{{Quote|<poem>You are one of the top Problem Sleuths in the city. Solicitations for your service are numerous in quantity. Compensation, adequate. It is a balmy summer evening. You are feeling particularly hard boiled tonight. </poem>What will you do?|First Appearance}}
{{Quote|Pose as a team. The world is real.|Epilogue of Problem Sleuth}}
Righteous fires of charisma wipe out the brier. The resplendent light of divine PULCHRITUDE consumes your spirit.}}
{{Quote|DMK you smell bad and you suck. God do you even know how lame you are? What is with all these heads and where do you get off being so impossible anyway. We spent more than half the game fighting you. If ugly retards were turds you would be the one that smells the worse|Problem Sleuth's unpleasant note to [[Mobster Kingpin|DMK]]}}
{{Quote|You are undeniably the top Problem Sleuth in the city. Solicitations for your service are overwhelming in quantity. Compensation, spectacular. It is a cold winter evening. You are feeling particularly hard boiled tonight. What will you do?|Introduction in HS^2}}
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{{Quote|<poem>You are one of the top Problem Sleuths in the city. Solicitations for your service are numerous in quantity. Compensation, adequate. It is a balmy summer evening. You are feeling particularly hard boiled tonight. </poem>What will you do?|First Appearance}}
[[File:Y2mate.com - Problem Sleuth Title Theme.mp3]]
==Background==
==Background==
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==Powers and Stats==
==Powers and Stats==
'''[[DebatesJungle Tiering System|Tier]]:''' (Work in progress) '''High 8-C''' | '''TBA''' | At least '''2-C'''
'''[[DebatesJungle Tiering System|Tier]]:''' '''High 8-C'''. '''2-C''' via Summoning | '''2-C''' | At least '''2-C'''
'''Name:''' Problem Sleuth
'''Name:''' Problem Sleuth
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'''Classification:''' Hard-boiled Detective
'''Classification:''' Hard-boiled Detective
'''[[Attack Potency]]:'''
'''[[Attack Potency]]:''' '''Large Building level+''' (Should be comparable to his female counterpart, [https://www.homestuck.com/problem-sleuth/708 who briefly harmed] [https://www.homestuck.com/problem-sleuth/786 and eventually defeated] [[Mobster Kingpin]]. Has a greater VIM stat than [[Pickle Inspector]]. Defeated Fluthlu, who can harm [[Ace Dick]]). '''Complex Universe level''' via Summoning (Able to summon the Weasel King and Part-Pickles for assistance in battle, [https://www.homestuck.com/problem-sleuth/1006 who can] both harm [[Mobster Kingpin|DMK]]) | '''Complex Universe level''' ([https://www.homestuck.com/problem-sleuth/1151 Dealt significant damage to] [[Mobster Kingpin|Demonhead Mobster Kingpin's second face]]) | At least '''Complex Universe level''' ([https://www.homestuck.com/problem-sleuth/1538 Fodderized Demonhead Mobster Kingpin's final face in only a few attacks])
'''[[Dimensionality]]:''' '''3-D'''
'''[[Dimensionality]]:''' '''3-D'''
'''[[Speed|Travel Speed]]:'''
'''[[Speed|Travel Speed]]:''' '''Unknown''' | '''Extra-Temporal''' (Comparable to DMK) | '''Extra-Temporal''' ([https://www.homestuck.com/problem-sleuth/1538 Destroyed the entirety of the infinitely extending Ladder to Hell in a fraction of a second. Blitzed Demonhead Mobster Kingpin's Final Face, who could effortlessly resist the pull of Black Hole Mobster Kingpin, who was condensing time and all future events of the universe with his pull])
'''[[Speed|Combat Speed]]:''' '''FTL''' (Able to contend against Fluthlu and other stronger opponents) | '''Extra-Temporal''' | '''Extra-Temporal''' (Destroyed the entirety of the infinitely extending Ladder to Hell in a fraction of a second)
'''[[Reactions|Reaction Speed]]:''' '''FTL''' ([https://www.homestuck.com/problem-sleuth/766 Deflected Fluthlu's ''Disconcerting Ogle'' using a shard of glass]) | '''Extra-Temporal''' ([https://www.homestuck.com/problem-sleuth/1105 Able to swiftly dodge DMK's attacks]) | '''Extra-Temporal'''
'''[[Speed|Combat Speed]]:'''
'''[[Lifting Strength]]:''' '''Unknown''' | '''Unknown''' | '''Universal''' (Should possess comparable if not greater amounts of VIM than [[Ace Dick|FAD]])
'''[[Durability]]:''' '''Large Building level+''' (Should be comparable to his female counterpart, [https://www.homestuck.com/problem-sleuth/797 who endured a beating] from [[Mobster Kingpin]]) | '''Complex Universe level''' ([https://www.homestuck.com/problem-sleuth/1131 Survived hits from one of DMK's summons]. [https://www.homestuck.com/problem-sleuth/1213 Tanked a blast from DMK]) | '''Complex Universe level'''
'''[[Striking Strength]]:'''
'''[[Stamina]]:''' '''Superhuman+''' (His journey lasted months and hasn't shown to be needing things such as food and sleep)
'''[[Durability]]:'''
'''[[Range]]:''' Standard Melee range. Hundreds of meters with weapons. Complex Universal via IMAGINATION | Standard Melee range. Hundreds of meters with weapons. Complex Universal via IMAGINATION | Complex Universal
'''[[Stamina]]:'''
'''[[Hax|Powers and Abilities]]:'''
