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Ursula (Mirrorverse): Difference between revisions

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[[Category:Accelerated Development Users]]
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[[Category:Statistics Amplification Users]]
[[Category:Statistics Reduction Users]]
[[Category:Damage Boost Users]]
[[Category:Healers]]
[[Category:Forcefield Users]]
[[Category:Plant Users]]
[[Category:Electricity Users]]
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Revision as of 18:03, 12 July 2022

Background

A sea witch so charismatic and conniving she could make you sign your life away, Ursula is a be-tentacled force to be reckoned with. Her ability to twist the hearts and minds of others is relentless, and can enslave nearly anyone in her dark covenant.

Statistics

Tier: At least 6-C

Name: Ursula

Origin: Mirrorverse

Sex: Male

Age: Unknown

Classification: Octopan, Sea witch, Guardian

Status: Alive

Alignment: Chaotic Evil (Is a reflection of Ursula and she sees the struggle in the Mirrorverse as an opportunity for tremendous personal gain)

Dimensionality: 3-D

Attack Potency: At least Island level (Ursula can keep up with teammates such as Maui who should be comparable to his counterpart who lifted up the sky)

Durability: At least Island level

Striking Strength: At least Island Class

Lifting Strength: Superhuman (Ursula can overpower Ariel)

Travel Speed: Superhuman (Can keep up with Sulley)

Combat Speed: FTL (Ursula can keep up with teammates such as Mr. Incredible who should be comparable to his counterpart who can react to Jack-Jack's laser vision)

Reaction Speed: FTL

Stamina: Peak Human (Ursula can battle fractureds despited being wounded)

Range: Standard melee range, Several Meters with her Magic

Intelligence: Above Average (Ursula claims to always have been proficent in magic. She's a talented manipulator having tricked many merpeople inculding the likes of Ariel). Genius in combat (Scar can keep up with fighters like Maui who has over thousand years of experience and Hercules)


Powers and Abilities

Superhuman Physical Characteristics, Aquatic Breathing, Breaking the Fourth Wall (Ursula directly talks to the audience), Social Influencing (Ursula tricked many into signing contracts with her), Transmutation (If one doesn't fulfill their end of the deal, they are turned into polyp), Limited Invulnerability (Type 1; Ursula's contracts are unbreakable), Creation (Ursula can create contracts and a pen), Fire Manipulation (Ursula can conjure fireballs), Poison Manipulation and Absorption (Ursula can spew poison ink which can absorb magic attacks which she can then use to boost her own magic abilities), Light Manipulation (Ursula can cast light), Telekinesis (Ursula can use telekinesis), Power Bestowal (Ursula could enchants the octopan's tridents), Weather Manipulation (Ursula can seemingly bring bad weather), Possibly Size Manipulation, Age Manipulation and Time Manipulation (Ariel could do this with Sea witch magic), Resistance to Poison Manipulation (Ursula is unaffected by her poisonous ink)
Accelerated Development (Leveling: Guardians can gain exp and level up), Non-Physical Interaction (Ursula can harm Scar who is a creature of shadow), Statistics Reduction (With Disarming Presence), Statistics Amplification (With Disarming Presence, Defensive Presence, Contractual Obligation and Fine Print), Damage Boost (With Aggressive Entanglement), Forcefield Creation (With Contract Fulfillment), Healing (With Parasitic Clause), Plant Manipulation (With Binding Contract which which stops enemies from moving using roots)
Statistics Amplification (With Innate Strength, Safeguard, Melee Rally, Precision, Don't Pick This One and Offense is the Best Defense), Forcefield Creation (With Enchanted plate), Healing (With Healing Burst, Questionable Medicine and My Eyes!), Electricity Manipulation (With Unlimited Power), Statistics Reduction (With Unlimited Power, My Eyes! and Offense is the Best Defense), Explosion Manipulation (With Destructive Bursts), Purification (With Battle Purification), Damage Boost (with Disorienting Attack and One In a Million), Resistance to Status Effect Inducement (With A Bit Too Immune)

Standard Equipment

Nothing Notable

Optional Equipment

Magic Item


Notable Techniques

  • Abilities
Name Icon Description
Disarming Presence During combat, any enemy Ursula engages is inflicted with a -2.5% Attack Debuff every 1 second(s).

These Debuffs are removed if Ursula switches or moves away from her current target. [Max Stacks: 8] When a character inflicted with Ursula's Binding Contract activates their Special Ability, Ursula gains a 10% Defense Buff. This activation does not need to be successful. [Max Stacks: 10]

Binding Contract Deals 400% damage to Ursula's current target. Ursula's target is inflicted with a Binding Contract for the remainder of the encounter, or until Ursula is defeated. Target is Rooted for 5 seconds.
Contract Fulfillment Whenever an enemy inflicted with a Binding Contract is defeated, Ursula gains 100% Armor.


  • Talents
Name Icon Description
Defensive Presence Grants +20% Defense at the start of an encounter.
Contractual Obligation Grants +20% Health at the start of an encounter.
Fine Print Any enemy inflicted with Ursula's Binding Contract now has a 50% chance to grant Ursula a 10% Defense Buff when they deal damage to her. [Max Stacks: 10]
Parasitic Clause If Ursula hits an enemy that's inflicted with her Core Ability, she has a 20% chance to Heal herself for 5% HP.
Aggressive Entanglement
Ursula's Special Ability now deals 200% additional damage.
Choking Grasp Once Ursula's Core Ability has activated 4 times, it begins to deal 20% damage each second.

Other

Standard Tactics: Ursula physically attacks her opponent which will passively lower their attack

Weaknesses: If Ursula moves away from her target they lose their Attack debuff

Battle Records