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Man-at-Legs (Pikmin): Difference between revisions
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==Background== | ==Background== | ||
The '''Man-at-Legs''' (ダマグモキャノン) is a member of the Arachnorb family, and first appeared as a boss in ''Pikmin 2'' as the final boss of the Hole of Heros. It's one of the few bio-mechanical creatures found on PNF-404, having a mostly mechanical torso sheathed in metal with four spindly legs - three of them are black, organic and spider-like, while the other one is mechanical. Several exhaust pipes on its body continually emit smoke. When agitated, the panels of its underbelly separate and a machine gun-like weapon extends out, tracking any nearby targets via a laser sight before rapidly firing a barrage of explosive rounds at whatever it manages to lock onto. | The '''Man-at-Legs''' (ダマグモキャノン) is a member of the Arachnorb family, and first appeared as a boss in ''Pikmin 2'' as the final boss of the Hole of Heros. It's one of the few bio-mechanical creatures found on PNF-404, having a mostly mechanical torso sheathed in metal with four spindly legs - three of them are black, organic and spider-like, while the other one is mechanical. Several exhaust pipes on its body continually emit smoke. When agitated, the panels of its underbelly separate and a machine gun-like weapon extends out, tracking any nearby targets via a laser sight before rapidly firing a barrage of explosive rounds at whatever it manages to lock onto. | ||
== | ==General Information== | ||
'''Name:''' Man-at-Legs | '''Name:''' Man-at-Legs | ||
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'''Classification:''' Arachnorb | '''Classification:''' Arachnorb | ||
==Codex Statistics== | |||
'''[[Tiering System|Tier]]:''' At least '''10-C''' | |||
'''[[ | '''[[Cardinality]]:''' '''Finite''' | ||
'''[[Dimensionality]]:''' '''3-D''' | '''[[Dimensionality]]:''' '''3-D''' | ||
'''[[ | '''[[Attack Potency]]:''' At least '''Subhuman level''' (Far superior to the likes of [[Olimar]] and [[The President (Pikmin)|the President]], and can [https://youtu.be/jhoxqym-bH0?t=23m38s easily kill entire] [[Pikmin|Pikmin squads]]) | ||
'''[[ | '''[[Durability]]:''' At least '''Subhuman level''' (One of the hardest enemies for Pikmin to kill and tanks Pikmin onslaughts. Its metal body makes it difficult to damage) | ||
'''[[ | '''[[Striking Strength]]:''' At least '''Subhuman Class''' | ||
'''[[Lifting Strength]]:''' '''Unknown''' (Can effortlessly fling off a squad of | '''[[Lifting Strength]]:''' '''Unknown''' (Can effortlessly fling off a squad of Purple Pikmin) | ||
'''[[ | '''[[Speed|Travel Speed]]:''' At least '''Superhuman''', likely '''Supersonic''' (Can quickly keep up with Olimar and the President given its natural speed) | ||
'''[[ | '''[[Speed|Attack Speed]]:''' '''Supersonic''' ([https://youtu.be/jhoxqym-bH0?t=23m38s Fires energy blasts with its mechanical launcher]) | ||
'''[[ | '''[[Reactions|Reaction Speed]]:''' '''Supersonic''' | ||
'''[[ | '''[[Stamina]]:''' '''High''' (Can easily outmaneuver Pikmin and is primarily an inorganic machine that acts separate from the arachnorb's physical and mental restraints) | ||
'''[[ | '''[[Range]]:''' '''Below Average Melee Range'''', '''Higher''' with launcher cannon (Can target Olimar and the President regardless of where they are) | ||
'''[[Intelligence]]:''' '''Unknown''' with machinery (The machinery that the arachnorb fused with is implied to be far more intelligent than it. It has shown great capabilities in combat and even made the launcher), '''Animalistic''' otherwise (It acts completely on instinct and refuses to fight back when being threatened) | '''[[Intelligence]]:''' '''Unknown''' with machinery (The machinery that the arachnorb fused with is implied to be far more intelligent than it. It has shown great capabilities in combat and even made the launcher), '''Animalistic''' otherwise (It acts completely on instinct and refuses to fight back when being threatened) | ||
---- | |||
==[[Powers and Techniques]]== | |||
'''[[Superhuman Physical Characteristics]]''', '''[[Small Size]]''' (Bug-Sized), Limited '''[[Inorganic Physiology]]''' (Although not fully mechanical, it has [https://youtu.be/h_Bq0oXxdeg?t=1h07m32s minimal organic tissue and compromises mostly of steel]), '''[[Weapon Mastery|Natural Weaponry]]''' (With its launcher cannon built into its body), '''[[Instinctive Reaction]]''' (Its cannon [https://youtu.be/h_Bq0oXxdeg?t=1h07m55s targets and attacks foes on its own]), '''[[Energy Manipulation]]''' and '''[[Explosion Manipulation]]''' (Fires explosive energy blasts), Limited '''[[Camouflage]]''' ([https://youtu.be/jhoxqym-bH0?t=22m23s?t=22m23s Can blend in and merge with its surroundings]), Possible '''[[Social Influencing]]''' (Scientist theorize that the machinery [https://youtu.be/h_Bq0oXxdeg?t=1h07m55s convinced the arachnorb to fuse with it]). | |||
<br><br> | |||
'''[[Resistance]]''' to '''[[Time Stop]]''' and '''[[Magnetism Manipulation]]''' (All enemies on PNF-404 are immune to the [http://imgur.com/gallery/iBpPyhW magnetic field which stops time in the underground dungeons]), '''[[Sound Manipulation]]''' and '''[[Empathic Manipulation]]''' (Unaffected by the captain's whistle. Other enemies, like the Antenna Beetle's [https://youtu.be/uDvbvO230q0?t=8m15s whistle-like sound, can control the Pikmin which captains are superior to]) | |||
---- | |||
==[[Equipment]]== | |||