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'''[[Range]]:'''
|-|Base=[[Superhuman Physical Characteristics]], [[Genius Intelligence]], [[Stealth Mastery]], [[Martial Arts|Adept at hand to hand combat]], [[Weapon Usage]], [[Non-Physical Interaction]] (Can interact with others within the Imaginary Universe, which is a realm where ideas and imagination are conceptualized and take form), [[Abstract Existence]] within the Imaginary Universe (Type 1. Exist as a mere idea outside of the physical plane of reality), [[Information Analysis]] (Can see the HP bar of an opponent and other stats alike), [[Divine Protection]] and [[Plot Manipulation]] (Type 3. Is watched and guided by Andrew Hussie; being given commands by him that follows his narrative structure throughout the story, helping Problem Sleuth through his adventures. [https://www.homestuck.com/problem-sleuth/899 Implied to be guided by GPI]. [https://www.homestuck.com/problem-sleuth/1249 Somehow was unaffected by the fabric of Space-Time being ripped apart as the attacked missed him completely]), [[Time Manipulation]] via the MSPA Reader (The MSPA reader, like Andrew Hussie, is an entity watching over the characters by following AH's narrative and assisting the heroes by [https://www.homestuck.com/problem-sleuth/156 turning back a page to avoid an undesirable outcome]. The MSPA reader also has the ability to save and load back to a previous page), [[Reality Warping]], [[Matter Manipulation]], [[Space-Time Manipulation]], [[Creation]], [[Subjective Reality]], [[Perspective Manipulation]], [[Logic Manipulation]] (Like every character, Problem Sleuth can enter the [https://mspaintadventures.fandom.com/wiki/Imaginary_universe Imaginary Universe], allowing him to do anything he pleases in it. Using one's imagination, the characters can control matter, space, time and logic of the imaginary world [https://www.homestuck.com/problem-sleuth/287 and can even create things such as weapons to use in combat.] Problem Sleuth's capabilities of using IMAGINATION is fairly decent), [[Portal Creation]] and [[Size Manipulation]] ([https://mspaintadventures.fandom.com/wiki/Window Has a window that allows him to physically travel in the world of Imagination], and some portals have size altering properties that can either turn you large or small), [[Statistics Amplification]] ([https://www.homestuck.com/problem-sleuth/100 By drinking alcohol, he can increase his IMAGINATION]. [https://www.homestuck.com/problem-sleuth/108 Can increase his PULCHRITUDE stat by eating candy corn]. [https://www.homestuck.com/problem-sleuth/119 Can increase his] [https://mspaintadventures.fandom.com/wiki/Vim VIM by drinking coffee]. Eating something or drinking certain beverages in general seems to have an effect on his stats), [[Dimensional Travel]] ([https://www.homestuck.com/problem-sleuth/102 Can create a fort] [https://www.homestuck.com/problem-sleuth/104 to enter the world of Imagination]), [[Social Influencing]] (Has a high [https://mspaintadventures.fandom.com/wiki/Pulchritude PULCHRITUDE stat], [https://www.homestuck.com/problem-sleuth/385 which allows him to influence others], get the dames, and generally be a hard-boiled fellow. [https://www.homestuck.com/problem-sleuth/286 Since his stats are high, he is considered to be the de facto leader of the team]), [[Transformation]] ([https://mspaintadventures.fandom.com/wiki/Weapons_in_Problem_Sleuth#Handgun.2FKey Has a handgun that can transform into keys]. Also via Gambit Schema and COMBAT OPERANDI -> SEPULCHRITUDE, [https://www.homestuck.com/problem-sleuth/1083 which transforms him into the Candy Corn Vampire] and the Chosen Arbiter), [[Immortality]] (Type 8 and possibly 9: All Problem Sleuth characters will go to the underworld upon death, where they can get out if [[Death (Problem Sleuth)|Death]] [https://www.homestuck.com/problem-sleuth/793 is distracted] or if they beat Death in a game. [https://www.homestuck.com/problem-sleuth/175 Has died and showed up in an event] [https://www.homestuck.com/problem-sleuth/155 where that outcome was completely avoided] [https://www.homestuck.com/problem-sleuth/213 and instead remained alive]), Limited [[Resurrection]] and [[BFR|Self-BFR]] ([https://www.homestuck.com/problem-sleuth/222 Has three "Imaginary Lives",] [https://www.homestuck.com/problem-sleuth/223 where losing one will bring you back to the physical plane]), [[Instinctive Reaction]] (via [https://mspaintadventures.fandom.com/wiki/Auto-Parry AUTO-PARRY]), [[Law Manipulation]] ([https://www.homestuck.com/problem-sleuth/295 Can turn a battle into the style of a typical RPG, where the characters each take turns making their moves and have entire stats and "battle menus"]), [[Accelerated Development]] ([https://www.homestuck.com/problem-sleuth/298 Can level up from battles, increasing his stats and power overall]), [[Breaking the Fourth Wall]] and Limited [[BFR]] ([https://www.homestuck.com/problem-sleuth/387 As shown here.] [https://www.homestuck.com/problem-sleuth/570 Can send you to the Ctrl-Alt-Del website]. [https://www.homestuck.com/problem-sleuth/598 Can look up a walkthrough of his own series when he was stuck in a sticky and unsolvable situation]), [[Summoning]] ([https://www.homestuck.com/problem-sleuth/397 By opening his COMBAT OPERANDI and expending 3 ELF TEARS, Problem Sleuth can summon the WEASEL EMISSARY]. Able to [https://www.homestuck.com/extras/25 summon one of] [[John Egbert|John's]] main weapon: [https://mspaintadventures.fandom.com/wiki/Warhammer_of_Zillyhoo Warhammer of Zillyhoo]. [https://www.homestuck.com/extras/13 Once summoned and hired] [[Spades Slick|the Midnight Crew]] in a non-canonical part in the story. Can summon [[Ace Dick]] [https://www.homestuck.com/extras/20 and] [[Pickle Inspector|PFPI]] for assistance in battle. Has other technique's that can summon certain people. See notable attacks and technique for more information), [[Danmaku]] ([https://www.homestuck.com/problem-sleuth/703 via BATTLE TECHNIQUE -> BRASS TACKS, which rains musical instruments down on the opponent]), [[Telepathy]] (By using [https://mspaintadventures.fandom.com/wiki/Animal_communion ANIMAL COMMUNION], [https://www.homestuck.com/problem-sleuth/398 Problem Sleuth can communicate with animal characters such as weasels]), [[Empathic Manipulation]] ([https://www.homestuck.com/problem-sleuth/417 By changing his ALLIGENCE, he can pacify a previously agitated elves with his gesture of good will]), [[Duplication]]/[[Multiple Personalities]] ([https://www.homestuck.com/problem-sleuth/625 Created a female alter ego of himself after accidentally knocking himself out. This female counterpart is sepearate from PS]), Limited [[Plot Manipulation]] (By summoning Henry Clay, [https://www.homestuck.com/problem-sleuth/757 the style of the comic changes while he proceeds to fodderize his enemies]), [[Toon Force]] ([https://www.homestuck.com/problem-sleuth/839 Was able to board a ship and adjust to the space around him] [https://www.homestuck.com/problem-sleuth/840 completely forgetting that the Universe was up-side down]), [[Time Stop]] ([https://www.homestuck.com/problem-sleuth/848 Can pause reality around him]), [[Invulnerability]] [[Power Nullification|negation]] (Can harm Mobster Kingpin), [[Self-Sustenance]] (Type 1. Can breathe in Space)
<br>
<br>
Limited [[Resistance]] to [[Mind Manipulation]], [[Possession]], [[Conceptual Manipulation]], and [[Plot Manipulation]] (Type 5. [https://www.homestuck.com/problem-sleuth/564 Can ignore Andrew Hussie's influence occasionally]), [[Space-Time Manipulation]] ([https://www.homestuck.com/problem-sleuth/1249 Is completely fine after Space-Time was ripped apart by DMK]), [[Perspective Manipulation]] (Unaffected by Ace Dick's incapability of using IMAGINATION, which as a results turns the universe around him into a non-sentient messed up and poorly drawn world)
|-|Candy Corn Vampire=Same as before, plus [[Statistics Amplification|Enhanced Speed]], [[Death Manipulation]], [[Empathic Manipulation]], [[Explosion Manipulation]] and [[Transformation]] via [https://mspaintadventures.fandom.com/wiki/Weapons_in_Problem_Sleuth#Scythe Death's Scythe]. Minor [[Regeneration]] and [[Healing]] negation ([https://www.homestuck.com/problem-sleuth/1188 By destroying DMK's second health meter, he can no longer use it to regenerate]), Enhanced [[Invulnerability]] [[Power Nullification|negation]] (Can harm DMK, who had previously cured himself of his weaknesses)
|-|Chosen Arbiter=Same as before minus the abilities from the CCV, [[Power Nullification|Forcefield Negation]] ([https://www.homestuck.com/problem-sleuth/1485 Sliced through DMK's impenetrable defensive barrier casually]), [[Aura]] and [[Vibration Manipulation|Shockwave Creation]] ([https://www.homestuck.com/problem-sleuth/1490 Demonstrated here]), [[Rage Power]] ([https://mspaintadventures.fandom.com/wiki/Flip_the_Fuck_Out Can Flip the fuck out]), [[Statistics Reduction]] ([https://www.homestuck.com/problem-sleuth/1516 Weakened DMK's defenses by writing an unpleasant note]), [[Text Manipulation]] and [[Energy Projection]] ([https://www.homestuck.com/problem-sleuth/1519 Shown here]), [[Fusionism]] and [[Soul Manipulation]] ([https://www.homestuck.com/problem-sleuth/1537 Merged his soul with the Weasel King]), [[Healing]], [[Accelerated Development]], [[Invulnerability]], [[Life Manipulation]], and [[Regeneration]] [[Power Nullification|negation]] ([https://www.homestuck.com/problem-sleuth/1538 Sliced through DMK's infinitely extending health meters, negating any chances of regeneration, growing more health meters, and DMK's improved invulnerability]), [[Explosion Manipulation]] and [[Deconstruction]] ([https://www.homestuck.com/problem-sleuth/1542 Shown here] and [https://www.homestuck.com/problem-sleuth/1541 here])
<br>
<br>
[[Resistance]] to [[Gravity Manipulation]], [[Space-Time Manipulation]], [[Reality Warping]], [[Void Manipulation]], and [[Absorption]] (Unaffected by the pull of BHMK)
</tabber>
'''[[Standard Equipment]]:''' Four pieces of [https://mspaintadventures.fandom.com/wiki/Candy_corn Candy corn] that he keeps under his hat. Used to wield a handgun/Key, but usually carries around a Tommy Gun/Ring of keys. | Death's Scythe | Smith Corona Blotspitter/Typewriter
'''[[Intelligence]]:''' '''Genius''' (Is a hard-boiled detective with a knack for creativity and problem solving, having decent amount of IMAGINATION in which it roughly correlates to the intellect of the character. Despite his goofy nature, he's incredibly good at influencing others, with it making him the de facto leader of the team. [https://www.homestuck.com/problem-sleuth/627 Was successful with a political negotiation between four previously conflicting kingdoms], and established peace around the land. [https://www.homestuck.com/problem-sleuth/778 Is adept at hand to hand combat], and is a quick thinker in combat along with being skilled within it)
'''[[Hax|Powers and Abilities]]:''' [[Superhuman Physical Characteristics]], [[Reality Warping]], [[Matter Manipulation]], [[Space-Time Manipulation]], [[Creation]], [[Subjective Reality]], [[Logic Manipulation]] (Like every character, Problem Sleuth can enter the [https://mspaintadventures.fandom.com/wiki/Imaginary_universe Imaginary Universe], allowing him to do anything he pleases in it. Using one's imagination, the characters can control matter, space, time and logic of the imaginary world [https://www.homestuck.com/problem-sleuth/287 and can even create things such as weapons to use in combat.] Problem Sleuth's capabilities of using IMAGINATION is fairly decent), [[Portal Creation]] ([https://mspaintadventures.fandom.com/wiki/Window Has a window that allows him to physically travel in the world of Imagination]), [[Statistics Amplification]] ([https://www.homestuck.com/problem-sleuth/100 By drinking alcohol, he can increase his IMAGINATION]. [https://www.homestuck.com/problem-sleuth/108 Can increase his PULCHRITUDE stat by eating candy corn]. [https://www.homestuck.com/problem-sleuth/119 Can increase his] [https://mspaintadventures.fandom.com/wiki/Vim VIM by drinking coffee]. Eating something or drinking certain beverages in general seems to have an effect on his stats), [[Dimensional Travel]] ([https://www.homestuck.com/problem-sleuth/102 Can create a fort] [https://www.homestuck.com/problem-sleuth/104 to enter the world of Imagination]), [[Social Influencing]] (Has a high [https://mspaintadventures.fandom.com/wiki/Pulchritude PULCHRITUDE stat], which allows him to influence others, get the dames, and generally be a hard-boiled fellow. [https://www.homestuck.com/problem-sleuth/286 Since his stats are high, he is considered to be the de facto leader of the team]), [[Transformation]] ([https://mspaintadventures.fandom.com/wiki/Weapons_in_Problem_Sleuth#Handgun.2FKey Has a handgun that can transform into keys]), [[Immortality]] (Type 8 and possibly 9: All Problem Sleuth characters will go to the underworld upon death, where they can get out if [[Death (Problem Sleuth)|Death]] [https://www.homestuck.com/problem-sleuth/793 is distracted] or if they beat Death in a game. [https://www.homestuck.com/problem-sleuth/175 Has died and showed up in an event] [https://www.homestuck.com/problem-sleuth/155 where that outcome was completely avoided] [https://www.homestuck.com/problem-sleuth/213 and instead remained alive]), Limited [[Resurrection]] and [[BFR|Self-BFR]] ([https://www.homestuck.com/problem-sleuth/222 Has three "Imaginary Lives",] [https://www.homestuck.com/problem-sleuth/223 where losing one will bring you back to the physical plane]), [[Instinctive Reaction]] (via [https://mspaintadventures.fandom.com/wiki/Auto-Parry AUTO-PARRY]), [[Law Manipulation]] ([https://www.homestuck.com/problem-sleuth/295 Can turn a battle into the style of a typical RPG, where the characters each take turns making their moves and have entire stats and "battle meuns"]), [[Accelerated Development]] ([https://www.homestuck.com/problem-sleuth/298 Can level up from battles, increasing his stats and power overall]),
'''Weaknesses:''' Risks himself of suffering through hangovers if he drinks alcohol beverages to increase his IMAGINATION. Will be transported back to the real world if his alcoholic boost runs out. Will be brought back to the physical plane if he loses an Imaginary life. Cannot enter the physical plane as your imaginary self. | Gambit Schema is a temporary form that does not last forever. Should the time expire, PS will lose his Vampire swiftness. The Death Scythe can break | Like Gambit Schema, it is a temporary form that does not last that long as it runs on INK. Should that INK expire, he will revert back to his base form
*'''[https://mspaintadventures.fandom.com/wiki/Aggress AGGRESS]:''' A physical attack using whatever weapons are on hand. Aggressing is a basic attack, and requires no special items or extra equipment. Any character may Aggress with anything they have on them, including guns, makeup, cleaning supplies, paint, scythes, tea, childhood toys or just their fists.
*'''[https://mspaintadventures.fandom.com/wiki/Abscond ABSCOND:]''' Abscond is a technique used to leave a battle. If the incoming assault from your enemies is too tough to handle, choosing Abscond may be your only viable option. Abscond is not foolproof, and can sometimes fail in specific battles.
|''Allows you to acquaint recipient with your brand of diplomacy.''
|-
|'''Learned after'''
|[https://www.homestuck.com/problem-sleuth/298 Defeating a beast]
|}
[[File:Ps665.gif|thumb|Level 2 Sleuth Diplomacy]]
Sleuth Diplomacy is Problem Sleuth's most frequently used battle technique. The attack is leveled up at several times throughout the story; levels that are used by PS in combat include:
'''Weaknesses:''' Risks himself of suffering through hangovers if he drinks alcohol beverages to increase his IMAGINATION. Will be transported back to the real world if his IMAGINATION runs out. Will be brought back to the physical plane if he loses an Imaginary life.
*'''Level 1''' - The basic version of the attack. PS shoots his enemies with the [https://mspaintadventures.fandom.com/wiki/Weapons_in_Problem_Sleuth#Tommy_gun.2FRing_of_keys Tommy Gun]. [https://www.homestuck.com/problem-sleuth/391 Used] against a pair of [https://mspaintadventures.fandom.com/wiki/Thugs Thugs].
'''Feats:'''
*'''Level 2''' - PS shoots his enemies with the tommy gun while smoking a cigarette. [https://www.homestuck.com/problem-sleuth/659 Used] against a large group of thugs.
'''Notable Attacks/Techniques:'''
*'''Level 5: Impromptu Caucus''' - As PS opens fire on his target, the two [[Ace Dick]]s join in and fire their [https://mspaintadventures.fandom.com/wiki/Weapons_in_Problem_Sleuth#Machine_gun.2FHairpin machine guns]. [https://www.homestuck.com/problem-sleuth/709 Used] against [https://mspaintadventures.fandom.com/wiki/Beast#Morthol_Dryax Morthol Dryax].
*'''Level 10: Ceasefire''' - PS calls for a laying down of arms and drops his gun, then runs up to his targets and fights them in hand-to-hand combat. [https://www.homestuck.com/problem-sleuth/775 Used] against the [https://mspaintadventures.fandom.com/wiki/Beast#Cultural_Rainbow Cultural Rainbow].
Two more versions of the attack, Level 98 and Level 99, can only be used while PS has Sepulchritude active.
|[https://www.homestuck.com/problem-sleuth/633 Drafting a treaty between the Four Kingdoms]
|}
[[File:Ps680.gif|thumb]]
Fair Shake is a cooperative attack involving Problem Sleuth and one of the Ace Dicks. When attacking a group of enemies, PS uses one hand to fire the tommy gun and the other to hold a [https://mspaintadventures.fandom.com/wiki/Window skylight] towards the targets. AD positions his machine gun through the other skylight and fires, shooting at PS's enemies without actually being in the same room as PS. [https://www.homestuck.com/problem-sleuth/674 Used] against a group of thugs and beasts.
By paying the required fee, Problem Sleuth can summon the three [https://mspaintadventures.fandom.com/wiki/Legendary_Jazz_Musicians legendary jazz musicians]: Blind Willie "Buttermilk" Stubbs, Father "Blind Pappy" Ramblin' Jackson, and Earl Stokes "Can't-see-a-damn" Molasses Fatts. The musicians attack PS's enemies by raining musical instruments down upon them. [https://www.homestuck.com/problem-sleuth/703 Used] against Morthol Dryax.
|''The Great Compromiser wheels and deals on your behalf, for a fee.''
|}
[[File:Henry Clay.gif|thumb]]
By paying his asking fee, Problem Sleuth can summon [[Wikipedia:Henry Clay|Henry Clay]], the 19th century Kentucky politician who represented in the state in both the Senate and the House of Representatives. The Great Compromiser will proceed to unleash his own battle technique, '''Pacify''', and violently tear PS's enemies apart with his bare hands. [https://www.homestuck.com/problem-sleuth/755 Used] against a group of beasts.
===Parliament Uproar!: Trusty Knives===
[[File:Ps806.gif|thumb]]
After Hysterical Dame falls in combat, Problem Sleuth's spiritual connection to her allows him to perform the Trusty Knives [https://mspaintadventures.fandom.com/wiki/Limit_Break Limit Break]. He opens his coat to reveal a variety of knives that he grabs and throws at his opponent. [https://www.homestuck.com/problem-sleuth/801 Used] against Fluthlu.
Using Armistyx, Problem Sleuth can instantly summon [[Death]] to his location. PS can then make a deal with Death to acquire more combat power. When [https://www.homestuck.com/problem-sleuth/1147 used] during the fight against [[Mobster Kingpin|Demonhead Mobster Kingpin]], Death agrees to give PS his [https://mspaintadventures.fandom.com/wiki/Weapons_in_Problem_Sleuth#Scythe scythe].
[[File:Ps1089.gif|right|300px]]
'''Gambit Schema:''' The Gambit Schema is a special transforming maneuver, which can be activated by carving the necessary pattern into the Schema Pumpkin. It increases a character's power, and changes their stats of Vim, Pulchritude, and Imagination and introduces Speed, Defense, Flicker, and Ripeness.
Flicker: This meter represents how much damage the character could take while in their Gambit Schema.
Ripeness: This meter represents how rotten the Schema Pumpkin is and thus how much time remains of that characters Gambit Schema until it expires.
