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Sonic the Hedgehog (Classic): Difference between revisions
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Revision as of 03:16, 9 December 2019
Summary
Classic Sonic is the main protagonist of the eponymous series of video games developed by SEGA, in the Classic Era of Sonic the Hedgehog while dually being SEGA's mascot. He is an anthropomorphic hedgehog, utilizing super speed to save his friends and other creatures from the evil mastermind, Dr. Ivo Robotnik, presently established under the alias, Dr. Eggman. Due to his hedgehog heritage, Sonic can curl up into a spiked-ball, charge up for enhanced momentum, then lunges forward to perform his iconic Spin Dash.
Powers and Stats
Tier: 7-C | 6-C, likely High 6-A | At least 6-C, likely High 6-A
Name: Sonic the Hedgehog, Classic Sonic
Origin: Sonic the Hedgehog
Gender: Male
Age: 15
Classification: Anthropomorphic Hedgehog, Fastest Thing Alive
Attack Potency: Town level (Was able to beat Fire Breath who was responsible for setting a forest on fire. Fought off and beat Mecha Sonic, who was designed from by the basis of Classic Sonic's power and leveled Sky Sanctuary Zone, a place referred to as an ancient ruins, with his death) | Island level (Empowered by the Chaos Emeralds which are responsible for South Island continually moving), likely Multi-Continent level (The Chaos Emeralds are stated to support the life of all living things) | At least Island level, likely Multi-Continent level (Significantly stronger than his Super Form due to the Chaos Emeralds being transformed with the aid from Angel Island's Master Emerald to effectively make a powerful source of energy)
Dimensionality: 3-D
Travel Speed: At least Supersonic (Can run at Mach 3 speed. Able to easily exceed Mach 1 when running), likely higher | At least Supersonic, likely higher | At least Supersonic, likely higher
Combat Speed: FTL | FTL, likely higher | FTL, likely higher
Reaction Speed: FTL (Sonic can dodge lasers from Eggrobos at close range and lasers from the Hotaru which travel in straight lines and generate conventional light in the darkness. Has three faster than light calculated results here) | FTL, likely higher | FTL, likely higher
Lifting Strength: Class 10 (Can push boulders comparable to his size) | At least Class 10 | At least Class 10
Striking Strength: Town Class | Island Class, likely Multi-Continent Class | At least Island Class, likely Multi-Continent Class
Durability: Town level (Able to trade blows with Mecha Sonic, Knuckles, and Fire Breath) | Island level, likely Multi-Continent level | At least Island level, likely Multi-Continent level
Stamina: Very high (Ran through many different time zones in Sonic CD and managed to beat Eggman without showing signs of tiring) | Likely Limitless | Likely Limitless
Range: Standard melee range. Hundreds of meters with certain abilities | Standard melee range. Hundreds of meters with certain abilities | Standard melee range. Hundreds of meters with certain abilities
All abilities of base form are greatly enhanced, Self-Sustenance (Type 3), True Flight, Invulnerability, Reality Warping
All abilities of base form and super are greatly enhanced, Self-Sustenance (Type 2), One Hit Kill (Via Hyper Flash which kills all enemies on screen), Light Manipulation
Standard Equipment: None | Chaos Emeralds | Super Emeralds
Intelligence: Gifted (Has managed to thwart and beat Eggman several times who is confirmed to have an IQ of 300)
Weaknesses: Has a hard time swimming in canon
Key: Base | Super Sonic | Hyper Sonic
Note 1: Classic Sonic can use all of the wisps because he has access to them in Sonic Runners due to him appearing as a playable character.
Note 2: Super Classic Sonic isn't scaled to Time Eater because the feat is regarded as an outlier and it is inconsistent with showings of Chaos Emeralds in the main Classic Era. Sonic's usage of the Chaos Emeralds has canonically bettered with each game as well, meaning it makes sense his earlier timeline incarnation would not as efficiently utilize the energy and abilities of later incarnations of Adventure and Modern.
Note 3: Hyper Sonic is considered canon and usable given Sonic Mania makes a reference to the Super Emeralds, meaning they should be counted in the canon despite Takashi Iizuka stating they weren't previously. However, this should not be applied beyond Classic Sonic as Hyper Sonic has not been utilized in the Adventure or Modern Era, meaning adding them would be redundant unless the transformation was utilized in the future.
Others
Notable Victories:
Notable Losses:
Inconclusive Matches: