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User:Cipher the Scanner/Sandbox: Difference between revisions

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===Other===
===Other===
'''Standard Tactics:''' Karasuma's standard tactic is to disarm his opponent with his defensive technique if they're using any kind of weaponry, then delivers a swift attack with the intent to render them unable to fight. Shown against Smog, Lovro and The Reaper. When fighting someone who doesn't wield weapons, he will usually use his defensive technique to evade and counter his opponent before finding an opening to give his own strikes.
'''Standard Tactics:''' Karma is a dirty fighter. [https://imgur.com/a/bIyI875 He wasn't afraid to kick dirt in his best friend's eyes to gain an advantage in their fight]. [https://imgur.com/a/mYTz89Y After being disarmed in knife combat, Karma headbutted Nagisa just so that he would drop his knife]. [https://imgur.com/a/826tkIq Karma will inflect self-harm onto himself just to prevent himself from getting paralyzed]. [https://imgur.com/a/dfzEry4 He can insult his opponent by taking their shots without flinching]. [https://imgur.com/a/vfMj4xh He isn't afraid to take advantage of openings] or [https://imgur.com/a/cE9L7oD blind spots the moment they show up].


'''Weaknesses: None'''
'''Weaknesses: None'''

Revision as of 21:03, 2 August 2022

Don't run away now, Korosensei. Teach me what it means to be killed.
~ Karma to Korosensei

Background

Karma Akabane is a student in Korosensei's Class 3-E of Kunugigaoka Junior High School who had been suspended from school due to his violent behavior and is one of Nagisa's closest friends.

Statistics

Tier: 9-B

Name: Karma Akabane

Origin: Assassination Classroom

Sex: Male

Age: 15

Classification: Human, High School Student, Assassin-in-Training

Status: Alive

Alignment: Chaotic Good (Karma is known for his violent and unpredictable personality. To the point where he was suspended from school at one point due to said behavior. He's also incredibly fickle and mischievous, often teasing or pestering Nagisa for his own amusement. He also has a bit of a sadistic streak in spite of his overall loyalty to Nagisa and the rest of the class. Despite all of this, he has a strong sense of justice and is willing to fight for what he knows is the right thing to do.)

Dimensionality: 3-D

Attack Potency: Wall level (Could break a large window with this much energy.)

Durability: Wall level (Scales to Terasaka, who can take a serious hit to the gut from a weakened Itona, who can destroy store fronts with this much energy.) Small Building level when wearing special P.E. clothes (Was unscathed when close to the epicenter of this explosion.)

Striking Strength: Wall level (Consistently beats up Terasaka.)

Lifting Strength: Average Human (Can carry a high schooler, who can weigh between 60 and 68 kilograms.)

Travel Speed: Subsonic+ (Moved this fast to catch a batted baseball.) Possibly Transonic (Should be relative to Okano and Kimura, who can move this fast with Free Running.)

Combat Speed: Subsonic+, possibly Transonic (Could strike Maehara so fast he couldn't have time to react, who's one of the fastest students in Class 3-E.)

Reaction Speed: Subsonic+, possibly Transonic (Was able to casually react to a sneak attack from Maehara.)

Stamina: High (Could fight a professional assassin late at night, despite having an active day.)

Range: Standard Melee Range.

Intelligence: Gifted (Got a perfect score on a college level exam. Is an academic rival to Gakushu Asano, who can think up a contract with 50 clauses in an instant. Foresaw the moment Nagisa was going to use the Stun Clap, and bit his tongue to negate it's effects. Led Class 3-E into a battlefield and successfully led them to beat the Wolf Pack, a world respected group of mercenaries who are led by potentially the strongest human character in the series.)


Powers and Abilities


Standard Equipment

Knife, stun rod, wasabi and hot mustard, and many more stored in his emergency tool bag.


Notable Techniques

Karasuma's Defensive Technique: Blocking, dodging and redirecting attacks in close combat, leaving no opening for a direct attack. When being used by a middle schooler, can go toe to toe with a professional hitman.

Free Running: An advanced type of parkour, Free Running applies athletic conditioning and cliff climbing techniques. This technique harnesses the full power of your physical abilities, break falling skills, measuring the distance to the next foothold and assessing risks. Mastering the technique allows you to be able to carry out assassinations in any environment.


Other

Standard Tactics: Karma is a dirty fighter. He wasn't afraid to kick dirt in his best friend's eyes to gain an advantage in their fight. After being disarmed in knife combat, Karma headbutted Nagisa just so that he would drop his knife. Karma will inflect self-harm onto himself just to prevent himself from getting paralyzed. He can insult his opponent by taking their shots without flinching. He isn't afraid to take advantage of openings or blind spots the moment they show up.

Weaknesses: None