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My name is Akuma! The supreme master of the fist!
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~ Akuma
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Background
Akuma (悪魔 Akuma?, "Devil"), known in Japan as Gouki (ゴウキ(豪鬼) Gōki?, "Fortitude", "Great Demon", "Great Devil" or "Great Ogre"), is a recurring antagonist of the Street Fighter series, first appearing in Super Street Fighter II Turbo as a hidden boss. He is an emotionless and powerful warrior fixated on mastering the Satsui no Hado, and the younger brother of Gouken.
Powers and Stats
Tier: At least 6-C, likely far higher, High 6-A as Shin Akuma
Name: Akuma
Origin: Street Fighter
Gender: Male
Age: Unknown
Classification: Human, Demonic Martial Artist
Attack Potency: At least Island level, likely far higher (Is the strongest character in the series, making him superior to Gill, who split an ocean and whom Akuma defeated. Could destroy island Gotenkou with a single punch), Multi-Continent level as Shin Akuma (Stronger than before. Akuma takes this form when he faces a worthy opponent and needs to employ his full power. Could destroy a meteor with this amount of energy)
Dimensionality: 3-D
Travel Speed: At least Subsonic (Faster than Dan, who can outrun a wall of flames), higher as Shin Akuma (Could fly into the Earth's atmosphere in a short time frame)
Combat Speed: At least Massively Hypersonic+ (Could blitz M. Bison and Power of Nothingness Ryu, the former can moves at speeds comparable to the Psycho Drive laser beam), possibly FTL (Is likely faster than Gill's Seraphic Wing, which emits rainbow-like waves and is stated to be light), higher as Shin Akuma (Faster than before)
Reaction Speed: At least Massively Hypersonic+, possibly FTL, higher as Shin Akuma
Lifting Strength: At least Class 100 (Superior to Ryu, who can lift small house-sized boulders), far higher as Shin Akuma (Stronger than before)
Striking Strength: At least Island Class, likely far higher, Multi-Continent Class as Shin Akuma
Durability: At least Island level, likely far higher (Can take blows from Gouken and Oro, who are comparable to him), Multi-Continent level as Shin Akuma (Comparable to attack potency)
Stamina: Very High (Has never shown exhaustion in a fight. Constantly wanders across the world on foot or swimming through the oceans. Was able to remain underwater at massive pressure for an extended period of time)
Range: Standard Melee Range, Tens of Meters with Projectiles, Tens of Kilometers with shockwaves
Powers and Abilities:
Superhuman Physical Characteristics, Genius Intelligence, Human Achievements,
Martial Arts, Acrobatics, Chi Manipulation and Energy Projection, Aura, Extrasensory Perception (Can sense ki), Transformation (Into Shin Akuma), Vibration Manipulation (Can spread shockwaves through the ground with his physical blows), Fire Manipulation (Via Sekia Goshoha and Sekia Kuretsuha), minor Air Manipulation and Flight (Via Demon Armageddon), Statistics Amplification (Via Dohatsu Shoten and Shiretsu Hasshi), Intangibility and Teleportation (Via Ashura Senku), Death and Pain Manipulation (Via Shun Goku Satsu/Raging Demon, which brings death to its victim through the weight of their own sins, and not by Akuma's fist. The eviler the victim is, the more they suffer in death), possibly Non-Physical Interaction and BFR (Via Houten Seikengeki, which vanquishes Kage, who might not be an entirely physical entity, sending him back to Ryu), minor Power Nullification (Via Rakan, which nullifies the opponent's blows, and Kiai, which cancels out normal projectiles), Damage Boost (Can perform enhanced versions of his Special Attacks), Status Effect Inducement (By hitting the opponent repeatedly, without them being able to recover, he can cause them to enter the "Stun" status, which leaves them unable to react. His Focus Attack causes the opponent to enter a "crumpling" status), Resistance to Soul Manipulation (Via Mudo Tensho, which prevented Necalli from devouring his soul) and Corruption (Has perfect control over the Satsui no Hado, preventing it from consuming him)
Standard Equipment: None Notable
Intelligence: Genius (Mastered the deadly Ansatsuken martial arts and even added his own innovations to it, refining it like no other before and constantly creating new techniques while improving himself. Flawlessly controls the Satsui no Hado, harnessing its several combat applications without any problem. Can match other fighting geniuses such as Gouken, Gen, and Oro, and has defeated the first two on at least one occasion each. Can surpass Ryu even while holding his power back and is implied to have fought M. Bison in a fair match to test his skill. Is knowledgeable in mysticism and philosophy)
Standard Tactics: Akuma will lead with Ashura Senku and the Raging Demon to instantly kill his opponent. Otherwise, he will fight with hand to hand combat, either incinerating them with Sekia Goshoha or Sekia Kuretsuha, create shockwaves with Kongou Kokuretsuzan, or causing them to crumble with his focus attack while nullifying his opponents' attacks with Rakan. He will use techniques such as Gohadoken Kongou and Tatsumaki Zankukyaku as long ranged options. If he considers his opponent worthy of fighting him at his true power, Akuma will transform into Shin Akuma.
