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Sypha Belnades: Difference between revisions

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'''Classification:''' Witch, One of the Three Legendary Warriors
'''Classification:''' Witch, One of the Three Legendary Warriors
'''[[Alignment]]:''' '''Lawful Good''' (As a witch serving directly under the church, Sypha follows set rules on when she engages in battle. She waits for the church's orders on what to do, such as when they sent her to take out the Cyclops. Only when the church has fallen does Sypha take things into her own hands, and join [[Trevor Belmont]]'s team)


'''[[Dimensionality]]:''' '''3-D'''
'''[[Dimensionality]]:''' '''3-D'''

Revision as of 21:00, 8 March 2022

Sypha Belnades
Main Continuity

Do not underestimate me! I am Sypha Belnades, a hunter of the church.
~ Sypha Belnades

Background

Sypha Belnades was a young woman who grew extremely proficient with magic and became a self-proclaimed witch. Raised by fellow witches, Sypha was only a child when she witnessed the vampire, Carmilla, darken the hearts of men to the point that they grew fearful and hateful towards witches. This sparked the witch trials, which led to the deaths of Sypha's parents.

After barely escaping with her life, Sypha found refuge within the Church. For a time, she trained as a monk, in which she learned how to use elemental magic, such as fire, ice, and lightning spells. Seeking revenge for the vampire who caused the deaths of her sisters, Sypha sought to destroy anything tainted by darkness.

Whilst out destroying monsters around the countryside of Wallachia, Sypha noticed a Time Rift appear before her, which wasted no time in pulling her in. Inside, Sypha met a man named Aeon, who beckoned for her help in defeating a powerful and dangerous being known as the Time Reaper. Agreeing to do so, Sypha fought through the Time Rift. Along the way, she met several warriors from several points in time, including a strange man named Trevor Belmont, who seemed to know her.

After several fights to prove her strength, Sypha made it to the Time Reaper and managed to defeat it. With the Time Rift mended, Sypha was brought back to her own time, where she found that trouble was stirring. A mysterious new vampire known as Count Dracula made his presence known, seeking to kill all of humanity for their transgressions.

Sypha was called by the Church to deal with the threat, though she was still wary that the people of Wallachia would kill her for her station as a witch. In particular, a woman named Lisa had recently been killed for suspicions of being a witch, which, unbeknownst to everyone, was the event that enraged Dracula. Because of this, Sypha disguised herself as a man and came to the countryside.

Once she made it there, however, she was quickly captured by a powerful Cyclops, and turned into a statue. Sypha was then rescued by Trevor Belmont, whom she somewhat recalled from her quest through the Time Rift. Sypha joined Trevor, along with two other warriors named Grant Danasty and Alucard, as they set course directly towards Dracula. Using their combined power, the four were able to slay the Dark Lord.

With Dracula defeated, Sypha grew an attraction towards Trevor, and the two fell in love; they would soon have children that would continue on the legendary Belmont bloodline. As accomplices to Trevor Belmont in his fight, Sypha, Grant, and Alucard were titled the "Three Legendary Warriors," which immortalized them through history.

Statistics

Key: Judgement | Castlevania III

Tier: 2-C | 2-C

Name: Sypha Belnades

Origin: Castlevania

Sex: Female

Age: Around 20 years old

Classification: Witch, One of the Three Legendary Warriors

Alignment: Lawful Good (As a witch serving directly under the church, Sypha follows set rules on when she engages in battle. She waits for the church's orders on what to do, such as when they sent her to take out the Cyclops. Only when the church has fallen does Sypha take things into her own hands, and join Trevor Belmont's team)

Dimensionality: 3-D

Attack Potency: Complex Universe level (Could directly defeat the Time Reaper by herself) | Complex Universe level (Sypha has directly killed Count Dracula; Dracula is above Galamoth, let alone the Time Reaper, who Galamoth controls. The Time Reaper was going to destroy the entire Castlevania Timeline)

