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Cossack Catcher: Difference between revisions
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'''[[Range]]:''' '''Several Meters''' through sheer size | '''[[Range]]:''' '''Several Meters''' through sheer size | ||
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==[[Powers and Techniques]]== | ==[[Powers and Techniques]]== | ||
'''[[Superhuman Physical Characteristics]]''', '''[[Large Size]]''' (Supersized; [https://www.youtube.com/watch?v=uSK3FpDcjQE&t=201s Is this large compared to] [[Mega Man]]), '''[[Energy Projection]]''' ([https://youtu.be/uSK3FpDcjQE?t=201 Can shoot out energy projectiles]). | '''[[Superhuman Physical Characteristics]]''', '''[[Large Size]]''' (Supersized; [https://www.youtube.com/watch?v=uSK3FpDcjQE&t=201s Is this large compared to] [[Mega Man]]), '''[[Energy Projection]]''' ([https://youtu.be/uSK3FpDcjQE?t=201 Can shoot out energy projectiles]). | ||
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'''[[Resistance]]''' to '''[[Light Manipulation]]''' & '''[[Paralysis Inducement]]''' ([https://megaman.fandom.com/wiki/Cossack_Catcher#Damage_data_chart Has a complete immunity to] [[Bright Man|flash stopper]]), '''[[Water Manipulation]]''' & '''[[Acid Manipulation]]''' ([https://megaman.fandom.com/wiki/Cossack_Catcher#Damage_data_chart Has a complete immunity to] [[Toad Man|rain flush]]), '''[[Penetration Damage]]''' & '''[[Explosion Manipulation]]''' ([https://megaman.fandom.com/wiki/Cossack_Catcher#Damage_data_chart Has a complete immunity to] [[Drill Man|drill bomb]]. [https://megaman.fandom.com/wiki/Cossack_Catcher#Damage_data_chart Has a complete immunity to] [[Dive Man|dive missile]]), '''[[Heat Manipulation]]''' & '''[[Fire Manipulation]]''' ([https://megaman.fandom.com/wiki/Cossack_Catcher#Damage_data_chart Has a complete immunity to] [[Pharaoh Man|pharaoh shot]]), '''[[Forcefield Creation]]''' ([https://megaman.fandom.com/wiki/Cossack_Catcher#Damage_data_chart Has a complete immunity to] [[Skull Man|skull barrier]]) | '''[[Resistance]]''' to '''[[Light Manipulation]]''' & '''[[Paralysis Inducement]]''' ([https://megaman.fandom.com/wiki/Cossack_Catcher#Damage_data_chart Has a complete immunity to] [[Bright Man|flash stopper]]), '''[[Water Manipulation]]''' & '''[[Acid Manipulation]]''' ([https://megaman.fandom.com/wiki/Cossack_Catcher#Damage_data_chart Has a complete immunity to] [[Toad Man|rain flush]]), '''[[Penetration Damage]]''' & '''[[Explosion Manipulation]]''' ([https://megaman.fandom.com/wiki/Cossack_Catcher#Damage_data_chart Has a complete immunity to] [[Drill Man|drill bomb]]. [https://megaman.fandom.com/wiki/Cossack_Catcher#Damage_data_chart Has a complete immunity to] [[Dive Man|dive missile]]), '''[[Heat Manipulation]]''' & '''[[Fire Manipulation]]''' ([https://megaman.fandom.com/wiki/Cossack_Catcher#Damage_data_chart Has a complete immunity to] [[Pharaoh Man|pharaoh shot]]), '''[[Forcefield Creation]]''' ([https://megaman.fandom.com/wiki/Cossack_Catcher#Damage_data_chart Has a complete immunity to] [[Skull Man|skull barrier]]) | ||
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==Other== | ==Other== | ||
'''Weaknesses:''' Nothing notable. | '''Weaknesses:''' Nothing notable. |
Revision as of 05:53, 10 July 2024
Background
The Cossack Catcher is the machine that Dr. Cossack uses against Mega Man in the fourth stage from Dr. Cossack's Citadel in Mega Man 4. Dr. Cossack based its design on games that he was good at when younger. Its magic hand (claw-shaped manipulator) is capable of causing heavy damage to what it catches.
This dropdown contains the synopsis of Cossack Catcher’s story. Read at your own risk as you may be spoiled otherwise! |
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The Cossack Catcher's weakness is the Dust Crusher, although the fully-charged shot from the Mega Buster deals more damage. Mega Man can also use the Wire adapter to inflict some damage against the machine. To avoid the risk of getting caught by the claw while standing directly under the machine, Mega Man should stand against the step in the boss room and begin firing the Wire Adapter just before the claw is directly over him. When the machine is chasing the player across the room, the player must slide to avoid being caught in the claw, which will not only deal damage when it drops the player, but also disables the Special Weapon-switch screen until the player is dropped. One must make sure they have enough health to withstand the claw's drop damage, as the player cannot use an E-Tank until they are dropped. There is also the chance, if the machine is low enough, of hitting it twice with one shot of the Wire—once on the way up, and again on the way back down. When the Cossack Catcher has only two units of health left, Proto Man will appear with Kalinka and she stops the battle. Dr. Cossack leaves the machine to reunite with his daughter, and the Cossack Catcher explodes when Dr. Wily appears. |
General Information
Name: Cossack Catcher
Origin: Mega Man 4
Classification: Claw Machine
Ammo: None (The Cossack Catcher doesn't fire any ammo)
Wielders: Dr. Cossack
Codex Statistics
Tier: At most High 6-A
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: At most Multi-Continent level (Fought against and harmed Mega Man who was able to fight on par with beings such as Duo, whose fight with Evil Robot caused a cloud explosion on Jupiter which was at this level)
Durability: At most Multi-Continent level (Can take hits from Mega Man)
Travel Speed: Massively Hypersonic (Can move this fast compared to Mega Man, who can keep up with Duo, who can travel around the earth destroying evil energy around this timeframe)
Combat Speed: Relativistic+ (Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed, where Duo is capable of traveling through galaxies while doing his job and likely travels across the universe doing his job to destroy the Evil Energy)
Range: Several Meters through sheer size
Powers and Techniques
Superhuman Physical Characteristics, Large Size (Supersized; Is this large compared to Mega Man), Energy Projection (Can shoot out energy projectiles).
Resistance to Light Manipulation & Paralysis Inducement (Has a complete immunity to flash stopper), Water Manipulation & Acid Manipulation (Has a complete immunity to rain flush), Penetration Damage & Explosion Manipulation (Has a complete immunity to drill bomb. Has a complete immunity to dive missile), Heat Manipulation & Fire Manipulation (Has a complete immunity to pharaoh shot), Forcefield Creation (Has a complete immunity to skull barrier)
Other
Weaknesses: Nothing notable.