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Revision as of 05:16, 22 November 2021
“ | Mewtwo is a Pokémon that was created by genetic manipulation. However, even though the scientific power of humans created this Pokémon's body, they failed to endow Mewtwo with a compassionate heart. | „ |
~ Mewtwo's Pokédex Entry |
Background
Mewtwo is a Psychic-type Legendary Pokémon introduced in Pokémon Red, Pokémon Blue, and Pokémon Yellow. Mewtwo was created after years of horrific gene splicing and DNA engineering experiments done by Mr. Fuji, in hopes of creating a clone of the ancestor to all Pokémon, Mew. Although the process was mainly a success, they failed to give Mewtwo a compassionate heart, which led it to become the most destructive of all Pokémon.
After escaping from the laboratory in which it was born with unstoppable destructive Psychic power, Mewtwo fled to Cerulean Cave in the Kanto Region. It was pursued by the leader of Team Rocket, Giovanni, though he was unable to obtain it himself (except in an alternate timeline). Mewtwo was eventually found by Red, though whether he caught it or not is completely unknown.
Powers and Stats
Tier: High 6-A, higher with Mega Evolution
Name: Mewtwo
Origin: Pokémon
Sex: N/A
Age: Over 20 years old
Classification: Legendary Pokémon, Genetic Pokémon, Ultimate Lifeform, Psychic-type Pokémon
Attack Potency: Multi-Continent level (Mewtwo was engineered to be the strongest Pokémon, and its power was said to be raised to the ultimate level. It's Legendary status should also put it on par with other Legendary Pokémon; this includes Groudon, who was said to be able to raise continents, and Yveltal/Xerneas, who directly power the Ultimate Weapon), higher with Mega Evolution
Dimensionality: 3-D
Travel Speed: Massively Hypersonic+ (Mewtwo should be comparable to Iris’s Pokémon due to both being higher levelled; Iris’s Hydreigon could fly into space in a very short time), higher as Mega Mewtwo Y
Combat Speed: FTL, higher as Mega Mewtwo Y
Reaction Speed: FTL (Higher leveled Trainer Pokémon have shown to be able to dodge Solar Beam, which is described as a light-based attack), higher as Mega Mewtwo Y (The Mewtwonite Y raises Mewtwo's Speed stat)
Lifting Strength: Unknown
Striking Strength: Multi-Continent Class
Durability: Multi-Continent level, higher as Mega Mewtwo X (The Mewtwonite X raises Mewtwo's Defence stat)
Stamina: At least Superhuman (Can contest with higher levelled Trainer Pokémon, which have shown to fight for multiple days alongside their Trainers. Its stamina is only really although limited by PP, though Mewtwo does not go to Pokémon Centers to recharge, so it likely does even better than Trainer Pokémon)
Range: Standard melee range, much higher with Pokémon moves
All Base abilities (except Resistance to Telekinesis) to a greater extent, Martial Arts, Limited Resistance to Earth Manipulation (Takes half damage from Psychic type moves)
All Base abilities to a greater extent, Flight
Standard Equipment: Mewtonite X & Y, Bright Powder (Decreases accuracy of an opponent's moves), Custap Berry (Increases priority of techniques when eaten), King's Rock (Causes targets to flinch)
Intelligence: Genius (Mewtwo is noted to be highly intelligent, which is highly bolstered by both its Psychic type status, and the fact that it is cloned from the ancestor of all Pokémon, Mew. Mewtwo is capable of posing a challenge against Red, who himself is able to command seven wildly different Pokémon, and Giovanni, who has several years of battle experience)
Weaknesses: Mewtwo and Mega Mewtwo Y are weak to Bug, Ghost, and Dark types. Mega Mewtwo X is weak to Flying, Ghost, and Fairy types.
Notable Attacks/Techniques:
- Pressure: Base Mewtwo only. Mewtwo exerts pressure on the opponent which makes them expend twice as much energy tiring them out twice as quickly. Furthermore, some iterations also include that attacks hitting Mewtwo do less damage, and if under a certain threshold, do nothing at all (not counting effects).
- Unnerve: Base Mewtwo only. Mewtwo's presence unnerves the opponent preventing them from eating berries.
- Life Force: One of a series of Abilities that appeared in Pokémon Conquest. It allows Mewtwo to passively recover health between attacks.
- Insomnia: Mega Mewtwo Y only. Mewtwo cannot be put to sleep.
- Steadfast: Mega Mewtwo X only. Mewtwo's speed raises every time it flinches.
- Psystrike: Mewtwo's signature move. Mewtwo fires off a powerful psychic projectile which targets defense instead of special defense.
- Laser Focus: Mewtwo concentrates intensely ensuring that its next move hits.
- Psywave: Mewtwo fires off a wave of psychic energy.
- Confusion: Mewtwo attacks with a telekinetic force, similar to Psychic, which can cause confusion.
- Disable: Mewtwo disables the opponent's last move entirely.
- Safeguard: Mewtwo creates a protective barrier around itself and its allies that protects against status conditions.
- Swift: Mewtwo fires off a series of homing stars at the opponent. Some iterations bypass resistances and the skills and abilities of the opponent.
- Future Sight: Mewtwo prepares a powerful psychic attack that strikes the opponent later on. It ignores moves like Protect and Detect, meaning barriers and precog don't help against it.
- Psych Up: Mewtwo copies the opponent's stat changes.
- Miracle Eye: This move allows for Ghost type Pokémon to be hit by any type of move.
- Psycho Cut: Mewtwo fires off blades of psychic energy which have a high chance of dealing critical damage.
- Power Swap: Mewtwo uses its psychic powers to swap attack and special attack with the opponent.
- Guard Swap: Mewtwo uses its psychic powers to swap defense and special defense with the opponent.
- Recover: Mewtwo heals itself of any damage it may have received by up to half of its maximum health.
- Psychic: Mewtwo uses strong psychokinesis for offensive, defensive, and supplementary means such as lifting the target in question or simply blasting them. It may also lower their special defense.
- Barrier: Mewtwo sets up a psychic barrier to boost its defense. This also has been used as a forcefield, and some iterations prevent any outside effect, damaging or otherwise (within reason), from affecting Mewtwo as long as it's active.
- Aura Sphere: Mewtwo draws from its aura and forms it into a light blue sphere which it then fires. It highly difficult to avoid because of its homing properties.
- Mist: Mewtwo creates a mist that protects it and its allies from having their stats lowered by the opponent.
- Amnesia: Mewtwo temporarily empties its mind to boost its special defense.
- Me First: Mewtwo uses the opponent's intended move before they can.
Battle Records
Notable Victories:
Notable Losses:
Inconclusive Matches: