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Zombie (Minecraft): Difference between revisions

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[[Superhuman Physical Characteristics]], [[Undead Physiology]], [[Self-Sustenance]] (Types 1, 2 and 3; mobs don't need sleep, food or rest, can breathe in the End), [[Immortality]] (Types 6 and 7, can get shot with arrows multiple times in the head without dying), Zombification and [[Corruption]] (Can transform others into zombies), [[Transformation]] (Will transform into a Drowned underwater), [[Resistance]] to [[Heat Manipulation]] (Can live in the Nether without any harm), [[Poison Manipulation]] ([https://imgur.com/a/IQ46Zjy Zombies are immune to poison])
[[Superhuman Physical Characteristics]], [[Immortality]] (Type 7), Zombification and [[Corruption]] (Can transform others into zombies), [[Transformation]] (Will transform into a Drowned underwater), [[Resistance]] to [[Heat Manipulation]] (Can live in the Nether without any harm), [[Poison Manipulation]] ([https://imgur.com/a/IQ46Zjy Zombies are immune to poison])
|-|With best possible equipment=
|-|With best possible equipment=
All previous abilities, Limited [[Electricity Manipulation]] ([https://imgur.com/a/BnL2pvN Can summon a lightning bolt if there's a storm happening]), [[Water Manipulation]] ([https://imgur.com/a/l5Vdd2i Can use water to propel himself]), [[Fire Manipulation]] ([https://imgur.com/a/33ZvN6m Opponents hit with Fire Aspect are set on fire]), [[Damage Transferal]] ([https://imgur.com/a/DQIcHPn Via Thorns]), Limited [[Ice Manipulation]] and [[Water Walking]] ([https://minecraft.gamepedia.com/Frost_Walker Via Frost Walker]), [[Resistance]] to [[Explosion Manipulation]] ([https://imgur.com/a/IgO9pLE Blast Protection reduces damage taken from explosions])
All previous abilities, Limited [[Electricity Manipulation]] ([https://imgur.com/a/BnL2pvN Can summon a lightning bolt if there's a storm happening]), [[Water Manipulation]] ([https://imgur.com/a/l5Vdd2i Can use water to propel himself]), [[Fire Manipulation]] ([https://imgur.com/a/33ZvN6m Opponents hit with Fire Aspect are set on fire]), [[Damage Transferal]] ([https://imgur.com/a/DQIcHPn Via Thorns]), Limited [[Ice Manipulation]] and [[Water Walking]] ([https://minecraft.gamepedia.com/Frost_Walker Via Frost Walker]), [[Resistance]] to [[Explosion Manipulation]] ([https://imgur.com/a/IgO9pLE Blast Protection reduces damage taken from explosions])

Revision as of 01:39, 9 December 2020

Background

Zombies are common undead hostile mobs that attack players, villagers, and turtle eggs. They burn in the daylight, similar to other undead mobs.

In the Overworld, zombies spawn in groups of 4 at a light level of 7 or less.

Drowned are common underwater zombie variants that spawn in bodies of water or when a zombie drowns. They are also the only source of Tridents.

Drowned spawn naturally at light level of 7 or less in ocean biomes (all variants including deep warm ocean), and river (including frozen river) biomes, in groups of 1‌. They spawn inside any water block. In ocean biomes, drowned spawn at Y < 58, or at least 6 blocks below sea level; this restriction does not apply to rivers. Drowned also spawn at higher rates in rivers than in other biomes.

Husks are variants of zombies that spawn in deserts. Unlike zombies, husks do not burn in sunlight.

Husks spawn at a light level of 7 or less in the desert, desert hills, and desert lakes biomes, mostly replacing zombies in these biomes. In Java Edition, husks spawn directly under the sky in groups of 4 in place of 80% of all zombies spawned in desert biomes variants. In Bedrock Edition, husks spawn on the surface and underground in groups of 2-4 in place of 70% of all zombies spawned in desert biomes.

Powers and Stats

Tier: 8-C | 8-A to Low 7-C | 8-C | 8-C

Name: Zombie, Drowned, Husk

Origin: Minecraft

Gender: None (Notch mentions gender doesn't exist in Minecraft)

Age: Unknown

Classification: Zombie, Undead

Attack Potency: Building level (Can survive in the Nether which can instantly vaporize a cubic meter of water, can tank multiple hits from an Early-Game Steve, superior to Silverfish) | Multi-City Block level to Small Town level+ (Superior to Creepers and Endermen, should be comparable to an End-Game Steve) | Building level (Same as the regular Zombie) | Building level (Same as the regular Zombie)

Dimensionality: 3-D

Travel Speed: Athletic Human (Scaling to Steve)

Combat Speed: Massively Hypersonic (Comparable to Endermen, can tag Steve)

Reaction Speed: Unknown

Lifting Strength: Unknown

Striking Strength: Building Class | Multi-City Block Class to Small Town Class | Building Class | Building Class

Durability: Building level | Multi-City Block level to Small Town level+ | Building level | Building level

Stamina: High, possily Limitless (Never shown to need any rest)

Range: Hundreds of meters | Hundreds of meters | Hundreds of meters | Extended melee range

Powers and Abilities:

Standard Equipment: Sometimes carries Potatoes, Carrots or Iron Ingots | Netherite Sword, Trident, Netherite Armor | Trident | None notable

Intelligence: Animalistic with Above Average combat capacity

Weaknesses: Will burn in sunlight, sinks underwater instead of swimming | Sinks underwater | Will burn in sunlight | Sinks underwater

Key: Zombie | With best possible equipment | Drowned | Husk

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: