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Final Boss: Difference between revisions

From The Codex
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'''Final Boss''' is a Normal-type monster in Vulpin Adventure. It is, true to its name, the final boss of the main story and appears at the end of Darklight Castle.
'''Final Boss''' is a Normal-type monster in Vulpin Adventure. It is, true to its name, the final boss of the main story and appears at the end of Darklight Castle.
==Powers and Stats==
==Powers and Stats==
'''[[DebatesJungle Tiering System|Tier]]:''' At least '''8-C'''
'''[[DebatesJungle Tiering System|Tier]]:''' '''8-C''' likely '''High 8-C'''


'''Name:''' Final Boss
'''Name:''' Final Boss
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'''Classification:''' Dragon, Normal-Type Monster
'''Classification:''' Dragon, Normal-Type Monster


'''[[Attack Potency]]:''' At least '''Building level''' (is far superior [[Calyx|to]] [[Drakhbet|all]] [[Hydrex|previous]] [[Pterophor|Bosses]] including their second battle self)
'''[[Attack Potency]]:''' '''Building level+''' likely '''Large Building level''' (is far superior [[Calyx|to]] [[Drakhbet|all]] [[Hydrex|previous]] [[Pterophor|Bosses]] including their second battle self)


'''[[Dimensionality]]:''' '''3-D'''
'''[[Dimensionality]]:''' '''3-D'''
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'''[[Lifting Strength]]:''' '''Unknown'''
'''[[Lifting Strength]]:''' '''Unknown'''


'''[[Striking Strength]]:''' At least '''Building level'''
'''[[Striking Strength]]:''' '''Building Class+''' likely '''Large Building Class'''


'''[[Durability]]:''' At least '''Building level'''
'''[[Durability]]:''' '''Building level+''' likely '''Large Building level'''


'''[[Stamina]]:''' '''Unknown'''
'''[[Stamina]]:''' '''Unknown'''
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'''[[Range]]:'''  Standard Melee Range, Extended Melee Range with magic
'''[[Range]]:'''  Standard Melee Range, Extended Melee Range with magic


'''[[Hax|Powers and Abilities]]:''' [[Superhuman Physical Characteristics]], [[Breath Attack]], [[Fire Manipulation]] ([https://the-vulpin-adventure.fandom.com/wiki/Flame_Strike With flame strike], [https://the-vulpin-adventure.fandom.com/wiki/Blaze Blaze] and [https://the-vulpin-adventure.fandom.com/wiki/Fire_Breath Fire Breath]), [[Ice Manipulation]] (Via [https://the-vulpin-adventure.fandom.com/wiki/Frost_Strike Frost strike]), [[Plant Manipulation]] (via [https://the-vulpin-adventure.fandom.com/wiki/Leaf_Strike Leaf Strike]), [[Animal Manipulation]] (Via [https://the-vulpin-adventure.fandom.com/wiki/Swarm Swarm]), [[Electricity Manipulation]] and [[Air Manipulation]] (Via [https://the-vulpin-adventure.fandom.com/wiki/Vortex_Strike Vortex Strike], [https://the-vulpin-adventure.fandom.com/wiki/Bolt Bolt] and [https://the-vulpin-adventure.fandom.com/wiki/Hurricane_Breath Hurricane Breath]), [[Healing]] (Via [https://the-vulpin-adventure.fandom.com/wiki/Heal Heal]), [[Water Manipulation]] (via [https://the-vulpin-adventure.fandom.com/wiki/Bubble_Fountain Bubble Fountain] and [https://the-vulpin-adventure.fandom.com/wiki/Aqua_Breath Aqua Breath]), [[Light Manipulation]] (Via [https://the-vulpin-adventure.fandom.com/wiki/Sunburst Sunburst] which deals light damage]), [[Darkness Manipulation]] (Via [https://the-vulpin-adventure.fandom.com/wiki/Lunar_Rain Lunar Rain] which deals dark damage])
'''[[Hax|Powers and Abilities]]:''' [[Superhuman Physical Characteristics]], [[Breath Attack]], [[Fire Manipulation]] ([https://the-vulpin-adventure.fandom.com/wiki/Flame_Strike With flame strike], [https://the-vulpin-adventure.fandom.com/wiki/Blaze Blaze] and [https://the-vulpin-adventure.fandom.com/wiki/Fire_Breath Fire Breath]), [[Ice Manipulation]] (Via [https://the-vulpin-adventure.fandom.com/wiki/Frost_Strike Frost strike]), [[Plant Manipulation]] (via [https://the-vulpin-adventure.fandom.com/wiki/Leaf_Strike Leaf Strike]), [[Animal Manipulation]] (Via [https://the-vulpin-adventure.fandom.com/wiki/Swarm Swarm]), [[Electricity Manipulation]] and [[Air Manipulation]] (Via [https://the-vulpin-adventure.fandom.com/wiki/Vortex_Strike Vortex Strike], [https://the-vulpin-adventure.fandom.com/wiki/Bolt Bolt] and [https://the-vulpin-adventure.fandom.com/wiki/Hurricane_Breath Hurricane Breath]), [[Healing]] (Via [https://the-vulpin-adventure.fandom.com/wiki/Heal Heal]), [[Water Manipulation]] (via [https://the-vulpin-adventure.fandom.com/wiki/Bubble_Fountain Bubble Fountain] and [https://the-vulpin-adventure.fandom.com/wiki/Aqua_Breath Aqua Breath]), [[Light Manipulation]] (Via [https://the-vulpin-adventure.fandom.com/wiki/Sunburst Sunburst] which deals light damage), [[Darkness Manipulation]] (Via [https://the-vulpin-adventure.fandom.com/wiki/Lunar_Rain Lunar Rain] which deals dark damage)


'''[[Standard Equipment]]:''' Nothing Notable
'''[[Standard Equipment]]:''' Nothing Notable

Revision as of 15:22, 11 September 2021

Background

Final Boss is a Normal-type monster in Vulpin Adventure. It is, true to its name, the final boss of the main story and appears at the end of Darklight Castle.

Powers and Stats

Tier: 8-C likely High 8-C

Name: Final Boss

Origin: Vulpin Adventure

Gender: Unknown

Age: Unknown

Classification: Dragon, Normal-Type Monster

Attack Potency: Building level+ likely Large Building level (is far superior to all previous Bosses including their second battle self)

Dimensionality: 3-D

Travel Speed: Superhuman (Superior to Snoroceros)

Combat Speed: Superhuman

Reaction Speed: Superhuman

Lifting Strength: Unknown

Striking Strength: Building Class+ likely Large Building Class

Durability: Building level+ likely Large Building level

Stamina: Unknown

Range: Standard Melee Range, Extended Melee Range with magic

Powers and Abilities: Superhuman Physical Characteristics, Breath Attack, Fire Manipulation (With flame strike, Blaze and Fire Breath), Ice Manipulation (Via Frost strike), Plant Manipulation (via Leaf Strike), Animal Manipulation (Via Swarm), Electricity Manipulation and Air Manipulation (Via Vortex Strike, Bolt and Hurricane Breath), Healing (Via Heal), Water Manipulation (via Bubble Fountain and Aqua Breath), Light Manipulation (Via Sunburst which deals light damage), Darkness Manipulation (Via Lunar Rain which deals dark damage)

Standard Equipment: Nothing Notable

Intelligence: Above Average fighting wise (Final Boss knows all possible special moves making them comparable to Vulpin)

Standard Tactics: Final Boss spams magic especially the light and dark kind while also keeping itself healthy with heal

Weaknesses: Nothing Notable

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions (Link For Mobile Users):

Discussion threads involving Final Boss