*'''Candy Corn Vampire:''' Candy Corn Vampire Problem Sleuth is an alter ego of Problem Sleuth that appears when Problem Sleuth uses his Gambit Schema. Conveniently posted on October 31, Problem Sleuth, Ace Dick and Pickle Inspector acquired a Schema Pumpkin and carved their Gambit Schemas into its mysterious flesh. Problem Sleuth transformed into the Candy Corn Vampire and received an incredible Speed boost that allowed him to move as a blur, easily evading DMK's embarrassing flagella (though a barrage of Clown shoes were enough to make contact). This came at a cost to his Defense, which was slightly below average compared to his sturdy companions. The Candy Corn Vampire gave Problem Sleuth access to the Armistyx technique, allowing him temporary use of Death's beloved Scythe. The following onslaught of attacks were kick-ass enough to destroy one of DMK's health bars single-handedly, as well as demolishing the weapon he was using in the process. Unfortunately, DMK's Vexatious Glower caught Problem Sleuth unawares, and the Candy Corn Vampire was no more. However, had Problem Sleuth not used the Teaspoon Scythe, the battle against DMK wouldn't have taken so incredibly long.
|''Righteous fire of charisma. Consumes recipient, host, and all who surround in scathing cyclone of personal charm.''
|-
|'''Additional requirements'''
|Level 8 Impetus Comb, [https://mspaintadventures.fandom.com/wiki/Weapons_in_Problem_Sleuth#Tectrixcalibur.2FTectrix_of_the_Arbitor Tectrixcalibur], [https://mspaintadventures.fandom.com/wiki/Ink_of_Squid_Pro_Quo Ink of Squid Pro Quo]
|-
|'''Learned after'''
|[https://www.homestuck.com/problem-sleuth/633 Drafting a treaty between the Four Kingdoms]
|}
[[File:Ps1495.gif|thumb|Sepulchritude being initiated.]]
Sepulchritude is the ultimate [https://mspaintadventures.fandom.com/wiki/Comb_Rave Comb Rave] and the single most devastating attack in Problem Sleuth's arsenal. After [https://www.homestuck.com/problem-sleuth/658 refraining] [https://www.homestuck.com/problem-sleuth/712 from] [https://www.homestuck.com/problem-sleuth/752 using] [https://www.homestuck.com/problem-sleuth/888 several] [https://www.homestuck.com/problem-sleuth/1064 times], he finally [https://www.homestuck.com/problem-sleuth/1490 unleashes its awesome power] in the final phase of the Demonhead Mobster Kingpin fight.
'''Key:'''
Sepulchritude is a major power-up that turns PS into the Chosen Arbitor and gives him access to a number of diplomacy-themed attacks. This state lasts until his supply of Ink of Squid Pro Quo is totally depleted, at which point he is reverted back to his normal state. Initiating Sepulchritude is an act of self-sacrifice; once PS is turned back to normal, he will die unless [https://mspaintadventures.fandom.com/wiki/Hysterical_Dame someone] can give him the will to live.
'''Note:'''
Its attack name is probably a play on [https://mspaintadventures.fandom.com/wiki/Pulchritude Pulchritude] and [https://www.thefreedictionary.com/sepulchre Sepulchre], a tomb, reflecting the fact that using a sacrificial attack usually means you'll end up in a tomb.
* Likewise, it can also be seen as a play on the words Pulchritude and [[wikipedia:Seppuku|Seppuku]], a Japanese form of suicide, since it is a self-destructive attack.
[[File:DMK Unpleasant note.gif|thumb]]
[[File:Ps1523.gif|thumb]]
[[File:Ps1542.gif|thumb]]
[[File:Ps1545.gif|thumb]]
[[File:Ps1546.gif|thumb]]
====Attacks and effects====
*Simply initiating Sepulchritude causes PS's body to radiate the righteous fires of charisma, instantly destroying DMK's defensive Brier of Cruelty.
*'''Righteous Aggression''' - PS attacks his target with the Tectrixcalibur, writes and ratifies treaties, and slashes them in half in front of the enemy. This attack is capable of eliminating one of DMK's health bars.
*As the Chosen Arbitor, PS can receive the [https://mspaintadventures.fandom.com/wiki/Weapons_in_Problem_Sleuth#Smith_Corona_Blotspitter.2FTypewriter Smith Corona Blotspitter] and an ink ribbon cartridge as a boon from the [https://mspaintadventures.fandom.com/wiki/Demimonde_Goddess Demimonde Semigoddess].
*'''Level 98 Sleuth Diplomacy: Poison Pen Letter''' - Using the Blotspitter's typewriter mode, PS can type up a strongly worded [https://mspaintadventures.fandom.com/wiki/Unpleasant_note unpleasant note] directed at his enemy. The enemy's [https://mspaintadventures.fandom.com/wiki/Sick_Burn Sick Burn] levels receive a critical spike.
*'''Level 99 Sleuth Diplomacy: Pax Probliscum''' - After loading the unpleasant note into the Blotspitter, PS fires a number of devastating shots at his enemy. This attack is capable of eliminating one of DMK's health bars. The name of this attack is presumably a portmanteu of "problem" with the Latin phrase "pax vobiscum", which means "peace be with you".
*'''Final Flip Out''' - The Weasel King communes with PS, giving him the power to [https://mspaintadventures.fandom.com/wiki/Flip_the_Fuck_Out Flip the Fuck Out] and do severe damage to the enemy. This attack is capable of destroying multiple DMK health bars.
*Once the Ink of Squid Pro Quo runs out, a final wave of holy charisma is unleashed and spreads across the entire universe. This effect wipes out the rest of DMK's health.
==Explanations==
==Explanations==
Latest revision as of 07:04, 1 August 2021
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
“
You are one of the top Problem Sleuths in the city. Solicitations for your service are numerous in quantity. Compensation, adequate. It is a balmy summer evening. You are feeling particularly hard boiled tonight.
What will you do?
„
~ First Appearance
“
Pose as a team. The world is real.
„
~ Epilogue of Problem Sleuth
“
PS:SEPULCHRITUDE.
Righteous fires of charisma wipe out the brier. The resplendent light of divine PULCHRITUDE consumes your spirit.
„
“
DMK you smell bad and you suck. God do you even know how lame you are? What is with all these heads and where do you get off being so impossible anyway. We spent more than half the game fighting you. If ugly retards were turds you would be the one that smells the worse
You are undeniably the top Problem Sleuth in the city. Solicitations for your service are overwhelming in quantity. Compensation, spectacular. It is a cold winter evening. You are feeling particularly hard boiled tonight. What will you do?
Problem Sleuth is the hard-boiled protagonist of the Problem Sleuth adventure. He is purportedly one of many Problem Sleuths in the city.
Problem Sleuth tends to see himself as a hard-boiled prohibition-era detective, getting calls from Hysterical Dames while lazing about on his desk. He's has a penchant for monologuing in old 30's noir style at times, and it's a bit difficult to figure out what he's talking about occasionally. Initially in the beginning of the game, Problem Sleuth has trouble doing simple tasks, and tends to spend a lot of time doing absurd things such as stubbing his toe on cinder blocks, wrapping himself up in recording tape as a mummy, throwing his phone out the window, peeing on clown paintings, building Forts, committing suicide, and is seemingly inept at accomplishing anything meaningful. He is very jealous of Ace Dick, as Ace Dick is able to get all the "good cases". This is most likely due to Problem Sleuth's own inability, or more probable that it's just because he's locked in his own office. When you first start playing Problem Sleuth it is quite obvious that Problem Sleuth isn't nearly as capable as he believes he is or just a guy who has a fairly decent imagination.
Powers and Stats
Tier:High 8-C. 2-C via Summoning | 2-C | At least 2-C
Combat Speed:FTL (Able to contend against Fluthlu and other stronger opponents) | Extra-Temporal | Extra-Temporal (Destroyed the entirety of the infinitely extending Ladder to Hell in a fraction of a second)
Stamina:Superhuman+ (His journey lasted months and hasn't shown to be needing things such as food and sleep)
Range: Standard Melee range. Hundreds of meters with weapons. Complex Universal via IMAGINATION | Standard Melee range. Hundreds of meters with weapons. Complex Universal via IMAGINATION | Complex Universal
Standard Equipment: Four pieces of Candy corn that he keeps under his hat. Used to wield a handgun/Key, but usually carries around a Tommy Gun/Ring of keys. | Death's Scythe | Smith Corona Blotspitter/Typewriter
Intelligence:Genius (Is a hard-boiled detective with a knack for creativity and problem solving, having decent amount of IMAGINATION in which it roughly correlates to the intellect of the character. Despite his goofy nature, he's incredibly good at influencing others, with it making him the de facto leader of the team. Was successful with a political negotiation between four previously conflicting kingdoms, and established peace around the land. Is adept at hand to hand combat, and is a quick thinker in combat along with being skilled within it)
Weaknesses: Risks himself of suffering through hangovers if he drinks alcohol beverages to increase his IMAGINATION. Will be transported back to the real world if his alcoholic boost runs out. Will be brought back to the physical plane if he loses an Imaginary life. Cannot enter the physical plane as your imaginary self. | Gambit Schema is a temporary form that does not last forever. Should the time expire, PS will lose his Vampire swiftness. The Death Scythe can break | Like Gambit Schema, it is a temporary form that does not last that long as it runs on INK. Should that INK expire, he will revert back to his base form
Notable Attacks/Techniques:
AGGRESS: A physical attack using whatever weapons are on hand. Aggressing is a basic attack, and requires no special items or extra equipment. Any character may Aggress with anything they have on them, including guns, makeup, cleaning supplies, paint, scythes, tea, childhood toys or just their fists.
ABSCOND: Abscond is a technique used to leave a battle. If the incoming assault from your enemies is too tough to handle, choosing Abscond may be your only viable option. Abscond is not foolproof, and can sometimes fail in specific battles.
Sleuth Diplomacy is Problem Sleuth's most frequently used battle technique. The attack is leveled up at several times throughout the story; levels that are used by PS in combat include:
Level 1 - The basic version of the attack. PS shoots his enemies with the Tommy Gun. Used against a pair of Thugs.
Level 2 - PS shoots his enemies with the tommy gun while smoking a cigarette. Used against a large group of thugs.
Level 10: Ceasefire - PS calls for a laying down of arms and drops his gun, then runs up to his targets and fights them in hand-to-hand combat. Used against the Cultural Rainbow.
Two more versions of the attack, Level 98 and Level 99, can only be used while PS has Sepulchritude active.
Fair Shake is a cooperative attack involving Problem Sleuth and one of the Ace Dicks. When attacking a group of enemies, PS uses one hand to fire the tommy gun and the other to hold a skylight towards the targets. AD positions his machine gun through the other skylight and fires, shooting at PS's enemies without actually being in the same room as PS. Used against a group of thugs and beasts.
