3 seconds. With Springer, enhances jump power for 6 seconds. With Giant Springer, enhances jump power for 9 seconds), Time Stop (With Picopico-kun, stops time for 2 seconds), Invulnerability (With Bikky, invincible for 2 seconds. With Gutsman "Dispatch", invincible for 3 seconds. With Gutsman++, invincible for 7 seconds. With Pickelman Bull, invulnerable dash for 2 seconds), Magnetism Manipulation (With Mag Fly, magnetically attracts coins for 2 seconds)
Save & Load (As characters save their data they can back it up as long as their data stays stored and saved. With data further being explored through here), Vibration Manipulation (Guts Man merely jumping creates vibrations so great they paralyze Mega Man from the earthquakes allowing him to freely attack), Burrowing (During his critical state, he can burrow underground).
Power-Nullification (Blocker prevents an opponent from using Special Attacks. Count Up destroys any items an opponent has and forces them to destroy 10 things before they can get new items), Explosion Manipulation (With Remote Controlled Bombs), Statistics Amplification and Invulnerability (Threefold Chance greatly amplifies the affects of items. Power Nitro greatly increases your power and speed as you can casually ram through opponents like the Super-Star in Mario Kart as well as making you invulnerable to attacks), Electricity Manipulation, Statistics Reduction, and Invulnerability Negation (Lightning bolt hits all opponents no matter where they are on a race-track it slows their speed and negates the affects of Power Nitro)
Healing & Restoration (With Big Fish, 6% of energy is instantly filled. With Petit Goblin, 11% of energy is instantly filled. With Telly, health recovery rate increases by 3%), One Hit KO (With Batton, destroys all nearby enemies. With Claw, avoid actions to destroy enemies), Transmutation (With Neo Metall, turns all nearby enemies into coins), Limited Probability Manipulation (With Pierobot, increases item drop rate by 2%. With Changkey Maker, item drop rate increases by 6%. With Bolton and Nutton, buster capsule drop rate increases by 2%. With Wily Machine 2, buster capsule drop rate increases by 6%. With Wily Machine 3, energy capsule drop rate increases by 6%), Statistics Amplification (With Pipi, grants a speed boost that passively increases speed. With Shotman, grants a 20% attack boost for 2 seconds. With New Shotman, grants a 40% attack boost for 2 seconds. With Guts Tank, grants a 60% attack boost for 3 seconds. With Springer, enhances jump power for 6 seconds. With Giant Springer, enhances jump power for 9 seconds), Time Stop (With Picopico-kun, stops time for 2 seconds), Invulnerability (With Bikky, invincible for 2 seconds. With Gutsman "Dispatch", invincible for 3 seconds. With Gutsman++, invincible for 7 seconds. With Pickelman Bull, invulnerable dash for 2 seconds), Magnetism Manipulation (With Mag Fly, magnetically attracts coins for 2 seconds)
Multiple Personalities (Ice Man seems to have two personalities in his head, with both of them talking to each other), Save & Load (As characters save their data they can back it up as long as their data stays stored and saved. With data further being explored through here), Ice Manipulation (Ice Man can shoot out ice based attacks that is known as "ice slasher", which it can freeze anything to 200 degrees below zero).
Power-Nullification (Blocker prevents an opponent from using Special Attacks. Count Up destroys any items an opponent has and forces them to destroy 10 things before they can get new items), Explosion Manipulation (With Remote Controlled Bombs), Statistics Amplification and Invulnerability (Threefold Chance greatly amplifies the affects of items. Power Nitro greatly increases your power and speed as you can casually ram through opponents like the Super-Star in Mario Kart as well as making you invulnerable to attacks), Electricity Manipulation, Statistics Reduction, and Invulnerability Negation (Lightning bolt hits all opponents no matter where they are on a race-track it slows their speed and negates the affects of Power Nitro)
Healing & Restoration (With Big Fish, 6% of energy is instantly filled. With Petit Goblin, 11% of energy is instantly filled. With Telly, health recovery rate increases by 3%), One Hit KO (With Batton, destroys all nearby enemies. With Claw, avoid actions to destroy enemies), Transmutation (With Neo Metall, turns all nearby enemies into coins), Limited Probability Manipulation (With Pierobot, increases item drop rate by 2%. With Changkey Maker, item drop rate increases by 6%. With Bolton and Nutton, buster capsule drop rate increases by 2%. With Wily Machine 2, buster capsule drop rate increases by 6%. With Wily Machine 3, energy capsule drop rate increases by 6%), Statistics Amplification (With Pipi, grants a speed boost that passively increases speed. With Shotman, grants a 20% attack boost for 2 seconds. With New Shotman, grants a 40% attack boost for 2 seconds. With Guts Tank, grants a 60% attack boost for 3 seconds. With Springer, enhances jump power for 6 seconds. With Giant Springer, enhances jump power for 9 seconds), Time Stop (With Picopico-kun, stops time for 2 seconds), Invulnerability (With Bikky, invincible for 2 seconds. With Gutsman "Dispatch", invincible for 3 seconds. With Gutsman++, invincible for 7 seconds. With Pickelman Bull, invulnerable dash for 2 seconds), Magnetism Manipulation (With Mag Fly, magnetically attracts coins for 2 seconds)
Save & Load (As characters save their data they can back it up as long as their data stays stored and saved. With data further being explored through here), Surface Scaling (Can stick to walls while firing his oil arm cannon), Oil Manipulation (Can shoot out oil shots from his hand, can create oil that works on any kind of machine. Can use his oil to slide around)
