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{{Quote|'''''Cowards''''' run. '''''I''''' win''.''|Shadow}}
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Revision as of 22:55, 25 December 2021

''Cowards run. I win.''
~ Shadow

Background

Shadow the Hedgehog is a character that appears in the Sonic the Hedgehog comic series and its spin-offs published by IDW Publishing. He is an anthropomorphic hedgehog who is regarded as the "Ultimate Lifeform". He is also the arch-rival of Sonic the Hedgehog.

Statistics

Tier: 8-A | 8-A

Name: Shadow the Hedgehog

Origin: Sonic the Hedgehog (IDW)

Sex: Male

Age: Over 50 years old chronologically, 17 years old physically

Classification: Anthropomorphic Hedgehog/Black Arms Hybrid, The Ultimate Lifeform, Leader of Team Dark, Member of the Restoration

Dimensionality: 3-D

Attack Potency: Multi-City Block level+ (Is relative to Sonic, who created a large hole in solid metal by throwing a lance with this much force) | Multi-City Block level+ (Is as strong as before)

Durability: Multi-City Block level+ (Can take hits from Sonic) | Multi-City Block level+

Striking Strength: Multi-City Block Class+ | Multi-City Block Class+

Lifting Strength: Class K (Overpowered Master Overlord's grip) | Class K

Travel Speed: Supersonic+ (Can keep up with Sonic, who has caused sonic booms by running and has been stated multiple times to be running at supersonic speeds) | Supersonic+

Combat Speed: Supersonic+ | Supersonic+

Reaction Speed: Supersonic+ | Supersonic+

Stamina: Superhuman (Could run days on end at top speed while infected with the Metal Virus, even while phyiscally and mentally fatiuged and receiving minimal rest during the plague. Has noted that he isn't used to getting tired despite his adventurous lifestyle)

Range: Standard Melee physically, Tens of Meters with certain attacks

Intelligence: Extraordinary Genius in combat (Sonic has been shown to have gone through similar adventures as his game counterpart, such as facing off against Dark Gaia and the Time Eater, as well as have years of combat experience thwarting Dr. Eggman and his strongest inventions, who has an IQ of 300. He has also been able to best those with well over a millennium of combat experience such as Master Zik)


Powers and Abilities

Superhuman Physical Characteristics, Genius Intelligence (Combat applicable only), 4th Wall Awareness (Has directly acknowledged the audience), Martial Arts, Weapon Usage (Shown to be able to improvise with weapons), Acrobatics, Vehicular Mastery (Is an expert pilot and Extreme Gear rider), Flight (Via Extreme Gear), Surface Scaling (Is able to run on multiple surfaces), Water Walking (Can run on water), Body Control and Homing Attack (Can sharpen his spines during Spin Attacks, which automatically homes in on his opponents), Aura and Forcefield Creation (Sonic's Boost creates a shield-like aura which allows him to ram into enemies and obstacles with no repercussions), Vibration Manipulation (Is able to generate shockwaves), Accelerated Development (Passive; Physical Stats and Abilites. Comparable to his game counterpart, who passively grows stronger with every second. Grew stronger after 6 months of imprisonment), Resistance to Existence Erasure (Previously faced off against the Time Eater after it erased history and left the world as a void, in which Sonic was unaffected by), Mind Manipulation and Possession (Had previously went through the events of Sonic Unleashed, where he resisted being controlled by Dark Gaia and shrug off the wave of energy that allowed Dark Gaia's creatures to be formed across the entirety of the planet), Biological Manipulation, Disease Manipulation, and Transmutation (His biometrics allowed him to fight off the Metal Virus, which possesses mutagenic properties that transmutes organic life forms into a metal-like substance), and Extreme Cold (Can traverse and fight in blizzards)

Standard Equipment

None Notable

Chaos Emeralds


Optional Equipment

Extreme Gear


Notable Techniques

  • Spin Attack: Sonic takes the form of a concussive ball or cutting disk and propels himself toward the opponent. This technique is strong enough to shred through solid metal and knock characters with comparable durability off their feet.
  • Spin Dash: Sonic curls into a tight ball and rolls in place to charge up, then blasts off at supersonic speeds. This can either be used to send Sonic forward with enhanced mobility or high into the air.
  • Homing Attack: Sonic targets the opponent with a mid-air Spin Attack and strikes them with perfect aim. The attack's force causes Sonic to bounce off the target, allowing the technique to be followed up with a rapid series of blows, as well as enabling Sonic to attack other enemies in his vicinity.
  • Boost: Sonic surrounds himself in a shield-like aura and rockets forward at supersonic speeds, granting instant acceleration and enabling him to easily mow down anything in his path.
  • Drift: Sonic creates friction to one of his sides while either sliding or spinning at high speed, causing his direction to shift rapidly in a smooth curve without him loosing much of his momentum. This can be combined with his Boost technique to build up momentum, amplifying his striking power.

Other

Standard Tactics: Sonic will overwhelm his opponents with his speed and fight physically. | Same as before. | Same as before.

Weaknesses: Can't utilize his speed in tough enviornments, such as snowy terrains or enclosed areas. | Same as before. If Sonic were to stop moving, he will subccumb to the Metal Virus. The Metal Virus is ineffective against metal or non-living material. | None Notable

Gallery

Battle Records

None.

None.

None.

Discussions (Link For Mobile Users):

Discussion threads involving Tealboi01/Sandbox