The official discord link if you wish to join the discord: https://discord.gg/j5RKwCvAFu

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User:Cerberusleuth/Sandbox2: Difference between revisions

From The Codex
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*'''[[Morality Manipulation]]''' and '''[[Poison Manipulation]]''': [https://web.archive.org/web/20080916112625/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=black Black magic can warp the mind and poison the land]
*'''[[Morality Manipulation]]''' and '''[[Poison Manipulation]]''': [https://web.archive.org/web/20080916112625/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=black Black magic can warp the mind and poison the land]
===Red===
===Red===
*'''[[Empathic Manipulation]]''' and '''[[Rage Power]]''': [https://web.archive.org/web/20080916112642/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=red Red Magic is about rage and passion. Red mages can channel their wild emotions to raze a city]
*'''[[Electricity Manipulation]]''', '''[[Magma Manipulation]]''', and '''[[Fire Manipulation]]''': [https://web.archive.org/web/20080916112642/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=red When a red mage fights, lightning arcs across the blood-red sky, lava erupts from the earth, and flash fires consume the land. Red mages scorch their enemies with fireballs or call down electricity from the sky.]
*'''[[Earth Manipulation]]''': [https://web.archive.org/web/20080916112642/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=red Controls the earth around them]
*'''[[Summoning]]''': [https://web.archive.org/web/20080916112642/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=red Red mages can summon meteors. Can also summon dragons.]
*'''[[Energy Manipulation]]''': [https://web.archive.org/web/20080916112642/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=red Red mages channels mystical energy]
===White===
===White===
*'''[[Law Manipulation]]''' and '''[[Causality Manipulation]]''': [https://web.archive.org/web/20080916112647/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=white White is magic about Law, Order, and Structure, and is a symbol of Justice and Armor]
*'''[[Healing]]''' and '''[[Damage Reduction]]''': [https://web.archive.org/web/20080916112647/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=white White magic can heal and protect]
*'''[[Summoning]]''' and '''[[Social Influencing]]''': [https://web.archive.org/web/20080916112647/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=white When a white mage fights, they can summon soldiers and/or make soldiers charge into battle]
*'''[[Conceptual Manipulation]]''' and '''[[Death Manipulation]]''': [https://web.archive.org/web/20080916112647/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=white The wrath of a white mage can cleanse the world of all life]
*'''[[Light Manipulation]]''': Can manipulate light
*'''[[Empowerment]]''' and '''[[Statistics Amplification]]''': [https://web.archive.org/web/20080916112647/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=white Can amp one to fight hordes of enemies]
*'''[[Energy Projection]]''': [https://web.archive.org/web/20080916112647/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=white Can release waves of purifying energy]
===Green===
===Green===
*'''[[Accelerated Development]]''' and '''[[Life Manipulation]]''': [https://web.archive.org/web/20080916112635/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=green Green magic consists of Growth and Life. Can accelerate the growth of the Jungle]
*'''[[Summoning]]''': [https://web.archive.org/web/20080916112635/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=green Can summon creatures that are immense in size]
*'''[[Size Manipulation]]''', '''[[Power Bestowal]]''' and '''[[Animal Manipulation]]''': [https://web.archive.org/web/20080916112635/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=green Can enlarge animals]
*'''[[Regeneration]]''' (Unknown type: [https://web.archive.org/web/20080916112635/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=green Their wounds close fast enough before blood can even spill. Can bestow this power to creatures]
*'''[[Plant Manipulation]]''': [https://web.archive.org/web/20080916112635/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=green Can use plants as weapons]
*'''[[Biological Manipulation]]''': [https://web.archive.org/web/20080916112635/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=green Causes everything around them to grow wildly]
*'''[[Reactive Power Level]]''' and '''[[Reactive Adaptation]]''': [https://web.archive.org/web/20080916112635/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=green Has sudden predatory instincts when a target is vulnerable. Described to be adaptive at their best])
*Their '''[[Summoning|summons]]''' have '''[[Abstract Existence]]''' (Type 4: [https://web.archive.org/web/20080916112635/http://www.wizards.com/Magic/Multiverse/colors.aspx?color=green Can summon elementals that are pure mana]) and '''[[Large Size]]''' (Varies)
==Color Combination Names==
==Color Combination Names==
How this power will be presented on the pages will be, for example, if a planeswalker is a current one with mastery over blue and black mana, it will be presented as "[[Planeswalker Physiology]] (Current, Dimir)"
How this power will be presented on the pages will be, for example, if a planeswalker is a current one with mastery over blue and black mana, it will be presented as "[[Planeswalker Physiology]] (Current, Dimir)"

Revision as of 14:27, 16 March 2022

Introduction

In the storyline of Magic: The Gathering, Planeswalkers (or 'walkers) are among the most powerful beings in the multiverse. The defining trait of planeswalkers is the ability to travel between separate universes with ease, while the vast majority of people throughout the multiverse are not even aware that other worlds exist besides their own.

Planeswalkers can be born at random in any sapient species, with no outward signs of their latent power. However, there is an incredibly remote chance that any given sentient and natural being will be born with a planeswalker's spark. When that being is put through a period of extreme stress—in many cases death—the spark can trigger, causing the individual to ascend and become a planeswalker.

Credit to the official wiki

General Powers

Prior to the Great Mending, Planeswalkers used to be much more powerful, with the ability to create planes, have immortality, planeswalk by merely thinking, and create rifts. After the mending, they were greatly weakened, nearer to that of a mere mortal. Thus, the powers will be split.

Current

  • Limited Reactive Adaptation: The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited

Prime

All powers of current planeswalkers, along with:

  • Enhanced Dimensional Travel: Instead of concentrating like a Neowalker needs to in order to planeswalk, Oldwalkers can do it just by thought
  • Self-Sustenance: Types 1, 2, and 3: Doesn't require food, water, air, or sleep
  • Creation: Capable of creating entire planes of existence
  • Regeneration (Mid-Godly) and Immortality (Types 1 and 8): Described to be ageless and can regenerate from their spark

Powers from Color Alignment

Each planeswalker has one or more colors of mana to use. This grants them unique abilities.

Blue

Black

Red

White

Green

Color Combination Names

How this power will be presented on the pages will be, for example, if a planeswalker is a current one with mastery over blue and black mana, it will be presented as "Planeswalker Physiology (Current, Dimir)"

The names of the color combinations may be confusing at first, but here is a list of the names of all of them:

  • Mono-Red: Red mana only
  • Mono-Green: Green mana only
  • Mono-Black: Black mana only
  • Mono-Blue: Blue mana only
  • Mono-White: White mana only
  • Azorius: White-Blue
  • Boros: Red-White
  • Dimir: Blue-Black
  • Izzet: Blue-Red
  • Golgari: Black-Red
  • Gruul: Red-Green
  • Orzhov: White-Black
  • Rakdos: Red-Black
  • Selesnya: White-Green
  • Simic: Blue-Green
  • Jund: Black-Red-Green
  • Grixis: Blue-Black-Red
  • Esper: White-Blue-Black
  • Bant: Green-White-Blue
  • Naya: Red-Green-White
  • Mardu: Red-White-Black
  • Temur: Green-Blue-Red
  • Sultai: Black-Green-Blue
  • Abzan: White-Black-Green
  • Jeskai: Blue-Red-White
  • Yore-Tiller: White-Blue-Black-Red
  • Glint-Eye: Blue-Black-Red-Green
  • Dune-Brood: Black-Red-Green-White
  • Ink-Treader: Red-Green-White-Blue
  • Witch-Maw: Green-White-Blue-Black
  • Five Color: Self-Explanatory