By paying the required fee, Problem Sleuth can summon the three legendary jazz musicians: Blind Willie "Buttermilk" Stubbs, Father "Blind Pappy" Ramblin' Jackson, and Earl Stokes "Can't-see-a-damn" Molasses Fatts. The musicians attack PS's enemies by raining musical instruments down upon them. Used against Morthol Dryax.
Summon Henry Clay
Required Character Rating
PICAROON'S SCOURGE
Elf Tears
0
Weasel Snot
1
Hog Slop
0
Pie Filling
3
Attack Power
-
Spondulicks Levied
3500
Description
The Great Compromiser wheels and deals on your behalf, for a fee.
By paying his asking fee, Problem Sleuth can summon Henry Clay, the 19th century Kentucky politician who represented in the state in both the Senate and the House of Representatives. The Great Compromiser will proceed to unleash his own battle technique, Pacify, and violently tear PS's enemies apart with his bare hands. Used against a group of beasts.
Parliament Uproar!: Trusty Knives
After Hysterical Dame falls in combat, Problem Sleuth's spiritual connection to her allows him to perform the Trusty Knives Limit Break. He opens his coat to reveal a variety of knives that he grabs and throws at his opponent. Used against Fluthlu.
Using Armistyx, Problem Sleuth can instantly summon Death to his location. PS can then make a deal with Death to acquire more combat power. When used during the fight against Demonhead Mobster Kingpin, Death agrees to give PS his scythe.
Gambit Schema: The Gambit Schema is a special transforming maneuver, which can be activated by carving the necessary pattern into the Schema Pumpkin. It increases a character's power, and changes their stats of Vim, Pulchritude, and Imagination and introduces Speed, Defense, Flicker, and Ripeness.
Flicker: This meter represents how much damage the character could take while in their Gambit Schema.
Ripeness: This meter represents how rotten the Schema Pumpkin is and thus how much time remains of that characters Gambit Schema until it expires.
Candy Corn Vampire: Candy Corn Vampire Problem Sleuth is an alter ego of Problem Sleuth that appears when Problem Sleuth uses his Gambit Schema. Conveniently posted on October 31, Problem Sleuth, Ace Dick and Pickle Inspector acquired a Schema Pumpkin and carved their Gambit Schemas into its mysterious flesh. Problem Sleuth transformed into the Candy Corn Vampire and received an incredible Speed boost that allowed him to move as a blur, easily evading DMK's embarrassing flagella (though a barrage of Clown shoes were enough to make contact). This came at a cost to his Defense, which was slightly below average compared to his sturdy companions. The Candy Corn Vampire gave Problem Sleuth access to the Armistyx technique, allowing him temporary use of Death's beloved Scythe. The following onslaught of attacks were kick-ass enough to destroy one of DMK's health bars single-handedly, as well as demolishing the weapon he was using in the process. Unfortunately, DMK's Vexatious Glower caught Problem Sleuth unawares, and the Candy Corn Vampire was no more. However, had Problem Sleuth not used the Teaspoon Scythe, the battle against DMK wouldn't have taken so incredibly long.
Sepulchritude
Required Character Rating
GROOM TO THE HABERDASHER'S DAUGHTER
Elf Tears
36
Weasel Snot
12
Hog Slop
18
Pie Filling
29
Attack Power
480,000
Dire Animadversion
100%
Description
Righteous fire of charisma. Consumes recipient, host, and all who surround in scathing cyclone of personal charm.
Sepulchritude is a major power-up that turns PS into the Chosen Arbitor and gives him access to a number of diplomacy-themed attacks. This state lasts until his supply of Ink of Squid Pro Quo is totally depleted, at which point he is reverted back to his normal state. Initiating Sepulchritude is an act of self-sacrifice; once PS is turned back to normal, he will die unless someone can give him the will to live.
Its attack name is probably a play on Pulchritude and Sepulchre, a tomb, reflecting the fact that using a sacrificial attack usually means you'll end up in a tomb.
Likewise, it can also be seen as a play on the words Pulchritude and Seppuku, a Japanese form of suicide, since it is a self-destructive attack.
Attacks and effects
Simply initiating Sepulchritude causes PS's body to radiate the righteous fires of charisma, instantly destroying DMK's defensive Brier of Cruelty.
Righteous Aggression - PS attacks his target with the Tectrixcalibur, writes and ratifies treaties, and slashes them in half in front of the enemy. This attack is capable of eliminating one of DMK's health bars.
Level 98 Sleuth Diplomacy: Poison Pen Letter - Using the Blotspitter's typewriter mode, PS can type up a strongly worded unpleasant note directed at his enemy. The enemy's Sick Burn levels receive a critical spike.
Level 99 Sleuth Diplomacy: Pax Probliscum - After loading the unpleasant note into the Blotspitter, PS fires a number of devastating shots at his enemy. This attack is capable of eliminating one of DMK's health bars. The name of this attack is presumably a portmanteu of "problem" with the Latin phrase "pax vobiscum", which means "peace be with you".
Final Flip Out - The Weasel King communes with PS, giving him the power to Flip the Fuck Out and do severe damage to the enemy. This attack is capable of destroying multiple DMK health bars.
Once the Ink of Squid Pro Quo runs out, a final wave of holy charisma is unleashed and spreads across the entire universe. This effect wipes out the rest of DMK's health.