Healing & Restoration (With Big Fish, 6% of energy is instantly filled. With Petit Goblin, 11% of energy is instantly filled. With Telly, health recovery rate increases by 3%), One Hit KO (With Batton, destroys all nearby enemies. With Claw, avoid actions to destroy enemies), Transmutation (With Neo Metall, turns all nearby enemies into coins), Limited Probability Manipulation (With Pierobot, increases item drop rate by 2%. With Changkey Maker, item drop rate increases by 6%. With Bolton and Nutton, buster capsule drop rate increases by 2%. With Wily Machine 2, buster capsule drop rate increases by 6%. With Wily Machine 3, energy capsule drop rate increases by 6%), Statistics Amplification (With Pipi, grants a speed boost that passively increases speed. With Shotman, grants a 20% attack boost for 2 seconds. With New Shotman, grants a 40% attack boost for 2 seconds. With Guts Tank, grants a 60% attack boost for 3 seconds. With Springer, enhances jump power for 6 seconds. With Giant Springer, enhances jump power for 9 seconds), Time Stop (With Picopico-kun, stops time for 2 seconds), Invulnerability (With Bikky, invincible for 2 seconds. With Gutsman "Dispatch", invincible for 3 seconds. With Gutsman++, invincible for 7 seconds. With Pickelman Bull, invulnerable dash for 2 seconds), Magnetism Manipulation (With Mag Fly, magnetically attracts coins for 2 seconds)
Save & Load (As characters save their data they can back it up as long as their data stays stored and saved. With data further being explored through here), Time Manipulation (Can slow down time[149]), Weapon Creation (Can create projectiles referencing hour and minute hands)
Healing & Restoration (With Big Fish, 6% of energy is instantly filled. With Petit Goblin, 11% of energy is instantly filled. With Telly, health recovery rate increases by 3%), One Hit KO (With Batton, destroys all nearby enemies. With Claw, avoid actions to destroy enemies), Transmutation (With Neo Metall, turns all nearby enemies into coins), Limited Probability Manipulation (With Pierobot, increases item drop rate by 2%. With Changkey Maker, item drop rate increases by 6%. With Bolton and Nutton, buster capsule drop rate increases by 2%. With Wily Machine 2, buster capsule drop rate increases by 6%. With Wily Machine 3, energy capsule drop rate increases by 6%), Statistics Amplification (With Pipi, grants a speed boost that passively increases speed. With Shotman, grants a 20% attack boost for 2 seconds. With New Shotman, grants a 40% attack boost for 2 seconds. With Guts Tank, grants a 60% attack boost for 3 seconds. With Springer, enhances jump power for 6 seconds. With Giant Springer, enhances jump power for 9 seconds), Time Stop (With Picopico-kun, stops time for 2 seconds), Invulnerability (With Bikky, invincible for 2 seconds. With Gutsman "Dispatch", invincible for 3 seconds. With Gutsman++, invincible for 7 seconds. With Pickelman Bull, invulnerable dash for 2 seconds), Magnetism Manipulation (With Mag Fly, magnetically attracts coins for 2 seconds)
Weapon Mastery (Skillfully uses her trident for attacks while in water), Aquabatics (Can freely move around in water for various different attacks with no issues), Summoning (Can summon several fish robots by singing), Energy Projection (With her Laser Trident attack).
Resistance to Electricity Manipulation (Takes virtually no damage from the plug ball), Petrification (Takes virtually no damage from the concrete shot), Water Manipulation (Completely immune to bubble lead), Air Manipulation (Takes virtually no damage from the tornado blow), Black Hole (Takes virtually no damage from the black hole bomb)
Flight (Can turn into his UFO form and freely fly around), Blackhole Creation (With Black Hole Bomb), Information Analysis (Can instantly calculate the trajectories for rockets).
Resistance to Electricity Manipulation (Takes virtually no damage from the plug ball), Magma Manipulation (Takes virtually no damage from the magma bazooka), Black Hole (Takes virtually no damage from the black hole bomb), Air Manipulation (Takes virtually no damage from the tornado blow)
Human Achievements (Takes immense pride in his craftsmanship, being a master dam constructor), Petrification & Earth Manipulation (With concrete shot, can petrify an enemy can also be used to create temporary foothold upon making contact with the ground, working on even black holes), Vibration Manipulation (Causes massives vibrations upon landing that stuns the opponent if they stay on the ground).
Resistance to Magma Manipulation (Takes virtually no damage from magma bazooka), Petrification (Takes virtually no damage from concrete shot)
Jet Flight (Has jets in his feet that allow him to fly), Animal Manipulation (Can shoot out hornets to attack enemies).
Resistance to Electricity Manipulation (Takes virtually no damage from plug ball), Black Holes (Takes virtually no damage from black hole bomb), Petrification (Takes virtually no damage from concrete shot)
Creation & pseudo-Forcefield Creation (With Jewel Satellite, can make a forcefield of jewels around him).
Resistance to Electricity Manipulation (Takes virtually no damage from the plug ball), Magma Manipulation (Takes virtually no damage from magma bazooka), Petrification (Takes virtually no damage from concrete shot)
Magma Manipulation & Fire Manipulation (With Magma Bazooka, fires powerful balls of flame in three directions).
Resistance to Extreme Heats (Noted he was built to withstand temperatures of several thousand degrees), Electricity Manipulation (Takes virtually no damage from plug ball), Black Holes (Takes virtually no damage from black hole bomb), Petrification (Takes virtually no damage from concrete shot)
Plasma Manipulation & Electricity Manipulation (Through shooting out the plug ball, an electrical ball that's also made of plasma that moves along the ground's surface).
Resistance to Electricity Manipulation (Takes virtually no damage from the plug ball), Magma Manipulation (Takes virtually no damage from the Magma Bazooka), Black Holes (Takes virtually no damage from the black hole bomb), Petrification (Takes virtually no damage from the concrete shot)
Air Manipulation (With the Tornado Blow, launches a series of tornadoes that cover the immediate area, larger robots take damage from these funnels while smaller ones are blown away), Tornado Flight (Can turn his own feet into a tornado to temporarily fly).
