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“
Snack time, little appetizers! But which of you morsels should I taste first?
„
~ Hooktail
Background
Hooktail is a dragon featured in Paper Mario: The Thousand-Year Door . She resides in Hooktail Castle, and serves as the boss of Chapter 1.
General Information
Name: Hooktail
Origin: Paper Mario: The Thousand-Year Door
Gender: Female
Age: Unknown
Classification: Dragon
Status : Deceased
Alignment : Chaotic Evil (Hooktail constantly terrorizes Petalburg, while also eating the lives of various people as snacks without hesitation. She'll even lie at an attempt to eat others)
Codex Statistics
Tier : Varies . Up to 6-C
Cardinality : Varies
Dimensionality : 3-D
Attack Potency : Varies (Mario and his friends are noted to be akin to a troupe of actors, taking on different roles depending on the game [1] , with his gimmick being attributed to the same as Mickey Mouse , with their strength and skills even being shown to vary with it being shown with Mario being unable to take on Wario in his pixelated form due to the Wario using a different physiology to make him be unable to interact requiring him to turn to a similar physiology to beat him ). Up to Island level (Capable of harming Mario , Goombella , and Koops )
Durability : Varies . Up to Island level (Can survive attacks from Mario , Goombella , and Koops )
Striking Strength : Varies . Up to Island Class
Lifting Strength : Unknown: True Class
Travel Speed : Varies . Supersonic to Faster Than Light (Comparable to Mario )
Attack Speed : Varies . At most Relativistic+ to Faster Than Light (Comparable to Mario )
Reaction Speed : Varies . At most Relativistic+ to Faster Than Light (Comparable to Mario )
Stamina : High
Range : Tens of Meters
Intelligence : Average Intelligence
Superhuman Physical Characteristics , Large Size (Type 1), Fire Manipulation & Durability Negation (Can breathe fire at enemies , which deals piercing damage. Piercing damage ignores the defense stat), Consumption & Healing (Hooktail can eat others whole to heal herself ), Non-Standard Interaction (The Mario cast regularly interacts with ghosts), Self-Sustenance (Respiratory Self-Sustenance; The Mario cast can consistently breathe in space and water just fine), Regeneration (Mid; Should be comparable to every character in-battle who can recover from getting squished by the stage hazards ).
Resistance to Conceptual Manipulation /Paint Manipulation
Paint Manipulation which includes: Non-Standard Interaction (Abstract Interaction; Paint makes up everything, with characters in Mario can remove paint from anyone with any attack . Paint is all of life , and removal of it can cause a person or object to have no life within, having their concept of life be removed. Metaphysical interaction; Paint makes up the mind, as paint beings can directly speak to your mind by coloring your thoughts . Loss of paint can also remove your mind and memories . Paint makes up souls and ghosts . Removing it is the equivalent of destroying your soul. Paint makes up all emotions . Removing it would mean the removal of emotion. Spatial Interaction (3-D); Paint makes up all of space . Removing it makes space as if it was solid ), Blood Manipulation (Paint makes up all of blood within someone , removing it is the same as removing their blood), Nullification (Power Nullification; Paint makes up the ability to use powers . Removing it would mean the removal of using powers)
None
Notable Techniques
Fire Breath: Hooktail breathes a stream of fire at enemies, causing piercing damage.
Stomp: Hooktail will use her mass to stomp on an enemy.
Chomp: Hooktail will eat an enemy, healing herself.
Other
Standard Tactics: Hooktail would typically eat an enemy, use fire, or stomp them.
Weaknesses: Hooktail feels sick whenever being reminded of frogs.
Battle Records
↑ "If you're familiar with things like Popeye and some of the old comic characters, you would oftentimes see this cast of characters that takes on different roles depending on the comic or cartoon," Miyamoto said. "They might be businessman in one [cartoon] or a pirate in another. Depending on the story that was being told, they would change roles. So, to a certain degree, I look at our characters in a similar way and feel that they can take on different roles in different games."