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Final Boss

From The Codex

Background

Final Boss is a Normal-type monster in Vulpin Adventure. It is, true to its name, the final boss of the main story and appears at the end of Darklight Castle.

Codex Statistics

Tier: At least 9-B

Name: Final Boss

Origin: Vulpin Adventure

Sex: Unknown

Age: Unknown

Classification: Dragon, Normal-Type Monster

Status: Alive

Alignment: Chaotic Evil (Final Boss destroyed the Starstone)

Dimensionality: 3-D

Attack Potency: At least Wall level (Final Boss is superior to all previous Bosses's Darklight Castle self)

Durability: At least Wall level

Striking Strength: At least Wall Class

Lifting Strength: Unknown

Travel Speed: Superhuman (Much superior to Hedgewolf who should be comparable to normal wolves who can run 25 to 35 miles per hour)

Attack Speed: Superhuman

Reaction Speed: Superhuman

Stamina: Unknown

Range: Standard Melee, Extended Melee with magic

Intelligence: Above Average Intelligence fighting wise (Final Boss knows all possible special moves making them comparable to Vulpin)


Powers and Techniques

Superhuman Physical Characteristics, Breath Attack, Fire Manipulation (With flame strike, Blaze and Fire Breath), Ice Manipulation (Via Frost strike), Plant Manipulation (via Leaf Strike), Animal Manipulation (Via Swarm), Electricity Manipulation and Air Manipulation (Via Vortex Strike, Bolt and Hurricane Breath), Healing (Via Heal), Water Manipulation (via Bubble Fountain and Aqua Breath), Light Manipulation (Via Sunburst which deals light damage), Darkness Manipulation (Via Lunar Rain which deals dark damage)


Equipment

Nothing Notable


Notable Techniques

Name Icon Type Mana Used Offensive or Defensive Description
Attack Normal None Offensive A basic, damage-dealing attack. What a surprise.
Leaf Strike Earth One Offensive A basic, damage-dealing earth attack.
Swarm Earth Two Offensive Send out hordes of bees to do earth damage.
Boulder Breath Earth Four Offensive Bombard foes with oral boulders! Does big earth damage.
Flame Strike Fire One Offensive A basic, damage-dealing fire attack.
Blaze Fire Two Offensive Impose combustion upon your poor foes.
Fire Breath Fire Four Offensive Vomit flames to do lots of damage!
Frost Strike Water One Offensive A basic damage-dealing water attack.
Bubble Fountain Water Two Offensive Oh no, not... bubbles! They'd do water damage to things!
Aqua Breath Water Four Offensive Unleash the damp contents of your mouth on your foes!
Vortex Strike Air One Offensive A basic, damage-dealing air attack.
Bolt Air Two Offensive Air damage caused by the preferred method of yellow rodents.
Hurricane Breath Air Four Offensive Do severe damage with the air and lightning you keep in your mouth.
Heal Light Two Defensive Restores your HP.
Sunburst Light Three Offensive Blasts your foes with the might of sun itself!
Lunar Rain Dark Three Offensive Wield the power of the moon to rain spacestuff and do dark damage.

Other

Standard Tactics: Final Boss spams magic especially the light and dark kind while also keeping itself healthy with heal

Weaknesses: Nothing Notable

Battle Records

None.

None.

None.