Resistance to Magma Manipulation (Takes virtually no damage from the magma bazooka), Black Holes (Takes virtually no damage from the black hole bomb), Petrification (Takes virtually no damage from the concrete shot)
Superhuman Physical Characteristics, Acrobatics, (X is very good at platforming and is able to parkour through deadly traps and obstacles in multiple stages throughout the series both grounded and airborne), Stealth Mastery (Is able to get through Magna Centipede's stage without being spotted by a single searchlight in Mega Man X2), Martial Arts (Can master techniques such as the Hadouken and Shoryuken which only a few people with intense training have been able to master), Natural Weaponry, Weapon Mastery (Can skillfully use all his different weapons against opponents), Vehicular Mastery (Is able to pilot this mech along with the Mobile Attack Cycle), Intimidation (Can put fear into rogue maverick reploids from killing others), Self-Sustenance (All types. Can be underwater for as long as he needs and doesn't need air. Functions fine while in space), Body Control (Can change his arm into his X-Buster and a rope hook), Enhanced Senses (Can sense where Sting Chameleon is even when camouflaged. Can proceed through dark areas without difficulty), Inorganic Physiology (Non-Living Objects; Reploids are a new generation of robots which contain an innovative new feature, the ability to think, feel and make their own decisions), Rage Power & limited Invulnerability (Physical Invulnerability; When Reploids are damaged to about half their health, they gain an extra attack. Mavericks can enter an invincible state where they can do stronger attacks. Superior to their previous models where when Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks), Damage Reduction (With his reactive armor skeleton, damage is reduced by 93%), Non-Standard Interaction (Can interact with and harm the Sigma Virus who is made of data), Accelerated Development (Was regarded as far stronger than Zero in X1 while he was weaker in the beginning of the game. Was also able to defeat Vile by the end of the game while he lost in the beginning. Is able to consistently defeat Sigma who stated that each defeat makes him stronger. Can defeat Sigma's Ultimate Body in X3 which he stated is far stronger than his past forms. Is stated to learn quickly from experiences in battles. X in Xtreme was easily able to easily defeat Vile in his mech in a rematch after Sigma started reproducing the fighting data of the past (Mega Man X1 in this context). Is stated to have limitless and unlimited potential multiple times. Is described as limitless by Gate. Can defeat High Max by the end of X6 and at the beginning of the game X couldn't even damage him. Sigma also mentions that X has gotten stronger and that the stronger he gets, the more he wants to destroy him. Is stated to get stronger the more he fights), Non-Combat Applicable Divine Protection (Dr. Light watches over X and was able to rebuilt him from this state in as short as a week), Immersion (Can enter and leave the Mother Computer in Mega Man Xtreme), Possession (Reploid Souls can go back to their hollow bodies after being separated, however they cannot return if their body is destroyed), Energy Projection (with X-Buster and Z-Saber. Can also shoot with a Mobile Attack Cycle), Homing Attack (With Lock-On, X can make all his attacks home in onto his opponents), Surface Scaling (Shown here), pseudo-Teleportation, Transformation, Light Manipulation & Intangibility (Type 3 [Transformation], Phasing/Elemental; Can transform into a beam of light and teleport to specific locations. X should scale to Mega Man's intangibility in this state. He also can transform into his armors. Reploids should have superior teleporters to the robot masters who naturally display teleportation through teleporters interplanetary distances[150], they do this through transforming into a beam of light, they can use this in the middle of combat to turn intangible and phase through attacks), Consciousness Transferral (Reploids can have their data moved into other bodies essentially possessing multiple of them), Transmutation (Can transmute reploids into beams of light so they teleport to safety as shown here), Healing (With Sub Tanks and Rage Power. When swapped out, X can recover some damage inflicted. If the Double Gauge is full while having a partner, the partner can heal X when he has no more health), Restoration (With Weapon Tanks, X can restore weapon energy), Attack Reflection Negation (His bullets can destroy the Ride Armor, which normally deflects projectiles), Forcefield and Invulnerability Negation (With a Full Powered Charged Shot X can negate Forcefields, he can also negate Burn Rooster's invulnerability like Zero did with his forcefield negating attack), Weapon Creation, Mimicry (Power Mimicry & Technique Mimicry) and Power Absorption (Is able to gain the abilities and weapons of Mavericks that he defeated and absorbs their DNA data to replicate them), Absorption (X is able to absorb Power Capsules he finds to restore his Health or to fill up his Sub Tanks), Extrasensory Perception (Can sense and see the Sigma Virus which cannot be be seen or analyzed like normal data. Can see and detect the Nightmare Phenomenon which can't be seen or detected with normal data or information analysis. Can also see the Mother Elf who is a Cyber-Elf), Damage Boost (With Charged Shots), Dimensional Storage (Can collect and hold up to 4 Sub-Tanks), Rage Power (A weakened X fully heals himself determined to defeat Vile after seeing his close friend Zero die), Power Nullification (With Rage Power), Dimensional Travel (Can leave the space that Sigma created in X7), Summoning (Can summon Zero. Can also summon Axl. With Zero and Axl, he can do a Double Attack. Summoning is also useful for situations such as these. Can summon Alia, Pallete, and Layer), Immortality (Type 3; Through robots and reploids ability to regenerate back their body and data. Limited Type 4; Is watched over by Dr. Light and can be rebuilt and fixed overtime. Type 6; Reploids can survive after being severely destroyed. Should upscale from Robot Masters, who can survive wounds such as being cut in half, with ones such as Proto Man calling it merely "a flesh wound", being able to come back just fine after teleporting away to be repaired. Type 8; All robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here. Limited Type 9; All reploids souls are able to posses a new body if their old one is destroyed or return to their old one if separated), Regeneration (At least Mid. Should upscale from robots like Proto Man who can regenerate from being crushed by Mad Grinder. Should scale to all the other Robot Masters who all regenerate after being flattened in Mega Man Powered Up. Mid-Godly as their Data Forms; In Mega Man Xtreme, Sigma was trying to reproduce the past data of several mavericks in the mother computer to bring havoc to the world's peace[151] and the only way the past data of previously defeated Mavericks from X1 and X2 could be stopped is if X goes inside as his data form. Inside the Mother Computer, X defeats Vile's data form along with the data forms of a bunch of mavericks he has previously defeated. However, despite defeating their data form, their data is still are able to come back for the rematches at the end of the game along with Vile being back in the hard mode's post game story. Despite destroying Vile's data twice, he was still able to come back and better than ever in Mega Man X8. In Mega Man ZX, Omega's soul data along with flashes of the past battle in Zero 3 are trapped in area O and even after defeat, he can come back without limit even after obtaining Model OX which contains his soul data. With data further being explored through here), Resurrection (Repeated Resurrection, Resurrection of the Deceased; Robots that are fought and defeated[152] are able to be brought back[153] as long as they still have their data[154], with this also[155] extending to reploids[156] being able to come back for rematches[157]. With data further being explored through here), Save & Load (As characters save their data they can back it up as long as their data stays stored and saved. With data further being explored through here), Non-Standard Interaction (Conceptual Interaction & Abstract Interaction; Can directly interact with[158], harm[159], and destroy[160] a robots data[161], which all robots[162] "true existences"[163] rely on[164] their data[165], thus as long as their[166][167] data is stored they can be remade or come back if their data is specifically "SAVED"[168]. All data resides in the deep log[169] of each game's data[170] and information of the Mega Man Franchise[171] and many other Capcom franchises[172], with it being stated that data makes up the characters' personality[173], memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters[174], their data is even what determines their own canonicity in reality[175], with all characters being considered[176] data[177] alongside all universes[178] being made of[179] data[180]. With data further being explored through here), Information Analysis (With Alia's transmissions, Alia analyses enemies and terrains to give X extra information to help him on his mission as shown here, here, and here), Metaphysics Manipulation (Soul Manipulation) and Regeneration Negation (Low Godly. X can collect and capture the souls of beings he defeats. By collecting a soul, he can prevent a Nightmare Virus from regenerating from just its soul), Sealing (Was able to seal the Dark Elf away, however he had to sacrifice his own body).