Weaknesses: He goes easy on opponents often, as most of his fights are done with the bulk of his power sealed. He desires to actually see an opponent to surpass and kill him.
Notable Attacks/Techniques:
*Zugaihasatsu ("Cranium Crush Killer"): Akuma delivers an open palm chop to the opponent's head
- Tenmakujinkyaku ("Sky Demon Air Blade Leg"): Akuma jumps, landing in a diagonal-fall with a strong kick
- Kikokurenzan: Akuma delivers a high roundhouse kick. He then spins toward his opponent and finishes with a spinning heel kick
- Kongoken: Akuma delivers a strong punch. Once his attack connects, Akuma pivots toward his opponent and finishes the combo by hammering his other fist on top of them.
- Sekiseiken: Akuma leaps into the air and performs a huge chop to the ground on the descent
- Tenha: Akuma performs an upward palm strike that hits almost vertically above him
*Goshoha: Akuma grabs his opponent and delivers a palm strike to his opponent's midsection, knocking them on their back
Syuretto: Akuma grabs the opponent, pulls them towards him and strikes their back with a chop
Shuretzuzan: Akuma grabs the opponents, switches side and strikes them with a kick in the face*Gohadoken (Great Surge Fist): Akuma fires an Hadoken infused with the Satsui No Hado
Zanku Hadoken ("Slashing Air Surge Fist"): Akuma thrusts their hands and fires an airborne Hadoken from a single hand
Sekia Goshoha ("Red Crow Great Char Blast"): Akuma fires an Hadoken imbued with fire
Goshoryuken ("Great Rising Dragon Fist"): Akuma performs a Shoryuken that strikes harder than normal
Tatsumaki Zankukyaku ("Tornado Slashing Air Leg"): A Tatsumaki Senpukyaku that hits harder and multiple times
Ashura Senku ("Asura Flashing Air"): Akuma widens his stance, glows red, then lifts one knee and "glides" along the ground to another location with their eyes aglow. He cannot be hit while gliding
Hyakkishu ("Hundred Ogre Assault"): Akuma leaps forward, high into the air. The move can finish in different ways, with the default one being the Hyakki Gozan ("Hundred Ogre Great/Strong Slash"), a sliding kick that trips an opponent
Hyakki Gosho ("Hundred Ogre Great Pierce"): One of the possible finishers of the Hyakkishu. Akuma aims a flying 'smash' palm strike at the opponent's head
Hyakki Gojin ("Hundred Ogre Great/Strong Blade"): One of the possible finishers of the Hyakkishu. The user alters their momentum and performs a downward kick at a generally steep angle
Hyakki Gosai ("Hundred Ogre Great/Strong Smash"): One of the possible finishers of the Hyakkishu. Akuma grabs the opponent's shoulders and flip them over
Hyakki Goho ("Hundred Ogre Great Cannon"): One of the possible finishers of the Hyakkishu. Akuma performs a Zanku Hadoken after the front flip
Hyakki Gorasen ("Hundred Ogre Great Cannon"): One of the possible finishers of the Hyakkishu. Akuma performs a midair Tastumaki Zankukyaku
Kimonkai: Akuma attack withs a Goshoryuken. If it connects, the opponent will be lifted from the ground while Akuma cancels the first hit into a punch to the ground, causing shockwaves to surge and strike the target
Focus Attack: A heavy move that grants an augmented defense to the user during the execution and, if it lands, makes the opponent crumple*Messatsu Gohado: Akuma fires far more powerful version of the Gohado
Messatsu Goshoryu:Akuma performs two or three Goshoryuken which are stronger than normal
Messatsu Gorasen: Akuma performs a more powerful version of the Tatsumaki Zankukyaku and rises vertically. He then finishes with a final swift spin kick to end the attack
Kongou Kokuretsuzan ("Vajra Province Rending Slash"): Akuma puts his hand up and charges it with energy, violently slamming his fist on the ground; the resulting explosion of pure energy first takes the form of a lightning bolt, and then emanates outwards in a shock wave of energy that rises from the ground as a geyser formation
Demon Armageddon: Akuma turns away from the opponent before delivering a high roundhouse kick that sends them several feet into the air, zooming after them with an extremely powerful Tatsumaki Zankukyaku that envelops him in a whirlwind. As he hits his opponent, a giant red kanji of "heaven" (天, ten) appears in the background. Akuma then flies through them with the Tatsumaki Zankukyaku, shattering the kanji and sending the opponent tumbling to the ground
Sekia Kuretsuha ("Red Crow Air Rending Blast"): Akuma channels an incredible amount of ki into his palm and drives it into the ground, striking the opponent with an exploding pillar of flaming energy
Shun Goku Satsu (Flash Prison Murder)/Raging Demon: Akuma glides towards the opponent and grabs them. Before anything else can be seen, the screen blacks out as the character is relentlessly beaten. The attack is a series of progressively faster teleport punches around the opponent's body until it progressively goes fully blank screens again. The punches are shown to be targeting vital weak spots located throughout the body, solidifying that the technique utterly destroys the opponent's body. This move usually defeats the opponent instantly or kills them, the basis of the attack is said to be linked to karmic forces, channeling an infernal punishment in which the weight of sins and evil the victim has committed casts a painful and supernatural death sentence upon them.*Gosenkyaku: After blocking an attack, Akuma jumps and delivers a spinning kick toward his opponent
Rakan: Akuma strikes a defensive stance. While in this stance, he can parry a single incoming attack. Akuma can then perform a palm strike known as Rakan Gosho ("Arhat Great Palm") or the Rakan Gokyaku ("Arhat Great Leg"), which is an upward kick
Kiai: Akuma stomps on the ground and widens his stance as red energy surges from his body. This aura naturalizes projectiles, builds up Akuma's energy and can even damage a close opponent, which will be sent into the air. Akuma can maintain this aura from an extended period of time and fire an enhanced version of the Sekia Goshoha
Dohatsu Shoten ("Towering Rage"): Akuma envelops his body with ki as he powers up with rage and anger. In this state, his Gohadoken are more powerful and an extended range. He can also unleash more Zanku Hadokens. Additionally, when he lands his Goshoryuken, he follows-up and violently drives his opponents into the ground
Shiretsu Hasshi: Akuma enhances his special attacks, allowing him to cancel his special move into stronger versions*Kongou-Kokuretsuzan: An extremely powerful punch considered by Akuma as being "the ultimate technique". Akuma performed it while standing on the Ayers Rock, spreading several shockwaves all around and splitting the giant monolith in half.
Mudo Tensho: A technique used by Akuma to resist Necalli's attempt to absorb his body and soul. It not only allowed Akuma to be saved, but even shredded Necalli to pieces, presumably killing him.
Houten Seikengeki: A straight punch Akuma used to get rid of Kage. It may have the effect to exorcise incorporeal beings and force them to leave.
Battle Records
Notable Victories:
Notable Losses:
Inconclusive Matches:
Discussions (Link For Mobile Users):