“ | A noble knight who's pledged his loyalty to the Phantom King. His only friend is the trusty steed he rides upon. They love to confuse their opponents by teleporting between floors. Hit them where it hurts when they're recovering from their charge attack! | „ |
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Knight (Candies n' Curses): Difference between revisions
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Revision as of 06:18, 17 January 2024
“ | A Knight experimented upon by the Pyromancers. When destroyed, its spirit remains in the form of an invincible ball of fire, dancing around the room until it musters enough strength to reform its cursed body. Be cautious of the flames it leaves behind after a charge attack! | „ |
“ | A Knight who's been unnaturally enhanced by a Toxomancer. She leaves a trail of poison along the ground as she charges forward. Although vulnerable after a steed charge, be cautious of its lingering spirit that takes the form of a poisonous gas cloud when defeated. | „ |
“ | A powerful warrior who wields a hexed candy cane lance. He's quite fond of explosives, and carries a near-endless supply of blast sugar bombs with him, not hesitating to leave them around the mansion in hopes of catching an unsuspecting visitor off-guard. He's fast, tough, and mean - so be extra careful around this dastardly devil. Watch out for his final, bombastic attack if you manage to slay one of these demons! | „ |
Background
Knights are a common enemy within candies n' curses. They come in 4 different forms being Spectre Knight, Miasma Knight, Inferno Knight, and Blast Banneret
Codex Statistics
Tier: 9-B
Name: Spectre Knight, Miasma Knight, Inferno Knight, Blast Banneret
Origin: Candies n' Curses
Sex: Varies (SK and BB are male, Mk is female, and IK is Sexless)
Age: Unknown
Classification: Knight, Enemy, ghost
Status: Deceased (After the curse was broken, all enemies died)
Alignment: Lawful Evil (Knights pledged their loyalty to the Phantom King)
Dimensionality: 3-D
Attack Potency: Wall level (Can harm Molli Pop who can tank the explosion of jack's bombs)
Durability: Wall level
Striking Strength: Wall Class
Lifting Strength: Unknown
Travel Speed: Unknown
Combat Speed: Relativistic (Can keep up with Molli Pop)
Reaction Speed: Relativistic
Stamina: Unknown
Range: Standard Melee Extended Melee with their weapons
Powers and Techniques
Same as before plus Fire Manipulation (Deal fire damage and leaves fire trails behind itself) Regeneration and Intangibility (when killed, it can reform its body with it's soul when in soul form, Molli can't harm it)
Same as a base Knight plus Poison Manipulation (Deal poison damage, and leaves a poison trail behind her along with a poison gas after death)
Same as a base Knight plus Weapon Usage and Explosion Manipulation (Lance Usage and Explosives; Blast Banneret uses a lance and bombs in combat)
Equipment
Their sword (SK, IK and MK), his lance and bombs (BB)
Standard Tactics:
Teleports around to confuse his opponents, before charging at them
Teleports around to confuse its opponents, before charging at them leaving behind a fire trail, will float around to regain strength to reform its body.
Teleports around to confuse her opponents, before charging at them leaving behind a poison trail.
Teleports around to confuse his opponents, before charging at them leaving behind bombs.
Weakness: If he hits a wall he will be stunned / if she hits a wall she will be stunned / if it hits a wall it will be stunned / Nothing Notable
Note: For versus threads one should notify which subtype of the knight they are using, if none is given, a composite is assumed.
Battle Records
None.
None.
None.