Absolute Zero and Ice Manipulation (Scales far above Cold Man, and Mega Man. With Shotgun Ice, Frost Shield, Frost Tower, Goo Shaver, Ice Burst, Drift Diamond, Fully Charged Drift Diamond creates a shield of snowflakes surrounding X that freezes anyone touched), Electricity Manipulation (With Electric Spark, Triad Thunder, Lightning Web, Tri-Thunder, Volt Tornado, Thunder Dancer. Superior models to the Robot Masters, who are able to tank and survive attacks from electricity-based Robot Masters attacks, even those with a weakness can survive hits from it), Energy Projection (With Rolling Shield, Chameleon Sting, Sonic Slicer, fully charged Spin Wheel, Ray Splasher, Twin Slasher, Fully Charged Flash Laser, Yammar Option, Fully Charged Guard Shell, Ray Arrow, Explosion), Homing Attack (With Homing Torpedo, fully charged Parasitic Bomb, Aiming Laser, Sniper Missile, Shadow Runner), Weapon Creation (With Wind Cutter, Homing Torpedo, Boomerang Cutter, Spin Wheel, Strike Chain, Spinning Blade, Tornado Fang, Ground Hunter, Flash Laser Spike Ball, Yammar Option, Sniper Missile, Moving Wheel, Shadow Runner, Green Spinner), Air Manipulation (With Storm Tornado, Double Cyclone, Wing Spiral, Wind Cutter), Intangibility (X's Boomerang Cutter can go through and bring objects through walls), Chi Manipulation (With the Hadouken) Fire Manipulation (With Fire Wave, Shoryuken, Speed Burner, Rising Fire, Ground Fire, Magma Blade, Circle Blaze, Melt Creeper), Invulnerability (With fully charged Chameleon Sting. With fully charged Soul Body), Forcefield Creation (With fully charged Rolling Shield, fully charged Bubble Splash, Guard Shell), Explosion Manipulation (With Silk Shot, Magnet Mine, Parasitic Bomb, Circle Blaze, Fully Charged Shining Ray, Green Spinner), Magnetism Manipulation (With fully charged Silk Shot, Moving Wheel), Curtain Fire (With fully charged Boomerang Cutter, fully charged Sonic Slicer, full charged Spin Wheel, With fully charged Ray Splasher, Fully Charged Ice Burst, Fully Charged Magma Blade, Fully Charged Metal Anchor), Water Manipulation (With Bubble Splash, Meteor Rain, Splash Laser), Blackhole Creation (With fully charged Magnet Mine), Time Manipulation (With fully charged Crystal Hunter, X can slow down time), Transmutation (With Crystal Hunter, X can turn enemies into crystals), Gravity Manipulation (With Gravity Well, a ball creates a high gravity zone that crushes nearby enemies. With fully charged Gravity Well, X can affect the entire area), Acid Manipulation (With Acid Burst), Earth Manipulation (With Ground Dash, Fully Charged Gaea Shield, Crystal Wall), Light Manipulation (With Aiming Laser, Shining Ray, Soul Body), Plasma Manipulation (With Crescent Shot), Time Stop (With Dark Hold), Vibration Manipulation (With Triad Thunder as shown here), Battlefield Removal (With Gravity Well), Metal Manipulation (With Metal Anchor), Creation (Can create a shield with Gaea Shield), Black Hole Creation, Absorption, and Darkness Manipulation (Squeeze bomb absorbs all enemy attacks and neutralizes them. With Fully Charged Squeeze Bomb), Paralysis Inducement and Electricity Manipulation Negation (With Soul Body), Duplication (With Soul Body, X can can create a solid hologram duplicate of himself), Telekinesis (With Flash Laser), Plasma Negation (With Crescent Shot, X can negate powerful plasma), Attack Reflection (With Crystal Wall and Gaea Shield), Darkness Manipulation Negation (With Shining Ray as shown here)
Statistics Amplification (The 1st Leg Upgrade is able to increase X's speed as shown here. The 1st Helmet Upgrade makes his headbutts stronger to be able to do this. The 1st Arm Upgrade greatly amplifies his X-Buster and Special Weapons as shown here. The 2nd Arm Upgrade enhances X's X-Buster so that he can do a Double-Shot and stronger versions of his Special Weapons The 3rd Arm Upgrade upgrades X's X-Buster to have stronger charged shots and shoot 2 at once as shown here. The Plasma Shot Arm Upgrade makes the X-Buster's charged shot far stronger. The Falcon Armor Arm Part upgrades the X's Buster's charge shot into a piercing laser. The Ultimate Armor is a far stronger version of the 4th Armor. The Gaea Armor Arm part gives X the Gaea shot, a far stronger charged shot. The Blade Armor Arm Piece upgrades the X-Buster and lets him do a charged blade attack. X can consume less energy and attack with more special weapons with the Blade Armor Arm Piece. The Shadow Armor Head Piece lets X swing the Z-Saber faster. The Shadow Armor Arm Piece upgrades X's Buster and Saber. Glide Armor's Arm Upgrade can make X's special weapons stronger. The Icarus Armor Foot part increases X's jump height. The Icarus Buster Part makes the X-Buster stronger. The Hermes Armor Foot Piece doubles X's movement speed. The Hermes Armor Buster Part makes the X-Buster stronger and extends his range. The Hermes Armor Head Part lets X charge up his attacks faster. With the Giga Ability X-Drive, most X's stats are increased for a limited time. It can quadruple X's Charge Speed, makes X invulnerable to weaker attacks, lets X shoot 5 Semi-Charged Shots at once, and it quadruples X's running and dashing speed), Explosion Manipulation (With Giga Crush and Giga Crash), Damage Reduction (The 1st Body Upgrade is able to reduce damage taken by 50%. The 3rd