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Air Man: Difference between revisions

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[[Category:Enemies]]
[[Category:Enemies]]
[[Category:Robots]]
[[Category:Robots]]
[[Category:Robot Masters]]
[[Category:Non-Humans]]
[[Category:Non-Humans]]
[[Category:Mega Man]]
[[Category:Mega Man]]

Revision as of 19:07, 6 February 2023

What wind blows you here?
~ Air Man
ROCKMAN HOLIC - Can't Beat Airman
Can't Defeat Airman
Mega Man 2 - Air Man Stage


Background

Air Man (エアーマン Eāman) is a Robot Master from the Mega Man series created by Dr. Wily specially for combat, debuting in Mega Man 2. Air Man's main method of attack is to generate powerful winds with the propeller in his torso - in particular, he is able to push enemies away or pull them or other items towards him, generate typhoons, and can use his Special Weapon, the Air Shooter, to attack foes with rapid barrages of tornadoes.

Statistics

Tier: 5-B

Name: Air Man, DWN-010

Origin: Mega Man 2

Sex: Male

Age: Unknown

Classification: Robot Master

Status: Alive, Deceased in the X Series (Takes place many years in the future where all the prior classic series characters are long gone)

Alignment: Lawful Evil (A robot created specifically for combat by Dr. Wily and for his revenge against Mega Man)

Dimensionality: 3-D

Attack Potency: Planet level+ (Can harm Mega Man who was able to fight on par with beings such as Duo, who was at this level)

Durability: Planet level+ (Can take hits from Mega Man)

Striking Strength: Planet Class+

Lifting Strength: Class T (Several Robot Masters are made on par with or even stronger than Mega Man's lifting strength such as Guts Man)

Travel Speed: FTL (Can move this fast compared to Mega Man, who can outrun black holes from robot masters such as Saturn and Galaxy Man)

Combat Speed: Massively FTL (Can keep up with Mega Man)

Reaction Speed: Massively FTL (Can keep up with Mega Man)

Stamina: Essentially Limitless due to being a robot

Range: Hundreds of Meters

Intelligence: Gifted (Can keep up with Mega Man in combat)


Powers and Abilities

Superhuman Physical Characteristics, Self-Sustenance, Inorganic Physiology (Type 2. Air Man is a robot), Size Manipulation (Shown here) Air Manipulation (With Air Shooter. Can also make himself a tornado), Immortality (Type 3; Through robots and reploids ability to regenerate back their body and data. Type 6; Robot Masters can survive wounds such as being cut in half, with ones such as Proto Man calling it merely "a flesh wound", being able to come back just fine after teleporting away to be repaired. Type 8; All robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here), Regeneration (Mid through Cartoon Physics; Can regenerate from being crushed by Mad Grinder. Should scale to all the other Robot Masters who all regenerate after being flattened in Mega Man Powered Up. Mid-Godly through their data; In Mega Man Xtreme, Sigma was trying to reproduce the past data of several mavericks in the mother computer to bring havoc to the world's peace and the only way the past data of previously defeated Mavericks from X1 and X2 could be stopped is if X goes inside as his data form. Inside the Mother Computer, X defeats Vile's data form along with the data forms of a bunch of mavericks he has previously defeated. However, despite defeating their data form, their data is still are able to come back for the rematches at the end of the game along with Vile being back in the hard mode's post game story. Despite destroying Vile's data twice, he was still able to come back and better then ever in Mega Man X8. In Mega Man ZX, Omega's soul data along with flashes of the past battle in Zero 3 are trapped in area O and even after defeat, he can come back without limit even after obtaining Model OX which contains his soul data. With data further being explored through here), Resurrection (Robots that are fought and defeated are able to be brought back as long as they still have their data, with this also extending to reploids being able to come back for rematches. With data further being explored through here), Information Manipulation (Can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here), Absorption (Can absorb several pieces of Junk and use them as a shield)

Resistance to Mind Manipulation and Soul Manipulation (As a robot, Air Man does not have a soul or mind, and functions on AI programming), Time Stop (All Robots Masters in Mega Man 2 have built in devices making them immune to time stop, however Quick Man's has an error and hurts him instead)


Standard Equipment

None Notable

Other

Standard Tactics: Air Man manipulates the wind to prevent people from approaching while also sending small tornadoes at his opponents. He can also absorb Junk or enlarge his propeller to use as a shield.

Weaknesses: Leaf Shield and Super Arm since it clogs his propeller. If his data is destroyed he will be incapable of coming back.

Explanations

Explanation of data in the Mega Man series.

Battle Records

None.

None.

None.

Discussions (Link For Mobile Users):

Discussion threads involving Air Man