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Guardian Digger: Difference between revisions

From The Codex
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'''[[Intelligence]]:''' '''Unknown'''
'''[[Intelligence]]:''' '''Unknown'''
----
----
==[[Powers and Techniques]]==
==[[Powers and Techniques]]==
<tabber>
<tabber>
|-|Powers=
|-|Powers=
'''[[Superhuman Physical Characteristics]]''', '''[[Superhuman Speed]]''', '''[[Damage Boost]]''' and '''[[Forcefield Creation|Forcefield]]''' '''[[Power Nullification|Negation]]''' ([https://youtu.be/AQ2xtCwvX0Y?t=11743 Can occasionally land critical hits that deal much more damage than standard physical attacks]. Critical hits instantly destroy a target's physical shield), '''[[Mind Manipulation]]''' and '''[[Energy Manipulation]]''' (Can manipulate psychic energy using PSI), [[Forcefield Creation]], '''[[Damage Reduction]]''', and '''[[Attack Reflection]]''' ([https://youtu.be/AQ2xtCwvX0Y?t=7735 Can use Shield β to put up a shield] [https://youtu.be/AQ2xtCwvX0Y?t=7690 that halves damage and reflects half of all damaged recieved back at the attacker]), '''[[Healing]]''' ([https://youtu.be/uowWQbDToYo?t=1954 Able to use Lifeup α to restore its own Hp]), '''[[Natural Weaponry]]''' ([https://youtu.be/AQ2xtCwvX0Y?t=11349 Able to claw with its sharp nails as an attack]), '''[[Non-Standard Interaction]]''', '''[[Metaphysics Manipulation]]''' (Soul Manipulation), and '''[[Immortality Negation]]''' (Type 7; All enemies in Mother 2 should be able to kill ghosts, given that enemies inflicted with strangeness are able to attack each other)
'''[[Superhuman Physical Characteristics]]''', '''[[Superhuman Speed]]''', '''[[Damage Boost]]''' and '''[[Forcefield Creation|Forcefield]]''' '''[[Power Nullification|Negation]]''' ([https://youtu.be/AQ2xtCwvX0Y?t=11743 Can occasionally land critical hits that deal much more damage than standard physical attacks]. Critical hits instantly destroy a target's physical shield), '''[[Mind Manipulation]]''' and '''[[Energy Manipulation]]''' (Can manipulate psychic energy using PSI), [[Forcefield Creation]], '''[[Damage Reduction]]''', and '''[[Attack Reflection]]''' ([https://youtu.be/AQ2xtCwvX0Y?t=7735 Can use Shield β to put up a shield] [https://youtu.be/AQ2xtCwvX0Y?t=7690 that halves damage and reflects half of all damaged recieved back at the attacker]), '''[[Healing]]''' ([https://youtu.be/uowWQbDToYo?t=1954 Able to use Lifeup α to restore its own Hp]), '''[[Natural Weaponry]]''' ([https://youtu.be/AQ2xtCwvX0Y?t=11349 Able to claw with its sharp nails as an attack]), '''[[Non-Standard Interaction]]''' ('''Metaphysical Interaction;''' All enemies in Mother 2 should be able to kill ghosts, given that enemies inflicted with strangeness are able to attack each other)
|-|Resistances=
|-|Resistances=
'''[[Fire Manipulation]]''' (Only takes 75% damage from fire based attacks), '''[[Heat Manipulation]]''' (Only takes 75% damage from freeze based attacks), '''[[Mind Manipulation]]''' (Brainshock is only 50% effective against it), '''[[Paralysis Inducement]]''' ([https://youtu.be/AQ2xtCwvX0Y?t=11343 Paralysis is only 10% effective against it]), '''[[Sleep Manipulation]]''' (Hypnosis is only 10% effective against it)
'''[[Fire Manipulation]]''' (Only takes 75% damage from fire based attacks), '''[[Heat Manipulation]]''' (Only takes 75% damage from freeze based attacks), '''[[Mind Manipulation]]''' (Brainshock is only 50% effective against it), '''[[Paralysis Inducement]]''' ([https://youtu.be/AQ2xtCwvX0Y?t=11343 Paralysis is only 10% effective against it]), '''[[Sleep Manipulation]]''' (Hypnosis is only 10% effective against it)
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----
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==Notable Techniques==
==Notable Techniques==
<br>
*'''Base:''' A standard melee attack that does damage.
*'''Base:''' A standard melee attack that does damage.


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None.
None.
</tabber>
</tabber>
[[Category:Characters]]
[[Category:Characters]]
[[Category:Game Characters]]
[[Category:Game Characters]]
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[[Category:Natural Weaponry Users]]
[[Category:Natural Weaponry Users]]
[[Category:Non-Standard Interaction Users]]
[[Category:Non-Standard Interaction Users]]
[[Category:Soul Users]]
[[Category:Metaphysics Users]]
[[Category:Tier 8]]
[[Category:Tier 8]]
[[Category:Low 8-C]]
[[Category:Low 8-C]]

Revision as of 04:01, 29 June 2024

Sanctuary Guardian

Background

The Guardian Digger (あなのぬし, Hole Master) is a mini-boss in MOTHER 2 (localized as EarthBound). There are five of them that appear in the Dusty Dunes Mine, each of which claiming to be the third strongest master of the hole.

General Information

Name: Guardian Digger

Origin: MOTHER 2

Sex: Unknown

Age: Unknown

Classification: Mole

Codex Statistics

Tier: Low 8-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Small Building level (Able to damage Ness, Paula, and Jeff)

Durability: Small Building level (Able to take hits from Ness, Paula, and Jeff)

Striking Strength: Small Building Class (Able to damage Ness, Paula, and Jeff with physical attacks)

Lifting Strength: Unknown

Travel Speed: Superhuman (Able to tag the party on the overworld)

Combat Speed: Superhuman (Can keep up with and hit Ness, Paula, and Jeff)

Reaction Speed: Superhuman (Can dodge attacks from Ness, Paula, and Jeff)

Stamina: Unknown

Range: Standard Melee

Intelligence: Unknown


Powers and Techniques

Superhuman Physical Characteristics, Superhuman Speed, Damage Boost and Forcefield Negation (Can occasionally land critical hits that deal much more damage than standard physical attacks. Critical hits instantly destroy a target's physical shield), Mind Manipulation and Energy Manipulation (Can manipulate psychic energy using PSI), Forcefield Creation, Damage Reduction, and Attack Reflection (Can use Shield β to put up a shield that halves damage and reflects half of all damaged recieved back at the attacker), Healing (Able to use Lifeup α to restore its own Hp), Natural Weaponry (Able to claw with its sharp nails as an attack), Non-Standard Interaction (Metaphysical Interaction; All enemies in Mother 2 should be able to kill ghosts, given that enemies inflicted with strangeness are able to attack each other)

Notable Techniques

  • Base: A standard melee attack that does damage.
  • Claw: The Guardian Digger claws with its sharp nails, dealing high amounts of damage.
  • Tear: The Guardian Digger tears into the target, dealing high amounts of damage.
  • Shield β: Creates a three layered shield that halves the damage of all physical attacks. Each layer is depleted by a single hit, and the entire shield is destroyed by a critical hit. Using this while a shield is already active will add three more layers onto it.

Other

Standard Tactics: The Guardian Digger attacks by bashing or using its claws, and it will use PSI to fortify itself with shields and heal itself. It begins battles with a power shield active.

Weaknesses: Has barely any resistance to PK Flash. Unable to defend itself if it is inflicted with Paralysis.

Note: For more information about this enemy, see its page on WikiBound.

Battle Records

None.

None.

None.