Body Upgrade decreases damage X takes. The Falcon Armor Body Piece decreases damage X takes. The Blade Armor Body Piece decreases damage X takes Shadow Armor decreases damage X takes. The Gaea Armor Body Piece decreases damage X takes. The Icarus Body Part decreases damage X takes by 50%. The Hermes Body Part can decrease damage taken), Curtain Fire (With the Falcon Armor's speared charged shot Giga Attack), Energy Manipulation (With the Giga Attacks of the Falcon Armor, Gaea Armor, Enkourin, and the Blade Armor's Giga Attack), Forcefield Creation (If X takes damage with the 3rd body upgrade, he will passively create a protective forcefield around him as shown here. With the Icarus Armor Head Part), Flight (With the 2nd Leg Upgrade, X can dash in midair This is also enhanced further with the 3rd Leg Upgrade. With the 4th Leg upgrade X can hover in the air as seen here. With the Falcon Armor. Can glide with the Glide Armor leg upgrade), Enhanced Surface Scaling (With the Gaea Armor and Shadow Armor, X can stick to walls and climb them more easily), Enhanced Senses and Information Analysis (With the 2nd Helmet Upgrade X's radar senses are enhanced as shown here. With the 3rd Helmet Upgrade, X can see the locations of all items and a map of an entire area as shown here), Damage Transferal (With enough damage, X can convert his damage into powerful energy with his 2nd body upgrade as shown here. With enough damage dealt with the 4th body upgrade, X can store up damage and convert it into the invincible Nova Strike. X can convert damage into energy for his Giga Attack with the Blade Armor. Can convert damage take for energy for his Giga Attack with the Shadow Armor. Can convert damage taken for energy for a Giga Attack with the Glide Armor), Unlimited Ammo (With the 4th Helmet Upgrade. With the Ultimate Armor, X can do unlimited Nova Strikes), Plasma Manipulation (With the Plasma Shot), Invulnerability (With the Falcon Armor Leg Piece, X is invulnerable while flying. With the Nova Strike. With the Blade Armor Leg Piece X can be invulnerable during the beginning of his dash. With the Hermes Body Part, X is invulnerable to weaker enemies), Enhanced Absorption (With the Glide Armor Helmet Upgrade), Intangibility (Spear Charged shots are able to piece through walls and shield allowing them to go through them entirely. They are also used in the Falcon Armor's Giga Attack. With the Hermes Foot Part, X can Shadow dash which makes him intangible), Invisibility (With the Hermes Armor Foot Parts and X8 Ultimate Armor), Energy Projection Negation (With Gaea Shot), Forcefield Negation (Can negate defensive force fields with the Hermes Buster Part).
Immunity to Spike Manipulation (With the Gaea Armor foot piece, X is immune to spikes along with the Shadow Armor)
Invulnerability (With Hyper Dash. With Hyperdrive), Enhanced and Passive Healing (With the Helmet Chip. The Hyper Chip enhances all of X's parts by having the effects of all the chips in Mega Man X3. This includes the Helmet, Armor, Boots, and X-Buster Chip. With Super Recover. Life Recover fully restores X's health. X can passively auto-heal with the Speedy Recovery Chip. X can fully restore his health with a Life Bottle Chip), Energy Manipulation (Energy Saver allows X to use more special weapons without using as much energy), Statistics Amplification (With the X-Buster Chip, the X-Buster is upgraded further to do unlimited charged shots without cooldown until he has no more ammunition. The Hyper Chip enhances all of X's parts by having the effects of all the chips in Mega Man X3. This includes the Helmet, Armor, Boots, and X-Buster Chip. Buster Plus 1, 2 and Ultimate Buster makes the X-Buster stronger. Speed Shot makes his shots faster and Hyper Charge lets X charge up attacks faster. Life Up increases X's health so he can take more hits. Energy Up allows X to have more energy to shoot special weapons. Hyper Dash in X5 enhances X's dash and mobility. Jumper lets X jump higher. Speedster increases X's speed. Rapid 5 lets X shoot energy projections at a faster pace. Power Drive increases X's attack power. Overdrive makes X's attacks instantly fully charged. Power Plus α and β can increase the X-Buster's attack power. Extend extends X's range. Weapon and Life Up chips can increase X's Health and Weapon Energy), Damage Reduction (With the Armor Chip. The Hyper Chip enhances all of X's parts by having the effects of all the chips in Mega Man X3. This includes the Helmet, Armor, Boots, and X-Buster Chip. Shock Buffer reduces hitstun and makes attacks do 50% less damage to X. Shock Absorber reduces damage do 50% less damage to X as well), Unlimited Ammo (With Weapon Drive), Non-Standard Interaction (With the Virus Buster, X can harm the Sigma Virus after it was intangible to X), Damage Transferal (With D-Converter, X can convert damage taken into weapon energy along with the Weapon Converter Chip), Probability Manipulation (Item Plus increases the chance of enemies dropping items), Metal Manipulation (Can create metals by running with the Metal Generator Chip), Enhanced Flight (With the Boots Chip, X can dash in mid-air twice. The Hyper Chip enhances all of X's parts by having the effects of all the chips in Mega Man X3. This includes the Helmet, Armor, Boots, and X-Buster Chip).
