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User:Taser Lad/Sandbox: Difference between revisions

From The Codex
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==Codex Statistics==
==Codex Statistics==


'''[[Attack Potency]]:''' '''Varies''' (Beep) usually '''City District level''' (Has a long rivalry with Bullseye and has fought him numerous times throughout the years. Even being able to dominate him in combat. Bullseye is durable enough to survive an explosion which could be felt from 20 city blocks away resulting in [https://thecodex.wiki/User:Taser_Lad/Marvel_Comics:_Bullseye_survives_massive_explosion this level of energy]<ref>Moon Knight Volume 5 Issue 25</ref>.
'''[[Attack Potency]]:''' '''Varies''' (Beep) usually '''City District level''' (Has a long rivalry with Bullseye and has fought him numerous times throughout the years. [https://i.imgur.com/ZUZCn6W.jpg Even being able to dominate him in combat]<ref>[https://marvel.fandom.com/wiki/Daredevil_Vol_5_16 Daredevil Volume 5 Issue 16]</ref>. [https://imgur.com/a/UMBa1ZJ Bullseye is durable enough to survive an explosion which could be felt from 20 city blocks away] resulting in [https://thecodex.wiki/User:Taser_Lad/Marvel_Comics:_Bullseye_survives_massive_explosion this level of energy]<ref>[https://marvel.fandom.com/wiki/Moon_Knight_Vol_5_25 Moon Knight Volume 5 Issue 25]</ref>.


'''[[Speed|Travel Speed]]:'''  
'''[[Speed|Travel Speed]]:'''  

Revision as of 11:55, 20 January 2024

Daredevil Page

Background

General Information

Tier: Varies usually City District level

Name: Matthew "Matt" Murdock

Origin: Marvel Comics

Sex: Male

Age: Assumedly in his 30s (Because of Marvel Comics' sliding timeline it is difficult to find Matt's exact age. It is much simpler to assume that he is generally in his 30s.)

Classification:

Species: Human

Occupation: Formerly Lawyer, Former Mayor of New York City, Deputy Mayor of New York, Assistant District Attorney and Parole Officer. Currently, a Priest[1].

Dimensionality: 3-D

Alignment: Chaotic Good

Status: Alive

Codex Statistics

Attack Potency: Varies (Beep) usually City District level (Has a long rivalry with Bullseye and has fought him numerous times throughout the years. Even being able to dominate him in combat[2]. Bullseye is durable enough to survive an explosion which could be felt from 20 city blocks away resulting in this level of energy[3].

Travel Speed:

Combat Speed: Faster than Light

Reaction Speed: Faster than Light

Durability: Varies (Beep), Normally City District level

Powers and Abilities

Standard Equipment

Notable Techniqes

Trivia

References

Other

Weaknesses:

Standard Tactics:

Johnny Page

Background

Johnny Joestar is the seventh protagonist in the long running manga series Jojo's Bizzarre Adventure written and drawn by Mangaka Hirihiko Araki.

Statistics

Tier: 9-B | 9-C with ACT 1 | 9-C with ACT 2 | 9-C with ACT 3 | At least 9-C with ACT 4

Name: Jonathan "Johnny" Joestar

Classification: Human, Stand User, Genius Jockey, Spin User

Age: 19 (During Steel Ball Run), 29 (During Jojolion)

Dimensionality: 3-D

Origin: Jojo's Bizzarre Adventure: Steel Ball Run

Alignment:

Status: Deceased as of Jojolion.

Attack Potency: Peak Human on his own (Should be comparable to Gyro who was able to kick down a wooden door[1].) | Wall level with Tusk Act 1 (Can casually bisect a human body even slicing Benjamin Boomboom clean in half. This attack even sliced the ground beneath him as well.[2] Can shoot through a rock.[3]. His bullets are also able to piece through Diego Brando's skin as a dinosaur[4].) | At least Wall level with Tusk Act 2 (Is much stronger than the previous Act. Created a massive hole in a river bank which would require this much force[5]. Can blow a chunk out of a man's skull[6].)| (Insert Level here) with Tusk Act 3 | At least Wall level with Tusk Act 4 (Should be drastically stronger than the previous Acts. Was able to create a massive crater in the ground while punching Funny Valentine which would require this much energy to do.[7]) Can negate durability with the Infinite Rotation ().

