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The Player (MOTHER)
From The Codex
Background
The Player is simply whoever is playing the game, and can be given their own alias in-game. They are mentioned in all three games, and play a vital part in EarthBound and Mother 3. In the Japanese versions of the games, the player is asked to name themselves in both Japanese and English to allow them to appear in the credits.
This dropdown contains the synopsis of The Player’s story. Read at your own risk as you may be spoiled otherwise! |
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EarthBound Beginnings
Unlike the two games after it, however, the player is not acknowledged by the in-game characters. The player's name does, however, appear in the ending credits, even if they have not entered their name. EarthBound
In the Japanese versions of the game, the two times to enter one's name serve slightly different purposes. In Toto, the player's name is given in English letters for usage in the game's all-English credits, while the Tenda Village instance asks for the spelling in Japanese characters for usage in the final battle's text. Since both usages are obviously in English in the American release, the second instance was relegated to simply double-checking the name. MOTHER 3
The two opportunities for entering one's name in the Japanese version of Mother 3 function similarly to the two instances in Mother 2, asking once for the name in English and once for it in Japanese. The Mother 3 fan translation edited this to match EarthBound, with the second input being a double-check. |
General Information
Name: Varies
Other Names: The Player
Origin: MOTHER
Sex: Varies (The Player can be a boy or girl)
Age: Varies (The Player can be any age)
Classification: Player
Status: Alive
Alignment: Chaotic Good (The Player is constantly guiding the heroes on their quest to complete the quest and save the world, being personally thanked by the devs on their journey. Though they can sometimes purposefully make bad choices to see the outcome, they will always carry out their mission to see that the heroes win)
Protection Level: Cosmic Protector (Aided Ness and co. on their journey to stop Giygas, a universal threat)
Codex Statistics
Tier: Unknown-D
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Unknown: True level (It's unknown the powers of The Player as it rarely attacks, with its only time attacking being through prayer. They have easily defeated Giygas with his powers unleashed who was unfathomably above his sealed self, who with even a mere portion of his power while immensely weakened in the past was capable of damaging Ness, who absorbed the power of the Earth)
Durability: Unknown: True level
Striking Strength: Unknown: True Class
Lifting Strength: Unknown: True Class
Travel Speed: Unknown: True level
Attack Speed: Unknown: True level (Can tag Giygas)
Reaction Speed: Unknown: True level
Stamina: Unknown
Range: Multi-Universal (Can attack Giygas from the real world)
Intelligence: Unknown Intelligence (Is knowledgeable in the various different video game worlds and can help out cosmic intelligent beings such as Ness)
Knowledge: Unknown level'
Powers and Techniques
Human Achievements (Naturally they are a master video game player), Breaking the 4th Wall (The Player is completely aware of the fictional setting of the stories and can interact with them), Cosmic Awareness (The Player is always watching the events unfold from the real world), Time Manipulation & Plot Manipulation (Narrative Manipulation, Reader Authority; Can reset saves files overturning fate to an extent in games like EarthBound, making it where all the events are wiped clean, they can also make the same story play out multiple times. This makes even Cosmic beings forget the events ever transpired), Possession (The Player will naturally possess a character in order to play as them, making the character act completely different from usual in some cases and making them incapable of speaking until the player is no longer possessing them), Immortality Negation (Life and Death Immunity; Permanently killed Giygas).
Resistance to Memory Manipulation (Can resist the original memory wipe, requiring the church to do an even more potent memory wipe to erase the Player’s memory)
Other
Standard Tactics: Will normally control one of the 3 groups of protagonists from MOTHER, MOTHER 2, or MOTHER 3 on their journey.
Weaknesses: None notable.
Battle Records
None.
None.
None.