Durability: Complex Universe level (Could take hits from the Time Reaper directly) | Complex Universal level (Could take hits from Death, who should be above the Time Reaper; the Time Reaper's power was going to destroy the Castlevania Timeline)

Striking Strength: Complex Universal Class | Complex Universal Class

Lifting Strength: Unknown

Travel Speed: Superhuman (Should scale to Leon Belmont, who was able to escape Walter's Castle by running from the top floor to the entrance, before the entire structure collapsed) | At least Superhuman, likely far higher (Should be faster than before)

Combat Speed: FTL | FTL

Reaction Speed: FTL (Can keep up with Trevor Belmont, who was able to outpace Nuculais, a being composed entirely of light, as well as Dracula, who generated a light beam. Scales to Leon Belmont, who outpaced Medusa, who could produce beams from her eyes on several occasions; these beams were confirmed to be comprised of light. Should scale to Soma Cruz, who could outpace Paranoia; Paranoia can generate beams of energy from its hands, confirmed to be comprised of light. Defeating Death should put him about Count Olrox as well, who could generate a beam, which was confirmed to be light-based) | FTL (Should be around as fast as before)

Stamina: Superhuman (Alongside Trevor, Sypha travelled the entire Transylvanian countryside for several days fighting against Dracula's forces, without any rest)

Range: Standard Melee, Extended Melee with Belnades Staff, Tens of Meters with magic spells

Intelligence: Genius (Sypha is an incredibly intelligent woman, able to preform incredibly complex spells after years of practice. Alongside Trevor, Grant, and Alucard, Sypha was able to defeat Count Dracula, who had several decades of fighting experience at that point in the timeline)


Powers and Abilities

Superhuman Physical Characteristics, Genius Intelligence, Magic, Death Manipulation & Elemental Manipulation (Sypha harnesses the power of the dead to control the elements), Extrasensory Perception (Sypha can sense the energy of others), Fire Manipulation (Via the Flames spell), Ice Manipulation (Via the Frozen Crystals spell), Air Manipulation (Via the Gale Force spell), Earth Manipulation (Via the Jagged Earth spell), Electricity Manipulation & Homing Attack (Via the Goodness Gracious Great Bolts of Lightning spell), Blessed (The Holy Water was blessed by the church), Healing (The Belnades Staff heals Sypha every time it strikes an enemy), Time Manipulation (Can briefly slow time with the Stopwatch), Summoning (Summons a magical book to preform her spells), Non-Physical Interaction (Sypha can harm Death), Immortality Negation (Type 7; Sypha can kill the undead), Resistance to Death Manipulation (Can take hits from Death, who brought death to the living using his Gold Knife)


Standard Equipment

*Belnades Staff: A treasure of the Belnades Clan, which functions as Sypha's main weapon. It can be used for melee attacks, though she normally uses it to channel through her magic spells.

  • Holy Water: A jar of water that was purified and blessed by the Church. When it shatters out of its container, the water erupts into powerful flames.

*Flames: Sypha launches a ball of fire at her enemies.

  • Frozen Crystals: Six icicles form around Sypha, and spread outwards as dangerous projectiles. If they collide with an enemy, they will be frozen in place.
  • Goodness Gracious Great Bolts of Lightning: Sypha forms three spheres of electricity that home-in on her opponents.
  • Jagged Earth: A large and sharp formation of rocks appears in front of Sypha, acting as a sort of shield.
  • Gale Force: Sypha launches a powerful green gust of wind to damage opponents.
  • Disintegrate: Summoning a gigantic spell book, Sypha preforms an incantation that traps the enemy in a barrier of energy. Spheres of fire, ice, and electricity then surround them, before the entire barrier explodes with them within it.


  • Other

    Weaknesses: Sypha has previously been captured and petrified, which she needed to be rescued from as she was unable to resist the petrification. She is likely susceptible to succumbing to this again.

    Note: Unlike most characters pulled into the Time Rift of Castlevania Judgement, Sypha was actually pulled into it before the events of her first adventure. As such, her Judgement key is placed before her key for Castlevania III.

    Battle Records

    None

    None

    None