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Sylvester Ashling: Difference between revisions

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Latest revision as of 00:57, 30 October 2024

I-I told you before! I'm not... a kid. And trust me. If I'm the one dealing with those thieves? They'll be out cold before they have a chance to make the same mistake!
~ Sylvester

Background

Dr. Sylvester "Sylvie" Ashling is a 15-year-old psychologist who investigates interactions between epithets and the human psyche. After overhearing Indus talking about the Arsene Amulet, he stayed in the Sweet Jazz City Museum so that he could find and study it.

His epithet, "Drowsy", lulls his targets to sleep using a cloud of pollen-like dust. From there, Sylvie can bring their dreams to life. Notably, Sylvie can also use his epithet on himself, allowing him to transform into a giant Minotaur-like being called Dr. Beefton.

General Information

Name: Sylvester Ashling

Nicknames: Sylvie (By Molly), Mr. Yo-yo & Four Eyes (By Giovanni), Kid (By Mera), Dr. Ashling (By Dr. Beefton & Indus Tarbella)

Origin: Epithet Erased

First Appearance: Epithet Erased Episode 1 "Quiet in the Museum!"

Latest Appearance: Epithet Erased Episode 4 "Reflection" (Latest canon appearance), Epithet Erased Molly Hoodie Commercial (Latest non-canon appearance)

Company: VRV (The first season premiered on here)

Creator: Brendan Blaber (Youtube name: JelloApocalypse)

Actor: Zack Maher

Sex: Male

Sexuality: Heterosexual (Sylvester was not listed within the LGBT+ characters list)

Pronouns: He/Him

Age: 15 (Noted in both his trivia card and Prison of Plastic info card to be 15)

Birthday: May 23rd (Noted in the Prison of Plastic info card to be born on May 23rd)

Homeworld: Earth

Residence: Sweet Jazz, Taiga Country[1], Epithet User, Inscribed, Temporary Member of the Banzai Blasters', Citizen of Taiga Country[2]

Story Role: Supporting Protagonist, False Antagonist, Power User, Epithet User

Classification: Inscribed, Epithet User

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

Occupation: Doctor, Therapist

Affiliation: Molly Blyndeff (After their fight, they became allies and later friends), Giovanni Potage (After their fight, they became allies and later friends)

Enemies: Mera Salamin, Indus Tarbella, Molly Blyndeff (Formerly), Giovanni Potage (Formerly)

Height: 5'4" (Noted in the Prison of Plastic info card to be 5'4")

Status: Alive

Alignment: Neutral Good (Though he is a jerk to Molly at first, this is due to him believing Molly and Giovanni where trying to rob the museum for the Arsene Amulet, with him trying to stop them from committing this crime. Noticed that Molly has a lot of emotional baggage on her and offers to help her with theraphy)

Codex Statistics

Key: Sylvester Ashling | Doctor Beefton

Tier: 10-B | 9-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Human level (Fights mainly through summons) | Wall level (Giovanni mentioned how he couldn't harm him implying that even Critical 13 wouldn't work)

Durability: Human level | Wall level

Striking Strength: Human Class | Wall Class

Lifting Strength: Regular Human | Peak Human (Casually lifted 2 bears)

Travel Speed: Regular Human | Superhuman

Attack Speed: Supersonic | Supersonic

Reaction Speed: Supersonic (Can react to Giovanni Potage who can react to Percy who danced around bullets) | Supersonic

Stamina: Above Average (Has a stamina stat of 3 putting him above Giovanni Potage and Molly Blyndeff)

Range: Standard Melee, Dozens of Meters with Sleep Powder (Creates his sleep powder across a museum room), Unknown with Nightmare Fuel (Can make people's dreams into reality)

Intelligence: Genius Intelligence (Graduated and became a psychologist at the age of fifteen, his creativity and proficiency stats are above average allowing him to use his abilities in a variety of ways) | Genius Intelligence (Has a doctorate in philosophy and modern linguistics)


Powers and Techniques

Pierce Resistance (Standard Pierce Resistance; Bullets in the only deal minor impact damage to all users within the series), Consumption (Physical Consumption; Can eat screws and drink from pinecones to regain stamina and health), Situational Regeneration (High-Low; Characters regenerate after winning a battle. Giovannia could regenerate back his broken bones. Possibly Mid-Godly; Molly Blyndeff has an ability named "Hushabye" which dumbs down the opponent to nothing. She later got attacked by bears and when asked if she could erase the bears, she states that they would just come back after the fight. Since everyone instantly regenerates right after a fight in verse, the characters themselves should be able to come back from existence erasure), Supernatural Resilience (Mera's bones breaking were viewed as -1 damage this doesn't only apply to Mera as she broke Sylvie's ribs. It is stated by word of god that everyone in Epithet Erased functions under JRPG mechanics so even attacks that are greatly above them and should kill them can't, for example being shot in the head will not kill them, they are even described as "extremely hard to kill"[3]), Restoration (After battles characters injuries, statuses, etcetera are normally undone, including acts such as de-aging a character, being reverted), Pain Tolerance (Characters in Epithet Erased are extremely hard to kill and can survive shots to the head along with taking attacks that break their bones without showing much harm from it), Limited Observation (Unconscious Manifestation; The reason epithets exist in the Epithet Erased universe is due to everyone speaking the same language, allowing the words of that language to manifest physically because everyone understands them[4][5]).


Resistance to Age Manipulation (After a battle is over, affects such as Zora Salazar's ability to de-age a character, were reverted)

Genius Intelligence, Sleep Manipulation (His dust can put people to sleep), Summoning & Animal Manipulation (Sylvie summons a horde of Counting Sheep that can nibble enemies and put them to sleep by jumping into them. He can also use his sheep to form a fluffy shield to protect himself), Dream Manipulation & Subjective Reality (When his opponents are groggy enough, he can bring their subconscious fears and nightmares to life. Sylvie can put himself to sleep, bringing his own dreams to life, summoning Dr. Beefton around his sleeping body to protect and fight for him. Beefton is his own entity and Sylvie does not have full control in this state).


Equipment

Nothing notable.

Notable Techniques

  • Drowsy: His epithet, "Drowsy", lulls his targets to sleep using a cloud of pollen-like dust. From there, Sylvie can bring their dreams to life. Notably, Sylvie can also use his epithet on himself, allowing him to transform into a giant Minotaur-like being called Dr. Beefton.
    • Weird Dandruff: Golden dust fills the sky, putting anyone to sleep who breathe it in. But like normal dust, it can be blown away.
    • Counting Sheep: Sylvie summons a horde of Counting Sheep that can nibble enemies and put them to sleep by jumping onto them. He can also use his sheep to form a fluffy shield to protect himself.
    • Nightmare Fuel: When his opponents are groggy enough, he can bring their subconscious fears and nightmares to life. However, Nightmare Fuel doesn't do anything if the opponent has no fears, or if their fears already exist in reality.
    • Dream Big: Sylvie can put himself to sleep, bringing his own dreams to life, summoning Dr. Beefton around his sleeping body to protect and fight for him. Beefton is his own entity and Sylvie does not have full control in this state. Dream Big is reverted whenever Sylvie is woken up.

Other

Standard Tactics: Sylvie will use his epithet along with attacks such as nightmare fuel and dream big to turn into Beefton if the opponent pressures him. | Beefton will charge and attack the opponent.

Weaknesses: If the person is aware of what his sleep dust can do, like regular dust it can be blown away, Nightmare Fuel doesn't do anything if the opponent has no fears, and have less affect on those who fears are their everyday reality. Dream Big can be stopped if Sylvie wakes up. | Has none of Sylvie's powers in this state. Will be reverted if Sylvie wakes up.

Theme

Battle Records

None.

None.

None.

References

  1. TAIGA COUNTRY - All of S1 takes place here. Sweet Jazz City is the capital. Heavily forested areas between large cities. Very cold winters. This is the only country where it snows. “Taiga Race’’ are light-skinned with light hair. Percy and Phoenica are Taiga Race.
    DEEPWOOD COUNTRY - North of Taiga country. The forests get thicker and eventually transition into jungles full of glowing flora. The second half of S2 will take place in Deepwood Country. “Deepwood Race” people have dark skin and hair. Arnold and Howie are deepwood race. Molly is a Deepwood-Taiga mix.
  2. TAIGA COUNTRY - All of S1 takes place here. Sweet Jazz City is the capital. Heavily forested areas between large cities. Very cold winters. This is the only country where it snows. “Taiga Race’’ are light-skinned with light hair. Percy and Phoenica are Taiga Race.
  3. Just a question about the scene in Episode 4 where Mera is defeated. I get that it's a cartoon and all and that the impact is exaggerated for effect, but we've been told all this stuff about how fragile Mera is, and then she gets hit so hard that she flies through the air and smacks into a wall hard enough to make an indent. It seems a bit odd, even with the "broken bones" line. Some people suggest Molly dumbed down her epithet so she wasn't as fragile when Giovanni hit her, was this the case?

    No it’s just a big final attack, nothing fancy about it.
    Everything operates by like… JRPG video games rules in Epithet. You can get shot in the head and it just deals some damage. It’s super hard to *kill* somebody.
  4. The characters don’t know this, but epithets exist in the Epithet Erased universe because everyone in this world speaks the exact same language. The in-universe rule is that once every member of a species speaks the same language, the words of that language begin to manifest physically because everybody understands them. This means that any word with a widely-understood meaning can become an epithet.
  5. A word needs to enter the collective public’s understanding before it can be an epithet. This means a word that only you and your friends use cannot be an epithet, but a slang term common across a major metropolitan area could be.