Durability: At least Peak Human (Survived slamming into a wooden fence so hard that it broke.[8]. Should be at least comparable to Gyro who managed to survive a small explosion from Boku no Rhythm. Tanked being punched by an enraged Gyro[9], was hit by him a second time as well[10].)

Striking Strength: Peak Human (Should be comparable to Gyro who was able to kick down a wooden door[11].)

Lifting Strength: (Was noted by Gyro as having strong muscles in his upper body[12].)

Travel Speed: Below Average Human (Due to being paralysed from the waist down.) Athletic Human with his Paralysis cured. Superhuman with Slow Dancer (Slow Dancer is an Appaloosa Horse that can run this fast.) | Higher with Tusk Act 1 (Can roll forward with his nails[13].)

Combat Speed: Unknown on his own | Transonic with Tusk Act 1 (Bullets move at the exact same speed as Ringo Roadagain's handgun. Ringo carries a 1874 Colt which has a muzzle velocity of 270 m/s[14].)| Supersonic with Tusk Act 2 (Seemingly faster than the previous Act.)| Supersonic with Tusk Act 3 | At least Supersonic with Tusk Act 4 (Should be way faster than Tomb of the Boom which was able to casually block bullets. Tagged D4C who was able to fight evenly against Diego Brando, Diego was able to casually dodge Tusk Act 1[15] at this speed.)

Reaction Speed: Supersonic (Was able to dodge Stroheim's bullets at these speeds[16]. Should be at least comparable to Tomb of the Boom which was able to casually block bullets. Reacted to Diego's attacks while he was in his dinosaur, moving at such speed that he was creating afterimages[17].)

Stamina: Peak Human (Much like every other Joestar in the series Johnny has an extreme pain tolerance. He continued trying to get on a Horse after he had been continuously dragged across the ground by it for an entire day and night. Tanked having his veins burst in his head[18].)

Range: Tens of Metres with Tusk Act 1 (Stated to have a range of 10 metres[19]. | Higher with Tusk Act 2 (Was able to travel this far.) | with Tusk Act 3 | with Tusk Act 4, with Infinite Rotation

Intelligence: Genius (Much like every other Joestar in the series Johnny is very intelligent in combat being able to exploit the weaknesses of his opponents stand abilities. Is very perceptive to small details that would be unnoticeable for most people, such as when he knew that the sound of rainfall had changed[20]. There was also when he was able to deduce that a girl was not only alone but also had a visual impairment[21]. Even in a scenario where he's under extreme anxiety Johnny has been shown to be a quick learner, like when he managed to understand the Golden Rectangle and activated Tusk Act 2 when he was under attack by "Soundman" while Gyro was in critical condition.)

Explanations

  • The famous feat of Tusk Act 4 moving through Alternate Universe Diego Brando's Time Stop may look like an impressive feat, with even a little bit of scrutiny it falls apart. On the very same page the feat occurs Diego explains Act 4 being able to do this is because of how it can control Gravity.
    • This is consistent since Pucci manages to very similar Jotaro in the final battle of Stone Ocean using C-Moon.
      • It should be noted that this scene shows that Tusk can act independently from Johnny since he seems to be frozen by the Time Stop. This makes Johnny being slower than Tusk sound reasonable.
  • D4C feat here
  • While a lot of the abilities mentioned in the "Innate Stand Abilities" section below are something that Johnny has the potential to do with Tusk there are many that he has never been shown to use. For example, Tusk has never been shown to phase or change its size at will. So these arguments cannot be used in a debate.

Powers and Abilities

Superhuman Physical Characteristics, Extrasensory Perception (Stand Users can perceive and detect, invisible, incorporeal beings such as other Stands and Ghosts Stand Users have also consistently been shown to be able to perceive the souls of the dead. Stand Users can see other Stands which would otherwise be invisible to normal people.), Aura Summoning (Can summon his Stand), Weapon Mastery (Johnny is an expert marksman as shown with his stand; Managed to carve a very convincing model of himself using the remains of a dead tree[22].), Sheer Will (Stands require the spirit to fight in order to be used or else the Stand will harm it's user making them sick with a deadly fever. Stands are tied to the mental abilities of the user, with Stands becoming weaker if the user's mental abilities are weakened. Johnny himself has an immense pain tolerance that allows him to shrug off serious or extremely painful injuries, such injuries include having his veins bursting, a chunk of his foot cut off[23] or even having his eyelid burnt[24])

Limited Resistance to Transmutation with the Corpse Part (The Corpse Part slowed down Scary Monster's transmutation ability[25])

Superhuman Physical Characteristics, Incorporeality (Stands are consistently referred to as spiritual energy, beings that are a powerful apparition created by the stand users own life energy, with it being known physical objects such as guns being unable to hurt stands.) Durability Negation (Infinite Rotation lmao), Non-Physical Interaction & Metaphysics Manipulation (Spirit Manipulation; Only Stands are able to harm other Stands, meaning they can interact with spiritual energy sources.), Invisibility (Stands not attached to a person or object are invisible to normal people.), Aura (Stands have an Aura.), Consumption (Type 2; Stands can suck up and consume non-physical objects such as fogs), Empowerment, Shapeshifting, & Limited Biological Manipulation (Stands can imbue themselves into objects, take the shape of an item, or merge with a user’s body.), Size Manipulation (Stands have been shown capable of manipulating their size, and use this to go and interfere with the brain and organs of others), Telepathy (Stands allow their users to communicate with each other through telepathy. Johnny and Gyro themselves have been shown to use this ability[26]) Metaphysics Manipulation (Spirit Manipulation; Stands are a powerful apparition, created by the users own life energy.)

Resistance to Metaphysics Manipulation Spirit Manipulation; Stands can withstand attacks from each other.)


Notable Techniques

  • Tusk Act 1: While it does not often manifest itself like other stands in the series, Tusk has the appearance of a small pink floating creature that is decorated with stars across its body with it being based on an axolotl. It has been shown some level of sentience as its been able to write messages on Johnny's arm [31]. However despite this it only really imbues Johnny the ability to fire his nail bullets.
    • Nail Bullets: Johnny's signature form of attack. By imbuing the spin onto his nails he can fire them like bullets whether from his fingers or his toes. These have been consistently shown to be comparable to real bullets and are far stronger than them being able to easily slice off limbs and destroy boulders. They have a range of around 10 metres. Unlike Tusk's further evolutions it has infinite bullets.


  • Tusk Act 2: Act 2 moves away from the animal appearance and steps in the direction of looking more like a machine while keeping the same size. However it manifests even less than Act 1.


  • Tusk Act 3:
    • Spatial Wormhole:
  • Tusk Act 4:
    • Infinite Rotation:

Standard Equipment

Slow Dancer: Slow Dancer is an 11 year old Apaloosa horse that serves as Johnny's loyal stead. While it was originally described as having a very twisted personality that was believed to be untameable. Even purposefully trampling Johnny when he attempted to first saddle it. However it warms up to Johnny even licking his face when he was injured. It has been shown to be very obedient to Johnny following complex commands without fault [34].

Herbal Tea: Johnny discovered that herbal tea specifically chamomile tea helps accelerate the rate in which his nails grow back after he fires them in ACT 2.

Optional Equipment

Handgun: At the start of the race Johnny brought a handgun with him to protect himself. However he stops using it after acquiring his stand. Because Nail Bullets are much more useful than a regular gun its very unlikely that Johnny would actually use this in a fight.

Gyro's Steel Balls: When Gyro has been injured and taken out of a fight Johnny has been shown to use his steel balls. As shown in the Silent Way arc. Most usefully after Gyro had died in their battle against Funny Valentine, Johnny used his steel balls on Slow Dancer to gain access to ACT 4.

Axe: Johnny has only used this weapon once during the part in the Silent Way arc. With the axe he was able to smash through a wooden door.

Trivia


Other

Weaknesses:

Standard Tactics:

References

  1. Steel Ball Run Chapter 35
  2. Steel Ball Run Chapter 19
  3. Steel Ball Run Chapter 26
  4. Steel Ball Run Chapter 29
  5. Steel Ball Run Chapter 44
  6. Steel Ball Run Chapter 46
  7. Steel Ball Run Chapter 86
  8. Steel Ball Run Chapter 4
  9. Steel Ball Run Chapter 39
  10. Steel Ball Run Chapter 43
  11. Steel Ball Run Chapter 35
  12. Steel Ball Run Chapter 3
  13. Steel Ball Run Chapter 4
  14. Steel Ball Run Chapter 34
  15. Steel Ball Run Chapter 39
  16. Steel Ball Run Chapter 25
  17. Steel Ball Run Chapter 25
  18. Steel Ball Run Chapter 18
  19. Steel Ball Run Chapter 27
  20. Steel Ball Run Chapter 39
  21. Steel Ball Run: Chapter 45
  22. Steel Ball Run Chapter 27
  23. Steel Ball Run Chapter 41
  24. Steel Ball Run Chapter 42
  25. Steel Ball Run Chapter 30
  26. Steel Ball Run Chapter 29
  27. Steel Ball Run Chapter 20
  28. Steel Ball Run Chapter 44
  29. Steel Ball Run Chapter 2
  30. Steel Ball Run Chapter 2
  31. Steel Ball Run: Chapter 26
  32. Steel Ball Run: Chapter 45
  33. Steel Ball Run Chapter 44
  34. Steel Ball Run: Chapter 5

Battle Records

None

None

None

Deku Profile

I do...but I don't wanna just pass! I have to work harder than anyone else to make it! I'll never catch up otherwise...I want to be like you! Like you the strongest hero!
~ Deku to All Might in Chapter 2

Background

Statistics

Name: Izuku Midoriya

Origin: My Hero Academia

Age: 14 years old [1], 15 years old [2]

Classification Human, Hero-in-Training, Wielder of One for All, Student of Class 1-A

Dimensionality: 3-D

Alignment: Chaotic Good

Status: Alive

Attack Potency: At least Wall level (Should be comparable to his own durability. Due to his body accepting One for All's power proves he is stronger than Phantom Thief who had to use another Quirk for him not to have his limbs explode from his body[3].), City Block level at 5% (Was able to casually kick through a massive amount of steel[4].), Island level with 100% (His strength is stated numerous times to be equal to that of a Wounded All Might who when overexerting himself was able to punch a villain so hard that he changed the weather resulting in this amount of energy[5].)

Travel Speed: Atheltic Human (Without the use of his Quirk he was able to run 50 metres in 7.02 seconds[6].), Superhuman at 5% (Should be able to move at similar speeds to Bakugo using his explosions to propel himself at these speeds[7].), Massively Hypersonic at 100% (Stated by Shigaraki to move as fast as a Wounded All Might[8], All Might was able to jump from the Might Tower to the Tokyo Egg in a few seconds resulting in these levels of speeds[9].)

Combat Speed: At least Supersonic (While slower than Dark Shadow he should be at least comparable to it since Creati reacted to its attacks; Dark Shadow while weakened by light blocked Kaminari's Indiscriminate Shock resulting in this level of speed[10].), Hypersonic with 5% (Increases his speed from his base form. Was able to casually dodge a volley of bullets from a close range resulting in these speeds[11].) Massively Hypersonic at 100% (Stated by Shigaraki to move as fast as a Wounded All Might[12] putting him at speeds comparable to Star and Stripe who was able to block lasers at these speeds[13].)

Reaction Speed: At least Supersonic (While slower than Dark Shadow he should be at least comparable to it since Creati reacted to its attacks; Dark Shadow while weakened by light blocked Kaminari's Indiscriminate Shock resulting in this level of speed[14].), Hypersonic with 5% (Increases his speed from his base form. Was able to casually dodge a volley of bullets from a close range resulting in these speeds[15].), Massively Hypersonic at 100% (Stated by Shigaraki to move as fast as a Wounded All Might[16] putting him at speeds comparable to Star and Stripe who was able to block lasers at these speeds.)

Durability: City Block level (The landmines used in the U.A Sports Festival are directly stated to be non-lethal despite being able to exert this much energy. Tanked being pushed off a cliff with the rest of his classmates and was completely fine [17]. At least comparable to Mineta who survived being punched by a Villain Bot[18] that can casually smash through walls[19]. Due to his body accepting One for All's power proves he is stronger than Phantom Thief who had to use another Quirk for him not to have his limbs explode from his body[20] Not only survived a massive block of steel slamming into him but also from kicking through it. He also survived being sandwiched between two of these blocks of steel and was fine (See explanations). He and Bakugo survived being hit by a massive shockwave created by All Might with this much force behind it [21].), at most Multi-City Block level (While using Bakugo's Grenade Bracier he was able to survive the recoil of the explosion it created however it should be noted that the recoil hurt Deku's shoulder [22] so this should be treated as his absolute limit.), Island level with the Full Gauntlet (The Full Gauntlet is immensely durable allowing Deku to use his full power without the risk of hurting himself[23].)

Striking Strength: At least Wall Class, City Block Class at 5%, Island Class at 100%

Lifting Strength: Class 5 (Managed to move a massive amount of rubbish and pile them up, including a pick-up truck[24]. Was able to carry a chunk of a Villain Bot which should weigh this much[25].), Class G at 100% (He and All Might were not only able to destroy a gigantic steel cube but completely stop it in its place. A block that weighed this much[26].)

Name: Izuku Midoriya

Origin: My Hero Academia

Age: 16 years old

Classification Human, Licensed Hero, Wielder of One for All, Student of Class 1-A

Dimensionality: 3-D

Alignment: Chaotic Good

Status: Alive

Attack Potency: At least Wall level+ (Through training he has become stronger than he was before), City Block level at 5%, At most Town level at 8% (Was able to punch Bakugo in the face so hard that he bled from his nose, who was able to tank his own point-blank explosion[27]. Because Bakugo was going all out in this fight the explosion should be comparable to when he destroyed a massive steel cube resulting in this level of power[28]. Is later speculated to be as strong or even stronger than Bakugo.), At most City level at 20% (Using his St. Louis Smash he was able to create a tornado with this much energy[29]. Was able to harm a villain who had previously tanked the Howitzer Impact without issue, this same attack was capable of exploding with this much energy[30]. ), Island level at 100% (Along with a One for All enhanced Bakugo was able to blow away a massive storm created by Nine, the energy needed to do this is this much[31]. Easily overpowered a transformed Overhaul and even sent him flying into the air with a kick[32]. By the end of the arc he was able to fight evenly with a[33] post-surgery Shigaraki, causing immense damage to him with his punches. While Endeavor compares Shigaraki's power to that of All Might[34], it is later stated by Dr Garaki that he is not quite there[35]. However this should mean that Shigaraki is at least very close to being as close as All Might in power so Deku should be at least equal in power to him or even moreso.), Higher with Iron Soles (Designed to absorb the impact of his attacks and redistribute the kinetic energy back out to increase the power of impact[36].), Higher while enraged (Was able to easily tear through Shigaraki's Rivet Stab with absolute ease even doing it with his teeth[37].)

Travel Speed: Athletic Human (Should be faster after training), Superhuman at 5%, Higher with 8% (His speed increased allowing him casually move at[38] speeds where he looks like a blur.), Supersonic at 20% (Was not too much slower than Endeavor who was moving before sound could reach them[39]), At least Supersonic+ (Obviously faster than 20%, but in this state he is also moving faster than Bakugo who was previously keeping up with his 20%[40].), Massively Hypersonic at 100%

Combat Speed: At least Supersonic (Through training he should be faster than he was before. Caught a surprise attack from Shinso at these speeds[41].) Massively Hypersonic with 5% (During his fight against Katsuki Bakugo he was able to not only fight evenly[42] with him[43] but also dodge his explosions at near point-blank range[44] to do this he would need to move this fast.), Higher with 8% (Once again improves his speed to the point where Bakugo was not able to dodge his attack with the only way to avoid the impact was to block[45].), Higher with 20% (Created a tornado with the sheer speed of his kick.), Higher with 30%, Far Higher with 100%

Reaction Speed: At least Supersonic (Through training he should be faster than he was before. Caught a surprise attack from Shinso at these speeds[46].) Massively Hypersonic with 5% (During his fight against Katsuki Bakugo he was able to not only fight evenly[47] with him[48] but also dodge his explosions at near point-blank range[49] to do this he would need to move this fast.), Higher with 8%, Higher with 20%, Far Higher with 100%

Durability: City level (Because of intensive training he has become durable to enough to tank more recoil to the point where he can harness 20% without fear of causing himself injury.) at most Island level (While dispersing the storm with Bakugo other than spurting blood he was majorly uninjured from the recoil. Tanked being elbowed in the stomach by Shigaraki however it causes him to cough up blood[50]. While he is not as injured by using 100% it still puts an immense amount of stress on his body to the point where he needs to use Black Whip to keep his arms together[51].) and with Iron Soles (Remains undamaged when Deku uses his full strength)

Striking Strength: At least Wall Class+, City Block Class at 5%, Town Class at 8%, City Class at 100%, Higher with Iron Soles, Higher while enraged

Lifting Strength: Class 5 (Due to frequent training he should be stronger than before. Should be comparable to Hitoshi Shinso who was able to rip out steel pipes using his Capture Weapon[52].), Class 10 at 8% (Was able to catch a steel beam and hold it over his head with one hand.), Class K with Blackwhip (Pulled multiple Villain Bots into the air with ease.), Higher at 20%, Class G at 100%

Powers and Abilities

Statistics Amplification (One for All increases Izuku's physicality.), Power Bestowal (One for All is a unique ability that allows for it to be transferred to others[53]. Deku himself has passed One for All to Bakugo during their battle against Nine[54].), Air Manipulation (Due to the sheer strength that One for All grants him, Deku can create powerful shockwaves by flicking his fingers and even create tornadoes with a kick[55].), Emotional Empowerment (Users of One for All can "turn their rage into power"[56] Deku has also been shown to use this ability to the point where he was able to easily tear through Shigaraki's Rivet Stab with absolute ease even doing it with his teeth[57].), Pseudo Flight and True-Flight (When fighting against Overhaul he was able to use wind pressure in order to move through the air[58]. He has since gained access to Nana Shimura's Float ability which allows Deku to suspend himself in mid-air.),

Notable Techniques

One for All: A unique Quirk passed down from generation to generation as a crystalline of power[59] allowing its users to not only gain an increase in their physicality but also access to the Quirks and strength of the previous users.
  • Full Cowling: While Midoriya received training to better receive One for All's power he still can't use its full power without injury to himself. However he has worked around this weakness through limiting the amount of One for All's power flowing through his body in a technique called Full Cowling. Through constant training Deku is able to use at most 45% of One for All's power without injuring himself with 30% being his normal output.