Resistance to Corruption, Madness Manipulation, Hacking, Possession, and Mind Manipulation (The Anti-Virus Guard lets X further resist the effects of the Sigma Virus which can turn reploids into Mavericks), One Hit KO (Prickle Barrier prevents X from being one shot by spikes and leaves him with 1 hp)
X possesses the Mother Elf who was created as the ultimate Cyber-elf which includes the abilities of all Cyber-elves made to a far greater extent and power with includes the following. Erasure (Conceptual Erasure; The Mother Elf erased the entirety of the Sigma virus throughout the entire galaxy), Biological Manipulation, Data Manipulation, Transmutation, and Matter Manipulation (The Mother elf can turn beings into Cyber-Elves which are pure energy and can manipulation and rewrite Reploid DNA), Metaphysics Manipulation (Soul Manipulation), Purification, Immortality and Regeneration Negation (Mid-Godly. Types 3 and 8. Erased Sigma and the Sigma virus for good which corrupted several reploids into Mavericks. Sigma regenerated and came back in Mega Man X4 even after his soul was destroyed which is his true form. Was able to revert the effects of the Sigma Virus on Mavericks), Creation (Cyber-elves such as Hapitan can turn into Sub-Tanks), Resurrection (The Cyber-Elf Passy was able to resurrect Zero), Healing (Cyber Elves such as Morick can heal you fully), Statistics Amplification (Cyber elves such as Winkie can increase your vitality. Croire can even quadruple it. Cyber-elves such as Shelter can boost your defense. Croire can also double your defense. Cyber Elves such as Turbo can make you run faster. Cyber-Elves such as Sabras can make your weapons stronger), Damage Transferal (Cyber elves such as Motolar can can transfer damage taken into health that heals you), Minor Gravity Manipulation (Cyber Elves such as Ribbit can make your slide down speed slower), Flight (Cyber-elves such as Birsky can rescue you from falling down a pit), Status Effect Inducement, Paralysis Inducement (Cyber-elves such as Stiker can stun enemies), Explosion Manipulation and Forcefield Creation (Cyber-elves such as Bomga can explode on enemies and become a damage shield. Totten creates forcefields over all spikes), Energy Projection (Cyber-Elves such as Beevoize can fight along side you and shoot energy bullets), Life Manipulation and Power Nullification (Cyber-Elves such as Hafmargo can reduce an enemies health by half its original amount), Time Stop (Cyber-Elves such as Stocchu can freeze all enemies in an area), Time Manipulation (Cyber-Elves such as Clocka can slow down time), Transmutation (Cyber-Elves such as M-orell turn enemies into Mets which are fodder enemies), Probability Manipulation (Cyber-Elves such as Itecle makes the chance of an enemy dropping an item 100%), Duplication (Cyber-Elves such as Byse can double the amount of items you get), Energy Projection Negation (Cyber-Elves such as Ilethas can negate energy bullets shot), Fire Manipulation, Ice Manipulation, Electricity Manipulation, and Homing Attack (Croire has all of these abilities), Invulnerability (The Rare type Cyber-Elf Jackson can make you invulnerable).
Resistance to Paralysis Inducement, Absolute Zero, Cosmic Radiations, Poison Manipulation, Space-Time Manipulation, Extreme Temperatures, Battlefield Removal, Transmutation, Mind Manipulation, Metaphysics Manipulation (Soul Manipulation), Biological Manipulation, Reality Warping, Madness Manipulation, Black Holes, Paralysis Inducement, and Corrosion Inducement (The Mother Elf directly made from Zero's DNA so it should resist these by default)
Mega Man 1
Mega Man
Roll
Proto Man
Bomb Man
Cut Man
Elec Man
Fire Man
Guts Man
Ice Man
Oil Man
Time Man
Mega Man 9
Splash Woman
Galaxy Man
Concrete Man
Hornet Man
Jewel Man
Magma Man
Plug Man
Tornado Man
Mega Man X
Mega Man X
These weapons tend to attack with temperatures near or at absolute zero itself.
Cut Man attacking with Rolling Cutter
Cut Man using Rolling Cutter to cut holes through space
Enraged Cut Man using his strongest attack

| Special Weapons | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Special WeaponsMega Man X/Mega Man Maverick Hunter X
Mega Man X2
Mega Man X3
Mega Man X4
Mega Man X5
Mega Man X6
Mega Man X7
Mega Man X8
Mega Man Xtreme
Mega Man Xtreme 2
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| X's Armors | |
|
Armor Parts (アーマーパーツ, Āmā Pātsu?), also known as Armor Power-Ups (アーマーパワーアップ?) and Power-Up Parts (パワーアップパーツ, Powā Appu Pātsu?, not to be mistaken with Power-Up Parts), are unique power ups that Mega Man X can equip to enhance his abilities. CharacteristicsAlthough each armor is unique and provides a different set of enhancements, most of them share a few common themes, being generally white with details in blue, gold and red (the latter being more uncommon). Some armors are based on specific motifs, such as the Falcon Armor's birdlike features and the Shadow Armor's ninja aspect. The armors themselves are separated in four parts: Foot Parts (フットパーツ, Futto Pātsu?, Leg Parts in some sources), Arm Parts (アームパーツ, Āmu Pātsu?, Buster Parts in Mega Man X7 and X8), Body Parts (ボディパーツ, Bodi Pātsu?) and Head Parts (ヘッドパーツ, Heddo Pātsu?), each hidden away in one of Dr. Light's hidden capsules. When a capsule is discovered by X, a blue hologram of Dr. Light explains the function of the part stored before allowing X to step inside and receive it. Usually, X can equip the part and enjoy its benefits immediately upon receiving the upgrade, but there were circumstances (in Mega Man X5 and Mega Man X6) which forced him to acquire an Armor Program (アーマープログラム?) of the four parts before the full armor could be used. The fate of each armor with the end of an incident is unknown; most of them disappear completely, while others such as the Fourth Armor and Falcon Armor are damaged in action. It is possible to repair and reuse an armor, although repaired armors tend to lose some functionality depending on the situation. Some armors such as X's "Second Armor" could be even acquired from Dr. Light a second time, with minor modifications. Generally, the Armor Parts are strictly designed for X's use; although Zero could occasionally download the Armor Programs for X, he could not use Dr. Light's power-ups himself. The only exception Zero used an armor in video games was during the Erasure Incident, where he could receive enhancements from Dr. Light's capsules, although there were no visual changes like in X's case, and a small upgrade in Mega Man X5. In the Mega Mission card series, Zero was able to equip the Energy Armor originally meant for X, although he was not able to make use of it as much as X was ultimately able to after Zero passed it onto him. However, in Mega Man X7 and X8 where two Maverick Hunters are deployed in gameplay, X must be in the team and only he (as the Hunter the player is using) can open up the Armor Capsule by going near it even if it means using the Reserve Hunter to access the capsule, as X will immediately be able to use the part inside once obtained. AppearancesThe section contains X's Armor from various games. Mega Man X and Mega Man XtremeThe First Armor obtained by X in the Mega Man X series. It made its debut appearance in the first Mega Man X game and reappeared in the remake Mega Man Maverick Hunter X, in Mega Man Xtreme, and in Mega Man X DiVE. Armor Parts:
Mega Man X2 and Mega Man Xtreme 2The Second Armor that Mega Man X obtains in the series. Armor Parts:
Note: This is the first Armor to begin the tradition of reducing Weapon energy usage. Completing the full set of armor grants the secret benefit of reducing X's Weapon Energy usage by half. Mega Man X3Mega Man X3 has the Third Armor obtained by X. In addition to the Armor Parts, X can also obtain chips that improve the abilities of the armor. However, X's system can handle only 1 of the 4 enhancement chips, being unable to equip the other chips once he installed one of them. The capsules containing the four chips can only be reached with the use of Ride Armors. Armor Parts:
Mega Man X4Mega Man X4 is the first game from the Mega Man X series to have two armors, the Fourth Armor (フォースアーマー, Fōsu Āmā?, named "Force Armor" in some sources) and the Ultimate Armor (アルティメットアーマー, Arutimetto Āmā?). The Ultimate Armor is also the first armor to be obtained as a whole instead of by separated parts. The Fourth Armor is an all-around armor that can be found in capsules hidden in the stages like previous games, but differs in that it has two Arm Parts that can be traded anytime. Fourth Armor's Armor Parts:
The Ultimate Armor is a secret armor that is only available by the use of a code before starting the game, replacing the Fourth Armor. It has the same abilities as the Fourth Armor with the Plasma Charge Shot Arm Parts, but with infinite use of the Nova Strike. Mega Man X5If X is chosen at the Character Select screen at the start of a new game, he will begin the game with the Fourth Armor equipped. If Zero is selected, the armor will be damaged and unusable for the rest of the game. The Plasma Charge Shot ability is in effect, but it will generate a plasma orb only for the first enemy it hits. Also, the effects of the Head Parts and the Nova Strike are unavailable. The Ultimate Armor can be obtained without the use of a code in this game (thus, retaining the Fourth Armor as well) by going to the third Zero Space stage without an armor and entering the capsule hidden in the area. X also uses this armor during his battle against Zero in the same stage. The Falcon Armor is a light weight armor that focuses on mobility. Its Foot Parts allow X to air dash and move freely in the air for a limited time. While in flight, X is invulnerable to everything except for instant-kill objects such as lasers. The Body Parts reduce the amount of damage received and enables the Giga Attack. The Head Parts reduce the amount of energy used by special weapons. The Arm Parts allow X to use the Spear Charge Shot, a small, fast-moving shot that can pierce through any surface. X can't charge special weapons with this armor. Dr. Light gives this armor's Foot Program in Crescent Grizzly's stage, the Arm Program in Shining Firefly's stage, the Body Program in Tidal Whale's stage, and the Head Program in Volt Kraken's stage. The Gaea Armor is a heavy armor that sacrifices maneuverability and special weapons in exchange for both greater offensive and defensive strength for the purpose of careful and steady exploration in hidden and dangerous areas. The armor grants X complete immunity to spikes at all times, as well as mitigating the damage he receives. Additionally, X can use the Gaea Shot, a powerful Buster variant carrying Shot Eraser properties, and a close ranged but powerful Giga Attack. It is surrounded by a green field which pushes back blocks with a tell-tale "V" on them when he dashes, and his grabbing strength is increased, allowing him to hang onto walls without sliding indefinitely. Dr. Light gives the Head Program in Dark Necrobat's stage, the Arm Program in Burn Dinorex's stage, the Body Program in Spiral Pegasus' stage, and the Foot Program in Spike Rosered's stage. Mega Man X6The Falcon Armor and Ultimate Armor from Mega Man X5 return, and X can obtain the Blade Armor and the Shadow Armor. The Falcon Armor is available from the beginning, but as it was damaged in the previous game, its flight ability is now limited to a damaging air dash, and the Spear Charge Shot lost its piercing properties, but now X is able to charge special weapons with this armor. Like Mega Man X4, the Ultimate Armor can be obtained only with the use of a code. It is the same as it was in Mega Man X5, except that its colors changed. The Blade Armor is an armor focused on mobility and using the Z-Saber (which is physically adapted into X's buster, rather than a separate entity). The most significant feature is an upgraded air-dash. If the jump or dash buttons are pressed while X is airborne, X will freeze mid-air until the button is released. After this, he will perform a quick air dash that covers a lot of distance. X can air-dash vertically or horizontally like the Third Armor, and he can also air-dash down. The Shadow Armor is similar to the Gaea Armor from Mega Man X5. It keeps many of the main features of the Gaea Armor, including invulnerability to instant-kill spikes, being able to hold on to walls without sliding down them, and the lack of an air dash. The Shadow Armor sacrifices the Gaea Armor's ability to push V-Blocks while dashing for a ninja-like maneuver. The X-Buster has been heavily modified for the Shadow Armor. X's normal shot fires shurikens, and behaves similar to the C-Shot from Mega Man X5. Mega Man X7Mega Man X7 contains the Glide Armor (グライドアーマー, Guraido Āmā?). Like the first four games from the series, the Glide Armor can be collected one piece at a time, slowly getting stronger with every part, in contrast to Mega Man X5 and X6 in which all parts of the armors must be collected to be functional. Also, X can remove the armor and go to missions without it once it has been fully assembled. It is a fairly all-around armor, as it is the only armor in the game.
Mega Man X8Even though in Mega Man X8 there in fact was only one armor as the basis, at least three different armor systems have been created from it, with the exception of the last one which parts can't be exchanged. The Neutral Armor gives X no enhancements on its own. However, it has the ability to mix and match parts of the other two armors to give a customized group of abilities. Having a complete suit will unlock the Giga ability of that armor. It will, upon completing a set, glow more brightly, compared to a dull glow as an incomplete armor. Standard Neutral Armor parts are gray in color and is bestowed to X upon entering the first Armor Capsule he finds in the game together with the Armor Part that comes with it, subsequent parts he obtains will be automatically added into the Armor itself and will replace the previous part that he already has (for example, if X has the Buster Parts I when he enters the Armor Capsule that has the Buster Parts H, the Buster Parts H will replace the current part that he has, in which he can enter other stages with 2 Buster Parts to choose from after he has completed the stage). The Icarus Armor is an armor system that focuses on attack power and aerial advantage capabilities. When the armor set is complete, X can use the Giga Crash that is similar to the Second Armor in Mega Man X2 and the Glide Armor in Mega Man X7. Once the Giga Crash is performed, his weapon gauge will automatically refill itself over time unlike in previous games where X has to obtain energy capsules or take damage to fill up the gauge used for this attack. The Parts are colored red. The Hermes Armor is an Armor system that focuses on movement speed and mobility. When the armor set is complete, X can use the X-Drive which further enhances X's movement speed and mobility. X will have blue energy flowing throughout his body while this ability is in effect. The weapon energy will drain itself while the X-Drive is in effect until the energy runs out or if he switches with his reserve Hunter, in which the energy will recharge itself over time. The Parts are colored blue. The Ultimate Armor from Mega Man X8 is designed to be using similar color tones to the Ultimate Armor in Mega Man X6 but using the Neutral Armor as its design base fused with a purple glow on its parts. It is a separate option within the Neutral Armor selection, and thus cannot mix its parts with those of the Hermes and Icarus Armor. The most probable reason that a purple glow is used is that this Ultimate Armor combines certain abilities of his two Armor Systems, Icarus and Hermes, into one single Part. This is most notable in the Foot Part of the Ultimate Armor which is essentially the abilities of both his Foot Parts fused into one. It also grants X the Shouryuuken technique that was first seen with the Second Armor in Mega Man X2 but with reduced attack power but can be executed as easily. This Armor's head part also provides unlimited energy for X's weapons. This Armor's Nova Strike is the most devastating Nova Strike throughout the X Series for the fact that it is so powerful it can almost wipe out a Maverick Boss or reduce its life energy drastically in just one single attack, making defeating Maverick bosses in this game a quick affair. Although the Nova Strike cannot be executed indefinitely like previous incarnations, the recharge rate for successive usage is the quickest among the three Armor Systems, so quick that it takes mere seconds to the Weapon Gauge to be fully charged for repeated attacks. | |
| Giga Attacks | |
Giga Attacks
| |
| Parts and Chips | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Parts and ChipsMega Man Xtreme 2 Parts Charts
Mega Man X5 Parts Charts
Mega Man X6 Parts Charts
Mega Man X7 Chips Charts
Mega Man X8 Chips Charts
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard Tactics: Dr. Light while preferring peace has many robots ready at his arsenal to defend the world, mainly Mega Man and Mega Man X in the future. He also utilizes a mass amount of preparation.
Weaknesses: Dr. Light himself suffers from regular human weaknesses, thoguh once transferring his consciousness into a hologram, he has no real known weakness. If his robots data's are corrupted, they will be incapable of coming back. Asides from Mega Man, Roll, Proto Man, & Mega Man X, his robots have specific weaknesses to certain attacks. Bomb Man has a weakness to Fire Man's fire storm. Fire Man is weak to Ice Man's ice slasher. Ice Man is weak to Elec Man's thunder beam. Elec Man is weak to Cut Man's rolling cutter. Cut Man is weak to Guts Man's Super Arm (Mega Man and Powered Up), Fire Man's Fire Storm (Mega Man: Dr. Wily's Revenge), Mega Man's Mega Ball (Mega Man 8: Sega Saturn Version), Sword Man's Flame Sword (Mega Man 8: Sega Saturn Version), Clown Man's Thunder Claw (Mega Man 8: Sega Saturn Version), Frost Man's Ice Wave (Mega Man 8: Sega Saturn Version), Aqua Man's Water Balloon (Mega Man 8: Sega Saturn Version), Wood Man's Leaf Shield (Mega Man: The Power Battle), and Slash Man's Slash Claw (Mega Man 2: The Power Fighters).Guts Man has a weakness to Bomb Man's hyper bomb. Oil Man has a weakness to Fire Man's fire storm. Time Man has a weakness to Elec Man's thunder beam. Splash Woman has a weakness to Hornet Man's hornet chaser. Hornet Man has a weakness to Magma Man's magma bazooka. Magma Man has a weakness to Tornado Man's tornado blow. Tornado Man has a weakness to Plug Man's plug ball. Plug Man has a weakness to Jewel Man's jewel satellite. Jewel Man has a weakness to Galaxy Man's black hole bomb. Galaxy Man has a weakness to Concrete Man's concrete shot. Concrete Man has a weakness to Splash Woman's laser trident. Mega Man can be rather naïve at times and his copied weapons have limited ammunition. For Proto Man, it's noted that due to his body not being designed for combat, he suffers from weak stamina[183], and if his unstable nuclear core is attacked, he will self-destruct, vaporizing himself along with the target.
Artwork of Dr. Light from the first game.
Concept art.
Dr. Light's original character sheet.
Dr. Light and Dr. Wily in Mega Man 3.
Artwork of Dr. Light from Mega Man 5.
Artwork of Dr. Light from Mega Man 7.
Chibi Dr. Light from Mega Man 8.
Artwork of Dr. Light from Mega Man 11.
Light during his student days in Mega Man 11.
Mega Man 11 concept art.
Dr. Light's artwork for Rockman Complete Works.
Dr. Light in Mega Man Powered Up.
Concept art from Mega Man Powered Up.
Dr. Light in Super Adventure Rockman.
Dr. Light in Super Adventure Rockman.
Dr. Light and Mega Man in the arcade games.
Artwork from Mega Man 2: The Power Fighters.
Dr. Light, Rock, Roll, and Rush on a stroll.
Dr. Light appearing as a hologram in Mega Man X8.
Dr. Light as a hologram in Mega Man Maverick Hunter X.
Hadouken costume in Mega Man Maverick Hunter X.
Dr. Light's concept art for Maverick Hunter X.
Dr. Light in Street Fighter x All Capcom.
Dr. Light in Zombie Cafe.
Dr. Light in Zombie Cafe.
Dragalia Lost.
Dragalia Lost.
Resident Evil 3 cameo.
A young Dr. Light in the Mega Man animated series.
Dr. Light in Mega Man: Upon a Star.
Dr. Light's profile from the Mega Man: Robot Master Field Guide.
Dr. Light in Mega Man Megamix.
Young Light and Wily in Mega Man Gigamix.
Young Light and Wily with the robot in a Mega Man Gigamix postcard.
Dr. Light in the Rockman 6 manga.
Dr. Light in the Rockman 8 manga.
Dr. Light in the Rockman & Forte manga.
Dr. Light in the Rockman 11 manga.
Dr. Light in the Rockman X manga.
Dr. Light in the Rockman X2 manga.
Dr. Light in the Rockman X4 manga.
Dr. Light in Rockman X7 4Koma Manga Kingdom.
Dr. Light in Mega Man: Fully Charged.
Dr. Light's CD database sprite from Mega Man & Bass.
Dr. Light the Martial Artist artwork in Mega Man X DiVE.
None.
None.
None.