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Green Ghouls: Difference between revisions

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GiverOfThePeace
GiverOfThePeace (talk | contribs) (→‎Powers and Stats: clean up and re-categorisation per CFD, replaced: Combat Speed → Attack Speed)
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'''[[Range]]:''' '''Standard Melee''', '''Extended Melee''' with [[Magnetism Manipulation|Magnetism]]
'''[[Range]]:''' '''Standard Melee''', '''Extended Melee''' with [[Magnetism Manipulation|Magnetism]]


'''[[Intelligence]]:''' '''Average'''
'''[[Intelligence]]:''' '''Average Intelligence'''
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===[[Powers and Techniques|Team Abilities]]===
===[[Powers and Techniques|Team Abilities]]===

Revision as of 12:18, 17 September 2024

Background

The Green Ghouls are one of the two available team within The Great Ghoul Duel and The Great Ghoul Duel 2 in which they must collect spirit flames in order to defeat the Purple Ghouls in their ghostly duel.

Members

Powers and Stats

Tier: 10-B

Team Name: The Green Team which consist of: Jade, Sage, Kelly, Olive, Moss and Emerald

Origin: The Great Ghoul Duel

Organization Type: Team of ghosts

Age: Unknown

Members: 6

Leader: Jade

Hierarchy: None

Base of Operations: Unknown

Status: Active

Alignment: Unknown (Nothing is known about the Green Ghouls besides that they wanna defeat the Purple Ghouls in the Great Ghoul Duel)

Dimensionality: 3-D

Attack Potency: Human level (The Green Ghouls should be comparable to their teammate Kelly who can slightly damage the entrance roof)

Durability: Human level

Striking Strength: Human Class

Lifting Strength: Unknown

Travel Speed: Average Human, Higher with Speed Boost

Attack Speed: Average Human

Reaction Speed: Average Human

Stamina: Possibly Limitless (Due to their undead nature)

Range: Standard Melee, Extended Melee with Magnetism

Intelligence: Average Intelligence


Team Abilities


Team's Equipment

Nothing Notable

Team's Optional Equipment

Magic Pumpkin, Power-ups from spirits


Other

Individual Tactics: Wildcards as they have never fought

Team Tactics: They would likely try to get some Buddy Bonus to summon flame spirits in order to bring them back to their base and obtain power-ups to help them.

Weaknesses: The Green Ghouls have no combat experience.

Battle Records

None.

None.

None.