None notable | |||
---- | |||
==Other== | |||
'''Weaknesses:''' Besides the mechanical launcher, the Man-at-Legs lacks any other offensive capabilities and is considered too gentle to fight back and will flee from battle if the machinery is destroyed or removed. | '''Weaknesses:''' Besides the mechanical launcher, the Man-at-Legs lacks any other offensive capabilities and is considered too gentle to fight back and will flee from battle if the machinery is destroyed or removed. | ||
==Battle Records== | ==Battle Records== | ||
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'''Inconclusive Matches:''' | '''Inconclusive Matches:''' | ||
[[Category:Pikmin]] | [[Category:Pikmin]] | ||
[[Category:Characters]] | [[Category:Characters]] | ||
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[[Category:Non-Playable Characters]] | [[Category:Non-Playable Characters]] | ||
[[Category:Video Game Characters]] | [[Category:Video Game Characters]] | ||
[[Category:Game Characters]] | [[Category:Video Game Characters]] | ||
[[Category:Game Bosses]] | [[Category:Game Bosses]] | ||
[[Category:Animals]] | [[Category:Animals]] | ||
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[[Category:Tier 10]] | [[Category:Tier 10]] | ||
[[Category:10-C]] | [[Category:10-C]] | ||
[[Category:Nintendo Characters]] | [[Category:Nintendo Characters]] |
Latest revision as of 15:09, 23 September 2024
“ | This species of the arachnorb family fuses with machinery at a crucial point in the maturation process, giving it the ability to fire energy bursts from the launcher beneath its orbular torso. However, the Man-at-Legs itself is not in control of this weapon. Instead, the mechanical portions of its structure appear to automatically acquire and attack targets. The Man-at-Legs has a gentle disposition, and as a member of the arachnorb species, it has no natural enemies. It is particularly difficult to understand why this species would develop such awesome offensive capabilities, leading to rumors among the scientific community that it was the machinery that approached the arachnorb and proposed the symbiotic relationship. | „ |
~ Olimar's notes |
Background
The Man-at-Legs (ダマグモキャノン) is a member of the Arachnorb family, and first appeared as a boss in Pikmin 2 as the final boss of the Hole of Heros. It's one of the few bio-mechanical creatures found on PNF-404, having a mostly mechanical torso sheathed in metal with four spindly legs - three of them are black, organic and spider-like, while the other one is mechanical. Several exhaust pipes on its body continually emit smoke. When agitated, the panels of its underbelly separate and a machine gun-like weapon extends out, tracking any nearby targets via a laser sight before rapidly firing a barrage of explosive rounds at whatever it manages to lock onto.
General Information
Name: Man-at-Legs
Origin: Pikmin
Sex: Varies
Age: Unknown
Classification: Arachnorb
Codex Statistics
Tier: At least 10-C
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: At least Subhuman level (Far superior to the likes of Olimar and the President, and can easily kill entire Pikmin squads)
Durability: At least Subhuman level (One of the hardest enemies for Pikmin to kill and tanks Pikmin onslaughts. Its metal body makes it difficult to damage)
Striking Strength: At least Subhuman Class
Lifting Strength: Unknown (Can effortlessly fling off a squad of Purple Pikmin)
Travel Speed: At least Superhuman, likely Supersonic (Can quickly keep up with Olimar and the President given its natural speed)
Attack Speed: Supersonic (Fires energy blasts with its mechanical launcher)
Reaction Speed: Supersonic
Stamina: High (Can easily outmaneuver Pikmin and is primarily an inorganic machine that acts separate from the arachnorb's physical and mental restraints)
Range: Below Average Melee Range', Higher with launcher cannon (Can target Olimar and the President regardless of where they are)
Intelligence: Unknown with machinery (The machinery that the arachnorb fused with is implied to be far more intelligent than it. It has shown great capabilities in combat and even made the launcher), Animalistic otherwise (It acts completely on instinct and refuses to fight back when being threatened)
Powers and Techniques
Superhuman Physical Characteristics, Small Size (Bug-Sized), Limited Inorganic Physiology (Although not fully mechanical, it has minimal organic tissue and compromises mostly of steel), Natural Weaponry (With its launcher cannon built into its body), Instinctive Reaction (Its cannon targets and attacks foes on its own), Energy Manipulation and Explosion Manipulation (Fires explosive energy blasts), Limited Camouflage (Can blend in and merge with its surroundings), Possible Social Influencing (Scientist theorize that the machinery convinced the arachnorb to fuse with it).
Resistance to Time Stop and Magnetism Manipulation (All enemies on PNF-404 are immune to the magnetic field which stops time in the underground dungeons), Sound Manipulation and Empathic Manipulation (Unaffected by the captain's whistle. Other enemies, like the Antenna Beetle's whistle-like sound, can control the Pikmin which captains are superior to)
Equipment
None notable
Other
Weaknesses: Besides the mechanical launcher, the Man-at-Legs lacks any other offensive capabilities and is considered too gentle to fight back and will flee from battle if the machinery is destroyed or removed.
Battle Records
Notable Victories:
Notable Losses:
Inconclusive Matches: