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User:Truth Bullets/SandboxMario

From The Codex
Come... Come... Come... Mario is deep asleep now, yet he feels completely awake...
~ The opening message of the game

Summary

Mario is the main protagonist of the Super Mario World ROMhack "Mario: Call of Cthulhu." In the game he finds himself in the Dream World, summoned by the holy woman to defeat Cthulhu upon his oncoming awakening.

He awakens on the Shores of R'lyeh and travels across the island, killing zombie visages of enemies he's faced before in a regular state. Upon falling into a cavern, he hears a telepathic message from the totems of the land, saying that he should come to them if he wishes to receive their knowledge.

On approaching one of these totems, it tells him that even though it is dead, it speaks. It tells its story of when it lived, and how the cat-like tokens called "Gaunt Tokens" preserve sanity. Supposedly, it did not know of this, and it along with its other totem companions died of sheer madness.

Powers and Stats

Tier: Current Tier of the character (in bold).

Name: The character's true name, and/or common name/epithets

Origin: The name of the fiction which the character is from, with a link to the Verse page

Gender: Male, female or genderless

Age: Character's age

Classification: Character's class/race etc.

Attack Potency: Wall level

Dimensionality: 3-D

Travel Speed: Superhuman (Can run up walls)

Combat Speed: Superhuman

Reaction Speed: Superhuman

Lifting Strength: Above Average Human (He can push stone blocks his size)

Striking Strength: The attack power of the character's physical attacks/blows (in bold).

Durability: The amount of attack power the character can withstand before being overwhelmed (in bold).

Stamina: Self-explanatory

Range: The distance the character's attacks/abilities can cover.

Powers and Abilities: Superhuman Physical Characteristics, Extrasensory Perception (With the Gaunt Tokens. Upon receiving one, he was alerted of the many eyes watching him), Immortality Negation (Type 7. He can permanently kill zombies), Non-Physical Interaction and Non-Corporeal Negation (He can interact with other conceptual beings in the Dream World. With a Star, he could make blocks that were intangible to him before tangible), Transmutation (With the P-Switch, he [https://youtu.be/CvvwrcVO5ZE?t=863 turns bricks into coins), Breaking the Fourth Wall, Nonexistent Physiology, Conceptual Manipulation and Void Manipulation (Interacted with the Game Over screen and escaped it), Fire Manipulation (With the Fire Flower, he can throw fireballs), Size Manipulation and Flight (With a P-Balloon, he can inflate himself and float), Invisibility Negation (With a P-Switch, he reveals invisible hints toward his path)

Standard Equipment: Things the character usually uses, or carries with him.

Intelligence: Self-explanatory

Standard Tactics: The usual behavior exhibited by a character during battles. For example, which actions a character will first perform when fighting an unknown opponent or which abilities they will use frequently, rarely, or never. If the character's behavior is too inconsistent to identify, they fall under "wildcard".

Weaknesses: Self-explanatory

Feats: List all of the character's amazing feats. Strength feats, speed feats, durability feats, etc. You can judge a person's power by their feats.

Notable Attacks/Techniques: A list of some abilities the character generally uses.

Key: For characters who have transformation stages/power-ups or who become stronger through certain points of the story, insert those transformations/power-ups/timelines here in bold.

Note: Self-explanatory

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: