Xurkitree is a very tall Ultra Beast that resembles a vaguely humanoid mass of electrical wiring. Its "head" is a white, brightly glowing electric spark with numerous points and no visible face. Below its head is a mass of black cables for its torso and limbs; there are white bands resembling zip ties throughout its body as well. Its arms have ties where its shoulders, elbows, and wrists would be. The upper arms have two cables, while the lower have three. At the ends of its arms are copper structures that resemble hands, each with six flat "fingers". The legs have ties at the hips, knees, and ankles and are composed of four cables fused together for the whole length. The feet have four toes possessing "claws" of exposed copper; each foot has two fused toes pointing forward and two separate toes pointing backward. Finally, its tail has three ties and four cables, one of them loose in two sections. The tail ends in what resembles a three-pronged plug. It is the tallest Electric-type Pokémon.
Because this Ultra Beast reportedly raided a power plant, it is speculated to sustain itself with electricity. This is supported by observations that it will "plug" its limbs and tail into the ground when it is low on energy and enter a tree-like state to absorb electricity from the earth. Witnesses claim that its entire body crackles with astonishing electrical power. According to Wicke from the Aether Foundation, the cables that make up its body have been noted as being made of the same material as electrical wiring, and as such are highly efficient conductors of electricity. Its body contains an organ that produces energy, and it can discharge up to 1,000,000 volts at once.
Charge: Absorbs electricity to make the next electric move do more damage.
Thunder Wave:Paralyze the opponent.
Ingrain: Creates roots to recover health.
Spark: Tackles the opponent by surrounding itself with electricity.
Shock Wave: Sends wave of electricity.
Hypnosis: Puts the opponent to sleep.
Eeries Impulse: Attacks the opponent with an Eeries Impulse.
Thunder Punch: Punches the opponent with his electric fist.
Discharge: Fires a flare of electricity to damage the opponent.
Magnet Rise: The user levitates with magnetism created by electricity.
Thunderbolt: Fires a thunderbolt at the opponent.
Electric Terrain: Creates a terrain around the field that boost every single electric move.
Power Whip: Summons giant vine to damage the opponent.
Zap Cannon: Fires a ball of electricity.
Bind: Wraps the opponent up with wines for up to 5 turns.
Charge Beam: Charges a concentrated bundle of electricity.
Confide: By telling a secret, it makes the target unable to concentrate, lowing special attack.
Double Team: Creates afterimage to upgrade his chance of dodging incoming moves.
Frustration: Tackles the opponent, the more he hates his trainer the more damage it will do.
Return: Tackles the opponent, the more he loves his trainer the more damage it will do.
Gravity: Manipulates gravity to make any floating object fall to the ground, this makes flying move impossible to use.
Hidden Power: Fires an attack at the opponent, the type of the move can be anything.
Ion Deluge: Disperse electrically charged particles
Magic Coat: Creates a forcefield that reflects any special effect at the opponent
Nature Power: Uses a move by adapting to the environment it's in and taking a type
Signal Beam: Fires a beam that can cause confusion
Swagger: Upgrades the opponent physical attack times 2 but is confused in that process
Tail Glow: Creates a light that greatly raise special attack
Toxic: Inflicts poison on the opponent that does damage overtime.
*Hyper Beam: Fires a strong laser at the opponent, unable to move next turn
Giga Impact: Charges the opponent with its full force, unable to move next turn
Solar Beam: Absorbs energy in order to fire a strong light beam.
Light Screen: Creates a forcefield that reduces Special attack damage.
Reflect: Creates a forcefield that reduces Physical attack damage.
Snore: Has a chance to flinch the opponent when asleep.
Protect: Creates a forcefield to protect from any move incoming.
Rain Dance: Summons rain to the field.
Sunny Day: Summons a sunny weather.
Facade: Attacks the opponent, does more damage if inflicted with status.
Fling: Gives its hold item to the enemy.
Round: Damages the opponent by singing.
Volt Switch: Fires electric attack before fleeing from the battle.
Electroweb: Attacks the opponent with electric web.
Brutal Swing: Swings its body around to do damage to anything approaching it.
Thunder: Summons dense cloud to fire a giant electric bolt at the opponent, never misses on rain.
Substitute: Creates a substitute by giving 1/4 of his health to it.
Endure: Can tank any hits even if it's a guaranteed K.O
Sleep Talk: Makes asleep Pokémon able to attack, although what will happen is random.
Calm Mind: Boost ups the users special defense and special attack.
Energy Ball: Fires a plant-based ball.
Grass Knot: Snares the opponent with grass, the damage is based upon the weight of the opponent.
Electro Ball: Fires a strong electric ball.
Wild Charge: Covers itself in electricity to charge at the opponent.
Dazzling Gleam: Creates powerful flash to damage the opponent.
*Rising Voltage: Summons an electric voltage from the ground.
*Breakneck Blitz: The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Gigavolt Havoc: The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Bloom Doom: The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Savage Spin-Out: The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Black Hole Eclipse: The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Twinkle Tackle: The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
*Max Strike: Decreases the Speed of the target and its allies by one stage
Max Flutterby: Decreases the Special Attack of the target and its allies by one stage
Max Overgrowth: Creates Grassy Terrain for five turns.
Max Lighting: Creates Electric Terrain for five turns.
Max Darkness: Decreases the Special Defense of the target and its allies by one stage
Max Starfall Creates Misty Terrain for five turns.
Max Guard: Protects from all moves, including Max Moves.
Other
Standard Tactics: Xurkitree's leads with various electricity attacks to strike the opponent
Weaknesses: Electric Pokémon are weak to Ground type move