Gearshift:

Fa Jin:

Danger Sense:

Black Whip:

Smokescreen:

Float:

Standard Equipment

Iron Soles:

Mask:

Air Force Gloves:

Mid-Gauntlets:

Optional Equipment

Full Gauntlet:


Other

Weaknesses:

Standard Tactics:

Explanations

  • While it is stated that 5% only grants Deku a slight increase in power[60] it is not consistent with the gap in power shown between base form and 5%. Since 5% Deku smashing through the steel pillar is massively higher than anything he has shown or reasonably should to be able to accomplish in his base form.
  • While Full Cowling amplifies the strength of Deku it has never been shown to actually amplify his durabilty. Since Deku's body doesn't get wounded by using any of the percentages of Full Cowling it makes sense that his durability would match the highest these percentages can exert.
  • Despite it's name the 1,000,000% Delaware Detroit Smash does not actually allow Deku to access 1,000,000% of his power. As stated by Kohei Horikoshi this was "just a way expressing Izuku's intense emotions and energy"[61]. While it is likely that Deku went over 100% as it is shown that One for All[62] users can do this[63] but 1,000,000% is simply ridiculous.

Trivia

  1. My Hero Academia: Chapter 1
  2. My Hero Academia: Chapter 3
  3. My Hero Academia: Chapter 217
  4. My Hero Academia: Two Heroes
  5. My Hero Academia: Chapter 1
  6. My Hero Academia: Chapter 6
  7. My Hero Academia: Chapter 6
  8. My Hero Academia: Chapter 21
  9. My Hero Academia Vigilantes: Chapter 54
  10. My Hero Academia: Chapter 29
  11. My Hero Academia: Two Heroes
  12. My Hero Academia: Chapter 21
  13. My Hero Academia: Chapter 330
  14. My Hero Academia: Chapter 29
  15. My Hero Academia: Two Heroes
  16. My Hero Academia: Chapter 21
  17. My Hero Academia: Chapter 70
  18. My Hero Academia: Chapter 24
  19. My Hero Academia: Chapter 3
  20. My Hero Academia: Chapter 217
  21. My Hero Academia: Chapter 63
  22. My Hero Academia: Chapter 63
  23. My Hero Academia: Two Heroes
  24. My Hero Academia: Chapter 2
  25. My Hero Academia: Chapter 25
  26. My Hero Academia: Two Heroes
  27. My Hero Academia: Chapter 120
  28. My Hero Academia: Two Heroes
  29. My Hero Academia: Heroes Rising
  30. My Hero Academia: Team Up Missions Chapter 3.6
  31. My Hero Academia: Heroes Rising
  32. My Hero Academia: Chapter 158
  33. My Hero Academia: Chapter 286
  34. My Hero Academia: Chapter 276
  35. My Hero Academia: Chapter 277
  36. My Hero Academia: Chapter 105
  37. My Hero Academia: Chapter 286
  38. My Hero Academia: Chapter 128
  39. My Hero Academia: Chapter 244
  40. My Hero Academia: Chapter 275
  41. My Hero Academia: Chapter 213
  42. My Hero Academia: Chapter 119
  43. My Hero Academia: Chapter 118
  44. My Hero Academia: Chapter 117
  45. My Hero Academia: Chapter 120
  46. My Hero Academia: Chapter 213
  47. My Hero Academia: Chapter 119
  48. My Hero Academia: Chapter 118
  49. My Hero Academia: Chapter 117
  50. My Hero Academia: Chapter 281
  51. My Hero Academia: Chapter 309
  52. My Hero Academia: Chapter 214
  53. My Hero Academia: Chapter 2
  54. My Hero Academia: Heroes Rising
  55. My Hero Academia: Heroes Rising
  56. My Hero Academia: Ultra Analysis: The Official Character Guide
  57. My Hero Academia: Chapter 286
  58. My Hero Academia: Chapter 158
  59. My Hero Academia: Chapter 2
  60. My Hero Academia: Chapter 31
  61. My Hero Academia: Chapter 31
  62. My Hero Academia: Chapter 19
  63. My Hero Academia: Chapter 93