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Malmord: Difference between revisions

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Revision as of 01:22, 27 September 2021

Zelda, I am your destiny! I weep because of your quest. I measure and I cut what you lose. I deem what is fate and what is best, and I leave you no power to choose! Ha!
~ Malmord

Background

Malmord is the fourth boss in Zelda's Adventure. She is the Shrine Keeper of the Shrine of Destiny. She resembles a Grim Reaper carrying a large scythe. She claims to have control over destiny and Princess Zelda's fate.

Powers and Stats

Tier: 9-B

Name: Malmord

Origin: The Legend of Zelda

Sex: Unknown (Sounds female)

Age: Unknown

Classification: Shrine Keeper, Controller of Destiny

Attack Potency: Wall level (As a shrine boss should be comparable to Ursore. Can damage Zelda)

Speed: Supersonic (Can react to Zelda and her sound waves)

Lifting Strength: Unknown

Striking Strength: Wall Class

Durability: Wall level (Tanked hits from Zelda)

Stamina: Unknown

Range: Extended Melee Range with scythe, Complex Universal with Time Manipulation & Fate Manipulation

Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery (Wields a scythe), Magic, Fate Manipulation (Controls the fate of Zelda, ensuring what she will choose and lose), Time Manipulation (Controls the future and past), Resistance Negation & Magic Nullification (The magic shield is useless against all Shrine Bosses weapons), Shadow Manipulation (Can melt into a shadow making them briefly intangible), Undead Physiology, Immortality (Type 7. They are a skeleton)

Standard Equipment: A Scythe

Intelligence: Unknown (Should have a vast knowledge of all if she is the one that writes future and past)

Weaknesses: None notable.

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions (Link For Mobile Users):

Discussion threads involving Malmord