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Spring Man (Smash Bros.): Difference between revisions

From The Codex
GiverOfThePeace
GiverOfThePeace (talk | contribs) (clean up and re-categorisation per CFD, replaced: Powers and AbilitiesPowers and Techniques, Planck Class → Unknown, '''11-B''' → '''Unknown''', Planck level → Unknown (2))
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GiverOfThePeace
GiverOfThePeace (talk | contribs) (→‎Battle Records: clean up and re-categorisation per CFD)
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'''Classification:''' Human
'''Classification:''' Human
==Codex Statistics==
==Codex Statistics==
'''[[Tiering System|Tier]]:''' '''Unknown''', '''Higher''' with Rush
'''[[Tiering System|Tier]]:''' '''Unknown-E''', '''Higher''' with Rush
 
'''[[Cardinality]]:''' '''Unknown'''


'''[[Dimensionality]]:''' '''3-D'''
'''[[Dimensionality]]:''' '''3-D'''
Line 24: Line 26:
'''[[Durability]]:''' '''Unknown''', '''Higher''' with Spirits (Amplify the durability of the fighter) (He can tank attacks from [[Mr. Game & Watch]])
'''[[Durability]]:''' '''Unknown''', '''Higher''' with Spirits (Amplify the durability of the fighter) (He can tank attacks from [[Mr. Game & Watch]])


'''[[Striking Strength]]:''' '''Unknown''', '''Higher''' with Rush
'''[[Striking Strength]]:''' '''Unknown: Lower Reality Class''', '''Higher''' with Rush


'''[[Lifting Strength]]:''' '''Below Average Human''' (Should be comparable to King Dedede who is able to swing his hammer with [https://thecodex.wiki/User:GiverOfThePeace/Penguin_with_Hammer this much force])
'''[[Lifting Strength]]:''' '''Below Average Human''' (Should be comparable to King Dedede who is able to swing his hammer with [https://thecodex.wiki/User:GiverOfThePeace/Penguin_with_Hammer this much force])
Line 30: Line 32:
'''[[Speed|Travel Speed]]:''' '''Unknown'''
'''[[Speed|Travel Speed]]:''' '''Unknown'''


'''[[Speed|Combat Speed]]:''' '''Faster Than Light''' (He can blitz other fighters with his attacks)
'''[[Speed|Attack Speed]]:''' '''Faster Than Light''' (He can blitz other fighters with his attacks)


'''[[Reactions|Reaction Speed]]:''' '''Faster Than Light''' (Comparable to other fighters, like Kirby, [https://youtu.be/WShCN-AYHqA?t=53 who avoided beams from] [[Galeem|Galeem's]], [https://www.usgamer.net/articles/how-kirby-survived-super-smash-bros-ultimate-spirits-lore which can reach alternate space-times] [https://www.ssbwiki.com/List_of_spirits_(Metal_Gear_series) and separate time periods])
'''[[Reactions|Reaction Speed]]:''' '''Faster Than Light''' (Comparable to other fighters, like Kirby, [https://youtu.be/WShCN-AYHqA?t=53 who avoided beams from] [[Galeem|Galeem's]], [https://www.usgamer.net/articles/how-kirby-survived-super-smash-bros-ultimate-spirits-lore which can reach alternate space-times] [https://www.ssbwiki.com/List_of_spirits_(Metal_Gear_series) and separate time periods])
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'''[[Stamina]]:''' '''Limitless'''
'''[[Stamina]]:''' '''Limitless'''


'''[[Range]]:''' '''Extended Melee Range''' with ARMS
'''[[Range]]:''' '''Extended Melee''' with ARMS


'''[[Intelligence]]:''' '''Unknown''', likely '''Average'''
'''[[Intelligence]]:''' '''Unknown''', likely '''Average'''
----
----
==[[Powers and Techniques]]==
==[[Powers and Techniques]]==
[[Superhuman Physical Characteristics|'''Superhuman Physical Characteristics''']], '''[[Elasticity]]''', [[Dimension Manipulation|'''Lower Dimensional Manipulation''']] (He can interact with [[Mr. Game & Watch]], a 2-D being), [[Non-Physical Interaction|'''Non-Physical Interaction''']] (Type 2; He can interact with [[Mr. Game & Watch]]. [https://imgur.com/a/SBPh9OQ Shadow Bugs are the embodiment of the primordial substance, whereas they are inside of Mr. Game & Watch]), '''[[Self-Sustenance]]''' (All types), '''[[Immortality]]''' (Type 1, 3, 4, & 8 [https://imgur.com/qHOjOuX All smash characters that have fallen in battle turn back into trophies, allowing them to be resurrected]), [[Soul Manipulation|'''Soul Manipulation''']] (He can interact with intangible beings and even ghosts on various stages), '''[[Acrobatics]]''', '''[[Multiple Jumps]]''', & Limited '''[[Physics Manipulation]]''' (All Smash Characters are capable of doing flips around the battlefield and being agile, this gets further upgraded to the point of being able to gain an extra mid-air jump), [[Statistics Amplification|'''Statistics Amplification''']] (His spirit increases the fist attack strength of those that equip it), '''[[Life Manipulation|Life]] [[Absorption]]''' (Can drain the life of his opponents with his attacks), '''[[Empowerment]]''' (Gets stronger when both damaged, undamaged, and eating food).  
[[Superhuman Physical Characteristics|'''Superhuman Physical Characteristics''']], '''[[Elasticity]]''', [[Dimension Manipulation|'''Lower Dimensional Manipulation''']] (He can interact with [[Mr. Game & Watch]], a 2-D being), [[Non-Standard Interaction|'''Non-Standard Interaction''']] (Type 2; He can interact with [[Mr. Game & Watch]]. [https://imgur.com/a/SBPh9OQ Shadow Bugs are the embodiment of the primordial substance, whereas they are inside of Mr. Game & Watch]), '''[[Self-Sustenance]]''' (All types), '''[[Resurrection]]''' ('''Self-Resurrection''', '''Resurrection of the Deceased;''' [https://imgur.com/qHOjOuX All smash characters that have fallen in battle turn back into trophies, allowing them to be resurrected]), [[Soul Manipulation|'''Soul Manipulation''']] (He can interact with intangible beings and even ghosts on various stages), '''[[Acrobatics]]''' & '''[[Multiple Jumps]]''' (All Smash Characters are capable of doing flips around the battlefield and being agile, this gets further upgraded to the point of being able to gain an extra mid-air jump), [[Statistics Amplification|'''Statistics Amplification''']] (His spirit increases the fist attack strength of those that equip it), '''[[Life Manipulation|Life]] [[Absorption]]''' (Can drain the life of his opponents with his attacks), '''[[Empowerment]]''' (Gets stronger when both damaged, undamaged, and eating food).  
<br>
<br>
'''[[Resistance]]''' to [[Air Manipulation|'''Air Manipulation''']] (Can resist the effects of strong winds and air)
'''[[Resistance]]''' to [[Air Manipulation|'''Air Manipulation''']] (Can resist the effects of strong winds and air)
Line 69: Line 71:
[[Category:Negation Users]]
[[Category:Negation Users]]
[[Category:Self-Sustenance Users]]
[[Category:Self-Sustenance Users]]
[[Category:Immortals]]
[[Category:Resurrection Users]]
[[Category:Non-Physical Interaction Users]]
[[Category:Non-Standard Interaction Users]]
[[Category:Soul Users]]
[[Category:Soul Users]]
[[Category:Metaphysics Users]]
[[Category:Metaphysics Users]]
[[Category:Acrobats]]
[[Category:Acrobatics Users]]
[[Category:Multiple Jumps Users]]
[[Category:Multiple Jumps Users]]
[[Category:Physics Users]]
[[Category:Statistics Amplification Users]]
[[Category:Statistics Amplification Users]]
[[Category:Absorption Users]]
[[Category:Absorption Users]]
[[Category:Empowerment Users]]
[[Category:Empowerment Users]]
[[Category:Life Users]]
[[Category:Life Users]]
[[Category:Game Characters]]
[[Category:Video Game Characters]]
[[Category:Video Game Characters]]
[[Category:Video Game Characters]]
[[Category:Unknown Tier]]
[[Category:Unknown Tier]]
[[Category:Unknown-E]]
   
   
[[Category:ARMs]]
[[Category:ARMs]]

Latest revision as of 19:58, 8 October 2024

Spring Man jumps and dashes around the stage while using his stretchy arms to punch, punch, punch—just like he does in the ARMS game. In a pinch, he can unleash his powerful rush attack to pummel the opponent!

Background

Spring Man is an Assist Trophy in Ultimate. He attacks his opponents using the Toaster ARMS, and has large range. One of his attacks is a Rush, a flurry of punches which can potentially KO opponents. He is also one of several Assist Trophies with the ability to air dodge, which has a similar animation to his aerial dash that can be used to evade attacks in ARMS. He can be KO'd to earn a point. He uses recycled voice clips from ARMS as well.

General Information

Name: Spring Man

Origin: Super Smash Bros.

Sex: Male

Age: Unknown

Classification: Human

Codex Statistics

Tier: Unknown-E, Higher with Rush

Cardinality: Unknown

Dimensionality: 3-D

Attack Potency: Unknown (Capable of fighting and KO'ing Mr. Game & Watch, who can fight Master Hand, fought Galeem and Dharkon the former of who commands hundreds of Master Hands. Master Hand is the creator of the Smash Bros. universe, his equal Crazy Hand is the personification of destruction in the Smash Bros. universe. Is the link between the real world and the imaginary world of the Smash Bros. Universe. The Smash Bros. universe is the "World of Imagination", being noted to be imaginary in comparison to reality[1]. With the lower reality being this large), Higher with Rush (He can unleash a stronger flurry of attacks at necessary moment)

Durability: Unknown, Higher with Spirits (Amplify the durability of the fighter) (He can tank attacks from Mr. Game & Watch)

Striking Strength: Unknown: Lower Reality Class, Higher with Rush

Lifting Strength: Below Average Human (Should be comparable to King Dedede who is able to swing his hammer with this much force)

Travel Speed: Unknown

Attack Speed: Faster Than Light (He can blitz other fighters with his attacks)

Reaction Speed: Faster Than Light (Comparable to other fighters, like Kirby, who avoided beams from Galeem's, which can reach alternate space-times and separate time periods)

Stamina: Limitless

Range: Extended Melee with ARMS

Intelligence: Unknown, likely Average


Powers and Techniques

Superhuman Physical Characteristics, Elasticity, Lower Dimensional Manipulation (He can interact with Mr. Game & Watch, a 2-D being), Non-Standard Interaction (Type 2; He can interact with Mr. Game & Watch. Shadow Bugs are the embodiment of the primordial substance, whereas they are inside of Mr. Game & Watch), Self-Sustenance (All types), Resurrection (Self-Resurrection, Resurrection of the Deceased; All smash characters that have fallen in battle turn back into trophies, allowing them to be resurrected), Soul Manipulation (He can interact with intangible beings and even ghosts on various stages), Acrobatics & Multiple Jumps (All Smash Characters are capable of doing flips around the battlefield and being agile, this gets further upgraded to the point of being able to gain an extra mid-air jump), Statistics Amplification (His spirit increases the fist attack strength of those that equip it), Life Absorption (Can drain the life of his opponents with his attacks), Empowerment (Gets stronger when both damaged, undamaged, and eating food).
Resistance to Air Manipulation (Can resist the effects of strong winds and air)


Other

Standard Tactics: He uses his agility to weave between attacks, throwing elastic punches from time to time. He can unleash his Rush attack when the situation calls for it.

Weaknesses: None notable

Battle Records

None.

None.

None.

  1. "As time passes on this stage, the level appears to travel through a wormhole from the imaginary Super Smash Bros. Melee world into reality. You move through a cloud-filled sky over a vast mountain range, then into a deep-space vista of dark blues and purples. The scenery is as real as you get in this fantastical world."